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jesusbot3000
Seaman
Joined: 22 October 2005 Online Status: Offline Posts: 9 |
![]() Topic: Tetris AnimationPosted: 27 November 2005 at 2:56pm |
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Ok, I did this part over an hour or two, hopefully I will be able to take the time and come back and finish it. Just wondering what anyone thinks so far. The best idea I've gotten so far would be to drop the external white border, which would mean a nearly complete restart, but we'll see.
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 27 November 2005 at 2:59pm |
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oo go up to 5 levels then like a game over and a restart. your
avatar animation was amazing when i saw i it really well thought out. keep up the good work
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Snark, we love yuu.
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jesusbot3000
Seaman
Joined: 22 October 2005 Online Status: Offline Posts: 9 |
![]() Posted: 27 November 2005 at 3:04pm |
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Thank you for the compliment :) I had been planning to go only three levels, as I wanted to be able to get it small enough for use on deviantArt (silly 15kb limit), but I could probably make one that runs longer for posterity. |
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BruceJuice
Midshipman
Joined: 22 June 2005 Online Status: Offline Posts: 84 |
![]() Posted: 27 November 2005 at 3:57pm |
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Cool, it goes nicly with the block breaker avvy.....it'd be nice if you
got it to do a smooth repeat, like without the "BEGIN" part.
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PixelSnader
Commander
Not a troll! Joined: 08 January 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 27 November 2005 at 4:32pm |
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you could have him repeat 2 levels endlessly quite simple ''begin'' -play lvl 1- ''next level'' ''begin'' -play lvl 2- ''next level'' restart this would probably even work with just 1 level aswell =) |
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BruceJuice
Midshipman
Joined: 22 June 2005 Online Status: Offline Posts: 84 |
![]() Posted: 27 November 2005 at 6:56pm |
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Well, What i was thinking, was he could start with some pieced already
on the screen. He could have pieces drop, and eventually finish with a
screen that would look like the first.
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jesusbot3000
Seaman
Joined: 22 October 2005 Online Status: Offline Posts: 9 |
![]() Posted: 28 November 2005 at 11:51am |
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snader: I dig that, it would work well and be a way for there to be change without making it a ginourmous amount of work. Bruce: That is probably what I will end up doing if I drop the level concept altogether, good to see someone else thought the same. Gracias for the feedback, I'll try to have the next version up today or tomorrow.
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