WIP (Work In Progress)
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fbepyon
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Quote fbepyon Replybullet Topic: WIP and C&C Dwarf Sprite
    Posted: 24 September 2011 at 8:27pm


Im trying to work on the animation as well

Walking Mining

Thanks,

FBEpyon
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skn3
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Quote skn3 Replybullet Posted: 25 September 2011 at 4:52am
hehe he is cool, you could get away with a few more frames of animation seeing as he is so small. Is he for a game?
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fbepyon
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Quote fbepyon Replybullet Posted: 25 September 2011 at 8:19am


Here is a quick mockup of my tile sheet and everything put together, and yes its for a game...
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skn3
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Quote skn3 Replybullet Posted: 25 September 2011 at 4:00pm
Hey that looks really cool! Where can I download it ;)
I like the style reminds me of a game somone I know started making years ago (and never finished) called blobthing.
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onek
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Quote onek Replybullet Posted: 25 September 2011 at 6:03pm
i would make the trees bigger to support the dwarf feel

maybe like so:



also played with the colors a bit
maybe a bit too much saturation and contrast because i forgot to darken those highlights on the dirt

Edited by onek - 25 September 2011 at 6:03pm
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fbepyon
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Quote fbepyon Replybullet Posted: 28 September 2011 at 1:09am
(Update)

Took suggestion of onek, and increased the size of the trees..



I'm working on the game engine tomorrow..

Thanks...
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reis
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Quote reis Replybullet Posted: 02 October 2011 at 7:15am
The trees were so good, but adds a few clouds in the middle of them.
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fbepyon
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Quote fbepyon Replybullet Posted: 29 December 2011 at 1:56am


*** UPDATED EDITS AND MOCK UP ****

Hello all I wanted to post an update, Let me know what you think...

Thanks,

William Mc


Edited by fbepyon - 30 December 2011 at 4:08am
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fbepyon
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Quote fbepyon Replybullet Posted: 02 January 2012 at 2:11pm
Sorry for the double post... 

I wanted to give everyone a link to see the start of the engine i'm working on using the sprites..

http://www.fallenflames.net/flash/MonkeyGame.html

LMB - Digs dirt from from ground

Left/Right - Moves Terrain

Let me know what you think and if anyone is willing to help me let me know..

Thanks,

William Mc.


Edited by fbepyon - 02 January 2012 at 2:25pm
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PixelSnader
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Quote PixelSnader Replybullet Posted: 02 January 2012 at 9:56pm
So far the engine works smooth.

Art is decent but not great. You're missing some consistency in visual language, and parts are a bit flat (like the tree).

Also, I think 16x16 is a bit small for a game like this, not because of the art, but because the elements take up so little space on screen and are harder to click. So I'd either use a bit larger sprites, or use them at 2x the resolution/pixel size.

Have you got a good idea of where you want to take the gameplay yet?

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fbepyon
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Quote fbepyon Replybullet Posted: 02 January 2012 at 11:33pm
Originally posted by snader

So far the engine works smooth.

Art is decent but not great. You're missing some consistency in visual language, and parts are a bit flat (like the tree).

Also, I think 16x16 is a bit small for a game like this, not because of the art, but because the elements take up so little space on screen and are harder to click. So I'd either use a bit larger sprites, or use them at 2x the resolution/pixel size.

Have you got a good idea of where you want to take the gameplay yet?


I don't understand what you mean by "You're missing some consistency in visual language, and parts are a bit flat (like the tree)"

As far as the game play I'm going for play similar to Sim Ant..  Battling other dwarfs and etc..  Well trying to max out your resources dug up from the ground.

I was thinking of taking the tiles a different direction though.

Anyways Thanks,

William Mc
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Quote jalonso Replybullet Posted: 03 January 2012 at 6:29am
Sprite is sweet. I like the color sense onek used in his edit far better as it helps make the player sprite read better. 
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Quote jalonso Replybullet Posted: 05 January 2012 at 8:10pm
note: the sprite sent back for revision was only cuz of the useless BG, k. Remove it, re-upload and resubmit (button at bottom of art page) not submit as new ;)
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fbepyon
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Quote fbepyon Replybullet Posted: 19 May 2012 at 10:41am
Hello All,

I haven't been around much because of work, and I wanted to see if anyone has anymore comments that they could give me..

Thanks
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fbepyon
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Quote fbepyon Replybullet Posted: 26 May 2012 at 9:53pm
Sorry for the DP..

I'm needing more help on these, I'm looking for any major C&C PLEASE...

The art is stopping me from going an further with the project and I would like to know where I need to improve..



Thanks,


Edited by fbepyon - 26 May 2012 at 10:02pm
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Cheetah
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Quote Cheetah Replybullet Posted: 27 May 2012 at 8:16am

Are any of the mockups you have posted current?

