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fbepyon
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Quote fbepyon Replybullet Topic: NES Style Game Project (C+C Please)
    Posted: 04 June 2015 at 1:44am
Hello,

Can some of you please give me some C+C on this mockup I did for a NES Style project I'm working on.. the tiles are part of a real in game screenshot the rest like the GUI and the player are added to the screenshot due to it not being fully done nor programmed into the game..

Also the game does comply with NES palette limitations.. Which only allows a total of 25 colors on the screen at one time.



Thanks!!

FBEpyon


Edited by fbepyon - 04 June 2015 at 1:46am
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Vuototetro
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Quote Vuototetro Replybullet Posted: 04 June 2015 at 8:48am
Looks really nice to me. It reminds me of Metroid//Megaman (which is good ).
Also, I like the GUI and I think it fits well in the screen.
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RebeaLeion
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Quote RebeaLeion Replybullet Posted: 04 June 2015 at 10:33am
terrain is good, bars are excellent. char is interesting in design... is this your final decision for (idle stance) character or do you plan to provide more mockups with different char. I think your using of colours is great.
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fbepyon
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Quote fbepyon Replybullet Posted: 04 June 2015 at 10:37am
Thanks..

The characters idle has some more work, I think once I animate him it will be better...

I have so many sprites to work on in the next few weeks, but I wanted to get some feedback..

*EDIT*

Here is a basic two frame animation of the Hero.. Let me know..

- Original

- New

Well I guess I will just keep adding to this one until I get more replies :P

Here is the walking animation

- Original

- New

I have added in a floating maiden.. and yes she is floating.. its part of the plot..



Let me know what you all think PLEASE!! LOL


Edited by fbepyon - 05 June 2015 at 2:01am
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fbepyon
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Quote fbepyon Replybullet Posted: 05 June 2015 at 4:32pm
Soo do I get no love here anymore, I haven't seen any comments or suggestions here..?
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jalonso
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Quote jalonso Replybullet Posted: 05 June 2015 at 4:47pm
There's not much to crit or suggest.
Its all looking really nice.
Is something bothering you that you have a specific question about?
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fbepyon
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Quote fbepyon Replybullet Posted: 05 June 2015 at 5:07pm
I'm just wanting to make sure my animations are right, this is the first time I have really put this much into something that I want done 100%

Thanks..
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jalonso
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Quote jalonso Replybullet Posted: 05 June 2015 at 5:52pm
If this is the first time you've really put in effort then its 200% already.
Anyhoo, I'm not the best at judging animations.
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fbepyon
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Quote fbepyon Replybullet Posted: 06 June 2015 at 12:53am

UPDATE TIME!!



Here is an updated version of my HUD.. Let me know what you think.. :P


Edited by fbepyon - 06 June 2015 at 12:54am
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Hapiel
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Quote Hapiel Replybullet Posted: 06 June 2015 at 1:07am
In the walking animation: Lift up his knee! Now he walks from his hips, which makes him look very very lazy. I know he is a bit laid back, but not that much, right? If he is that much of a slowpoke, you'd also need to slow down his walk...
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fbepyon
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Quote fbepyon Replybullet Posted: 06 June 2015 at 1:39am
Originally posted by Hapiel

In the walking animation: Lift up his knee! Now he walks from his hips, which makes him look very very lazy. I know he is a bit laid back, but not that much, right? If he is that much of a slowpoke, you'd also need to slow down his walk...


- Original

- New

 - NEW Version 2.0

Let me know how this looks please?


Edited by fbepyon - 06 June 2015 at 1:45am
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fbepyon
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Quote fbepyon Replybullet Posted: 06 June 2015 at 10:27pm
Update Date Again:

Please let me know what you think of this design concept for castle level theme...



Thanks...
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fbepyon
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Quote fbepyon Replybullet Posted: 09 June 2015 at 7:31pm
Hey Guys,

I'm look for some more C&C, I want to make sure this looks like its going in the right direction.. I fill some of the graphics are little too first gen NES.  I'm trying to go for a more later generation look.. If someone could please give me any suggestions on a directional change if any, or suggestions to improve the details of the graphics that would be great!!

Thanks,
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Hapiel
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Quote Hapiel Replybullet Posted: 10 June 2015 at 1:22am
Now in the new version you are lifting up his ankle, which is a slight improvement too, but his knee still stays as low as ever ;)
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HZoltan
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Quote HZoltan Replybullet Posted: 10 June 2015 at 1:43am
I won't really criticise you, just a few suggestions. It's better if you find yourself a few examples. Find games wich are similar to your goal. I don't know if you played NES games, or just like the palette and it's seeming simplicity? If the second, you should watch some videos or download some games for an emulator. Watch how they made these games, when they had real limitations, because thay hade so many good ideas.

For example it's rare to see background with the same colors as the collidable surface. That's why your first pictures look better with the brown ground.
It's also a rare sollution for a ground to have smaller bricks inside. Why? Use bricks with the same size. If you want a deepening effect, use shade, or darker colors and then black. If not, I'm sure you can find out something. This is too noisy, especially on the thinner grounds.
Watch out for fluids. They flow, so we shouldn't see the exact tile borders like on your lava, and it's also noisy. NES is a cartoonish medium, you can use outlines or even draw a surface. In the Super Mario Bros they used tiny flamelike outlines for the lava and that looked good. Maybe it's not your style, but you can find out something else, I'm sure.
Anyway, try to use different colors for shading. If you watch some NES games, they rarely used the same tones for tiles, and it looked good. If you have "infinite" colors like on PC, you can shade as you want. But if you have around 30 colors you must avoid your levels to look the same and using different colors (even on the same tiles) can bring a new feeling.

But anyway, my primary advice is to look up some examples.

And just one final word: think about your character's spine. It's like he'd have some disorder. If not that's the case, let him stand straight, or if you want a dinamic pose, use some forward leaning, but this way it looks like Lester the Unlikely, and that's something we all want to avoid :P

I hope that any of this helps you.


Edited by HZoltan - 10 June 2015 at 1:47am
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fbepyon
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Quote fbepyon Replybullet Posted: 15 April 2017 at 4:44pm


Just wanted to post an updated version of my player graphics and see if there is anything I can do to help improve them.
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Gohan24
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Quote Gohan24 Replybullet Posted: 15 April 2017 at 5:34pm
This character looks good, especially his final pose. It reads as determined but still kind of an average joe. The walk animations from earlier were okay, but it looked to me like you were moving the same arm with the same leg, which is pretty unnatural. 
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fbepyon
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Quote fbepyon Replybullet Posted: 15 April 2017 at 11:35pm
Thanks,

Here is a new walking animation.. I still think there is need for improvement.



Tweeked Version


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RebeaLeion
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Quote RebeaLeion Replybullet Posted: 16 April 2017 at 5:13am
this helps me,
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fbepyon
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Quote fbepyon Replybullet Posted: 16 April 2017 at 8:46am
REALLY!! You don't think i didn't use a reference.. please remove that eye sore.. no respect.. Insult to my intelligence. I may not look it but I have been on this site for a long time (join day is messed up - http://pixeljoint.com/forum/forum_posts.asp?TID=13013), and just putting a picture and saying this is what I use is a insult.. its called C+C for a reason.

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RebeaLeion
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Quote RebeaLeion Replybullet Posted: 16 April 2017 at 8:54am
Originally posted by fbepyon

REALLY!! You don't think i didn't use a reference.. please remove that eye sore.. no respect.. Insult to my intelligence.


I don't know what's your attitude. I tried to help you with this sheet as this is the one I look at most of time. I guess you don't need my opinon then !
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