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PaoloVictor
Seaman
Joined: 07 January 2014 Online Status: Offline Posts: 4 |
![]() Topic: Redesign and idle animationPosted: 15 July 2008 at 8:17pm |
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Recently, I've posted a character's idle and walking animations to pixeljoint:
I was pretty excited about working on a NES-ish game, but then a some things struck me: 1. Small, "chubby" character are a pain to animate properly 2. A smaller screen resolution means less space for gameplay 3. I usually prefer "serene" idle animations (also, "bumpy" animations are more suitable for fighting characters, IMHO) So, I redesigned the character, ditched the NES pallete and did a minimal idle animation: ![]() What do you think about it? I think it lacks the energy of the first version, but that's sort of the point. |
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skeddles
Commander
Joined: 08 April 2021 Online Status: Offline Posts: 636 |
![]() Posted: 16 July 2008 at 1:23am |
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I can hardly tell what the idle animation is doing. I think you should remake the old one.
Remake looks great though. |
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