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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
Topic: Sprites Needed: Brian’s IceworldPosted: 13 February 2006 at 12:14pm |
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A more indepth description of the world I want to see sprites based of animals from the South Pole. penguins, seals, etc. Boss character is the Emporer Penguin himself, Brian the Great. I'd like to see some reference to his characters made into himself. Basically, I am keeping the descriptions fairly basic so as to get a good amount of interpretations from everyone. Keep your colours simple so we can easily edit. Animations will be required. Anything else I should mention? Post it here. |
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 14 February 2006 at 6:07am |
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Originally posted by pixelblink Feathered John Fogerty wannabe with
Napoleon hat?[...]I'd like to see some reference to his characters made into himself.[...] |
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d-p
Commander
Joined: 16 September 2025 Online Status: Offline Posts: 144 |
Posted: 17 February 2006 at 1:01pm |
![]() A visualisation to my suggestions in the characters & world section. 10 colors. |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
Posted: 17 February 2006 at 2:15pm |
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That's cool d-p. The penguin in the tank is awsome.
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 18 February 2006 at 7:26am |
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Just a little thingie I had in mind.
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randomblink
Commander
Joined: 13 February 2014 Online Status: Offline Posts: 403 |
Posted: 18 February 2006 at 8:21am |
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dang... those are fresh...
Both d-p AND Brian's stuff... way to go guys... can we see some animations now...??? |
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www.randomblink.com
I am me... no! Really! |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
Posted: 18 February 2006 at 8:57am |
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I agree lets see some animation. Good job brian.
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 18 February 2006 at 10:31am |
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Originally posted by kwigbo I agree lets see some animation. Good job brian. Originally posted by randomblink can we see some animations now...??? As if it's nothing... ![]() ![]() Going inside and popping up. Please note that I have two animations for the developers with all frames at the same speed, so don't use this one. ![]() Driving WIP. As soon as I know how many pixels the tank will move a frame, I will finish. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 18 February 2006 at 11:26am |
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Surely if the tank fires it'll just skim pj's head?
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d-p
Commander
Joined: 16 September 2025 Online Status: Offline Posts: 144 |
Posted: 18 February 2006 at 11:32am |
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Yeah looks pretty cool brian, I like the animation, how about some turret movement?
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 18 February 2006 at 2:12pm |
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Originally posted by Larwick Gravity. Metal Slug has a pretty nice example of what I mean.Surely if the tank fires it'll just skim pj's head? ![]() Edited by Brian the Great |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
Posted: 18 February 2006 at 2:13pm |
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Broken image.
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 18 February 2006 at 2:15pm |
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Crapstickles. Lemme fix it.
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Sibix
Commander
Joined: 12 March 2005 Online Status: Offline Posts: 200 |
Posted: 18 February 2006 at 3:05pm |
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your tanks are shaded diffewrently.. ithink we should keep to the styleof PJ mascott |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 18 February 2006 at 5:00pm |
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Originally posted by Sibix your tanks are shaded diffewrently.. ithink we should keep to the styleof PJ mascott Why just one style? I mean we want everyone to be a part of this right? So they can have their own style of shading, coloring, even styles of artwork. |
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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
Posted: 18 February 2006 at 6:17pm |
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As Art Director, I really have to disagree with you Souly. Look at any other pixel game. A wide variety of people work on one game and work with the style that has been chosen for the game. If you were to go into a job with the attitude that everyone should do their own style, you wouldn't last long. We all have to meet in the middle somewhere. Everyone: I think it would be best to leave the colours until the sprites have been chosen. This will make it easier for simple edits and colour variations. I think you'll all agree. If not, send me a banter to pixelblink at pixeljoint dot com and I'll make sure it goes into the correct Trash... I mean... banter folder... where it will be read most certainly... jk Edited by pixelblink - 14 November 2006 at 11:37pm |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
Posted: 18 February 2006 at 6:20pm |
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i think that since this is Brians level, there should be more reflecting his style rather than just his characters. Penguins is one thing, but Brian has like a whole breed, you know how when you look at a penguin pixel in the gallery you can tell right away if it was done by brian or not. |
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
Posted: 18 February 2006 at 7:56pm |
