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Author | Message |
elise
Seaman ![]() ![]() Joined: 24 October 2006 Online Status: Offline Posts: 7 |
![]() ![]() ![]() Posted: 16 May 2007 at 10:15am |
I admit, I'm mostly a doller and cutesie pixel artist right now, but I'm trying my hand at making video game mock ups. The problem I'm having is remembering the rules/specs for each system or emulator of that system. I decided to make a cheat sheet to help me out, but since I sometimes receive conflicting info on some things I want to make sure everything's correct.
This is what I have so far... Gameboy: Screen: 160x144 Colors: 4 colors Tiles: 8x8 / 4 colors or 3 + transparency Sprites: 8x8 or 8x16 / 3 + transparency Other: Gameboy Advance (GBA): Screen: 240x160 Colors: Tiles: Sprites: Other: Nintendo DS: Screen: 2 screens / 256x192 each Colors: Tiles: Sprites: Other: Nintendo (NES): Screen: 256x240 or 256x224 Colors: 48 or 52? (two sites say two different things) Tiles: 8x8 / 3 colors each Sprites: 8x8 or 8x16 / 3 colors each Other: Sprite tiles can be combined to make larger sprites Super Nintendo (SNES): Screen: 512x448 or 512x478 Colors: 256 Tiles: 32x32 or 128x128 / using one of the 8 16-color palettes Sprites: 8x8, 16x16, 32x32 or 64x64 / each using one of 8 16-color palettes Other: Any corrections? Any info I don't have yet? ![]() Edited by elise - 16 May 2007 at 10:17am |
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