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pmprog
Midshipman
Joined: 11 May 2005 Online Status: Offline Posts: 83 |
![]() Topic: Bunny SpritesPosted: 16 March 2008 at 6:18am |
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I'm going to be doing a fighting game, and Bunny (from my Duck and Bunny pictures) is going to be taking part (so is Duck, but I'm not that far yet).
Stance: ![]() Walk: ![]() The walk looks a little off to me, but I can't work out what it is. Any suggestions or crits for this, or any of it in general? Cheers, Marq |
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BlackDragon
Commander
Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
![]() Posted: 16 March 2008 at 11:21am |
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You're on the right track, don't give up.
Note: this was taken from this thread.
To get an effective run cycle, you must plan each leg movement before you jump into the animation.
These are four frame animations so the feet must be in the four 'key' positions:
So we have a kind of circle: 3
2 4
1
The numbers being the position of the leg.
Thats it. All you need is one leg to start animating a run.
Alternate positions. As in, when one leg is up, the other is down i.e. frames 2+4 go together.
And of course, you can inbetweens or extra frames:
4 5 6
3 7
2 1 8
A great tutorial to help you further:
Edited by BlackDragon - 16 March 2008 at 11:22am |
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pmprog
Midshipman
Joined: 11 May 2005 Online Status: Offline Posts: 83 |
![]() Posted: 16 March 2008 at 12:30pm |
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Yeah, I think maybe the off bit is because I only have frames for 1, 2 and 4 of the circle.
Trouble is, as the leg size is quite small, it's quite difficult to accomodate that full motion, although I do have some ideas. Thanks |
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