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Hmm. It's an interesting topic of discussion, with the final word falling at Pixel Blink's decision. Personally, I feel Brian's penguins should remain in their typically Brian state. They already match the cartoony style and I LOVE the animation of the penguin popping down into the tank. I've never been too fond of Brian's simplistic 'black outline' style, however I'm very impressed by the animations. They fit perfectly. I think that the tanks need to be redone though. Their shading doesnt reflect the smooth feel and texture of metal, or match the style of the penguins. Avoid using dithering when shading metal, especially for something that will need to be animated eventually. My only other tip would be to study the design of a tank. Sure, keep it cartoony, but I think d-p's tank design looks far more convincing, although the shading is still not really desirable. These are just a few things I though worth noting, hope they were helpful. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 19 February 2006 at 12:54am |
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Originally posted by pixelblink As Art Director, I really have to disagree with you Souly. Look at any other pixel game. A wide variety of people work on one game and work with the style that has been chosen for the game. If you were to go into a job with the attitude that everyone should do their own style, you wouldn't last long. We all have to meet in the middle somewhere. Oh, I noticed how I said that all wrong. Not every seperate artist doing his own style for each sprite. Anyone understand what I'm attempting to say? I am still abit messed so sorry if it makes less sense... |
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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
Posted: 19 February 2006 at 12:58am |
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I understand what you mean Souly. I still gotta say that the game as a whole should have a certain style connecting through each level. Not so much the lines as I mean the colouring styles, etc.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 19 February 2006 at 1:00am |
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Originally posted by pixelblink I understand what you mean Souly. I still gotta say that the game as a whole should have a certain style connecting through each level. Not so much the lines as I mean the colouring styles, etc. That's what I was going for, I have no clue how shading even got involved in my head. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 19 February 2006 at 1:01am |
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Oh man my friends rug just gave me an idea, we should have a polar bear rug enemy.
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Sibix
Commander
Joined: 12 March 2005 Online Status: Offline Posts: 200 |
Posted: 19 February 2006 at 1:39am |
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yer a game will look stupid if it had every ones individual style..
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 19 February 2006 at 2:43am |
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Originally posted by Sibix yer a game will look stupid if it had every ones individual style..
I'm aware of this, and due to an inappropriate problem I have; Sometimes I can't get what I'm saying out properly. Edited by Souly |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 19 February 2006 at 2:47am |
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Oh yes i would like to point out i love brain's penguin popping animation! It could be a sort of warning that it's about to fire/move etc. And yes that metal slug thing works pretty well, although it could look a tad lame if the static turret fires out a ...er thing, that just goes toppling to the floor, could be pretty comical though.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 19 February 2006 at 2:58am |
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They should fire ice missles that freeze you.
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 19 February 2006 at 3:26am |
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I'll remake it whenever I feel like it. Nyah.
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Di0xygen
Commander
Joined: 03 July 2005 Online Status: Offline Posts: 401 |
Posted: 19 February 2006 at 9:25am |
![]() It may gives you some idea. Its far from perfect, the palette needs a lot of work, but i like the design of the character. Its a penguin rider |
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c==3
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 24 February 2006 at 5:00pm |
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It's quite hard to make out but i like the look of the penguin on that, Di0xygen. Looks like it could be some sort of runt penguin in comparison to Brian's ones, like goombas in comparison to koopas from super mario. Oh yes and here's my killer snowball of ice and doom!
(The animation is half the speed it looks good on, beyond my control.) Oh and of course, credit to JJ_Maxx's pallette of which i took from (middle tile template). [EDIT:] And here's what it might look like... (also half-speed) >.<
Edited by Larwick |
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
Posted: 24 February 2006 at 8:40pm |
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Nice, Lawrick.
I made some ice sprtes, could be used for anything that shoots ice.
~ JJ Edited by JJ_Maxx |
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
Posted: 27 February 2006 at 9:48pm |
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Listen to what the flower people say...
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
Posted: 27 February 2006 at 11:35pm |
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<3, 110% pure awesomness.
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Snark, we love yuu.
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Sibix
Commander
Joined: 12 March 2005 Online Status: Offline Posts: 200 |
Posted: 27 February 2006 at 11:52pm |
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ist the penguin walkin at the wrong angle.
