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randomblink
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bullet Topic: Tiles Needed: Sedgemonkeys Painforest
    Posted: 22 February 2006 at 12:49pm
ALRIGHT!
And so it begins...

Let's see some tiles for Sedgemonkey's Painforest.
I wanna see:
  1. Jungle Floor
  2. Trees and tree tops
  3. Painful Trees and tree tops
Whatever you think would go good in Sedgemonkey's Painforest...
Let's see it...
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Sibix
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bullet Posted: 22 February 2006 at 11:58pm

 

there a floor tile..

 

i kinda rushed it up yesterday lol so i havnt made edges and allthat

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randomblink
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bullet Posted: 23 February 2006 at 6:45am
Nice... I like!
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Sibix
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bullet Posted: 23 February 2006 at 1:11pm
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Larwick
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bullet Posted: 23 February 2006 at 1:59pm
That's not looking too bad, very nice pallette. It's sort of strange how it's more of a pattern than a more natural looking texture however.
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kwigbo
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bullet Posted: 23 February 2006 at 3:25pm
I agree with larwick. The pattern is strange to me to. The dirt looks good i'm just not feelin the grass. It's a little to monotonous.

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bullet Posted: 23 February 2006 at 11:55pm
so you want it to vary??
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GreyKnight
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bullet Posted: 25 February 2006 at 10:40am
Here is a tree I drew.


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bullet Posted: 25 February 2006 at 10:56am

That's awesome Greyknight!

Well Sibix, just make it look more natural. So yes, vary.



Edited by Larwick
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bullet Posted: 25 February 2006 at 1:17pm
jus played around a bit:



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Larwick
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bullet Posted: 25 February 2006 at 2:01pm

Thats quite nice shark, it's much more similar to the seabed tiles in style, without any black lines. I guess that was what you were aiming for?

I think a background colour inbetween the two you've chosen would look better.



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bullet Posted: 25 February 2006 at 2:24pm
thats not a final bg color i was jus showing the different mud colours
for light and dark bgs, i think the top looks better, more creepy, but
the bottom one has better colours.
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pixelblink
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bullet Posted: 25 February 2006 at 3:10pm

Shark: I like those tiles alot. They seem more natural than the other ones (sorry Sibix)

GreyKnight: The tree is great but, I really don't think it suits the jungle theme

 

 

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Shark
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bullet Posted: 25 February 2006 at 3:34pm
thanks, the pallette is from som3, jus trying to encorporate
legondary games. which verion is better?


i will make end caps later and a solid ground, as these are jus the
hovering platforms.
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Sibix
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bullet Posted: 26 February 2006 at 4:05am
Originally posted by pixelblink

Shark: I like those tiles alot. They seem more natural than the other ones (sorry Sibix)

GreyKnight: The tree is great but, I really don't think it suits the jungle theme

 

 

 

lol dont be sorry. that was my first tile :P

sharks is very ncie :D the grassy effect is so kl :) btw the top one looks better. :D

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Larwick
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bullet Posted: 26 February 2006 at 4:56am

Originally posted by Shark

thats not a final bg color i was jus showing the different mud colours
for light and dark bgs, i think the top looks better, more creepy, but
the bottom one has better colours.

Oh yes sorry >.<

I prefer the top one aswel, the bottom is too light in comparison to the green to me.

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bullet Posted: 26 February 2006 at 6:05am
Snark, we love yuu.
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Larwick
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bullet Posted: 26 February 2006 at 6:37am
Yeeey, i love it! Theres something wrong with the dark green lines abruptly stopping on the sides of the floating platforms though... maybe. You could make the roots go around them a bit ... right?
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bullet Posted: 26 February 2006 at 7:08am
yeah ill make some edits soon, this is my first tile set ever so please
crit me so i can learn. everyone else is welcome to edit it also.
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Souly
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bullet Posted: 26 February 2006 at 7:11am
The dirt looks a bit like it's floating and not planted.
I think it's the left side that makes it look like this...

Also, maybe try making some vines hang down?

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bullet Posted: 26 February 2006 at 7:16am
32x32, no vines :(
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bullet Posted: 26 February 2006 at 7:20am
Dammit, I guess they'll have to be part of the backdrop then. :'[
Well fix the dirt then. :[

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JJ_Maxx
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bullet Posted: 26 February 2006 at 8:34am
Shark, I really <3 these tiles, but I don't like the solid dark color for the top or the fact that it smoothly drapes down the sides.

Any chance it would look more 'rough' if we break it up a bit, like this:



Thoughts?

~ JJ
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Larwick
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bullet Posted: 26 February 2006 at 8:51am

Yup, i'm liking JJ_Maxx's edit alot.

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bullet Posted: 26 February 2006 at 10:50am
looks great, however when pj walks on it, the part without the line
there will be a small transparent gap. i liek the edges better tho :D
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bullet Posted: 26 February 2006 at 1:30pm
cant vines be coded to swing on????
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bullet Posted: 26 February 2006 at 2:08pm
You could have a tile that has more roots/vines coming off of it and then have the vines coming off of that, surely?
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bullet Posted: 26 February 2006 at 3:03pm
Originally posted by pixelblink

GreyKnight: The tree is great but, I really don't think it suits the jungle theme

When I hear "forest" I think of a bunch of firs and oaks, and the name is Sedgemonkey's Painforest.

GreyKnight


Edited by GreyKnight
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Shark
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bullet Posted: 26 February 2006 at 3:05pm
its a pun of rainforest, which is more of a jungle.

its cool, jus not tropical enough, perhaps work with it.
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Larwick
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bullet Posted: 26 February 2006 at 3:06pm

Yeah, as a take on rainforest. Maybe you could make another that's more suited to rainforests? I really liked the other, but it wouldnt really work.

