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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Topic: uruguayan cityPosted: 02 August 2006 at 7:24am |
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Very simple your opinion
Not this one finished
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Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 02 August 2006 at 7:49am |
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What is the box in the street supposed to be?
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got game?
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 02 August 2006 at 7:58am |
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It is a container of garbage, there is one by street.
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 02 August 2006 at 8:01am |
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The outlines are all incredibly bold.
Try to add some details like window shine or brickwork. |
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 02 August 2006 at 8:12am |
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Yeah, you definately need some texturing and shading here... on the buildings in particular. They look rather bland.
Also, it seems a little strange that the garbage container is in front of a door (at least, I think that's a door). |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 02 August 2006 at 2:25pm |
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Something tells me this wasn't done pixel by pixel. You probably did this in Paint with the square tools, except the helicopter. And while some tools are okay once in awhile in pixel art, pixel art made completely through the use of tools isn't pixel art.
Edited by Aleiav - 02 August 2006 at 2:25pm |
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E-Magination
Midshipman
BANNED Joined: 25 December 2005 Online Status: Offline Posts: 45 |
![]() Posted: 04 August 2006 at 6:37am |
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^agree
Originally posted by Blueberry_pie
Yeah, you definately need some texturing and shading here... on the buildings in particular. They look rather bland. You just discribed all his pixel art in one post! |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 04 August 2006 at 2:12pm |
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Originally posted by E-Magination You just discribed all his pixel art in one post! I don't think there was a need to say that. Sure, he may not be the best, but he's trying. He's asking for crit on this one piece, not all of his pixel art. There's no need to make cheap shots at him. |
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
![]() Posted: 04 August 2006 at 6:24pm |
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I'm gonna go out on a limb here and say that I don't actually don't mind Flixen's non textured approuch to most of his work. Some artists get so caught up in texturing and lighting that they lose grasp of simple, yet effective, pixel graphics. Flixen's work would have suited well 15 years ago when we were still playing Commander Keen.
Aleiav is right though, lets concentrate on this work in particular. I don't think it's worthwhile suggesting anything until we have an idea of what look Carl Flixen is going for. We can't all say 'Shade and add texture, it looks flat,' if a simple, retro style is what he is going for. I want to hear Flixen's intentions.
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Listen to what the flower people say...
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 04 August 2006 at 6:36pm |
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I agree.
However, carl should still learn about techniques such as AAing, selout etc. as without them he is lacking what's needed to give this a boost. Such as the helicopter being jagged/blury.
Also, i don't believe the addition of the green thing on the bottom helps with the composition atall. If you're gunna keep things in this style, try to do it for the entire piece.
I think the shaded edges of those window things looks good over the orange, so it should also be added over the dark grey wall ones.
Also, even if an area is meant to be white, this does not mean you have to use pure white to show it. i suggest the pure white colour for some of the building is replaced with a light grey or such.
lalalala~
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 04 August 2006 at 8:15pm |
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Though it might do complicated things, it is not my style and because
of it I complain, I love retro and simply. For this work inspire by one
of the artist Craig Robinson (a genius).
Estimate the whole art inside the pixel ![]() |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 04 August 2006 at 8:30pm |
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sorry, try but I do not still have it
since the descent of the garage can do ![]() Edited by Carl Flixen - 04 August 2006 at 9:21pm |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 05 August 2006 at 5:05am |
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Carl, i think the main problem that separates Craig Robinson's work to yours is the size of his canvas. Each of his buildings are around 25x60 px, whereas yours is ...er about 180x440 px. Because you're using such a large res for your buildings, making it simple yet still having detail is far harder. If you look at his, you can see both a simplistic style and yet you can still notice many detail's he's added in, sometimes only a pixel or two in size.
Mind i can still find lots to crit on his work aswel... |
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
![]() Posted: 05 August 2006 at 8:32am |
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Originally posted by Larwick
Mind i can still find lots to crit on his work aswel... ...such as the bizarre and unneccessary cases of dithering that appear in certain areas.
But back to Carl's work. Larwick is right about the resolution. I'd still like to hear your intentions for this work Mr. Flixen. If you're just going for an oversized simplistic street scene then you've got it, so is there really any point in us commenting? There is really nothing to learn from this work unless you want to progress with certain techniques, also mentioned by Larwick.
