WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Stuffs for my plataformer Post Reply Post New Topic
Page  of 2 Next >>
Author Message
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Topic: Stuffs for my plataformer
    Posted: 14 June 2008 at 12:25pm
I started a plataformer game on GM, and I have been doing some graphics stuffs for it, would any of you know any ways to improve them, or anything I should change?
Walking pose:
(a bit faster in the game)
Chipset:

Chipset exemple:


Thanks for reading ^^
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 14 June 2008 at 1:29pm
Haha, your mockup looks a bit like mine:
Perhaps you could learn a bit from this?
  • The sky gets lighter toward the horizon, rather than darker.
  • Your clouds should be bigger and more identifiable as clouds.
  • Try not to use straight ramps. Hueshift a little. See the dirt? It goes from orange to brown to a more red brown.
  • The world is lit from above. Your character is lit from the right.
 
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 14 June 2008 at 1:38pm
I see. Gonna try to change a few stuffs stuffs and then post the result here. And it does looks similar :P
Thanks for the help.
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 14 June 2008 at 2:38pm
Hm, how about it now?

And here is another screenshot, with the re-done tiles.



Sorry for the double posting.

EDIT: Here is an enemie I did for the game. Its not very good or anything  and I still gotta animate, but I want to know if any of you knows how to improve it and stuff. For the walking animation I ll make it put its head forward and widely open its legs or something.



Edited by lucas_irineu - 14 June 2008 at 4:09pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 14 June 2008 at 4:45pm
More tips:
 
There should be a clear distinction between dirt and grass. Right now it looks like one section died.
 
Dunno what you're trying to do with that platform with the skinny pole. Are you trying to emulate the (original) Super Mario level where Mario has to jump across the mushroom platforms? I'd advise not to do this.
 
Too much contrast in the sky. It really distracts the player; as does those huge life icons.
 
Those clouds still look like lumps :P Notice how my clouds are circles on a straight line, going from big to small:
..oO. or ..oOoo. NOT OoO
 
I also did an edit on your character:
Notice the re-used colors, the hueshift, the birhgter colors. You may even want to create a snout for a more memorable character. Its also a good idea to use black outlines on these sprites for visiblility. Avoid using black outlines on the inside.


Edited by BlackDragon - 14 June 2008 at 4:46pm
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 14 June 2008 at 5:30pm
Thanks for all the tips. I ll be trying to re-do the graphics, with better sprites and stuff. But I am not adding a snout :P

By the way, I was wondering... I am not a very good pixel artist, you see... And if instead of making the graphics better, I made them simpler? Like old games and stuffs? Just an idea that got trough my head.

EDIT: Did some quick edits, I dunno if I am on the right path or if its the other way around, could anyone help me? >.<



Edited by lucas_irineu - 14 June 2008 at 6:15pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 14 June 2008 at 6:23pm
Don't worry about being bad. You're just learning right now. I was pretty bad when I first started out; in fact most people around here were. Its all about getting used to Pixel Art.
 
On to your sprite.
A little better, keep it up. Couple things:
  • That brownish green in the arm is wasted.
  • Give him a little more character, somehow. In my edit, he had a snout, a handle on his pail, and the traditional yellow belly. Try brainstorming, and before pixelling, draw him out on paper.
  • Your colors are a bit lacking still. Try a stronger hueshift and contrast in the greens. Play with the colors, and see what you come up with.
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 14 June 2008 at 6:34pm
I edited it a little bit, is it better now?



Edited by lucas_irineu - 14 June 2008 at 6:34pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 14 June 2008 at 7:25pm
Yes. MORE CRITS:
  • You should edit the lighting so it's lit from the top. Everything else in your mockup is lit from the top and the character looks odd.
  • Black outlines!!! The colored outlines don't really do anything for the peice. They make him look brighter and he wouldn't really stand out to his full potential against your mockup. Just dont use them on the inside ;)
  • You may want to bump up the saturation, depending on what style you are going for. Please specify this so I can crit more accurately.
  • His bucket looks a bit like a flowerpot now. Make the lip thinner or go back to the old shape.

