| WIP (Work In Progress) | |
Topic: WIP GAME ZOMBIE |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Topic: WIP GAME ZOMBIEPosted: 21 August 2015 at 2:37pm |
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Hello everyone
I am creating a scenario with a few characters into a zombie game would opinions to improve the work. |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 21 August 2015 at 2:38pm |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 21 August 2015 at 2:39pm |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 21 August 2015 at 2:43pm |
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The BG is nice and the zombies too.
However they don't seem like the same world. I think this is because the BG is higher contrast and outlined and the sprites are lower in contrast and not defined. The sprites are always more important :) The front sidewalk should not be thin like that. This perspective call for both being the same, no? |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 21 August 2015 at 3:02pm |
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Yeah should, I was having trouble finding a balance in size.
I'll make the change =) |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 21 August 2015 at 3:13pm |
![]() Edited by Litsoh - 21 August 2015 at 3:17pm |
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Sha
Midshipman
Joined: 06 August 2015 Online Status: Offline Posts: 26 |
![]() Posted: 26 August 2015 at 3:47am |
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Love the zombies !
Especially the ones with only a dot in a cavity as eyes & bloody fingers. The background has nice textures but it might be a good idea to find a way to make the charaters & important objects "pop" from it. Using very different colors or adding an outline might make them more easily discernable from what's behind them. Adding outlines might also drive you crazy because it creates quite a lot of banding :p |
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Ottbot
Commander
Joined: 08 September 2015 Online Status: Offline Posts: 108 |
![]() Posted: 26 August 2015 at 9:15am |
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Originally posted by jalonso The BG is nice and the zombies too. However they don't seem like the same world. I thought the same thing... with the cartoony look of the characters, I'd expect the background to be more stylized and "off kilter". Less 90 degree angles. |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 26 August 2015 at 12:06pm |
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I changed the background colors giving more focus to the zombies. Edited by Litsoh - 26 August 2015 at 12:10pm |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 26 August 2015 at 12:13pm |
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I understand ... I will think more about how to make more cartoony the scenario .
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 02 September 2015 at 7:59am |
Some animated examples. |
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Sha
Midshipman
Joined: 06 August 2015 Online Status: Offline Posts: 26 |
![]() Posted: 03 September 2015 at 8:01am |
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The run cycles you made quite nice but not very zombie-like, they look very human. Maybe adding more chaotic movement to the shoulders and arms can do the trick.
But as always in gamedev, it really depends on how much time you want to invest in this :) A great reference for running zombies would be the movie "28 Days Later" : the zombies are basically rabid humans running around in very chaotic manner. Their arms are often dragged by the speed of their movement as if they were lifeless/broken. |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 03 September 2015 at 10:22pm |
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Originally posted by Sha
The run cycles you made quite nice but not very zombie-like, they look very human. Maybe adding more chaotic movement to the shoulders and arms can do the trick. But as always in gamedev, it really depends on how much time you want to invest in this :) A great reference for running zombies would be the movie "28 Days Later" : the zombies are basically rabid humans running around in very chaotic manner. Their arms are often dragged by the speed of their movement as if they were lifeless/broken. I can spend a few more days to make the change in animation. I really had forgotten such reference =) (by the way a great movie). Thank you very much for the tip. |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 23 September 2015 at 9:31am |
Scenario + HUD I'm still working on a more cartoonish scenario. |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 15 October 2015 at 11:50am |
Scenario-02 + HUD More cartoonish scenario. |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 05 November 2015 at 2:25pm |
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Hey guys ... I was a little busy but came back with news.
The game is in the final stage, almost ready . Follows some examples of the new Zombies.
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MikePixel
Commander
Joined: 24 May 2018 Online Status: Offline Posts: 125 |
![]() Posted: 11 November 2015 at 8:27pm |
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I feel like your backgrounds having dark outlines and your characters not having outlines at all clashes poorly against each other, but they both look good on their own.
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 13 November 2015 at 10:02am |
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Originally posted by Conker534
I feel like your backgrounds having dark outlines and your characters not having outlines at all clashes poorly against each other, but they both look good on their own. At first I really did a test , but I do not like to put a line around the character, seemed dirty , I do not know if I did wrong. But thanks for advise ^^ |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 13 November 2015 at 10:12am |
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Whew ... last scenario !
Thank you guys for the tips I learned a lot ^^ I really appreciate the patience and teaching. I'm entering the final stretch of the game . |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 24 November 2015 at 2:58pm |
Title Screen
Gadgets Screen
Shop Screen |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 24 November 2015 at 3:00pm |
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Screenshots
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eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 24 November 2015 at 3:44pm |
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The finish line(?) looks weird to me because it's not in perspective, while the rest of the background suggests some sort of perspective. Suggesting at least a little bit of perspective, even if it isn't "correct" would help them fit into the scene.
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 24 November 2015 at 5:58pm |
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Originally posted by eishiya
The finish line(?) looks weird to me because it's not in perspective, while the rest of the background suggests some sort of perspective. Suggesting at least a little bit of perspective, even if it isn't "correct" would help them fit into the scene. You 're right, " the finish line " is actually a laser tower, but I had not noticed that the perspective was strange , between the asphalt and the tower ...
I will try to fix I'm still learning this part of perspective. Thank you so much ^^ |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 24 November 2015 at 6:24pm |
Correction perspective |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 28 March 2016 at 10:46am |
Drop Dead Twice is currently in open beta for voluntary testing! Those interested in helping us can download the game by clicking one of the links below. Please answer using our test form! Your opinion is very important. Thank you! Windows_Game_Version MAC-OS Game Version Linux Game Version FeedBack |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 07 December 2016 at 9:14am |
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Hello everyone, I've been away for a while, but I'm coming back with some new features related to the game
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 07 December 2016 at 9:16am |
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New color pallet.
Same skin tone for all zombies |
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Litsoh
Midshipman
Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() Posted: 07 December 2016 at 9:28am |
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New Characters
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