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pixelblink
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bullet Topic: Sprites Needed: Brian’s Iceworld
    Posted: 13 February 2006 at 12:14pm

A more indepth description of the world

I want to see sprites based of animals from the South Pole.

penguins, seals, etc.

Boss character is the Emporer Penguin himself, Brian the Great. I'd like to see some reference to his characters made into himself. Basically, I am keeping the descriptions fairly basic so as to get a good amount of interpretations from everyone.

Keep your colours simple so we can easily edit. Animations will be required.

Anything else I should mention? Post it here.

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Brian the Great
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bullet Posted: 14 February 2006 at 6:07am
Originally posted by pixelblink

[...]I'd like to see some reference to his characters made into himself.[...]
Feathered John Fogerty wannabe with Napoleon hat?
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d-p
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bullet Posted: 17 February 2006 at 1:01pm

A visualisation to my suggestions in the characters & world section. 
10 colors.
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kwigbo
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bullet Posted: 17 February 2006 at 2:15pm
That's cool d-p. The penguin in the tank is awsome.

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Brian the Great
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bullet Posted: 18 February 2006 at 7:26am
Just a little thingie I had in mind.


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randomblink
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bullet Posted: 18 February 2006 at 8:21am
dang... those are fresh...
Both d-p AND Brian's stuff...

way to go guys...
can we see some animations now...???

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I am me... no! Really!
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kwigbo
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bullet Posted: 18 February 2006 at 8:57am
I agree lets see some animation. Good job brian.

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Brian the Great
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bullet Posted: 18 February 2006 at 10:31am
Originally posted by kwigbo

I agree lets see some animation. Good job brian.

Originally posted by randomblink

can we see some animations now...???

As if it's nothing...


Going inside and popping up. Please note that I have two animations for the developers with all frames at the same speed, so don't use this one.


Driving WIP. As soon as I know how many pixels the tank will move a frame, I will finish.
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Larwick
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bullet Posted: 18 February 2006 at 11:26am
Surely if the tank fires it'll just skim pj's head?
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d-p
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bullet Posted: 18 February 2006 at 11:32am
Yeah looks pretty cool brian, I like the animation, how about some turret movement?
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Brian the Great
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bullet Posted: 18 February 2006 at 2:12pm
Originally posted by Larwick

Surely if the tank fires it'll just skim pj's head?
Gravity. Metal Slug has a pretty nice example of what I mean.



Edited by Brian the Great
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bullet Posted: 18 February 2006 at 2:13pm
Broken image.

RPG is numberwang.
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Brian the Great
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bullet Posted: 18 February 2006 at 2:15pm
Crapstickles. Lemme fix it.
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bullet Posted: 18 February 2006 at 3:05pm

your tanks are shaded diffewrently.. ithink we should keep to the styleof PJ mascott

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bullet Posted: 18 February 2006 at 5:00pm
Originally posted by Sibix

your tanks are shaded diffewrently.. ithink we should keep to the styleof PJ mascott


Why just one style?
I mean we want everyone to be a part of this right?
So they can have their own style of shading, coloring, even styles of artwork.

I am the jesus of PJ.
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pixelblink
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bullet Posted: 18 February 2006 at 6:17pm

As Art Director, I really have to disagree with you Souly. Look at any other pixel game. A wide variety of people work on one game and work with the style that has been chosen for the game. If you were to go into a job with the attitude that everyone should do their own style, you wouldn't last long. We all have to meet in the middle somewhere.

Everyone: I think it would be best to leave the colours until the sprites have been chosen. This will make it easier for simple edits and colour variations. I think you'll all agree. If not, send me a banter to pixelblink at pixeljoint dot com and I'll make sure it goes into the correct Trash... I mean... banter folder... where it will be read most certainly... jk



Edited by pixelblink - 14 November 2006 at 11:37pm
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leel
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bullet Posted: 18 February 2006 at 6:20pm

i think that since this is Brians level, there should be more reflecting his style rather than just his characters.  Penguins is one thing, but Brian has like a whole breed, you know how when you look at a penguin pixel in the gallery you can tell right away if it was done by brian or not.
Now I'm just ranting, but my point is, his style should be shown too.

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iSTVAN
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bullet Posted: 18 February 2006 at 7:56pm

Hmm. It's an interesting topic of discussion, with the final word falling at Pixel Blink's decision. Personally, I feel Brian's penguins should remain in their typically Brian state.

