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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
![]() ![]() ![]() Posted: 30 November 2006 at 10:05am |
You may remember my old topic where I tried to make a rpg character and a spell. That didn't went that well so asked for help from a friend and he helped me with my spriting skills( I am really thankfull for that). I currently am working on a srpg and I made a sprite:
![]() I must say it really looks better than my old sprite
![]() there are some things I want some help with.
-the front foot, my friend says most srpg games have this feet. But in my eyes it looks kind of blockey. Is it just me or should I change it?
-Im having really much trouble with highlighting, it looks too bright or too dark so i could use some tips
-the overall sprite, should there be some improvements?
oh I know he looks kind of fat, but my friend says that will be necessary if you want to dress it up. Edited by dragonrc - 05 January 2007 at 8:49am |
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Dra_chan
Commander ![]() ![]() Joined: 20 February 2006 Online Status: Offline Posts: 628 |
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Since your sprites will have shoes, the feet are all right in my opinion.
I think they need a neck, the head is too "into" the body. |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() ![]() Update:
i remade the neck, made 2 versions.
Personally i like the 1st one bette because the left arm of the 2nd one looks weird.
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Leath
Midshipman ![]() ![]() Joined: 10 October 2005 Location: Canada Online Status: Offline Posts: 79 |
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I think it looks too much like a front view.
Is it gonna be front view, or iso? =) The rest is pretty good to me, I guess |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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@leath: its going to be an iso game
![]() Update:
![]() ![]() added some highlights and made clothing.
I noticed that many things change when you dress it up.
It doesnt look fat anymore and it looks more iso because his body doenst look like a square anymore.
I tried to make it more iso but my tries looked very bad. Any tips?
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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I'd nix the black outlines. Make them a dark brown to match the body.
Edited by Aleiav - 01 December 2006 at 5:03pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Yes clothing changes things, the base is good. I would add a neck (at least 1pixel high) this will come in handy when you make things like capes and collars and other stuff.
E: These are a good example of iso sprites (made by bradido ) ![]() Notice yours are not really isometric, but fauxmetric, lol Edited by jalonso - 01 December 2006 at 9:18pm |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Damn this was hard.
Making my sprites more iso was a hell.
I first spend very much time on the feet, then after an hour of progress I thaught it looked better, then when I matched it with my older sprites there were only a few pixels of difference
![]() Then I noticed that the legs werent the real problem but the arm.
Update:
![]() 1. Made some dark brown outlines.(will work on it further if i get the shape right)
2. neck, it doesnt look very good because of the misplaced right arm.
3. Few tries for a more iso sprites. I could really use some tips here. And I really dont know wich one is best(I think the 1st and the 3th are a little better then the other 2)
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Update:
![]() I know it looks like i didnt work on it very much but that isnt. It took me forever to get the pose right.
I really dont know wich pose i should choose, i think one of the last three...
I really appreciate your oppinions
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() -the feet, they looked fine at first but i got some doubts about them now. Anyone knows whats wrong with them or am i just getting crady
![]() ![]() -the face, it looks alright but when i was looking some closer i kept getting the idea that there was something wrong with it, I just can't discover what...
Help is very appreciated
![]() (if you happen to notice something else, please tell me) Edited by dragonrc - 04 January 2007 at 8:13am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() help is very appreciated
EDIT:
![]() Edited by dragonrc - 05 January 2007 at 8:48am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Looking good. The latest animation works well.
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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EDIT:
![]() I think this is the final version of the animation, I now want to focus on the back sprite that still looks terrible:
![]() Edited by dragonrc - 09 January 2007 at 11:20am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() Improved back sprite
![]() CC is very appreciated
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entivore
Seaman ![]() Joined: 12 January 2006 Online Status: Offline Posts: 8 |
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Hmm, I don't think the leg border-line should go all the way to the bottom. . . the foot should blend into the leg more
Edited by entivore - 10 January 2007 at 1:46pm |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Ah, good point, thanks
![]() ![]() This will improve it
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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It's been a while, I'm pretty busy but i managed to make 2 updates
![]() And these things keep bugging me:
![]() Should I change them, or should I leave them as they are right now?
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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Change them and see how they look.
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"A little pain never hurt anyone." - Blueberry_Pie
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Originally posted by BlackDragon
Change them and see how they look. I want to, I tried many things(especially on the left arm) but it never looks good and thats why I came here to ask for help.
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() looks better doesn't it?
now ill have to find a way to make the head into a head instead of a fuzzy hairball
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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Looking good!
Show an ear maybe.
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"A little pain never hurt anyone." - Blueberry_Pie
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() ![]() The 2nd sprite is with a neck, I liked it at first but im getting doubts now...
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Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
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if you must show a part of the face, show an ear. or google for some photos of people looking at stuff, like tourist photos, and get an idea of what is visible at that angle... the 4th looks like the one you need
Edited by Ensellitis - 18 January 2007 at 2:05pm |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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EDITNESS
![]() Try concentrating the hair and highlights into that swirlin' thing on yer head. Edited by BlackDragon - 18 January 2007 at 4:27pm |
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"A little pain never hurt anyone." - Blueberry_Pie
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Wow, thank for all your replies, it really helped.
