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AtomicMushroom
Midshipman
Joined: 27 September 2007 Online Status: Offline Posts: 75 |
![]() Topic: Isometric RPG: WIPPosted: 06 January 2008 at 5:14pm |
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I've decided to start making a Final Fantasy Tactics type of game and am here to post my work so far. CC is greatly appreciated. Badges Thick-Grass Tiles Selection Arrow Person [for practice]Since I began this project only a week ago, I obviously have a lot more work to do. Here's a basic list (I will cross them out when completed):
People
Terrain
Enviroment
Interface
Animations
Edited by AtomicMushroom - 06 January 2008 at 5:15pm |
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AtomicMushroom
Midshipman
Joined: 27 September 2007 Online Status: Offline Posts: 75 |
![]() Posted: 12 January 2008 at 10:44am |
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Does anyone have crits, mainly on the person? (6-day bump) Edited by AtomicMushroom - 12 January 2008 at 10:44am |
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BlackDragon
Commander
Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
![]() Posted: 12 January 2008 at 10:49am |
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He looks like he is leaning backwards. And not really iso.
Badges need contrast. And more appropriate shading: http://images.google.com/images?sourceid=navclient&ie=UTF-8&rlz=1T4GGIE_enUS242US242&q=sphere&um=1&sa=N&tab=wi
Selection arrow is not very readable.
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AtomicMushroom
Midshipman
Joined: 27 September 2007 Online Status: Offline Posts: 75 |
![]() Posted: 12 January 2008 at 10:54am |
I see how he looks like he's leaning backwards. But what about him makes him look un-iso?
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BlackDragon
Commander
Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
![]() Posted: 12 January 2008 at 12:57pm |
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Biiiiig difference when you placed it on that tile.
I can't exactly say what makes him not look iso, the way he's holding the weapons?
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