Wow, I feel like I'm molding your work into mine O_o Someone else help crit :P

IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 5:33am

Okay, edited the bucket, the lighting and the outlines. As for the style, I am trying to do something a bit old school styled, but with a little more detailed graphics.

EDIT: Re-did the raptor I posted earlier, can anyone tell me if this looks better?

EDIT2: Improved tileset, with better clouds, and no skinny poles. Some changes on the colors, as well as making the sky less contrasted.

That thing is one of these plataforms stuffs that float on the air, and the things under it are for a vertical plataform thing. The things next to it are for a single tile plataform, both vertical and horizontal. Dunno what I ll use them for, but if I need them they will be here. lol


Edited by lucas_irineu - 15 June 2008 at 11:30am
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 11:49am
Hey, old style sprites with more detail?
You might wanna create a universal 16 color palete before you jump into making all the sprites. You'll learn a lot about colors AND get that style you're going for.
 
Another quick edit:
6 colors. 9(?) less colors than your sprite, and no detail lost. See how the blue is used in both the green AND grey ramps? Thats the kind of thing you want when you make your colors. Less is more!
Oh yeah, I also changed the shading a bit, changed the bucket to the slope (less linear, you don't want a stiff character) and moved the front foot back.
 
I'm sure this will help you with your palette :)


Edited by BlackDragon - 15 June 2008 at 11:56am
IP IP Logged
Garrett
Commander
Commander
Avatar

Joined: 04 May 2008
Online Status: Offline
Posts: 147
Quote Garrett Replybullet Posted: 15 June 2008 at 11:51am
Indeeed, long life to Ludwig Mies!
You'll hear your steps making no noise
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 11:55am
I see, thanks. I ll be trying to use only 16 colors but I dunno if I got the skills it take.

Are the clouds better now btw?


Edited by lucas_irineu - 15 June 2008 at 11:58am
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 12:00pm

They look a little lumpy. Give them a flat bottom and sculpt bottom lumps from there. Their colors ar a bit drab as well, its OK to use white because the background is blue. Shade with a light blue or cyan. Look at my mockup for further reference if you need it. 

You have the skill and resources to pull the 16 color palette off ;)


Edited by BlackDragon - 15 June 2008 at 12:02pm
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 12:04pm
Originally posted by BlackDragon

They look a little lumpy. Give them a flat bottom and sculpt bottom lumps from there. Their colors ar a bit drab as well, its OK to use white because the background is blue. Shade with a light blue or cyan. Look at my mockup for further reference if you need it. 

You have the skill and resources to pull the 16 color palette off ;)

Right. I ll edit them later with the 16 color limit. If you say it works, it should work... Or so I hope
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 12:06pm
What should work exectly? The colors, or the clouds?
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 12:14pm
Colors.
EDIT: Hm, epical failure here. The grays where too dark to shade the bucket, and I screwed up on the body. lol. And there was no for the eyes. I think I may not be good enough to use limited palletes just yet.



Edited by lucas_irineu - 15 June 2008 at 12:35pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 12:52pm

You'll never improve if you don't try, try again!

Make the color palette first, then everything else will fall into place. While you are kep in mind to make every color DISTINCT AT 1X and never use colors that look the same!
 
Take another look at the Pixelation Thread and post back! 
 
IP IP Logged
Ethan
Seaman
Seaman


Joined: 09 June 2008
Online Status: Offline
Posts: 3
Quote Ethan Replybullet Posted: 15 June 2008 at 1:07pm
I'm working with Lucas, and I'm just curious, how would using just 16 colors benefit the game?
IP IP Logged
Tarenken
Commander
Commander
Avatar

Joined: 19 September 2023
Online Status: Offline
Posts: 251
Quote Tarenken Replybullet Posted: 15 June 2008 at 1:09pm
I don't know the logistics of games, but it would improve his pixel skill by restricting him to a color amount.
16 colors isn't too bad.
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 1:13pm

Not good but I think it is not as bad as the last one. I could try more shades of gray but by doing that I would need to remove an existing shade of gray, or to remove another colour, which I dont know if it would be good.
And Ethan, it would just give it that "Old School" feeling, I guess. Which is what I was aiming for when I started this.
And I did looked at that thread on pixelation but it did not helped me much more than the first time I looked at it.


