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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
![]() ![]() ![]() Posted: 16 February 2007 at 2:58am |
Im an iso'er, and I don't draw much...so 2d and I don't get along very well :( I also want to break myself out of drawing side-views, so I might try some sort of perspective. ----- Practice 01 ![]() animation (wip) ![]() ----- Practice 02 ![]() cartoon-ish animation: ![]() ----- Practice 03 ![]() Edited by Rodder - 01 March 2007 at 4:12am |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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I think the palette lacks interest, what about some hue shifting in the green ramp ?
Also, you might want to add some lil details here and there for it to look less flat >.< Need some inspiration ? ![]() ![]() (metal slug) Edited by fil_razorback - 16 February 2007 at 4:01am |
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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Im with you on the palette. I just adjusted brightness, I never touched the hue. I actually had a quick try at details earlier, but it didnt quite work out lol. Im going to have another go at it.
I'm actually way ahead of you on the metal slug thing. Im not looking to copy, just learn from....hopefully. I'll probably post an update later. Edited by Rodder - 16 February 2007 at 3:13pm |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Hmmmmmmmmm more colours or dithering? MOR COLARS.
(well, at least in the lighter side of the ramp)
Nice detail in the tread-bit-thing. I think if you want to carry that detail onto the other tank-bit-thing yu should deff check out sommor refs.
Changing the sideview perspective a little would also make it more interesting..
[Lol, i totally ignored all the other text in this thread] Edited by Larwick - 16 February 2007 at 3:55pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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My name is jalonso and I too am an iso'er. I will say this to you because you probably will understand it. When I make any non-iso pixel my brain still functions the same. Choosing the pixels come from the brains image of where they would be if you extrude to the the isogrid except there's no 'figuring out' to do. It works.
Originally posted by Rodder Im an iso'er One of the best around...a master ;) Edited by jalonso - 16 February 2007 at 8:04pm |
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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Update in the first post. (you should see 3 now)
I changed up the colors, details and cut down on the dither. Perspective is something im going to tackle next. Maybe after a quick anim. ---- Not quite sure what you mean jalonso. My brain doesn't quite work the same, as with iso you already have perspective and shading done for you. To me it's like the difference between playing with an etch-a-sketch and a box of legos. Edited by Rodder - 16 February 2007 at 8:14pm |
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JackBauer24
Commander ![]() ![]() Joined: 23 March 2017 Online Status: Offline Posts: 113 |
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One thing to note is that when a tank or any other weapon of war fires, the shot causes the whole thing to move to various extent. Maybe youre going to do that, and if so I am sorry. But if not, having the gun recoiling is nice, but that task would make the tank go back a little bit. Hope that helps!
Love the idea of tanks...I draw WWII tanks and would love to see someone animate mine. Jack |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Super Rod, you fished those colours up nicely. :) They are actually really nice. Jack's right, the whole tank should recoil. I always find it nice to see alot of exaggerated movement with these sorts of things :) |
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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I updated my first post with a perspective attempt. Just a basic square tank-ish thing. I think I fudged the tracks though...as far as accuracy, so im not sure if it's worth saving or trying again.
As to my animation, Im still planning to update both the recoil and smoke. |
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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I decided to keep going rather than start over. A bunch of tweaks later and its actually starting to take shape...though no details yet.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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That second angled one is sweet. A bit of the 'Rustbug' look to it.
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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Thanks jal. Rustbug eh? It's probably the barrel.
I also added some more texture/details. |
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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Heh, cool. I like the second one.
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"A little pain never hurt anyone." - Blueberry_Pie
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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Working on animating the second one. I added a cartoon-ish squish/recoil. I'll add a fire animation later.
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JackBauer24
Commander ![]() ![]() Joined: 23 March 2017 Online Status: Offline Posts: 113 |
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Interesting ideas you got going Rodder, keep it up.
Jack |
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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Brilliant animation! Keep it up.
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"A little pain never hurt anyone." - Blueberry_Pie
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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I added a new animation...with some small suprises!
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I'm sure you know of the glitch with the way the gun casing is removed from the animation. I still found both animations mesmerizing and have spent minutes on it.
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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Just updated and added the 2nd animation to my gallery http://www.pixeljoint.com/pixelart/18409.htm Not sure if i'll update the first or not. I was also thinking about throwing this into a mockup of some type (basically adding a bg).... though I need a quick break after all that animation lol. Edited by Rodder - 22 February 2007 at 3:33am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Maybe the tank can shoot at a boar in the woods
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Rodder
Commander ![]() infinite cool points Joined: 15 December 2005 Online Status: Offline Posts: 162 |
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Working on some sort of BG. It may or may not include such things as snow/destroyed buildings/rubble etc. Im still kinda experimenting at this point. Once I get a clear direction i'll texture/detail it. edit: Sorry jal...no boar lol Edited by Rodder - 01 March 2007 at 4:18am |
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