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LandShark
Seaman
Joined: 22 August 2007 Online Status: Offline Posts: 34 |
![]() Topic: hanna barbera?Posted: 02 February 2008 at 6:07pm |
![]() :D How's it commin out? the choppy outline will be fixed when shading. Edited by LandShark - 02 February 2008 at 6:07pm |
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LandShark
Seaman
Joined: 22 August 2007 Online Status: Offline Posts: 34 |
![]() Posted: 02 February 2008 at 8:16pm |
![]() still not done with the tires. |
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BlackDragon
Commander
Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
![]() Posted: 03 February 2008 at 7:26am |
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Haha awesome.
The left tire (to us) seems a bit out of perspective.
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 03 February 2008 at 7:28am |
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I have few to no crits at this point, but wanted to ask: Why are the outlines choppy? Do you have a special method or were they a lineart-exchange type thing?
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LandShark
Seaman
Joined: 22 August 2007 Online Status: Offline Posts: 34 |
![]() Posted: 03 February 2008 at 10:27am |
![]() It's just a kind of selout I use based on Auhron's style. I use darker shades to smooth it out, later on. Still fixing the wheel, but the one on our right is done :) |
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LandShark
Seaman
Joined: 22 August 2007 Online Status: Offline Posts: 34 |
![]() Posted: 03 February 2008 at 8:00pm |
![]() on other news.. still wips |
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Blu
Commander
Joined: 23 January 2008 Online Status: Offline Posts: 208 |
![]() Posted: 04 February 2008 at 6:16am |
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The one on the right, I personally think the hair going over the shoulder is highlighted too much/looks like it pops out a bit too much. Otherwise, I think your WiPs look really good. :3
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Gremlins rule the world; you just don't know it yet.
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MashPotato
Commander
Joined: 05 February 2007 Online Status: Offline Posts: 237 |
![]() Posted: 04 February 2008 at 6:33pm |
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Lookin' good! I agree that the hair seems a tad out of place in the left portrait--everything else is a very clean cel-style of shading, then the hair is a smooth gradient. Keep it simple, and it will look great
For the sharkcar, the angle of the wheel toward us seems a little less steep than the car. It seems like the bulges of the tire closest to us should overlap the ball in the middle very slightly, since it's shorter than the bulges in the back. Not a lot, just so the circle isn't exactly round, if you understand what I'm saying (the circle itself could probably be a little more ovular). The back bulges could possibly be a bit shorter to work with the angle a bit. Hope that helps! |
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LandShark
Seaman
Joined: 22 August 2007 Online Status: Offline Posts: 34 |
![]() Posted: 04 February 2008 at 7:47pm |
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D:
I have no idea how to cell-shade hair.. Halp. |
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Inventrix
Midshipman
Joined: 01 January 2008 Online Status: Offline Posts: 77 |
![]() Posted: 04 February 2008 at 11:08pm |
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Well generally I split the hair into chunks and shade each as an individual solid, the location of the shadows depending on the shapes and the light source. Mainly you want to be sure to shade at least one of the sides of the hair sections, not just the top and the bottom, which is what you did. Also, unless her hair is ending right below her shoulder there, you'll want to extend the light part down past the bottom of the image to show it keeps going down.
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