They already match the cartoony style and I LOVE the animation of the penguin popping down into the tank. I've never been too fond of Brian's simplistic 'black outline' style, however I'm very impressed by the animations. They fit perfectly.

I think that the tanks need to be redone though. Their shading doesnt reflect the smooth feel and texture of metal, or match the style of the penguins. Avoid using dithering when shading metal, especially for something that will need to be animated eventually. My only other tip would be to study the design of a tank. Sure, keep it cartoony, but I think d-p's tank design looks far more convincing, although the shading is still not really desirable.

These are just a few things I though worth noting, hope they were helpful.

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Souly
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bullet Posted: 19 February 2006 at 12:54am
Originally posted by pixelblink

As Art Director, I really have to disagree with you Souly. Look at any other pixel game. A wide variety of people work on one game and work with the style that has been chosen for the game. If you were to go into a job with the attitude that everyone should do their own style, you wouldn't last long. We all have to meet in the middle somewhere.

Oh, I noticed how I said that all wrong.
I was on something but I want to keep it appropriate so I just want to excuse the rambling I made.

Anyways, what I meant was; We should try to possibly match the boss artists art style.
Not every seperate artist doing his own style for each sprite.

Anyone understand what I'm attempting to say?
I am still abit messed so sorry if it makes less sense...

I am the jesus of PJ.
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pixelblink
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bullet Posted: 19 February 2006 at 12:58am
I understand what you mean Souly. I still gotta say that the game as a whole should have a certain style connecting through each level. Not so much the lines as I mean the colouring styles, etc.
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Souly
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bullet Posted: 19 February 2006 at 1:00am
Originally posted by pixelblink

I understand what you mean Souly. I still gotta say that the game as a whole should have a certain style connecting through each level. Not so much the lines as I mean the colouring styles, etc.

That's what I was going for, I have no clue how shading even got involved in my head.

I am the jesus of PJ.
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Souly
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bullet Posted: 19 February 2006 at 1:01am
Oh man my friends rug just gave me an idea, we should have a polar bear rug enemy.

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Sibix
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bullet Posted: 19 February 2006 at 1:39am

yer a game will look stupid if it had every ones individual style..

 

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Souly
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bullet Posted: 19 February 2006 at 2:43am
Originally posted by Sibix

yer a game will look stupid if it had every ones individual style..

 


I'm aware of this, and due to an inappropriate problem I have; Sometimes I can't get what I'm saying out properly.


Edited by Souly

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Larwick
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bullet Posted: 19 February 2006 at 2:47am
Oh yes i would like to point out i love brain's penguin popping animation! It could be a sort of warning that it's about to fire/move etc. And yes that metal slug thing works pretty well, although it could look a tad lame if the static turret fires out a ...er thing, that just goes toppling to the floor, could be pretty comical though.
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Souly
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bullet Posted: 19 February 2006 at 2:58am
They should fire ice missles that freeze you.

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Brian the Great
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bullet Posted: 19 February 2006 at 3:26am
I'll remake it whenever I feel like it. Nyah.
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Di0xygen
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bullet Posted: 19 February 2006 at 9:25am


It may gives you some idea.

Its far from perfect, the palette needs a lot of work, but i like the design of the character.

Its a penguin rider
c==3
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Larwick
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bullet Posted: 24 February 2006 at 5:00pm

It's quite hard to make out but i like the look of the penguin on that, Di0xygen. Looks like it could be some sort of runt penguin in comparison to Brian's ones, like goombas in comparison to koopas from super mario.

Oh yes and here's my killer snowball of ice and doom!

 [3rd edit]

(The animation is half the speed it looks good on, beyond my control.)

Oh and of course, credit to JJ_Maxx's pallette of which i took from (middle tile template).

[EDIT:]

And here's what it might look like... (also half-speed) >.<



Edited by Larwick
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bullet Posted: 24 February 2006 at 8:40pm
Nice, Lawrick.

I made some ice sprtes, could be used for anything that shoots ice.



~ JJ

Edited by JJ_Maxx
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bullet Posted: 27 February 2006 at 9:48pm

Really nice work Larwick and JJ_Maxx.

I decided to try and sprite one of Brian's penguins in his style, but making sure it matched PJ aswell.

He should scale up to the PJ nerd pretty well. He reminds me of a mc chicken nugget, or Grimace.