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
Posted: 28 February 2006 at 1:58am |
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No, the penguin is standing at the same angle as the PJ nerd. It would still work on a flat surface and is more interesting than a side on profile.
Edited by iSTVAN |
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Listen to what the flower people say...
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
Posted: 28 February 2006 at 6:16am |
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I like the way it looks but the arm and leg movement just doesnt look right. The movement is very stiff.
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
Posted: 28 February 2006 at 1:00pm |
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looks to me like the pegnuin's right leg looks like it's attached to the wrong part of teh body.
or something like that. Edited by alkaline |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
Posted: 28 February 2006 at 1:08pm |
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The foot is mirrored maybe thats why it looks odd to me.
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 28 February 2006 at 2:05pm |
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Originally posted by iSTVAN This so so damn hot. |
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Saiklor
Commander
Joined: 16 May 2005 Online Status: Offline Posts: 230 |
Posted: 05 March 2006 at 9:32pm |
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does he have to pause like that between steps?
or is that just what it looks like in my browser or something? |
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www.semesteratsea.com
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
Posted: 05 March 2006 at 11:51pm |
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he will bouce in the air, looks like skipping.
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Snark, we love yuu.
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
Posted: 06 March 2006 at 7:07pm |
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Exactly, shark. He also pauses like that to emphasise the slippery nature of ice.
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Listen to what the flower people say...
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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
Posted: 27 March 2006 at 7:14pm |
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d-p
While I think these are wonderfully done, I don't think they reflect the toonish nature of the game. Too realistic in otherwords. Brian the Great
Of course the BtheG level should be focused on your penguins! These are really good and are pretty much what I have in mind. One thing I'd like to see is an edit with some simpler colours. Not so texturized in any case. Also, this guy looks kind small in comparison to PJ. Dioxygen
Not quite sure what this is Larwick
Snowball is cool. Needs to be sped up and tweaked a bit. This is pretty cool though. Maybe we could make it so as it rolls it builds up into a gigantic snowball that'd crush him? JJ Maxx
This could be BtheG's weapon I think... one at a time though instead of all three at once. iSTVAN
Very cute and very close to BtheG's style IMO. Colours are looking nice and crisp. This looks like a good size for them to be in comparison PJ himself Anyways gang, it's a good start to this level. Now I would like to see some more variety in sprites. What happened to the rest of the animals I mentioned before? How about some wierd lil snow creatures? |
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Di0xygen
Commander
Joined: 03 July 2005 Online Status: Offline Posts: 401 |
Posted: 27 March 2006 at 8:26pm |
![]() Penguin on a sledge ![]() |
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c==3
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 28 March 2006 at 12:17am |
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Originally posted by pixelblink Napoleon was a little guy too!
...Also, this guy looks kind small in comparison to PJ... |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 28 March 2006 at 12:28am |
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He made up for what he lacked in height.
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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
Posted: 28 March 2006 at 12:49am |
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and got sent to the Isle of Crete didn't he?
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
Posted: 28 March 2006 at 1:15pm |
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Originally posted by pixelblink
this guy looks kind small in comparison to PJ. penguins áre throwable like that! |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 28 March 2006 at 3:17pm |
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Lol, i completely forgot about the snowball. I might have a crack at the biggenising idea soon. And yeah, when i saved it the slides were at 0.05 seconds long each, but it slowed them down to 0.1 when it was saved, if they cant be faster than that i'll have to re-do the animation or something ... well, i'll re-do it anyway, cus of above and cus there were quite a few shortcuts made. Yetis? Bouncing, evil, living snowballs? |
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Arcanum Edge
Seaman
Joined: 28 March 2006 Location: United States Online Status: Offline Posts: 6 |
Posted: 28 March 2006 at 5:07pm |
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Do you think making a falling icicle sprite would be good? Because
that's kinda essential when it comes to ice areas in games it seems
like. I'll take a crack at it if it could be used. I don't want to work
for no reason.
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miau
Commander
Joined: 11 December 2005 Online Status: Offline Posts: 122 |
Posted: 28 March 2006 at 10:33pm |
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I thought about making a falling icicle as well
You could make it uhm.. quiver a little before it falls down. Like in Yoshi's Island if I remember correctly If it's well done I'm sure they'd take it :3 |
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