Or perhaps this is a mockup of graphics for a game you'd like to make? In which case, lets see some sprites and some animation! Basically I just want to know what the point of the work is, because it doesn't appear to be challenging any of your audience or showing any advancement of skill on your behalf.
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Listen to what the flower people say...
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 05 August 2006 at 1:22pm |
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As this one staying the texture brick
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 05 August 2006 at 2:37pm |
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is better now. another point of importance is the windows. they are too much look like eachother. try add plant and curtains for variation.
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 06 August 2006 at 2:00pm |
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In the building of the left side, in the gray parts, that texture is the best or better different?
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 06 August 2006 at 2:04pm |
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That is not pixelart. :|
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 06 August 2006 at 2:07pm |
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Already, it is alone to guide
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 06 August 2006 at 2:12pm |
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Don't do either. The left one is granite, and i doubt the outside of a building would be made of granite. The right one is too subtle to pixel on a large scale, and is for the inside walls of someones house, not the outside. I think.
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E-Magination
Midshipman
BANNED Joined: 25 December 2005 Online Status: Offline Posts: 45 |
![]() Posted: 07 August 2006 at 8:30am |
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I think an ordinary noise would fit,along with a gradient like shading. Seriously.
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 07 August 2006 at 9:45am |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 08 August 2006 at 1:18pm |
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tv antenna, your opinion
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 08 August 2006 at 5:06pm |
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looks fine to me.
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 10 August 2006 at 3:32pm |
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Bakery
It looks alike ![]() |
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 10 August 2006 at 5:08pm |
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are you going to post the whole piece again? i'd like to see the composition as a whole if you make enough edits. what's the rainbow thing, a door? maybe just make a regular door with a sign on it or something. the tv antenna looks good.
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 10 August 2006 at 6:41pm |
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It is a curtain of ropes
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 10 August 2006 at 6:42pm |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 10 August 2006 at 8:42pm |
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great improvement on the left building! way to go ^__^
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eghost
Midshipman
Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
![]() Posted: 11 August 2006 at 7:37am |
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Looking good...And it's good to see you stretching outside your comfort zone of those little guys... I think this has a lot of potential...My one reccomendation (atm) would be to add another color into the window color ramp so as to better present the shine...Something along this line. (Hex value: #99FFFF)...With the saturation reduced to about 50-70 should work I think... |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 11 August 2006 at 3:49pm |
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opinion my texture
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 11 August 2006 at 8:35pm |
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Nice texture, I think. :)
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 12 August 2006 at 4:20am |
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handmade or random with filter? if handmade, okay, continue. looks good
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 12 August 2006 at 6:13am |
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Quite this done in mspaint, there are no filters
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 12 August 2006 at 8:33pm |
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Forgive the mies of opinions, but they serve me as help
I have thousands of doubts on putting a tree opposite to the bakery It is a tree (in autumn) that not this one finished ![]() |
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 12 August 2006 at 8:54pm |
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the tree is a bit wonky and obscures the bakery, which isn't good. it doesn't have much contrast and is a little hard to see. the texture thing looks good.
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 13 August 2006 at 12:33am |
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maybe put a garbage can or mail box instead of tree?
and asking for opinions is good. two heads know more then one. usually ;)
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 13 August 2006 at 8:18am |
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the tree looks strange since it's growing out of a sidewalk.. I agree with snader, maybe try a different object?
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Pieface
Commander
Joined: 09 February 2006 Location: England Online Status: Offline Posts: 146 |
![]() Posted: 13 August 2006 at 9:40am |
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The tree looks a bit flat aswell
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 15 August 2006 at 10:28am |
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Here there are photos of uruguay in order that they help me better
http://www.portalx.com.uy/cgi/html/montevideo/mvd58.html |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 21 August 2006 at 7:53am |
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osht there are trees growing out of the sidewalk! my bad :) in that case, maybe add more contrast to it? because it sort of looks like a design on the wall, and shade it a little bit
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 21 August 2006 at 4:03pm |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 24 August 2006 at 12:00pm |
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I need you new criticize
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 24 August 2006 at 12:07pm |
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looks pretty good. try not to use gradients on things like the overhang or the balconies. you can use less colors and still get the same effect.
Edited by alkaline - 24 August 2006 at 12:08pm |
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