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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Buenas dias a todos
![]() (now this just a personal project)
My task is to create a set of ships for a Vertical SHMUP in wich the player's aircraft evolves/upgrades Ship desing stage ![]() ![]() ![]() ![]() ![]() Ship Color Stage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ammo / Bullet desing ![]() Upgrade Sequence Type B - Lvl1->Lvl2 ![]() Lvl2->Lvl3 ![]() ![]() De antemano muchas gracias ~Metaru Edited by Metaru - 23 August 2008 at 3:41am |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i really like the green ones, designwise, but the 2nd and 3rd stage of the r&b look a bit messy though on the other hand, the green doesnt look power-upped, but looks like a whole differenc ship. is the whole background gonna be black? cuz then you could cheat a bit by making some parts transparent, which could be used for shading allso, why 2 colours? 3 makes more sense, as that would be 2 bit (4 colours, of which one transparent) |
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PixelPuncher
Seaman ![]() ![]() Joined: 09 April 2007 Online Status: Offline Posts: 18 |
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I knew you would come up with good ones Metaru. Hope to see them coloured soon.
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Car Factory - Showcase Coming Soon!
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Snader, those are just for references.
well, i'll explain a bit how each ship upgrades:
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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You do realize that it is extreamly uncommon to have odd sized sprites right?
Anyway the detail is pretty good. Why are you shading with white as your light color?
Overall I'm impressed.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I like that coloring style for these ships. Red level 2 is weak tho.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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thanks for your comments sires :D
>P_O: yeah... as i told to snader, those are just for reference. they haven't sent me the actual sprite size for the game i'm making this for.
>Jal: I know... what R2 does is just add a cannon to each side... any sugestion?
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zeid
Midshipman ![]() ![]() Joined: 16 January 2025 Online Status: Offline Posts: 46 |
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i really like the green ones hehe trust snader to likes the green ones. I think they look fine although i dont like the blobby look the non-highlighted green wings give off. I also think that breaking the edges of lines would look fine, this means you can use the green, red and blues as AA in some cases (as it is a space game the black background is pretty much set). Edit showing what i mean: ![]() The red one also seems a bit busy this could be a problem when it comes to readability. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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These are all awesome metaru!! But I dont see much evolution in the green one...
![]() maybe the last one should be a bit thinner... |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Originally posted by zeid i really like the green ones hehe trust snader to likes the green ones. I think they look fine although i dont like the blobby look the non-highlighted green wings give off. I also think that breaking the edges of lines would look fine, this means you can use the green, red and blues as AA in some cases (as it is a space game the black background is pretty much set). Edit showing what i mean: ![]() The red one also seems a bit busy this could be a problem when it comes to readability. here's an small update to R2 and R3 ![]() Edited by Metaru - 25 April 2007 at 10:55am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I like R3 before. Not awesome but good. R2 is just too square for me.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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i just had to post the image because i had to leave... R3 and R2 are the same thing :P
i tried to integrate the cannons to the mian frame, the tail moved back 1px, the wigs made a small rotation clockwise to support the cannons, and i modifed the side twin cannons. Red's idea is to be an small fliying fortress, bully, but in first version it looked like if just added thing below it.
also, i forogot to post
hehe trust snader to likes the green ones. hahaha xD
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Here's the reinvented R3 in two ways:
![]() larger, added 2 more cannons, and another set of thrusters. biggest R3 ever. da fliying washing machine.
![]() Not that larger, same two cannons plus two rocket launcers, and a more compact and stabilized version. i like this second version more than the previus one. Edited by Metaru - 26 April 2007 at 11:08am |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I prefer the second R3. It does better showing shadowed/lit faces instead of giving the appearance of red lines on a flat white shape.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Well, looks like the desing of the first set is done. lets work on the second set now.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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![]() here's the first attemp to colour Blue |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Over all, I think fewer outlines and more contrast would make the sprite more readable. Currently the outlines use too much valuable space and don't communicate volume. They're great for 1-bit stuff (more if you count transparency/black), but you should shade to provide form more than rely on outlines when using more colors. Also, the upgraded areas strike me as looking out of place due to the different coloring. Is there some logic behind it?
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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I would also put more "u" in your version of "shmup"
That said, make your light source just above the ship in front. Make your highest parts lighter. MoD is right. With your current shading it would suggest that you have two light sources on the tips of each wing at the same depth of the body. Your shaded ships look really flat and gangly think about adding depth and if you're going to mirror, use a more central light source for depth. Edited by Pixel_Outlaw - 30 April 2007 at 7:10pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I too agree. The smaller the sprite the higher the contrast. On here the greys are too grey, add some blue or purple tone to the grey for a better looking pixel.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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thanks for your support sire, i though about removing the outlines too, but i wanted some opinions befonero doing anything. also, i'll try to keep the color theme for ships, so a little paint job is the next update.
also, on a side note, the project this was for was cancelled, since the programer ran out of funds:'( but i'll keep working on this as a new idea of making my own version of some popular SHM'U'Ps(thanks for the correction P_O ;)) like Raiden, Ikaruga, Xevious, Slapfight, AeroWings, MUSHA, Einhander, Axelay... |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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HE VUELTO! here's an update of Blue. i've totally changed the palette from 7 to 11 colors, shifting from nooby gray to metal blue. i'm not sure of the accomplishement about shadowing of the ship, but i think it looks way more better than before.
![]() again, coments about color choices and shadowing will be really appreciated.
