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Fhqwhgads
Midshipman
Joined: 08 September 2005 Online Status: Offline Posts: 83 |
![]() Topic: Base characterPosted: 18 May 2006 at 7:06pm |
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I'm working on a small project, which will have Paperdolling. How is this for a male? Also, any tips on getting good colors on mspaint :P
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 18 May 2006 at 7:11pm |
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he's got some huge hips there... dang. apart from the blatant anatomy issues, up the contrast.
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Fhqwhgads
Midshipman
Joined: 08 September 2005 Online Status: Offline Posts: 83 |
![]() Posted: 18 May 2006 at 7:18pm |
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Updated the pic above...added female. I'll work on a better pallet.
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 18 May 2006 at 7:26pm |
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She needs bigger hips and both of them have weird positioned arms.. there was a link somewhere around to an anatomy tut on DA, I don't remember where, but look through the tutorial list and see if you can find it, because like Alk said, there are some big anatomy problems As for colors - that depends on what you're making this for. Usually in dolls a realistic base would have low saturation and greyish beige, a cartoony one would be more orange/pink. It's pretty much trial and error until you get what you like. And yes, please up the contrast |
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Fhqwhgads
Midshipman
Joined: 08 September 2005 Online Status: Offline Posts: 83 |
![]() Posted: 18 May 2006 at 9:45pm |
![]() I can't figure out how ot make her hips bigger without making them look huge. :P |
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 19 May 2006 at 12:11pm |
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Start spreading her body outwards a little higher to give her hips some width. You may also want to make the shoulders a little more narrow.
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Fhqwhgads
Midshipman
Joined: 08 September 2005 Online Status: Offline Posts: 83 |
![]() Posted: 19 May 2006 at 6:17pm |
![]() How is that? This IS going ot be a game, so the sprites are within 32x64 |
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PixelSnader
Commander
Not a troll! Joined: 08 January 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 20 May 2006 at 5:44am |
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http://www.pixeljoint.com/forum/forum_posts.asp?TID=1986& ; ;KW=base would you mind looking through the forum first next time? here's sort of a reference for anatomcal proportions http://img.photobucket.com/albums/v322/pristonia/Pixel%20Art /Templatefront.png and lastly:
hulkamania >=D! on such a small scale you shouldnt try to add teh muscles in the lineart, it'll phuck up. make global shapes of arms and legs by pretending they're tubes. later add detail. it's like clay. big shapes first, detail later Edited by snader |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 20 May 2006 at 6:27am |
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snader wins teh internet
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Snark, we love yuu.
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PixelSnader
Commander
Not a troll! Joined: 08 January 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 20 May 2006 at 6:44am |
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again? >.>
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Talvara
Seaman
Joined: 22 January 2006 Location: Netherlands Online Status: Offline Posts: 9 |
![]() Posted: 20 May 2006 at 7:08am |
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now that I look at it more tough I think the female that you eddited is a little to tall, girls tend to be a bit shorter no?
well the legs just feel a tad to long to me, but then again im no expert on atonomy (but snader go work on ure school work before edditing again ;)) |
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