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zompo
Seaman
Joined: 08 January 2009 Online Status: Offline Posts: 10 |
![]() Topic: Pixel graphics for my online gamePosted: 08 January 2009 at 1:24am |
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Hello all,
Im working on a mass multiplayer online game built with flash. Almost everything in the game will be in pixelgraphic. It would be great to get some feedback from you pixelpros on the stuff i'v made this far. You can try it out here: http://blog.bombwar.com And here are some of the tiles (I was thinking of adding more if this gives me some good feedback :)) ![]() Edited by zompo - 08 January 2009 at 2:06am |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 January 2009 at 5:53am |
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I like it, it's looking great. :]
Though not a fan of the non-pixel art explosions. But I'll get over it. <3 |
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zompo
Seaman
Joined: 08 January 2009 Online Status: Offline Posts: 10 |
![]() Posted: 08 January 2009 at 6:09am |
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Thanks :)
hehe alright, I'm not to happy with the explotion at all. But thats one of the hardest pixelthings I'v made. I will try to remake it after I'v made the smaler explotions. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 January 2009 at 6:45am |
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Just some advice don't ever dither metal.
It's shiny not rough, |
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zompo
Seaman
Joined: 08 January 2009 Online Status: Offline Posts: 10 |
![]() Posted: 08 January 2009 at 6:49am |
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Thanks so much for the advice, could you explain a bit more though? I dont even know what dither is :|
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 January 2009 at 7:04am |
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Really?
But all your stuff is awesome. :( What you have done on the nuclear silos. It makes it look gritty. Metal is more. ![]() But don't go putting a gradient on it, do the base grey then the shades and counter shade, then the highlight. Edited by Souly - 08 January 2009 at 7:05am |
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zompo
Seaman
Joined: 08 January 2009 Online Status: Offline Posts: 10 |
![]() Posted: 08 January 2009 at 7:14am |
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ahh cool, thanks a lot. I will definitely try it out :)
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zompo
Seaman
Joined: 08 January 2009 Online Status: Offline Posts: 10 |
![]() Posted: 08 January 2009 at 12:47pm |
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Some updates,
here is the silos before and after, as you said it looks much better now, thanks :)
Some more tiles:
I just included 3 rows, the real one has 10 to get some variation. I'm planing on adding some more cracks to them, as shown in the red rectangle.
Here is the animated oilstation.
and here the roofanimation. Do someone know of a fast "make animated gif" program? thats fast and easy to use. Edited by zompo - 08 January 2009 at 12:51pm |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 January 2009 at 3:24pm |
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I used graphics gale for animation, but I'm not sure if the free version even allows for gif saving.
Very nice update on the silo, you figured it out quick. :] |
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 08 January 2009 at 3:30pm |
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Faaaaantastic improvement on the metal of the rockets!
Your iso circles are still off, though, and it's causing your rockets to look flatter than they need be. ISO PEOPLE! Show him how to make nice iso circles plx! I'm too nub and can only do it by eyeball, not by math. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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skeddles
Commander
Joined: 08 April 2021 Online Status: Offline Posts: 636 |
![]() Posted: 08 January 2009 at 3:34pm |
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Those new metal objects are much better ^^
I use Gif Movie Gear to animate, you can use it with clipboard or single images or a filmstrip. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 January 2009 at 3:37pm |
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zompo
Seaman
Joined: 08 January 2009 Online Status: Offline Posts: 10 |
![]() Posted: 08 January 2009 at 3:50pm |
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Thanks a lot for the feedback,
"Your iso circles are still off, though, and it's causing your rockets to look flatter than they need be." Yes, can someone show me how? or point me to some tutorial? I will try out the programs, if they are freeware :) |
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Namre
Seaman
Joined: 28 October 2021 Online Status: Offline Posts: 8 |
![]() Posted: 09 January 2009 at 1:34pm |
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The sprites for the bomb explosions are awesoms. Lol. Especially the first few slides where the center lights up. Looking forward to your online game!
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zompo
Seaman
Joined: 08 January 2009 Online Status: Offline Posts: 10 |
![]() Posted: 10 January 2009 at 1:51pm |
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Here is some real WIP of some houses, this will take some time to get finsihed :| some of them will be deleted!
![]() Edited by zompo - 10 January 2009 at 1:51pm |
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Metaru
Commander
Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() Posted: 10 January 2009 at 1:58pm |
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Originally posted by zompo Thanks a lot for the feedback, "Your iso circles are still off, though, and it's causing your rockets to look flatter than they need be." Yes, can someone show me how? or point me to some tutorial? ![]() |
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I ate leel's babies
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zompo
Seaman
Joined: 08 January 2009 Online Status: Offline Posts: 10 |
![]() Posted: 10 January 2009 at 2:12pm |
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thanks Metaru! I'll try that out later.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 10 January 2009 at 6:19pm |
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Great stuff (cept NPA explosions).
iso circles half the height as the width less 26.5% < trust me, it looks best if not true. |
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