Nos vemos! Edited by Metaru - 09 May 2007 at 11:01am |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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It looks bent in half. I think there are too many semi random specs in it. Think about what you are adding rather than filling empty space.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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well, i just forgot to mention that is mirrowed.
i'll clean the desing. ![]() Edited by Metaru - 09 May 2007 at 2:33pm |
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alkaline
Commander ![]() ![]() Joined: 25 August 2020 Online Status: Offline Posts: 868 |
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![]() color/various things changed. I edited the previous one by the way. |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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It's looking better. :)
You might consider looking at the DoDonPachi ship for some inspiration. Develope the rear a bit more I'm not usre what the rounded growths are. Try looking at some raiden I or II sprites for some idears. Really the odd numbered with is driving me nuts....
![]() Edited by Pixel_Outlaw - 09 May 2007 at 2:42pm |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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P_O: actually, they are not "exactly" sprites, i'm not plaining to use them on anything to the date. they're jus for graphical purposes. it's just my first "real" pixel project.. like a portfolio or something, wich involves working on the Ships, the backgrounds, title, items, UI, etc.
Alkaline: thanks for the edit... since i'm not changing the desing of the ships, i migth consider using your idea. on the palette, i'll use yours.
se agradece
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Level 1 type B by alkaline has great colors
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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yep, i'll colour the ships in that way
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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![]() Its been a long time... This was one of my first Projects, and I've decided that i have the skills to finish this. so this week i'll focus mainly on this. |
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Squirrelsquid
Commander ![]() ![]() Joined: 18 July 2023 Online Status: Offline Posts: 259 |
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these new sprites are a vast improvement. Still I think they kinda look
monocromatic atm. Try to introduce an aditional color(ramp) or try to
reuse the cockpit colors on the ships hull.
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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One issue you might have once you start using the cockpit colors more is that they blend with the blues, as both have low saturation. Saturating the oranges will fix it.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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wjile on that, i'm testing these palettes in order to fix them to each ship's color theme
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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I like the way the type 6 and type B ships look. Good luck with them.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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![]() First attemp to color Type G and R |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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Looking good.
Red looks a little oversaturated in the mid range for my eyes. The Type G evolution doesn't really match the others. Level 1 looks much more bulky than its peers. The transition between levels doesn't look so natural (particularly 2 to 3) as each looks quite distinct, whereas R and B are noticeably built-upon. With Type B the changes between levels are perhaps too subtle. R looks to have it about perfect to my eyes. Each level is visually similar, but of considerably different bulk. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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I need to give a little explanation of how these ships actually are supposed to work in this 'game'. in the begining(mean, the initial plans I had for these ships), each ship has unique atributes(a cliche, I know). Type G is speed based, Type R is power based, and Type B was an average between these two. they were supposed to evolve after a grabbing a specific power up item. While types R and B were suposed to be mechanical aircraft that recieved extra equipment attached to their frames that amplified their attributes, Type G is some sort of Biomechanical weapon that mutates after (*) process. Now, this process of upgrading will be perfomed at the end of an stage in some kind of base/carrier -that i haven't desingned yet- permanently , so each sip will have a diferent role in a major plot that I want to introduce during the game(yes, a shmup with a plot :3)
at first I said that i won't modify their desings, but now its evident that i have to unify the desing of the ships in order to make them fit in the same style/scheme. (or else they would look like one of these crappy flash games made of rips from diferent games) |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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![]() Now i've picked another set of colors for these ships, plus i made some changes to the palettes. i've added another gray in order to add some metal specs to their frames and weapons a la Dodonpachi plus other minus changes to Type R and G's desings. i believe that R now looks less gay, and G looks more agresive(but I still need to give it a more organical look) ![]() |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Originally posted by Metaru ![]() Way better now.. 2 small things: this should be set 1.7! Type be ship lvl 2 and 3 are too similar... |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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well, the changes in Type B aren't that drastic as the rest of the other 2 ships... is that a problem?
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Originally posted by Metaru well, the changes in Type B aren't that drastic as the rest of the other 2 ships... is that a problem? from lvl 1 to 2, the change is small, but very visible.. If you made the change from 2 to 3 more visible too, it would be exelent :) |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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![]() maybe this is too drastic. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Originally posted by Metaru ![]() maybe this is too drastic. I think its Perfect! Now continue and color those other 4 ships! |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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![]() moved the tail section a bit up so it wouldn't look as it were hanging from the plane |
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I ate leel's babies
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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>(")< was here :D
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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mhmmm sure was
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"At least we killed some boredom..." - Death Note.
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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Back on topic now...
I like the new ships a lot better than the old, but maybe more contrast?
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"A little pain never hurt anyone." - Blueberry_Pie
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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![]() G2 first attemp. trying to stablish this 'evolution' concept for typeG oh man, G3 will be a very beatifull ship... Edited by Metaru - 27 November 2007 at 7:34am |
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Wyverii
Seaman ![]() ![]() Joined: 05 November 2007 Online Status: Offline Posts: 19 |
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Lovely designs. Try it out with a bit more contrast since even though it has some vibrant colors it still feels slightly dark to me. Can't actually see much wrong with it at all so i'll sit back and watch the other three ships be completed.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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c'mon, don't be afraid to attack these ships. surely they know how to answer the fire :D(thanks Wyverii)
![]() G3 first version, thicker. ![]() G3 second version, thinner. wich version do you like the most? Edited by Metaru - 27 November 2007 at 11:41am |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Tadaa~♪
R2 and R3
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