Edited by lucas_irineu - 15 June 2008 at 1:14pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 1:26pm

Tarenken, that is right. He will have to think about what colors to use in shading/highlighting. And yes it will give an old school look as well.

Ok. I still think you should make your palette before moving any further. Start with black, a mid-grey, and white. Grey is a neutral color so it can be used in just about every color ramp. Then think of how you would shade each color in the spectrum:
Red. Shade with purple, highlight with yellow.
Yellow. Shade with orange or red, highlight with white.
Blue. Shade with black, highlight with green, yellow or cyan.
 
Like that. Make a list of each color, then add/remove colors as you go. Keep it simple, keep your head cool. Stress is the enemy. Look at some 16 color palettes for reference. 


Edited by BlackDragon - 15 June 2008 at 1:31pm
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 1:37pm
I managed to find 8 colors that I am assuming they would work, still got room for 8 more but I dont know which colors I could add. Like, I am afraid to add the wrong colors and then realize I forgot some. Any suggestions or ideas?
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 1:41pm

Post it and we'll see what you need.

IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 1:43pm
Right. I completely forgot to put it in the post. I even uploaded it, lol.

Perhaps I could make saturation smaller or something as well?


Edited by lucas_irineu - 15 June 2008 at 1:43pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 1:54pm
Great! You're making progress. Add orange, a MID grey (inbetween the two that you have) and other shade colors. Try to go for ones that don't
have a very good shift, like your green ramp. As in, make a darker green, but keep the brown in there to avoid monotoned-ness. Which would make 4 colors; remember that some ramps can have more colors than others.
 
If I were to mess with the saturation at all I wold say go higher.

Keep in mind your brightness values. Maybe brighten up that blue a bit, and shade with the purple.
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 2:13pm
Thanks. How about it now?

2 more colors to go, still dont know which ones I should add or if some of these should be removed, any ideas?
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 2:33pm
Cool. I'm making an edit now, but my dad stole the computer I was working on :P
Well you'll need a color for skin, so a pale pink would be good for that. Your "orange" is a slightly darker yellow :P Orange is between red and yellow!Not sure about that last one, I'll have to work on the palette and do more research, once my dad is done.
 
Also, hueshifting a little more when you go lighter/darker is nice. Light blue is NOT the same as cyan. THIS versus THIS. Try to keep your colors as pure is possible is what I'm getting at. Try to stay at the very top of the saturation level (255 i beleive). Put your colors against some of the ones over at Pixelation. Try to match theirs, but keep it your own :)
 
On the topic of purity, your greys were a liiiitle too close to white and black on the palette. Try to keep them 25% grey, 50% grey, and 75% grey. Do you get what I mean or do I need to show a diagram?
 
WTF, text color got messed up. I changed it to black.


Edited by BlackDragon - 15 June 2008 at 2:35pm
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 2:36pm
I get what you mean. I ll wait til you get your computer back before I do more changes though :P
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 2:58pm
Alright.
Slightly altered version on the right, I think I like it best. Less bright.
Added a teal because it can be used to shade blue as well. Added a tan for skintones, as well as the pink. Pink can highlight red and purple as well. Altered some of the other colors, but I think you got it! 
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 3:01pm
Yours is way better than mine :P
Mind if I use it? Cause since its just the colors, I dont know if there is a way to make it looking similart withouth using the same colors. If not, its ok though.
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 3:03pm
Aw what do I keep saying :P
You won't learn these things unless you try. Make your own. Use mine as reference only :)
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 3:09pm
Okay then >.<
EDIT: Here it is, there are only 15, I ll add the other one when I need it cause I still dont know what it could be.


