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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 06 November 2006 at 11:28pm |
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Oh god, I see that too. D":
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 06 November 2006 at 11:44pm |
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Holy crap, dude - that's amazing!
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 November 2006 at 2:19pm |
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Update:
![]() Adding some detail to the heap, tell me if i'm going in the right direction here...
@Scruffs: OMG thanks :) <3
@Murrman: Well this is only a mockup, but i've designed it so there would be different layers. You're right about the sky getting much darker, i'll have to add a colour or two and add some more depth later. Now i look at it it looks really scabby next to the detail of the centre.
@Psycarp: Thanks man, but how did you find my subliminal message!?
@Souly: Yes dude, but you're just sick.
Lol jk.
@Skull: Thankies. Glad you like it.
Lalalalaa.
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 07 November 2006 at 2:30pm |
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looking nice, larwick! the sig is kind of distracting me when it's there :(
and i'm not exactly sure the rubbish would be THAT dark, but i realize you are not done refining since you are still defining shapes. but very nice and detailed yes |
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 07 November 2006 at 2:30pm |
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perfect, just dont go any firther in than that, maybe just a few faint hightlights more towards the middle... excellent work!
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Equinoxx
Commander
Joined: 16 December 2005 Online Status: Offline Posts: 164 |
![]() Posted: 07 November 2006 at 2:35pm |
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that's the stuff I'm talking about, that's EXACTLY how I was hoping it would look.
as Ens said, just some small addition to the center of the heap and it's done |
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Lawrence
Commander
Joined: 30 June 2005 Online Status: Offline Posts: 481 |
![]() Posted: 07 November 2006 at 3:30pm |
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I say, this is absolutely amazing. And... is that a small bathroom sink on the left of the heap?
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 07 November 2006 at 4:39pm |
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SWEET! Big "Rustbug" text coming?
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 November 2006 at 5:13pm |
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Update: (looks quite bad on a lighter background) @Alk: Lol, sorry about the sig. And yeah.. compared to the sprites the rubbish heap is really dark. Not sure if there's any way with the programming to have different colour schemes for different atmospheres. Sounds like alot of work anyhow. @Ens: Hehe, thanks dude. Tell me what you think of the most recent update.. @Eq: Awesome! I'm glad. I've added some stuff nearer the centre in my latest update, i'm wondering if it'd be good to define more as it gets closer to the path. It probably would be a good idea.. so i'll have a go. I think i might pull the shadow back a bit though. @Law: Haha, bathroom sink. It does look alot like one! But no, it was meant to be a sat dish or something, i've stuck a little thing in the centre, kinda looks more like one now (i think the 'tap' looks a bit too connected to it, so i might have to sort that out later). And you must admit Lawrence, i've learnt alot of lighting and dithering skills from your works. @Ale: Thankyou! Seeing as i'm making this into a mockup, not a title screen, i'll leave that out for now i think. I can imagine it though. Lalala... thanks again everyone. I'm kinda having second thoughts about this even being related to Rustbug. What are your thoughts guys? Would it work? Edited by Larwick - 07 November 2006 at 5:15pm |
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 07 November 2006 at 5:47pm |
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thats awsome! dont go anymore towards the center, though, otherwise it may ruin the effect. totally kick ass
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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buloght
Seaman
Joined: 08 April 2021 Online Status: Offline Posts: 23 |
![]() Posted: 07 November 2006 at 6:19pm |
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The pile of trash and sky is perfect, larwick. I love it. It might be that the rustbug may be a bit cartoony, but you won't know until it is finished with the ground included. Maybe you can design a less-cartoony one too, but I think it'll look fine anyway. It looks great, you can always turn it into a scene too if you feel it might not fit the rustbug style :)
(Mayhaps a less saturated darker version of the bug could fit this type of level better? Then again sprites are meant to stand out in most games it could be perfect as it is) Edited by buloght - 07 November 2006 at 6:21pm |
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 07 November 2006 at 6:27pm |
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AIEEE!
