WIP (Work In Progress)
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Fhqwhgads
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Quote Fhqwhgads Replybullet Topic: Base character
    Posted: 18 May 2006 at 7:06pm
I'm working on a small project, which will have Paperdolling. How is this for a male? Also, any tips on getting good colors on mspaint :P


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alkaline
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Quote alkaline Replybullet Posted: 18 May 2006 at 7:11pm
he's got some huge hips there... dang. apart from the blatant anatomy issues, up the contrast.
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Fhqwhgads
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Quote Fhqwhgads Replybullet Posted: 18 May 2006 at 7:18pm
Updated the pic above...added female. I'll work on a better pallet.
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leel
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Quote leel Replybullet Posted: 18 May 2006 at 7:26pm

She needs bigger hips and both of them have weird positioned arms.. there was a link somewhere around to an anatomy tut on DA, I don't remember where, but look through the tutorial list and see if you can find it, because like Alk said, there are some big anatomy problems 

As for colors - that depends on what you're making this for.  Usually in dolls a realistic base would have low saturation and greyish beige, a cartoony one would be more orange/pink.  It's pretty much trial and error until you get what you like. And yes, please up the contrast

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Fhqwhgads
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Quote Fhqwhgads Replybullet Posted: 18 May 2006 at 9:45pm


I can't figure out how ot make her hips bigger without making them look huge. :P
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Omegavolt
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Quote Omegavolt Replybullet Posted: 19 May 2006 at 12:11pm
Start spreading her body outwards a little higher to give her hips some width.  You may also want to make the shoulders a little more narrow. 
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Fhqwhgads
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Quote Fhqwhgads Replybullet Posted: 19 May 2006 at 6:17pm


How is that? This IS going ot be a game, so the sprites are within 32x64
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PixelSnader
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Quote PixelSnader Replybullet Posted: 20 May 2006 at 5:44am

http://www.pixeljoint.com/forum/forum_posts.asp?TID=1986& ; ;KW=base

would you mind looking through the forum first next time?

here's sort of a reference for anatomcal proportions

http://img.photobucket.com/albums/v322/pristonia/Pixel%20Art /Templatefront.png

and lastly:

hulkamania >=D!

on such a small scale you shouldnt try to add teh muscles in the lineart, it'll phuck up. make global shapes of arms and legs by pretending they're tubes. later add detail. it's like clay. big shapes first, detail later



Edited by snader

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Shark
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Quote Shark Replybullet Posted: 20 May 2006 at 6:27am
snader wins teh internet
Snark, we love yuu.
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PixelSnader
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Quote PixelSnader Replybullet Posted: 20 May 2006 at 6:44am
again? >.>

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Talvara
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Quote Talvara Replybullet Posted: 20 May 2006 at 7:08am
now that I look at it more tough I think the female that you eddited is a little to tall,  girls tend to be a bit shorter no?

well the legs just feel a tad to long to me, but then again im no expert on atonomy (but snader go work on ure school work before edditing again ;))
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