EDIT2: Did the character with that pallete, what do you think?,



Edited by lucas_irineu - 15 June 2008 at 3:26pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 3:34pm
Many nitpicks on the palette:
 
On your palette, the orange is more of an yellow-orange. In a small palette such as this you need to make every color count. The dark green and brown are also too similar, the brown should be more red to make a distinction. For your greys, just use the default M.S. Paint greys and one darker grey at 75% luminocity. Your blue might look better at a more cyan level, a little more green. Your yellow-green is a bit pointless. Try to follow my palette a bit more, maybe you can ge a better result.

It might be good to organize your palette in "rainbow order" like mine so I can see it better :)

IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 3:48pm
Okay. I was looking at your pallete and I noticed many colors are from paint's default colors, so I took some colors from ms paint as well. I changed the orange a little bit, I still dunno if its good, added a skin tone too.



Edited by lucas_irineu - 15 June 2008 at 4:06pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 4:07pm
I used no MSPaint colors! These were all original, including the greys. If you used any, which I didn't check to see if you did, then I suggest you make your own, again.
 
You missed the slightly darker yellow (which should be replaced with pink or something) in your green ramp. This goes to show you that you need to make each color as UNIQUE AS POSSIBLE. Your green ramp need a few contrast (shades darker and highlights lighter) and hue adjustments. The brown should be more red I think, to have an interesting shift in the green and a better shade in the red.


Edited by BlackDragon - 15 June 2008 at 4:12pm
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 4:14pm
Like this?

And your purple, blue and grays where pretty much just like ms paint's default. But lets not talk about that. They are just colors after all.
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 4:22pm
WOW I seriously did not realize how close I got that purple to the default :O The greys in MSPaint were essentially "perfect" and should not have been tampered with anyway :)
 
Your palette.
Keep one of those greens or better yet combine them. The teal needs to be dark enough to effectively shade BOTH the green and the blue! Lighten up that brown as well, it looks too dark against the background. That last color is up to you. Personally I would choose pink cuz goes in with a lot of ramps. 
 
Other than that its almost time to start spriting.
 
Oh, I'd like to stress that careful planning is needed when making a palette. Make sure everything works before you move on. Tweak it till its juuuuust perfect. 


Edited by BlackDragon - 15 June 2008 at 4:30pm
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 4:30pm
Like this?

IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 4:37pm
!!!
 
You took out the darker yellow, but left those two greens just sitting there! You only need one green, so combine them or remove one or whatever and add a different color to complete the palette. 
 
pink. srsly
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 4:42pm
Okay, here is your pink ._.
Hope its the right pink. lol

EDIT: Made the green slighty darker, too lazy to post it here.


Edited by lucas_irineu - 15 June 2008 at 4:44pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 4:47pm
WTF you removed the teal? How will you shade green now :P Again, "If the difference is not visible at 1x, don't use it."
 
Make your pink inbetween that red and your white. Its not usefull unless you can use it in both the red and purple ramps
 
I feel like I'm taking over your work O_O Someone else crit. Seriously
 
 
By the way, is there a particular reason he has a bucket on his head? Does it make a difference in the game or storyline I mean.
 


Edited by BlackDragon - 15 June 2008 at 4:50pm
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 15 June 2008 at 4:58pm

Right, better now? :P

About the bucket on his head, well, kinda :P


Tried to do some stuffs with the limited colors. I think I failed >.<
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 15 June 2008 at 5:24pm

Perfect.

So, your sprite. There are a few shading issues I'd like to point out:

The bucket is symetrical but the shading is not. I think the eyes messed you up here, you tried to get around them. The belly seems pillowshaded. The arms should almost be lit up fully, remember your light is coming from the top!

