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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
![]() Posted: 22 February 2006 at 12:49pm |
ALRIGHT!
And so it begins... Let's see some tiles for Sedgemonkey's Painforest. I wanna see:
Let's see it... |
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www.randomblink.com
I am me... no! Really! |
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Sibix
Commander ![]() ![]() Joined: 12 March 2005 Online Status: Offline Posts: 200 |
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there a floor tile..
i kinda rushed it up yesterday lol so i havnt made edges and allthat |
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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Nice... I like!
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www.randomblink.com
I am me... no! Really! |
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Sibix
Commander ![]() ![]() Joined: 12 March 2005 Online Status: Offline Posts: 200 |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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That's not looking too bad, very nice pallette. It's sort of strange how it's more of a pattern than a more natural looking texture however.
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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I agree with larwick. The pattern is strange to me to. The dirt looks good i'm just not feelin the grass. It's a little to monotonous.
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Sibix
Commander ![]() ![]() Joined: 12 March 2005 Online Status: Offline Posts: 200 |
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so you want it to vary??
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GreyKnight
Seaman ![]() Joined: 13 June 2005 Location: United States Online Status: Offline Posts: 17 |
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Here is a tree I drew.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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That's awesome Greyknight! Well Sibix, just make it look more natural. So yes, vary. Edited by Larwick |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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jus played around a bit:
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Snark, we love yuu.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Thats quite nice shark, it's much more similar to the seabed tiles in style, without any black lines. I guess that was what you were aiming for? I think a background colour inbetween the two you've chosen would look better. Edited by Larwick |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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thats not a final bg color i was jus showing the different mud colours
for light and dark bgs, i think the top looks better, more creepy, but the bottom one has better colours. |
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Snark, we love yuu.
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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Shark: I like those tiles alot. They seem more natural than the other ones (sorry Sibix) GreyKnight: The tree is great but, I really don't think it suits the jungle theme
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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thanks, the pallette is from som3, jus trying to encorporate
legondary games. which verion is better? i will make end caps later and a solid ground, as these are jus the hovering platforms. |
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Snark, we love yuu.
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Sibix
Commander ![]() ![]() Joined: 12 March 2005 Online Status: Offline Posts: 200 |
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Originally posted by pixelblink
Shark: I like those tiles alot. They seem more natural than the other ones (sorry Sibix) GreyKnight: The tree is great but, I really don't think it suits the jungle theme
lol dont be sorry. that was my first tile :P sharks is very ncie :D the grassy effect is so kl :) btw the top one looks better. :D |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Originally posted by Shark
thats not a final bg color i was jus showing the different mud colours for light and dark bgs, i think the top looks better, more creepy, but the bottom one has better colours. Oh yes sorry >.< I prefer the top one aswel, the bottom is too light in comparison to the green to me. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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Snark, we love yuu.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Yeeey, i love it! Theres something wrong with the dark green lines abruptly stopping on the sides of the floating platforms though... maybe. You could make the roots go around them a bit ... right?
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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yeah ill make some edits soon, this is my first tile set ever so please
crit me so i can learn. everyone else is welcome to edit it also. |
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Snark, we love yuu.
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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The dirt looks a bit like it's floating and not planted.
I think it's the left side that makes it look like this... Also, maybe try making some vines hang down? |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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32x32, no vines :(
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Snark, we love yuu.
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Dammit, I guess they'll have to be part of the backdrop then. :'[
Well fix the dirt then. :[ |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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Shark, I really <3 these tiles, but I don't like the solid dark color for the top or the fact that it smoothly drapes down the sides.
Any chance it would look more 'rough' if we break it up a bit, like this: ![]() Thoughts? ~ JJ |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Yup, i'm liking JJ_Maxx's edit alot. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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looks great, however when pj walks on it, the part without the line
there will be a small transparent gap. i liek the edges better tho :D |
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Snark, we love yuu.
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Sibix
Commander ![]() ![]() Joined: 12 March 2005 Online Status: Offline Posts: 200 |
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cant vines be coded to swing on????
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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You could have a tile that has more roots/vines coming off of it and then have the vines coming off of that, surely?
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GreyKnight
Seaman ![]() Joined: 13 June 2005 Location: United States Online Status: Offline Posts: 17 |
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Originally posted by pixelblink GreyKnight: The tree is great but, I really don't think it suits the jungle theme When I hear "forest" I think of a bunch of firs and oaks, and the name is Sedgemonkey's Painforest. GreyKnight Edited by GreyKnight |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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its a pun of rainforest, which is more of a jungle.
its cool, jus not tropical enough, perhaps work with it. |
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Snark, we love yuu.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Yeah, as a take on rainforest. Maybe you could make another that's more suited to rainforests? I really liked the other, but it wouldnt really work. -------------- EDIT: OMG Shark, snap. Edited by Larwick |
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Ork
Midshipman ![]() ![]() Joined: 21 April 2014 Location: Finland Online Status: Offline Posts: 46 |
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is tile always square-shaped? what about slopes and ramps?
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d-p
Commander ![]() ![]() Joined: 17 March 2017 Online Status: Offline Posts: 144 |
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![]() I really like the floor tiles of JJ_Maxx, I made a sketch for more tiles on the base of it. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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werent they my tiles? JJ just edited a little bit.
i like that waterfall, is that some sorta aztec mask coming through? This is good however i think they should be big tree and various plants as opposed to the very GREENness leaves. SO massive tree trunks and vines and various plants would be cool. |
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Snark, we love yuu.
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Sibix
Commander ![]() ![]() Joined: 12 March 2005 Online Status: Offline Posts: 200 |
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theres way to much in the background in that.
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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I don't know that there is too much...
If we faded it, then it might work... Don't you think? I don't know... |
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www.randomblink.com
I am me... no! Really! |
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Sibix
Commander ![]() ![]() Joined: 12 March 2005 Online Status: Offline Posts: 200 |
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dunno..it isnt veryforesty..with thesmalltree thinbgs..iwas expecting huige palms ect
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I like it, adds to the confined space of the 2dness. Perhaps darken it and lower the saturation though. We should have different areas if people want different things, this could just be one where there's alot of shrubbery, then we could also have other backgrounds, cus it's gunna be boring to have the same terrain all the way through right? Edited by Larwick |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by Ork is tile always square-shaped? what about slopes and ramps? I'm still workin on that. I know we will have 45 degree sloped tiles. As of now that and square are all I'm workin on. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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ok, i thought that the tiles could be used as different levels, using the
waterfall as an obsticle of some sort, the level of leaves needs work and more definition (on the top block i put in some basic dark lines) but perhaps some1 else could do that, time is limited here: ![]() |
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Snark, we love yuu.
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d-p
Commander ![]() ![]() Joined: 17 March 2017 Online Status: Offline Posts: 144 |
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Originally posted by Shark werent they my tiles? JJ just edited a little bit. i like that waterfall, is that some sorta aztec mask coming through? This is good however i think they should be big tree and various plants as opposed to the very GREENness leaves. SO massive tree trunks and vines and various plants would be cool. Yes, sorry, I simply said it wrong, wanted to say the version he made. I agree about what the others said, some trees will be needed for the rainforest as well - sure thing. Different areas within one level like Larwick said. |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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This is all coming together nicely. I'd like to see a terrain with tonnes of red, pink and purple (giant) flowers blooming, that would be amazing. There could be killer bees...
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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I think the leaves are too much. Go with something else, such as a phat bush or a tree or something. Maybe a big stabbity rock. The leaves fit the forest part, but I'm not yet feeling the pain. Y'ken? |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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I honestly haven't looked at all the spiffy work you guys have been doing on this project and I'm really having a great time checking out all your hard work. Beautiful stuff. Couple crits: The leaves in the bg are well done, but a little overwhelming. Maybe they could be pushed up so they're more like a tree canopy? The water looks like it's coming out of nowhere... it looks like it needs to come out of a stone hole in a wall or at the top of a ledge. |
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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seems we have a good amount of tiles here. We should expand it so we have some trees and rocks and stuff. Good job guys
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Niss
Midshipman ![]() ![]() Joined: 26 April 2005 Location: Germany Online Status: Offline Posts: 57 |
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Hey there guys!
I gave this a quick shot but I have some questions before I'll really dive into this 1. Is this whole thing still active (I mean not only theoretically)? 2. Tile-size is 24x24 right? 3. What's the resolution (was it 320x200)? Those tons of threads are a bit confusing. Anyways here is an alternative to the already posted tiles (I know there isn't much to see, especially not very forest-like things...YET). ![]() [+] 1 new tile (yeah fantastic I know!) ![]() Edited by Niss - 10 August 2006 at 11:48am |
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Niss
Midshipman ![]() ![]() Joined: 26 April 2005 Location: Germany Online Status: Offline Posts: 57 |
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can sombody answer my questions PLEASE?
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Hehe, sorry Niss.
~Yes it's still 'active'... although it isn't really 'active'. It's great you're trying to help though. ~I'm not sure. D= ~Again, i have no idea. =D Your tiles look incredible, like, awesome. But i'm not sure how well they'd fit the style. I know we keep going on about that but it's good to keep a general scheme to it all. |
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inkspot
Commander ![]() ![]() Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
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I should make the trees and dropping melons (yeah, with that splattering animation when the melon drops to the ground). And with trees I mean trees like in that Big Nose game (NES, I think) where you can skate on branches.
Edited by inkspot - 17 August 2006 at 1:03pm |
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Di0xygen
Commander ![]() ![]() Joined: 03 July 2005 Online Status: Offline Posts: 401 |
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Yeah I felt like pixelling some tiles and since there was not really any developpement on the painforest side i decided to give it a shot.
I'm not exactly pleased with it.. it does look very junglish but not very painful neway tell me what you think and fell free to edit as much as you want. ![]() ![]() Heart was inspired by pixelblink heart in the iceworld tileset. |
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c==3
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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well dude... aside from the fact we are using 32x32 tiles these aren't bad. With a bit of tweaking here and there, I'm sure we can make them fit somehow.
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