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Topic: 16x16 tile set dood! |
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Topic: 16x16 tile set dood!Posted: 20 November 2006 at 2:57pm |
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helloo all,
here is some thing i did over the summer. i chose not to post it because i was going to make some sprites to go with the tile set. well i know i probly wont get to the sprites for a while, so i am posting this alone. this is the product of playing metriod games for the gameboy advance. I liked the style of the tiles so i decided to make my own. it is all original. I would like some feedback. Like, do you guys like the colors, do you have any advice to make them look more rock like? ![]() hmmmmm... maybe i should have left it with a background, it hurts the eyes with transperency edit: here it is with a background and demonstration of the tiles ![]() Edited by MurrMan - 20 November 2006 at 3:23pm |
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I have plenty of emotions; It is Sleep that i lack
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 20 November 2006 at 5:28pm |
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I would tone down the amount of contrast between the yellow and the black. It burns the eyes.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 20 November 2006 at 5:33pm |
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I'm really tired and about to go to bed, but i must say these look tasty. Perhaps tone the second lightest colour down a tad, as i think it blends a bit too much with the lightest. Good work.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 November 2006 at 8:03pm |
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I likes eet. I agreed with Larwick even before reading his comment so there might be a problem with that shade :/
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 21 November 2006 at 12:21am |
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Yeah I'll third the notion on darkening that tone. I think you should actually shade the tiles, as in pick a "global lightsource" such as the top-right, and shade the tiles accordingly. ie the ceiling rocks will be in shadow, etc.
That should help to tone the mirror-factor down a bit. But even then I'd suggest differentiating the tiles a bit to make the tileset more variated and interesting. Otherwise they are really quite nice. ![]() |
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 21 November 2006 at 12:06pm |
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yeah i was thinking of shading the others but i just got lazy and
mirrored them. i might just do that. ill fix the second highlight too.
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I have plenty of emotions; It is Sleep that i lack
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