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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Topic: Lets take a dumpPosted: 02 March 2007 at 9:52am |
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As ive been making so much pixelart lately i guess it was time to make a thread where i post all my WIP's.
What can i say... IT SUCK ASS!... But i guess its ok as its the first walking animation with more than 3 frames ive done in like five years or something.
![]() 14 colors + transparency
Anyone know how i could fix that broken leg of his?
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 02 March 2007 at 8:12pm |
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When a person takes a step forward, their foot on the foremost leg actually points upward a bit. Also, the arm should swing the exact opposite of the same-side leg. For example, his right arm should be fully swung forward when his right leg is swung fully backward.
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 03 March 2007 at 3:13am |
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Most people doesnt actually "swing" their ams around like that when they walk casualy.
But ye, i might have to change the orde of the frames for the arms.
Ill see if the foot thing helps.
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 03 March 2007 at 5:59pm |
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Trying to make something crappy(as in that the motive is crappy, not the art itself)
Weird perspective problems are meant to be there.
![]() Still very early in development.
Edit: pallette mostly taken from some metal slug screenshots. Edited by grave - 03 March 2007 at 6:02pm |
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 03 March 2007 at 6:55pm |
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Im not asking that you make the arms swing fully forward and backward like a power walker or anything, Im only trying to make the point that the arm swings in the opposite direction of the same side leg as a person walks. As you have it, the arm is lagging a bit on where it needs to be. Both arm and leg should reach their apex at the same exact time.
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 04 March 2007 at 4:25am |
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Ye ill try and redo the legs completely. Thats where most of the problems come from.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 04 March 2007 at 5:08am |
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The cityscape looks really promising. Watch the lightsourses.
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 04 March 2007 at 6:15am |
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Lightsource what?
edit: Alittle bit of progress. But not that much. I think ill work some on the walking animation now. Edited by grave - 04 March 2007 at 8:57am |
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 04 March 2007 at 10:23am |
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Well i didnt completely redo the legs like i said i would. But i did heavily edit them. especialy the way the feet bends.
![]() Also i made the arms move right.
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 04 March 2007 at 1:59pm |
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The biggest thing that gets me is that the feet don't move, the knees seem to be going up as if he were marching.
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 04 March 2007 at 6:32pm |
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Originally posted by grave
Well i didnt completely redo the legs like i said i would. But i did heavily edit them. especialy the way the feet bends. ![]() Also i made the arms move right. The legs need to stretch out more. In the legs frontswing, you let the bottom half of the leg hang and it gives the impression that he's marching. The bottom halves of the leg should stretch out some.
Try to control his 'bob' as well. The head should hit full bottom when the legs are fully spread, full top when the legs pass each other.
Keep at it, its looking better. :) |
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