I can't decide whether to start speaking in tongues or gesticulating madly. In either case, mere english simply does not suffice to explain how truly awesome that is.
I -could- say it's far better than any professional works I've seen, and does more than rival many of the pixel art "masters" in our community, in many aspects... buut that wouldn't quite cut it, methinks.
No crits. Way to go above and beyond everyone's expectations.
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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DJD
Seaman
Joined: 01 July 2006 Online Status: Offline Posts: 35 |
![]() Posted: 07 November 2006 at 10:19pm |
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God larwick the rustbug is the most badass pixel creation ever. That
heaven scene is stunning aswell. What would I give to have this on a
handheld so I could always keep it near me.
I know it's not a title screen piece, but it's sort of setting itself up as one. I really don't see how it would loop well unless you extended the scene to near four times this width, because the pile is too distinguishable that it would tile poorly. Methinks you should make it a titlescreen as opposed to a gameplay mockup. However I know the gamesprites should stand out against the background, but the two styles seem to really contrast when you put the Rustbug in a few pages back. You have really nice Lawrence-styled lighting, and I love it, and then you have the bold yet smooth style of the Rustbug. To me it just seems like the styles are a tad to off each other that it would throw a player off looking at it. I would think this could be remedied if you had the Rustbug in the center and made the text for a title screen, possibly centering that as well so that it would provide a balance to the realism of the background. All of the text would be in the more bold style of the Rustbug. However centering it would make you have to deal with both the heaven-lighting contrast and possibly covering up the focal point of the piece, ie, the background. If you had the rustbug on the bottom though, the eye would be attracted to that, but you'd have to sacrifice the beauty you've put into the junk pile of the scene. |
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Equinoxx
Commander
Joined: 16 December 2005 Online Status: Offline Posts: 164 |
![]() Posted: 08 November 2006 at 12:29am |
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sweet zombie jesus that's PERFECT !
one things been bothering me about that sky and I think that my edit shows perfectly what it is. There's this whole godly/apocalypse type of lighting going on in the sky and then ... and then it just stops ... might I suggest adding a few extra rimlights further out just to complete it ? mind you though, the locations might be of (specially near the topright where it should be on the rightside of the darker recess in the clouds instead of the left where it is now) ![]() Edited by Equinoxx - 08 November 2006 at 12:30am |
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 08 November 2006 at 2:55am |
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Oh maaaaan I should have been paying more attention to this! This is looking GORGEOUS.
I agree with Equinoxx in regards to his edit. Also I'm not a huge fan of the dithering in the junk pile, I reckon throw in another dark shadow tone for a smoother appearance. I really really can't wait to see more. *pays attention* Edited by EyeCraft - 08 November 2006 at 2:55am |
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scottfro
Midshipman
Joined: 10 October 2006 Online Status: Offline Posts: 61 |
![]() Posted: 08 November 2006 at 8:01am |
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LOVING IT.......mlaybe some ripples on the area that looks like water in the foreground? or is that ground?
Edited by scottfro - 08 November 2006 at 8:01am |
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The B.O.B.
Commander
Joined: 07 April 2021 Online Status: Offline Posts: 461 |
![]() Posted: 08 November 2006 at 9:16am |
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Wowzers...This is looking great. I don't really have any valuable critiques to give, other than the water,( or watever reflection is listed underneath the pile) seems unfinished. But I guess thats cause you're still working on it. Texture of the sky is great, as well as the garbage or pile underneath it...You know I'm gonna Fav' this thing Hard' when it's done and submitted, so you better finish it, say, I don't know;....now....yeah, now sounds just about right...Lookin' great though
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 08 November 2006 at 10:47am |
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That is what i am talking about . the trash looks awsome.
matbe there should be some natural clouds in there too? |
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I have plenty of emotions; It is Sleep that i lack
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ryumaru
Seaman
Joined: 05 December 2005 Online Status: Offline Posts: 33 |
![]() Posted: 08 November 2006 at 12:42pm |
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damn man, all i can say is that its awesome. the clouds are pure sex. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 08 November 2006 at 12:46pm |
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Update: @Ens: Thanks again, :) i kinda did add a few more things in the middle.. not sure what you'll think of it. I keep wanting to add little random bits of detail to it, just so it doesn't look as bare. (God i write far too much) |
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Pieface
Commander
Joined: 09 February 2006 Location: England Online Status: Offline Posts: 146 |
![]() Posted: 08 November 2006 at 2:02pm |
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no offence but the fish there looks pretty stupid
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Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 08 November 2006 at 6:11pm |
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Originally posted by Pieface
no offence but the fish there looks pretty stupid f**k you, I'm not a fish
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got game?
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 November 2006 at 7:07pm |
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Originally posted by Pieface no offence but the fish there looks pretty stupid :/ I doubt he's going to use that. I think he just put that there as a joke. |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 08 November 2006 at 8:19pm |
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doh, it's not a title screen. XD sorry, forgot that. It's looking pretty badass though. :) <3
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DJD
Seaman
Joined: 01 July 2006 Online Status: Offline Posts: 35 |
![]() Posted: 08 November 2006 at 8:52pm |
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(i wouldn't have to add much to the sky though, cus it would move much slower... i figure). Well you could do what they've done in Kirby games and have a really detailed scene background that moves with the view, while background and foreground elements stay fixated to their position. the boss idea would work as well, but you'd still have to do some extension work otherwise it would become rather crowded. You changed the rustbug around though? The only good change is chunky change. :' ( |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 13 November 2006 at 8:23am |
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What's goin on with this game?
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Centrefuge
Midshipman
Joined: 02 September 2005 Location: United States Online Status: Offline Posts: 58 |
![]() Posted: 13 November 2006 at 12:16pm |
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Holy crap, I just fell off my chair. That's coming along awesomely, haven't been on here in a while and this made a nice first thing to view. I need to get back to practicing so I can be that good.
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Someday I'll take over the world, just not today...
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Jace
Seaman
Joined: 29 July 2006 Online Status: Offline Posts: 16 |
![]() Posted: 16 November 2006 at 9:05am |
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Holy..
Also, I have an idea for a machine gun type attack: Rustbug tucks it's 'legs' in and jumps in the air (With it's rocket propeller type thing), spins around and shoots. Eh? EDIT: I have no life. I read this entire topic. Edited by Jace - 16 November 2006 at 9:05am |
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ceddo
Commander
Joined: 01 June 2020 Online Status: Offline Posts: 466 |
![]() Posted: 16 November 2006 at 9:48am |
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Originally posted by Larwick
ooh, that just makes me shudder in pleasure :D |
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Godslayer
Midshipman
Joined: 26 June 2005 Online Status: Offline Posts: 69 |
![]() Posted: 16 November 2006 at 1:34pm |
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Originally posted by Jace
Holy.. Also, I have an idea for a machine gun type attack: Rustbug tucks it's 'legs' in and jumps in the air (With it's rocket propeller type thing), spins around and shoots. Eh? EDIT: I have no life. I read this entire topic. Zombie brother!
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Oi.
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 16 November 2006 at 6:56pm |
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pieface, stfu
larwick, awsome dude. you made it work. kudos my man :D |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Opacus
Commander
Joined: 19 July 2025 Online Status: Offline Posts: 328 |
![]() Posted: 17 February 2007 at 3:25am |
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Stop torturing us and upload it at PJ so we can fav it!
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 17 February 2007 at 6:33am |
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Haha, i guess i'll post an update...
Havent worked on it in a while though,
Didn't know which colour was best (i got uberly annoyed with the purple, but it still looks nice).
Note that it's meant for a very dark background (although i must admit i may have gone a bit ott with the darkness and contrast).
Oh yeah and thanks everyone for the comments :) Edited by Larwick - 17 February 2007 at 6:35am |
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dragonrc
Commander
Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
![]() Posted: 17 February 2007 at 7:00am |
Wow great stuff! |
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ceddo
Commander
Joined: 01 June 2020 Online Status: Offline Posts: 466 |
![]() Posted: 17 February 2007 at 9:19am |
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Both versions are fabulous, the second one is godly.
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Opacus
Commander
Joined: 19 July 2025 Online Status: Offline Posts: 328 |
![]() Posted: 17 February 2007 at 9:24am |
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I want your babies.
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 17 February 2007 at 12:17pm |
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larwick: the only thing the redder shadows do is make it feel more hot, the blue-er shadows make everythign seem cooler and more dead-ish, but in the end it comes down to preference.
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 17 February 2007 at 1:10pm |
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i prefer the left, it seems more post-apocalyptic and thats rustbug makes me think of.
great work |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 17 February 2007 at 3:32pm |
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Originally posted by Opacus
I want your babies. Back off, they're mine
Larrick, more goodynesses please
btw, I agree with ens about the left one Edited by leel - 17 February 2007 at 3:32pm |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 17 February 2007 at 10:02pm |
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That purple version is awesome!
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 14 April 2007 at 6:48am |
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Thanks guys and gals.
Made some updates, and again changed the palette. As always, best viewed on a dark BG. I dunno if i'll even bother to add anything more, i wanted to add a texture to the ground but atm i really can't be assed to start. There's also a fairly limited palette for the shadowed area. Any ideas? ~ |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 14 April 2007 at 7:04am |
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I love this greenish, polluted color scheme, beats the purple one. As you say the blend of the pile to the ground is hard. Can the shadow of the pile be darkened some so that it grounds better.
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 14 April 2007 at 7:19am |
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no, keep the sudden change in between back and foreground, for gameplay and clarity's sake.
i'd even go as far as saying make the playable part stand out a bit more...
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 14 April 2007 at 7:23am |
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I was looking at it as a picture on its own, its been so long I forgot its a game. Snader is correct, ignore my comment
ps: why the siggy on a game BG then |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 14 April 2007 at 7:47am |
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Thanks guys. I know it's still in this Rustbug thread, but i don't think i'll be making a mockup or anything out of it, probably just finish it as a picture in itself and move on or something. :(
One day i'll get the motivation to do some rustbugging, im sure. |
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halfDemon
Commander
Joined: 04 February 2006 Online Status: Offline Posts: 318 |
![]() Posted: 16 April 2007 at 4:18pm |
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:( I love the color choice, but lack of Rustbug enthusiasm is most disappointing.
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Every pixel counts, even the dead ones.
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 18 April 2007 at 3:15am |
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just be glad he doesnt just whip up some crappy sprites, but waits untill hes all kapow with new energy and makes nice stuff...
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 03 August 2007 at 9:03pm |
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Haha thanks guys.
Guys, do you think i could get away with calling the unfinished area a stylistic choice? Maybe i should just make the whole area black or cut it off.. (loss of detail then, though) I really have no drive to go any further with it. I would have to do so much to include the path and closer pile into the picture it's kinda overwhelming. |
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AdrianJensen
Commander
Joined: 18 January 2007 Online Status: Offline Posts: 238 |
![]() Posted: 03 August 2007 at 11:19pm |
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Originally posted by Larwick I already thought you were doing that, until I read this, so I'm going to say yes.do you think i could get away with calling the unfinished area a stylistic choice? |
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My gallery lives here:
http://www.pixeljoint.com/p/8355.htm?pg=1&sec=icons |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 16 January 2008 at 1:56pm |
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I was bored. Was quickly done;
It doesn't look right but i do like it a bit. The switch from walking to firing hasn't been looked at very carefully mind. Opinions? |
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