![]() I think It's ready to animate
![]() I also did a minor update at the walking sprite:
![]() Edited by dragonrc - 20 January 2007 at 4:28am |
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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You are very welcome!
I'd love to see this finished
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"A little pain never hurt anyone." - Blueberry_Pie
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() An early version of the walking-back sprite. It walkes kind a little staticly... And is it too fast?
EDIT:
![]() fixed a few bugs
EDIT2:
![]() Edited by dragonrc - 20 January 2007 at 3:14pm |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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the biggest error i can see here that he's not lifting his legs. at all. he just shuffles his feet. make him pull his legs up as he walks for ++realism
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() I'll work on Snaders post now
![]() EDIT:
![]() I think this improves the 'leg lifting'.
And I did a little edit on the right arm, I thought it didn't move like it should so I changed it. Edited by dragonrc - 21 January 2007 at 2:30am |
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entivore
Seaman ![]() Joined: 12 January 2006 Online Status: Offline Posts: 8 |
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I did a quick edit. Posted at pixelation too, but I didn't want you to miss it so... I'll put it here as well
![]() (For some reason I'm getting an "access denied" when I click the insert image button)
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Thanx for the edit entivore Feet: As far as I can see you edited 3 things that I don't really like, 1. you positioned the feet different, but now it looks like they are moving more horizontal instead of diagonal 2. you made the legs shorter, but they look too short now.. 3. something with the left leg, it's just like it's growing or something But your leg-edit wasn't for nothing, I edited some parts. You'll see the new sprite below. For the arms, I like what you did with them, although I'm not going to use it for the walking sprite I will use it if there will be a running sprite because they don't really bend that far when walking. But your edit somehow made me realise the arms need improvement. I also like changed we arm bending back like you did Here is the result: ![]() UPDATE:
an update based on entivores sprite:
![]() Edited by dragonrc - 22 January 2007 at 9:18am |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() A new suit
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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One of the odd things about the souldier is that his butt doesn't really move. I don't know about you, but when I walk my buttcheeks (for lack of a better word) move just as much as my legs do. Maybe more animation int hat area would make it look more realistic.
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Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
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Originally posted by Aleiav ... when I walk my buttcheeks (for lack of a better word) move just as much as my legs do... hoozah, i can vouch for that |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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haha! I dont think those round things are his butt though, to me it looks like part of the top.. metal thing... yeaa. But you do have a point there, I was actually thinking that his thighs should move more, not just everything from the knees down, but wasn't sure enough to actually post it.
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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![]() shake it
![]() doesn't look that good eh.....
This looks better, but I'm not sure about this...
![]() oh, and it isn't his butt, just like at the new armour posted above it's another part of the armour, look at some pics of armour at google, you'll see what I mean. And this is a small version of the part of armour Edited by dragonrc - 25 January 2007 at 9:46am |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Originally posted by Ensellitis
hoozah, i can vouch for that LOL wtf? XD anyways.. I know it's part of the armor but... it would still move slightly. It still looks kind of static though. |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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It just seems like you've randomly made his buttcheeks move... I think you should think more about what's going on when you're walking. .. I'm not sure how to really explain it... maybe reread leel's post?
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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It has been a long time since I've updated this on pixeljoint but I finally did it.
At pixelation people made me realise this character wasn't good so I killed it and moved on to another character.
![]() And here is the new character:
![]() And before you say 'OMG THIS IS FREAKING UGLY
![]() Well, critisize away (but only critisize the animation, so no comments like 'you should shade the pants some more' because I will do that when the animation is finished'
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Omegavolt
Commander ![]() ![]() Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
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No, actually, the animation is a lot smoother now. I think it looks good! :)
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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it looks better, but the shoes keep changing colours
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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@snader yeah I noticed. I'll fix that when the animation is finnished
![]() Update:
![]() The legs aren't 'sliding' anymore now
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Much smoother/better walking cycle. :) good work.
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Color:
![]() with or without golden gloves?
Yep I colored it.
Now, let the crits begin!
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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defenitely with, it helps show the seperated body parts, all that blue can get confusing.
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Kool Koog
Seaman ![]() ![]() banned indefinitely Joined: 20 February 2007 Online Status: Offline Posts: 7 |
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A few comments. in the walking up right motion, his butt is big and shiny. one more thing, make that town boy a backwards walk, willya???
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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Kool koog, is this another attempt to get yourself some sprites?
Anyway, time for some updates:
The projectleader has stopped the project and doesn't reply to any mails anymore. I descided to continue working on this sprite so I have something nice for my portfolio. (if you want to know more you can read about it at pixelation)
Now the good news: the people at pixeljoint helped me improve this sprite, the only issue I have now is about the right leg and the colors..
![]() (got home early, thanks mrsprite for posting that) Edited by dragonrc - 22 February 2007 at 3:29pm |
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