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DUSTWUN
Seaman
Joined: 23 June 2008 Online Status: Offline Posts: 3 |
![]() Topic: [Paid] Isometric "tactical" character spritesPosted: 23 June 2008 at 4:02am |
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PLEASE NOTE: THIS POST
HAS BEEN EDITED AS REQUIREMENTS HAVE CHANGED. SUMMARY OF EDIT: Sprites
will be supplied for you to animate. Hi there, I posted here a couple
of days ago regarding paying for an artist to draw sprites in my latest game,
but in the mean time, I have been pixeling a little bit myself. I have decided to ask
for a little less work. This is for two reasons; 1. It will be cheaper for me,
2. It will produce a game in the exact style I wished. Below, you can see a sample sprite sheet for one of the main characters of the game. The sprite sheet is done in layers; legs, torso, arms, head. This is for various in game animation, and of course, ease of editing. The current sprite sheets do not include animation for running, crouching, jumping, climbing or dying.
The work I am asking for
is animating the following:
All sprites, apart from
climbing and dying, have the arms in "gun position" so that gun
sprites can be added afterwards. Also, running and panting effects can be added
in the game by moving the body/arms up and down one pixel at a time. As you might have
noticed, the workload has been cut down by supplying the sprites for you. If
you are interested in animating these sprites, please contact me and I will
send the spritesheet layers via e-mail. Then you can have a go at doing a
couple of the things I have asked, and if all goes well, we can arrange
contract of payment and discuss timescale of the project. Thanks for your
interest. Email: DUSTWUN@g105b.com Edited by DUSTWUN - 24 June 2008 at 9:20am |
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CaTZ
Seaman
Joined: 20 June 2005 Online Status: Offline Posts: 6 |
![]() Posted: 24 June 2008 at 8:30am |
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hi there :)
Pm sent |
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DUSTWUN
Seaman
Joined: 23 June 2008 Online Status: Offline Posts: 3 |
![]() Posted: 24 June 2008 at 9:21am |
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I have changed the requirements, please read the edit above.
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