 

The gradient backgrounds for the insides of the tunnels really don't work well, particularly for the larger areas. It looks like you have some rock textures in your tileset right next to the gradients, how do those look? Also you could use the candles to create light differences and break up the color monotony of the tunnels.



Edited by Cheetah - 27 May 2012 at 8:15am
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fbepyon
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Quote fbepyon Replybullet Posted: 28 May 2012 at 12:17am
Thanks I have been working on that, but as of right now my main concern is color and style.. I have been looking up a lot on theory..  I have also gotten further on the game engine and hoping to post something as well about that soon.. 
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fbepyon
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Quote fbepyon Replybullet Posted: 02 October 2012 at 7:05pm


I have been working on the graphics for a while and I was looking for new C&C.


Edited by fbepyon - 02 October 2012 at 7:05pm
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Safouin
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Quote Safouin Replybullet Posted: 03 October 2012 at 2:10am
That's really nice ! Clean and beautiful.
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Zeratanus
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Quote Zeratanus Replybullet Posted: 03 October 2012 at 7:07am
Needs some saturation. Not a big fan of everything looking so brown. I like the previous update's colors more :\. Looks good otherwise though.
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fbepyon
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Quote fbepyon Replybullet Posted: 03 October 2012 at 9:38pm


Here is a update on the graphics a bit of adjustments to the Saturation..
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Lehmure
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Quote Lehmure Replybullet Posted: 06 October 2012 at 6:28am
Remember me a little bit of Terraria, i like it, but the sky could be more blue.
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Quote AirStyle Replybullet Posted: 06 October 2012 at 9:52pm
Actually it reminds me of KAG: King Arthur's Gold

Edited by AirStyle - 06 October 2012 at 9:52pm
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fbepyon
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Quote fbepyon Replybullet Posted: 07 October 2012 at 8:21am
Well I haven't seen King Arthur's Gold until a week ago, and Terraria is okay.. King Arthur's Gold is based around King Arthur's World old SNES game (I own it) :P

I have been playing around with the sky stuff for a while, but could never could find a good match.
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fbepyon
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Quote fbepyon Replybullet Posted: 17 November 2012 at 11:38pm
Sorry for the double post, but I wanted to show you all some progress on the engine its self.. not much.. moving of the terrain and what not..

http://fallenflames.net/flash/MonkeyGame.html

Arrows move the map..  Thanks..
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tzen
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Quote tzen Replybullet Posted: 21 November 2012 at 12:03am
I personally prefer the old, more contrasting character sprite and level tiles. I like the visible whites of the eyes, the white beard, and the more defined outline. These are really small sprites to have so much shading, and the little guy gets kind of lost in the background.
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fbepyon
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Quote fbepyon Replybullet Posted: 16 April 2013 at 1:26pm
Hello All,

Its been a long time, I have been working lots and having much time to go further with this, but I have been adding more to the graphics and game design.

I should have more to show you tonight..

Thanks..
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fbepyon
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Quote fbepyon Replybullet Posted: 17 April 2013 at 10:06pm
Sorry for the double post on this one, but I was excited to show you the redo for the dwarf character.. much better I think now..



Let me know what you all think..
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Quote Mishok Replybullet Posted: 17 April 2013 at 10:20pm
fbepyon, I like your pictures's style. And don't know what could be better there. )
Will it be the game? If yes, what is the idea of gameplay?
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fbepyon
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Quote fbepyon Replybullet Posted: 20 April 2013 at 2:28pm


Here is another sample of the game, its just a mockup.. But if you see I have the PIGGY!!
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fbepyon
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Quote fbepyon Replybullet Posted: 21 April 2013 at 12:02am
Double post :

I have made some attempts to animate the dwarf..



I need some help with making look smoother.. or possible CC please


Edited by fbepyon - 21 April 2013 at 12:04am
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AteOneZero
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Quote AteOneZero Replybullet Posted: 21 April 2013 at 5:32am
Maybe you should bounce his head a little so it has a more natural walking look. Something like this, maybe? It's a rush job, you can probably do better, but you get the idea.


Edit: Woops, some of the outlines got mixed into the other frames. Might be my settings.

Edited by AteOneZero - 21 April 2013 at 5:33am
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fbepyon
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Quote fbepyon Replybullet Posted: 21 April 2013 at 10:31am


Major improvement thanks AteOneZero

It might need some more work, but its getting somewhere..
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Quote Mr.Fahrenheit Replybullet Posted: 21 April 2013 at 3:19pm
Swing the arms, rotate the hips and shoulders if you can, maybe even the head.
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fbepyon
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Quote fbepyon Replybullet Posted: 23 April 2013 at 10:21am
Okay so I fixed some of the walking, let me know what you think now..

Thanks.


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Quote Hapiel Replybullet Posted: 24 April 2013 at 7:30pm
Nice, but why are his arms hanging in the air for 2 frames when the left arm is in front? In the other direction it looks fine.
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