Alright, I remade your sprite in three steps:
1. Lineart. Get it perfect. Your foot was bothering me, how it was so close to the other one. They should be spread apart. Also changed the bucket so it had even slopes. Your tail and body were seperated unrealstically. A tail is simply an extention of the spine, keep this in mind. No eyes yet, cuz it messed with your shading.
2. Shading. I added the teal back in :P  The belly is shaded with pink for a little change. Use big contrast with metal! Metal is shiny, use that white.
3. Detail. I bring in the black a little in the darkest parts of the body and bucket. I removed all the other black lines inside the lineart, replacing them with darker colors. I mixed in a bit of color in the metal for taste.
 
Notes: Make sure everything is visible or "readable". Make sure your lines and shading are perfect or close to it before detailing. And above all, have fun with it! Don't turn it into a chore. 
 


Edited by BlackDragon - 15 June 2008 at 5:59pm
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 15 June 2008 at 5:24pm
not that bad. in fact, you're going in the right way. knowing wich colors are rigth and wich are not is just a matter of experience.
I ate leel's babies
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 16 June 2008 at 1:10pm

Tried to use the skin tone and the pink as shade for the belly, as well as making the light from above. I think it looks better now. BTW, as for the bucket, I want to make it with straight lines.

And thanks Metaru.


Edited by lucas_irineu - 16 June 2008 at 1:11pm
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 16 June 2008 at 1:32pm
It does indeed look better :)
 
But...
 
From now on, I will be making edits less often and without a huge explanation. You should be able to figure out what I mean by really studying the edit, which I intend for you to do in the first place! Fair enough?
 
The shading is wrong on his stomach. His belly is essentially a sphere, no? When shading you must keep in mind the basic shapes of every part of your character. What you are doing on his belly is called (I beleive) beveling. The highlight should be around the middle top.
This is what I mean:
 
Also, the shading and pixeling is uneven (it takes a practiced eye to see this so don't worry) on his bucket. Don't be afraid to mirror (copy/paste then flip) the shading/lineart. The bucket is indented in a bit near his eyes, but not on the other side. This may be intentional.
 
Also, you seem to refuse the idea of no black outlines on the inside of the lineart. The way I see it, you can either
1. Go NES on this project. Don't shade as much (only highlight when needed) and seperate the setions by color. Use black outlines if you need.
Reference:
2. Go SNES on this project. Basically what you are doing now. Use black outlines only on the outside. Shade not subtley but still have it visible.
Reference (Kirby again for camparison's sake):
 
 
How come you want the straight lines for his head?


Edited by BlackDragon - 16 June 2008 at 1:47pm
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 16 June 2008 at 1:41pm
Not for the head, for the bucket :P In the first drawings I did of him, long ago, the I used a bucket for shading reference, and it was a straight bucket. I liked how that bucket looked :P
And yep, the uneven lineart on the bucket is intentional. But I think it did not came out very well. I ll try to fix that along with the shading, maybe even try to make the bucket not straight, see how it comes out. About the black outlines, I ll be trying to fix that as well.
And dont worry about making edits less often. Its actually not that good when someone does like, the perfect edit, and you are afraid to do the same thing. lol
IP IP Logged
BlackDragon
Commander
Commander
Avatar

Joined: 13 May 2014
Location: United States
Online Status: Offline
Posts: 729
Quote BlackDragon Replybullet Posted: 16 June 2008 at 1:49pm
Exactly, and I'm sorta feeling like I'm taking over your work. Looking forward to an update :)

Edited last post.
IP IP Logged
ellie-is
Commander
Commander
Avatar

Joined: 12 September 2021
Online Status: Offline
Posts: 706
Quote ellie-is Replybullet Posted: 16 June 2008 at 1:59pm
Hm, thanks for the links.

Removed the brown, changed the belly a little like you told me to, as well as the bucket's bottom, I dunno if its good, cause a bucket that gets bigger on the top and smaller on the bottom would not be a good bucket for a normal bucket's purposes but I think its a better bucket to put your head inside it :P

IP IP Logged
Page  of 2 Next >>
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum