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Artisan
Commander
Joined: 29 August 2023 Online Status: Offline Posts: 219 |
![]() Topic: Got Butter?Posted: 08 October 2006 at 7:27am |
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started working on this game. im doing graphics and programing at the same time so the tiles and gameplay will hopefully both improve together... you may notice a complete lack of a goal or storyline but i think i have that coverd (art) anyways...
answer me these questions 3... ok more than 3 [*]the basic ground and dirt tiles will stay as is in that style [*]i am going to improve the pencil spikes, any ideas? [*]the game sprites will be changed slightly to be a bit more detailed but kept simular again ideas? [*]i need more ideas for differnt tiles [*]do you think i need a tile for the edge of platforms or do you think the squareness adds to the style? [*]and any other cnc? oh yeah ignore title screen thats defo gunna b changed here is the link got butter? |
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I like shiny things, i do indeed. |
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Pieface
Commander
Joined: 09 February 2006 Location: England Online Status: Offline Posts: 146 |
![]() Posted: 08 October 2006 at 11:22am |
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Pretty Awesome, the character needs a bit of shading and the coins would do better being rounder
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 08 October 2006 at 11:52am |
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Hah, that looks awesome. I think you should up the framerate a little... it feels somewhat slow and choppy now.
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Mirre
Rear Admiral
Joined: 27 October 2023 Online Status: Offline Posts: 218 |
![]() Posted: 08 October 2006 at 12:33pm |
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Why coins and a chest of gold? Make something to go with the theme. Like little squares of butter and a bottle of milk (or maybe the milk bottle could be his (?) girlfriend he's trying to save) or something, lol.
I really dig this though. Especially the pencils in the ground and the toast with the crown (what are you supposed to do with him though?). When (if) you add other moves it would be good to add an instructions screen with key combinations for the moves and such.
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PixelSnader
Commander
Not a troll! Joined: 08 January 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 08 October 2006 at 12:58pm |
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make it run on 2x please, for a more pixel feel
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 October 2006 at 1:22pm |
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The TOAST king.
Does he rule the moon? |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 08 October 2006 at 3:28pm |
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How do I shoot? :) Looks great!
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Artisan
Commander
Joined: 29 August 2023 Online Status: Offline Posts: 219 |
![]() Posted: 08 October 2006 at 4:22pm |
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UPDATE!!!! ta daaaa
LINKAGE ok i have added a kind of edge tile i will work on that more as my engine doesnt alow me to overlay tiles only objects so the edge has to fill up the whole square or you get a gap. i have updated sprites!!! juicebox, king of toast and jam the king of toast has speach! now you know what hes for and some of the storyline. (a note- it has recently come to my attention that my charicter the king of toast is verry close to the charicter the toast king from some sort of cartoon, the two are connected in no way) also coins have shine... oh and start and end screen will be updated at the end with instructions etc frame rate has been upped @mirre: i was thinking bits of butter... but as u can now see the aim is to rescue the kings butter... which got stole.. so haveing lots of it about wouldnt be that good. @snader: i will look into makeing it 2x in flash ... without me manualy haveing to resize all tiles and then change tilesize to 64 in code erm that is all for now... keep your comms and crits comeing :) Edited by Artisan - 08 October 2006 at 4:32pm |
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I like shiny things, i do indeed. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 08 October 2006 at 4:35pm |
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That, my friend, is fantastic.
Good work, the update is very nice. Good luck with the rest! This has lovely potential.
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 08 October 2006 at 5:01pm |
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Yeah it's really fun so far. You should fix the jumping. You might fix the holding the spacebar issie, make them press it each time they want to jump.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 08 October 2006 at 9:51pm |
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Great job. Loverly graphics for the most part. The treasure chest does not quite have the same style to me. On the plus side its Mac friendly so on that alone its awesome.
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 09 October 2006 at 2:44am |
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yer think about it, there's no reason a plumber should be collecting coins (or treasure), so making a juicebox collect them isn't that strange. They're just obvious markers for things of value, an' I don't see anything wrong with them. Who knows, maybe milk could be the enemy to a juicebox! Wouldn't wanna get it, then :P Gotta say I love this little demo. The sprites and animations are cute and clear, and the tiles follow very much the same theme. Well done thus far, I look forward to seein' more. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Artisan
Commander
Joined: 29 August 2023 Online Status: Offline Posts: 219 |
![]() Posted: 09 October 2006 at 12:11pm |
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UPDATE
LINKAGENESS and for snader click here to play it at 2 x @larwick: thanks ^_^ @pixel_outlaw: ill see what i can do for the jumping (i dont think i can do it the way my functions are) @jalonso: i have changed the chest a bit.... and of course it is mac freindly, iv been a mac user all meh life :D back in the days of black and white, 32 mb hardrive and a whole 8 ram :) @sab: MILK MILK MILK updates include: you can now kill enemys by jumping on them new enemy milk new spike tiles couple of small tile updates a new screen (this shows the evident need for an edge tile) Edited by Artisan - 09 October 2006 at 12:11pm |
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I like shiny things, i do indeed. |
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ceddo
Commander
Joined: 01 June 2020 Online Status: Offline Posts: 466 |
![]() Posted: 09 October 2006 at 12:45pm |
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Sweet game! .. and finally a fellow mac user who shares my pain of unreadable .exe files! (crap windows.. grumble grumble..)
Really motivates me to make a game of my own :D I love the coins though, keep them! |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 09 October 2006 at 12:47pm |
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For some reason the coins look like their bouncing back and forth rather then rotating.
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ceddo
Commander
Joined: 01 June 2020 Online Status: Offline Posts: 466 |
![]() Posted: 09 October 2006 at 1:00pm |
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I think they look fine... I love the way you lighted them! makes them look like they cave in around the center... very classy in my opinion :D
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