Resources and Support | |
![]() |
![]() |
![]() ![]() |
Author | Message |
q_Werty
Seaman ![]() ![]() Joined: 25 September 2006 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 07 February 2007 at 2:45am |
I've been doing a bit of pixeling for a while, and i feel i'm getting a bunch of my skills up to an acceptable level. Except one: Texturing.
I can make small pieces pretty well, because they don't really need a texture, or in the worst case it's just 2-3 pixels that need to be modified to get the desired effect. But when i try to do bigger pieces they tend to either look like the drawings of a small kid with few colors(in the case of "organic" things) or like legos (in the case of squary-things like houses and sofas)
I've been looking around for guides on detail and texturing, but i can't seem to find any.
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
There really are none because no 'texture' is universal. Checking out the gallery (hall of fame = easy start) is a great visual learning tool. You may have to dig around for a while but its well worth it.
|
|
|
|
![]() |
|
q_Werty
Seaman ![]() ![]() Joined: 25 September 2006 Online Status: Offline Posts: 4 |
![]() ![]() ![]() |
I've looked at a lot of reference stuff, including the hall of fame. But no matter how much i look and try to replicate the techniques it just looks so incredibly wrong when i do it.
I know that no texture is universal, but there has to be a few rules/guidelines such as "When so-and-so is done in such-and-such way, the colors have to be brighter/darker compared to this-and-that" if you know what i mean. I suck at explaining.
|
|
![]() |
|
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |