Job Offerings | |
![]() |
![]() |
![]() ![]() |
Author | Message |
Kitsuta
Seaman ![]() Joined: 22 April 2007 Location: United States Online Status: Offline Posts: 1 |
![]() ![]() ![]() Posted: 01 May 2007 at 4:31pm |
Company name: N/A. Project name: Lights of Myndell Brief description: Lights of Myndell is a point and click adventure game in a fantasy setting with an emphasis on character, dialogue and puzzles. Currently we have workable tools and an engine, having just used them to complete our first (exceedingly short) demo. Target aim: To complete a working engine and set of tools for easy development of point & click adventure games on the NDS, as well as at least one game. Further aims once that's done include creating more games in the same genre, and finding a willing publisher. Compensation: A percentage of any eventual profit depending on your contribution. Though profits are unlikely. Technology: Target platform is the Nintendo DS. The engine has been written in C++ using the PALib library, the tools are written in DarkBASIC. We currently use GBAMPs and PassMe carts to run code on the DS, but plan to move to GBA flashcarts shortly. We also use the DeSmuME NDS emulator for testing. Talent needed: We are in need of pixel in-game artists for the actual graphics in bitmap format, as well as animations where required. All in game art will be 2-D. No set style has been decided on for the graphics as of yet, so that can be decided on with our writer. Graphics are limited to 256 colours per bitmap. In game art will include backgrounds, character sprites, objects, and monster sprites. It may also include detailed, emotionally expressive portraits - we are undecided on whether to use pixel art or hand drawn art for these. Interfaces(e.g. the HUD) are already taken care of. Team structure: We have a writer/designer, and a designer/programmer. We also have several concept artists, and two composers. Team members who have contributed art and who we have proper information on(i.e. full name) are listed on the website below. Note that all team members have a chance to contribute to the game design and idea pool. Website: http://rbg.freepgs.com/myndell/index.php Contacts: lightsofmyndell@gmail.com http://groups.google.com/group/myndell Previous Work by Team: None. Additional Info: Basic Info The Lights of Myndell setting is an original fantasy world, with magic, interesting creatures, and evil demonic beings living just below the surface. The game itself is set on an island in the middle of a deep ravine close to the civilization's centre, accessible only by flying ship and presided over by a tyrannical mayor and his loyal cultist followers. There will be numerous interweaving plots that the player can follow as they see fit, handling situations as they please or ignoring them completely. Our intention is to provide several possible endings to the game, as well as show the results of the player's actions. We also want to avoid the dead-ends and out-of-nowhere illogical puzzles that occasionally cropped up in older point & click games. Demo The screenshots below are from our first incredibly early <a href="http://rbg.freepgs.com/myndell/demo.php">demo</a> that we put together in a couple of days to take with us to <a href="http://www.magfest.org/">MAGFest '07.</a> <img src="http://i16.photobucket.com/albums/b31/Kitsuta/script4.jpg"><img src="http://i16.photobucket.com/albums/b31/Kitsuta/script3.png"> As you can see, we're in real need of some decent artwork. Game Setting Although the game world is still very flexible, the basic aspects have been laid out in a fair amount of detail, including the geography, the background story, and the mechanics. Rather than an Earth-type world, Myndell is made up of islands.. with nothing but deep ravines in between. The ravines are said to go right through the world into space, although this isn't actually true. They're just very, very deep. There are certain areas of Myndell that have ridiculously large lakes, but the bodies of water are always surrounded by land on all sides. Albeit fairly sketchy, the background to Myndell DOES exist. This background does not factor much into the game directly, but was important to develop for the sake of the setting and the mechanics. There is magic in Myndell; however, rather than being an innate gift or simply there, it is the waste product of devices deep underground that were originally designed to produce energy. As such, magic is an actual substance that must be harnessed and controlled by way of man-made conduits. The controlling is what requires talent, but being talented at manipulating magic is no more mysterious than being talented at playing the piano. Edited by Kitsuta - 01 May 2007 at 4:31pm |
|
![]() |
|
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |