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Larwick
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Quote Larwick Replybullet Topic: Rustbug >>
    Posted: 06 May 2006 at 4:35pm

NOTE: IMAGES BELOW ARE LAME AND UNFINISHED.
Scroll through the pages for now to see updates, i'm afraid.


 
'COMPLETED' ANIMATIONS:

Ideas in the works:
- Tiles!
- Light taking damage animation.
- Defence shield animation.
- Fire+Walk animation.
- Updating the running animation.
- Enemy sprites.
- Testing a different walking animation.
- A hover animation.

EDIT:
Jump animation added boys and girls.
EDIT: Jump anim - more of a build up before the jump.
EDIT: Running animation added ladies and gentlemen.
EDIT: Death animation added.
EDIT: Walk animation added, still a WIP (as in, more than others) however.
EDIT: Walk animation updated.
EDIT: Firing animation updated, and the quick firing animation has been taken out to be re-done. Also added a mockup.
EDIT: Mockup updated.
EDIT: Mockup updated again and added a dynamicaly posed Rustbug portrait.
EDIT: Updated the dynamic thing, added another mockup (have to edit the older one cus of the background).
------------------------------------------------------------ --------------

Ok, as you may have already seen i've created this 'character' and wish to animate it to so all the normal things such a sprite would do in a 2d sidescroller. So far i have the attack animations, but now i'm having trouble with a sort of 'run' animation (it's more of a gallop). I didn't start with the walk animation as i think that's probably going to be even harder.

This is what i have so far:

[image was here]
I'd say the front legs and body were done, but i'm having trouble with the back legs. Being the shape and having the joints etc that they do it's very hard to get it to look good... Any help will be greatly appreciated.

I'll probably use this thread if i have any other issues with any more of the animations i'll be making for this sprite.

Thanks for reading! Wh00t wh00t.
~ Larwick.



Edited by Larwick
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Bifur
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Quote Bifur Replybullet Posted: 06 May 2006 at 4:49pm
why dont u try to make those pipes move too? 

I know! Leafs shouldn't make shadow...
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Larwick
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Quote Larwick Replybullet Posted: 06 May 2006 at 6:04pm

Bifur, I do sort of, but i find it quite hard seeing as they're so small and they dont really move so noticably.

Updated with a jump animation. Btw, everything is up for crit really, but i'm concentrating on the galloping one right now.

I was gunna say something else but ive forgotten. Owel, lalalalalaaa.

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Saiklor
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Quote Saiklor Replybullet Posted: 06 May 2006 at 6:36pm
look at the way horses gallop with the front legs kind of off-set, the front and the back diagonal leg going together, sort of, they don't go front legs together and back legs together. I think if you go with the off-set syncronization it'll look more realistic
www.semesteratsea.com
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Larwick
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Quote Larwick Replybullet Posted: 06 May 2006 at 6:38pm
Thanks. Good point Saiklor, i'll try it, can't promise much though.

Edited by Larwick
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Blick
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Quote Blick Replybullet Posted: 06 May 2006 at 6:43pm
I think his back legs should move similar to how a cheetah runs. They extend their back legs forward and their front legs back, crossing them if you were watching them from a side view. Then they completely extend with a powerful thrust forward due to their back legs having such a long stride.

Or you could go for a real gallop and offset all the legs, which would be more difficult I'd imagine and easier to make too confusing or busy for the viewer to understand the movement easily.

I think the jump animation should have some wind up to it. Like bending at the knees and actually jumping as the little thruster ignites, to give it more power and believable movement. At the moment it's more of a weak flying animation.
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Larwick
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Quote Larwick Replybullet Posted: 06 May 2006 at 6:50pm

Thanks for the ideas Blick, they're very helpful.

I'll update as soon as poss.

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Skull
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Quote Skull Replybullet Posted: 06 May 2006 at 11:42pm
Great work!

This one - I think maybe the back legs could be used sort of like a spring.
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Quote Spriggan Replybullet Posted: 07 May 2006 at 12:37am
These are very cool, I love the jump animation.  I agree with Skull too, the run animation looks a little off becasue of the back legs.
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Larwick
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Quote Larwick Replybullet Posted: 07 May 2006 at 3:35am

Lol thanks guys. And id just like to point out that the back legs were purposefully un-edited before >.<

I like the spring idea, if everything else goes to pot i shall have a go at that.

- UPDATED!

I went with Blicks idea and the result is still awkward but quite satisfying. Sort of reminds me of a dog. A stupid metal dog with a cannon on its nose.



Edited by Larwick
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fil_razorback
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Quote fil_razorback Replybullet Posted: 07 May 2006 at 4:13am
You should make it slide like the mechs in Ghost in The Shell do...It would solve the problem :P
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Shark
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Quote Shark Replybullet Posted: 07 May 2006 at 6:37am
wat a great little character. i think that for jumping all legs shood get
tucked right under like a sorta 'pod', and maybe push of the ground a
bit more. also for running i think the legs shood be more
outstrechted and the body therefore lower to the ground. IMO i think
sliding would look poor compared to what u already have.

I would love to see a sorta swimming animation where the legs fold
up and it paddles across. it already has tortoise-esque features :P

KUTGW
Snark, we love yuu.
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Larwick
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Quote Larwick Replybullet Posted: 07 May 2006 at 6:47am

Cheers shark! I was thinking it could be able to become that 'pod' you were talking about if it wanted to fly/hover a longer distance, so yeah it's a nice idea. And yeah i can imagine a cute swimming animation too ^_^

I'm currently failing a walking animation now. And thinking of what sort of enemies this game could have... wh00t wh00t. A dying animation might be in order soon aswel  Poor lil guy.

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Shark
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Quote Shark Replybullet Posted: 07 May 2006 at 6:56am
ooo for dying u must have he become so rusty he falls apart, just
legs fall off and some dust goes into the air, it wood be perfect :D
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Spriggan
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Quote Spriggan Replybullet Posted: 07 May 2006 at 8:22am
Originally posted by Larwick

Lol thanks guys. And id just like to point out that the back legs were purposefully un-edited before >.<

I like the spring idea, if everything else goes to pot i shall have a go at that.

- UPDATED!

I went with Blicks idea and the result is still awkward but quite satisfying. Sort of reminds me of a dog. A stupid metal dog with a cannon on its nose.

 

Heh, sorry I missed the "it's unfinished" comment.  Anyway, maybe instead of making the back legs spring you could make them skate, not sure if that would work or not but it could look better then the dog skip.

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Larwick
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Quote Larwick Replybullet Posted: 07 May 2006 at 8:58am

Shark, that idea is the shizz, ive done the collapsing animation and am now onto doing some sort of puff of dust where it sort of... 'evaporates'...

And no problem Spriggan. The skating idea is interesting, but im not sure it'd work.

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Skull
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Quote Skull Replybullet Posted: 07 May 2006 at 9:06am
Perhaps one where bullets hit it. A bright line, followed by a flash, when it hits, then ricoshades, with a tiny dent?
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Spriggan
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Quote Spriggan Replybullet Posted: 07 May 2006 at 9:06am
what about making the front legs static (like they're on wheels) and move the backlegs?
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Larwick
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Quote Larwick Replybullet Posted: 07 May 2006 at 9:24am

Skull, its a cool idea but if that happened i would have to edit each other animation with a dent (sort of as a level of damage thing) and i dont think im ready to do that yet.

Spriggan, as amusing as the picture i got in my head of that is i dont think it would be very practical ^_^ No wheels for the Rustbug.

UPDATE ^^^^^



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Shark
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Quote Shark Replybullet Posted: 07 May 2006 at 10:12am
haha nice, not quite exactly how I imagined it, but cool none the less.
Snark, we love yuu.
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Quote leel Replybullet Posted: 07 May 2006 at 10:33am

yeah, i dont like how it's breaking in random places - it's metal right? metal doesn't just shatter like that, I imagined him just falling apart when rusty - like, the legs would fall to the sides  and then the whole middle would fall to the ground (pretty much in the same way it does now) but the legs breaking doesnt look right..  looks cool, but not quite right, imho.

I like the galloping one!

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Larwick
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Quote Larwick Replybullet Posted: 07 May 2006 at 10:39am

I know its probably not realistic, but like the idea of it having a forcefield that once is depleted (like health) he wouldnt be able to stand the pressure, blah blah etc of the planet and break-up/decay in random silly places. Then of course, to aid the fantasticalliness of it, it would dissapear in a puff of dust and smoke.

But thanks for pointing it out leel ^.^

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MurrMan
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Quote MurrMan Replybullet Posted: 07 May 2006 at 12:33pm
the back legs could cross in front of the front like a cheetah in the run and there should be some bounce when the bug hits the ground in the jump. And move those joints more

love the color scheme, there should be more gold rim on the cararpace there IMO


edit OH!!! and you need a run and fire sprite


Edited by MurrMan
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Setzer
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Quote Setzer Replybullet Posted: 07 May 2006 at 12:42pm
<3 death animation
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Skull
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Quote Skull Replybullet Posted: 07 May 2006 at 1:10pm
Originally posted by Larwick

Skull, its a cool idea but if that happened i would have to edit each other animation with a dent (sort of as a level of damage thing) and i dont think im ready to do that yet.


Ah, I see what you mean.. But how about it get's hit, then the dent sort of glows and is repaired? A nice way to deal with the damage but without editing the others.
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Quote Boder Replybullet Posted: 07 May 2006 at 2:21pm
Oh god! This is too cool, I can't take it. 
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Larwick
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Quote Larwick Replybullet Posted: 07 May 2006 at 4:27pm

MurrMan, cheers for the suggestions. I agree the running animation needs more work, and a walk/run-fire animation sounds very good.

Skull, ah yes, good idea. Although i'm not sure how well it would work in a scene with multiple attacks on the Rustbug. Perhaps for a larger weapon against it i could make a knockback and 'dent' animation (such as a boss' supercannon thing), and maybe even adapt the dent to the other animations if i feel like it.

Setzer and Boder, thankyou very much.

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Quote Pixel_Outlaw Replybullet Posted: 07 May 2006 at 4:31pm

I thought the jumping one was going to mount the running one.

Anyways very cool, theyre should be a cowboy riding the buckin' one!

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Aleiav
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Quote Aleiav Replybullet Posted: 07 May 2006 at 4:51pm



^^ I think the back legs need to bend more on this one.
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 07 May 2006 at 10:09pm
Originally posted by Aleiav




^^ I think the back legs need to bend more on this one.

That one already had an update :]

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Quote Souly Replybullet Posted: 08 May 2006 at 9:46am
You should create a recieving damage animation.

I am the jesus of PJ.
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Larwick
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Quote Larwick Replybullet Posted: 08 May 2006 at 3:08pm

P_O, you dirty boy you... and Souly, that's definetely in the making ^_^

Pah, so what are people's views on this?...


i realise there needs to be movement in the body but i tried and it was too drastic...



Edited by Larwick
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MurrMan
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Quote MurrMan Replybullet Posted: 08 May 2006 at 3:11pm
i like the bending but i think that the hind legs should rotate as the com forward, like on the x axis... and i think the main body should move a little bit, or at least the barrel

edit* oh and the backgrounded fore leg need to come foreward more


Edited by MurrMan
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Larwick
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Quote Larwick Replybullet Posted: 08 May 2006 at 3:14pm
Ah yes, i like the idea of a wobbling cannon. Also, the hind legs do twist slightly, perhaps not enough though.
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Quote Shark Replybullet Posted: 08 May 2006 at 3:15pm
i think as the legs move further from the body it shood dip 1 pixel.
its good just doesnt seem to look in much motion.
Snark, we love yuu.
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Larwick
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Quote Larwick Replybullet Posted: 08 May 2006 at 3:30pm
 Limping?
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Bifur
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Quote Bifur Replybullet Posted: 08 May 2006 at 3:50pm

Originally posted by Larwick

 Limping?


He seems to be pulling more the right front leg then the others, like when my friend kicked my other leg

I know! Leafs shouldn't make shadow...
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Quote Saboteur Replybullet Posted: 08 May 2006 at 4:02pm

http://inframan.deviantart.com/

Check his gallery, there's a robot near the beginning that might prove a decent source for pretty much all of this character.

"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Larwick
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Quote Larwick Replybullet Posted: 08 May 2006 at 4:31pm

Wow yeah, a great find there Saboteur, thanks. Shows that i should most probably be more exaggerative in my animations to get the right point across. And Bifur, you're right there, i shall try even it out a little.

---------------------------------

  How does it look strutting it's stuff? It sort of seems like it's gunna trip up any second... there must be some problems with the speed at which im making each leg move... gaaah! It's too late, i shall retire now and return to this tomorow afternoon ^_^ Please leave your comments.



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MurrMan
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Quote MurrMan Replybullet Posted: 08 May 2006 at 5:31pm
i think there should be two bobs per cycle, it might get rid of  that limp.

**and that crab thing from that guys gallery is awsome
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Quote Spriggan Replybullet Posted: 08 May 2006 at 10:38pm
I like that walking animation a lot, the bouncing gun barrel is a nice addition that is unique.
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Quote Saboteur Replybullet Posted: 08 May 2006 at 11:06pm

The back leg closest to us bumps down, then back up as it goes backward. Maybe it should stay down.

"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Larwick
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Quote Larwick Replybullet Posted: 09 May 2006 at 9:19am

Thanks guys. Your ideas were taken into account...



There's still something wrong.. i cant quite put my finger on it though.

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Shark
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Quote Shark Replybullet Posted: 09 May 2006 at 9:41am
i think the two legs nearest move as one 'cycle' and the two behind
as one, the two behind look a bit like a limp as their 'cycle' is slightly
behind, maybe try and remove 'cycles' so all legs move randomly
kinda like a spider.
Snark, we love yuu.
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Larwick
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Quote Larwick Replybullet Posted: 09 May 2006 at 10:27am

Hmm yeah, i probably should try that. It'll take a while though >.<

 Little update.

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Setzer
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Quote Setzer Replybullet Posted: 09 May 2006 at 10:38am
he doesn't look like he's moving enough for the barrel to be bobbing up and down like that. in general the babbing seems very odd. So do the left [his left, behind him] legs. But I really know nothing about rustbug animation :(
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Shark
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Quote Shark Replybullet Posted: 09 May 2006 at 10:48am
he seems to bob then 'snap' with a small after-bounce. maybe just
make him bob up-down-up-down straight.
Snark, we love yuu.
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Larwick
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Quote Larwick Replybullet Posted: 09 May 2006 at 11:07am

Yup Setzer, there was a problem with the back left leg in that it twisted the wrong way. Fixed that now. Also calmed down the barrel bob. And for shark, took out the random snap.

^_^

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Shark
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Quote Shark Replybullet Posted: 09 May 2006 at 11:16am


EDit another sort-of-ref is here:

http://www.pixeljoint.com/pixelart/6763.htm

not sure if it helps but its a damn good animation!

Edited by Shark
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Larwick
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Quote Larwick Replybullet Posted: 09 May 2006 at 11:45am

Lol, thanks again shark.

And ok, so that's basically finished now (if there are still things you think should be changed please do say) so i'm gunna start moving on to a very simple taking damage animation. Shouldnt take long.

In the meantime, what are you guys' ideas on enemies for this game? I've gotten very lost for original ideas.

 <- is all i've got so far. In some respects i like it, in others i think i could do better.



Edited by Larwick
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