Listen to what the flower people say...
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bullet Posted: 27 February 2006 at 11:35pm
<3, 110% pure awesomness.
Snark, we love yuu.
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Sibix
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bullet Posted: 27 February 2006 at 11:52pm
ist the penguin walkin at the wrong angle.
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bullet Posted: 28 February 2006 at 1:58am
No, the penguin is standing at the same angle as the PJ nerd. It would still work on a flat surface and is more interesting than a side on profile.

Edited by iSTVAN
Listen to what the flower people say...
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kwigbo
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bullet Posted: 28 February 2006 at 6:16am
I like the way it looks but the arm and leg movement just doesnt look right. The movement is very stiff.

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alkaline
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bullet Posted: 28 February 2006 at 1:00pm
looks to me like the pegnuin's right leg looks like it's attached to the wrong part of teh body.

or something like that.


Edited by alkaline
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kwigbo
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bullet Posted: 28 February 2006 at 1:08pm
The foot is mirrored maybe thats why it looks odd to me.

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Brian the Great
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bullet Posted: 28 February 2006 at 2:05pm
Originally posted by iSTVAN

This so so damn hot.
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Saiklor
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bullet Posted: 05 March 2006 at 9:32pm
does he have to pause like that between steps?
or is that just what it looks like in my browser or something?
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bullet Posted: 05 March 2006 at 11:51pm
he will bouce in the air, looks like skipping.
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bullet Posted: 06 March 2006 at 7:07pm
Exactly, shark. He also pauses like that to emphasise the slippery nature of ice.
Listen to what the flower people say...
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pixelblink
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bullet Posted: 27 March 2006 at 7:14pm

d-p

While I think these are wonderfully done, I don't think they reflect the toonish nature of the game. Too realistic in otherwords.

Brian the Great

Of course the BtheG level should be focused on your penguins! These are really good and are pretty much what I have in mind. One thing I'd like to see is an edit with some simpler colours. Not so texturized in any case. Also, this guy looks kind small in comparison to PJ.

Dioxygen

Not quite sure what this is

Larwick

Snowball is cool. Needs to be sped up and tweaked a bit. This is pretty cool though. Maybe we could make it so as it rolls it builds up into a gigantic snowball that'd crush him?

JJ Maxx

This could be BtheG's weapon I think... one at a time though instead of all three at once.

iSTVAN

Very cute and very close to BtheG's style IMO. Colours are looking nice and crisp. This looks like a good size for them to be in comparison PJ himself

Anyways gang, it's a good start to this level. Now I would like to see some more variety in sprites. What happened to the rest of the animals I mentioned before? How about some wierd lil snow creatures?

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Di0xygen
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bullet Posted: 27 March 2006 at 8:26pm


Penguin on a sledge
c==3
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Brian the Great
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bullet Posted: 28 March 2006 at 12:17am
Originally posted by pixelblink

...Also, this guy looks kind small in comparison to PJ...
Napoleon was a little guy too!
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Souly
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bullet Posted: 28 March 2006 at 12:28am
He made up for what he lacked in height.

I am the jesus of PJ.
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pixelblink
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bullet Posted: 28 March 2006 at 12:49am
and got sent to the Isle of Crete didn't he?
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bullet Posted: 28 March 2006 at 1:15pm

Originally posted by pixelblink

this guy looks kind small in comparison to PJ.

penguins áre throwable like that!


▄▄█     ▄▄█
▄█▄     ▄█▄

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Larwick
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bullet Posted: 28 March 2006 at 3:17pm

Lol, i completely forgot about the snowball. I might have a crack at the biggenising idea soon. And yeah, when i saved it the slides were at 0.05 seconds long each, but it slowed them down to 0.1 when it was saved, if they cant be faster than that i'll have to re-do the animation or something ... well, i'll re-do it anyway, cus of above and cus there were quite a few shortcuts made.

Yetis? Bouncing, evil, living snowballs?

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bullet Posted: 28 March 2006 at 5:07pm
Do you think making a falling icicle sprite would be good? Because that's kinda essential when it comes to ice areas in games it seems like. I'll take a crack at it if it could be used. I don't want to work for no reason.
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miau
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bullet Posted: 28 March 2006 at 10:33pm
I thought about making a falling icicle as well
You could make it uhm.. quiver a little before it falls down. Like in Yoshi's Island if I remember correctly
If it's well done I'm sure they'd take it :3
...
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