--------------

EDIT: OMG Shark, snap.



Edited by Larwick
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Ork
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bullet Posted: 28 February 2006 at 11:37pm
is tile always square-shaped? what about slopes and ramps?
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bullet Posted: 01 March 2006 at 6:54am


I really like the floor tiles of JJ_Maxx, I made a sketch for more tiles on the base of it.

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Shark
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bullet Posted: 01 March 2006 at 8:11am
werent they my tiles? JJ just edited a little bit.

i like that waterfall, is that some sorta aztec mask coming through?
This is good however i think they should be big tree and various
plants as opposed to the very GREENness leaves.   SO massive tree
trunks and vines and various plants would be cool.
Snark, we love yuu.
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Sibix
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bullet Posted: 01 March 2006 at 8:34am
theres way to much in the background in that.
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randomblink
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bullet Posted: 01 March 2006 at 8:35am
I don't know that there is too much...
If we faded it, then it might work...
Don't you think? I don't know...
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bullet Posted: 01 March 2006 at 9:13am
dunno..it isnt veryforesty..with thesmalltree thinbgs..iwas expecting huige palms ect
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Larwick
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bullet Posted: 01 March 2006 at 10:22am

I like it, adds to the confined space of the 2dness. Perhaps darken it and lower the saturation though.

We should have different areas if people want different things, this could just be one where there's alot of shrubbery, then we could also have other backgrounds, cus it's gunna be boring to have the same terrain all the way through right?



Edited by Larwick
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bullet Posted: 01 March 2006 at 11:24am
Originally posted by Ork

is tile always square-shaped? what about slopes and ramps?

I'm still workin on that. I know we will have 45 degree sloped tiles. As of now that and square are all I'm workin on.

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bullet Posted: 01 March 2006 at 11:59am
ok, i thought that the tiles could be used as different levels, using the
waterfall as an obsticle of some sort, the level of leaves needs work
and more definition (on the top block i put in some basic dark lines)
but perhaps some1 else could do that, time is limited here:

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bullet Posted: 01 March 2006 at 1:37pm
Originally posted by Shark

werent they my tiles? JJ just edited a little bit.

i like that waterfall, is that some sorta aztec mask coming through?
This is good however i think they should be big tree and various
plants as opposed to the very GREENness leaves.   SO massive tree
trunks and vines and various plants would be cool.


Yes, sorry, I simply said it wrong, wanted to say the version he made.

I agree about what the others said, some trees will be needed for the rainforest as well - sure thing. Different areas within one level like Larwick said.
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Larwick
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bullet Posted: 01 March 2006 at 1:41pm
This is all coming together nicely. I'd like to see a terrain with tonnes of red, pink and purple (giant) flowers blooming, that would be amazing. There could be killer bees...
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bullet Posted: 01 March 2006 at 3:35pm

I think the leaves are too much. Go with something else, such as a phat bush or a tree or something. Maybe a big stabbity rock. The leaves fit the forest part, but I'm not yet feeling the pain.

Y'ken?

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sedgemonkey
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bullet Posted: 10 May 2006 at 11:26am

I honestly haven't looked at all the spiffy work you guys have been doing on this project and I'm really having a great time checking out all your hard work.  Beautiful stuff.

Couple crits:  The leaves in the bg are well done, but a little overwhelming. Maybe they could be pushed up so they're more like a tree canopy?  The water looks like it's coming out of nowhere... it looks like it needs to come out of a stone hole in a wall or at the top of a ledge.

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bullet Posted: 31 May 2006 at 5:27pm
seems we have a good amount of tiles here. We should expand it so we have some trees and rocks and stuff. Good job guys
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bullet Posted: 10 August 2006 at 2:43am
Hey there guys!
I gave this a quick shot but I have some questions before I'll really dive into this

1. Is this whole thing still active (I mean not only theoretically)?
2. Tile-size is 24x24 right?
3. What's the resolution (was it 320x200)?

Those tons of threads are a bit confusing.
Anyways here is an alternative to the already posted tiles (I know there isn't much to see, especially not very forest-like things...YET).


[+] 1 new tile (yeah fantastic I know!)



Edited by Niss - 10 August 2006 at 11:48am
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bullet Posted: 16 August 2006 at 6:00am
can sombody answer my questions PLEASE?
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Larwick
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bullet Posted: 16 August 2006 at 6:04am
Hehe, sorry Niss.

~Yes it's still 'active'... although it isn't really 'active'. It's great you're trying to help though.
~I'm not sure. D=
~Again, i have no idea. =D

Your tiles look incredible, like, awesome. But i'm not sure how well they'd fit the style. I know we keep going on about that but it's good to keep a general scheme to it all.
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bullet Posted: 17 August 2006 at 1:02pm
I should make the trees and dropping melons (yeah, with that splattering animation when the melon drops to the ground). And with trees I mean trees like in that Big Nose game (NES, I think) where you can skate on branches. 

Edited by inkspot - 17 August 2006 at 1:03pm
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bullet Posted: 30 August 2006 at 8:15pm
Yeah I felt like pixelling some tiles and since there was not really any developpement on the painforest side i decided to give it a shot.

I'm not exactly pleased with it.. it does look very junglish but not very painful

neway tell me what you think and fell free to edit as much as you want.

Theres no background and It's a very small resolution since i was lazy and only made it 320*240

And thats the tileset for those intereseted.

Heart was inspired by pixelblink heart in the iceworld tileset.


c==3
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pixelblink
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bullet Posted: 30 August 2006 at 8:28pm
well dude... aside from the fact we are using 32x32 tiles these aren't bad. With a bit of tweaking here and there, I'm sure we can make them fit somehow.
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