Collaborations/Challenges | |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by ClownAround Is tile #24 taken? If not I'd like to reserve it. By the way thanks for the input on my last tile. Its reservation was just dropped. Now it's reserved by you. |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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@jal: oh! I moved stuff around and messed up where the line would hit the edge of my tile.
here is the revised #87 ![]() Edited by jeremy - 08 July 2015 at 4:35am |
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gogglecrab
Commander ![]() ![]() Joined: 17 November 2014 Online Status: Offline Posts: 104 |
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"Dammit Roy! Even a simpleton knows you don't mix Space dust with Phosphorus."
![]() It's not much, but it's a start. Edited by gogglecrab - 08 July 2015 at 10:06pm |
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aeveis
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 82 |
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Sorry been slow on #82. Will try to get it to soon.
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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![]() Made bottom line so Drazile wouldn't have to wait. Btw, you can draw whatever you want on your tile, I'll adapt. |
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drain
Commander ![]() ![]() Joined: 09 June 2016 Online Status: Offline Posts: 95 |
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Tile #31 finished.
![]() To commemorate the announcement of Fallout 4. edit: Forgot to reserve a tile, #68. Edited by drain - 09 July 2015 at 11:43pm |
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Mirre
Rear Admiral ![]() ![]() Joined: 27 October 2023 Online Status: Offline Posts: 218 |
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@gogglecrab: Maybe it's better to work without that black frame around your tile. It's a bit hard to see how it blends with the surrounding tiles with it being there. Apart from that it's a nice start!
@drain: Your tile is very nicely done. But what has it got to do with science? Now I'm not familiar with the Fallout games, but when I look at the tile I'm afraid I can't really see anything science-y? I'm worried we're making too much fan art on this collab, haha. Also, here's a way to fix the lips of the plant on #43. :) ![]() |
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drain
Commander ![]() ![]() Joined: 09 June 2016 Online Status: Offline Posts: 95 |
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@Mirre Fallout is a game series that revolves around the post-apocalyptic world of the Wasteland (a.k.a USA). The vault (the door with 101 labelled on it) is an invention by Vault-Tec for saving the remaining sane and normal people inside, but in reality it was a scam used to get human test-subjects for various experiments.
I think the "scam used to get human test-subjects for various experiments" part was somewhat sciency, so yeah. Plus, Vault Boy (the person in the middle of the tile) is the mascot of Vault-Tec, a company devoted to science. edit: Also, I was working on my tile when I spotted something odd. ![]() The shape of the tiles abruptly change when from one to another, this isn't really a serious issue, but it'd be nicer if this were to be fixed. Edited by drain - 10 July 2015 at 6:00am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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A fallout vault is definitely sci-fi, I would do one if you hadn't :)
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Mirre
Rear Admiral ![]() ![]() Joined: 27 October 2023 Online Status: Offline Posts: 218 |
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@drain: Ah, okay I get it! I would maybe put more of the vault in your tile since I thought it was just added as background decoration, and the guy seems to be the centerpiece. Could make it slightly bigger so that we can read the "101" as well? I also googled "fallout vault" and it seems to have a control panel to the left side of it which you could add to get some more detail into your tile. :)
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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wip97@isotopes.col
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by drain edit: Also, I was working on my tile when I spotted something odd. ![]() The shape of the tiles abruptly change when from one to another, this isn't really a serious issue, but it'd be nicer if this were to be fixed. Changing textures etc. are in the nature of collabs. |
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drain
Commander ![]() ![]() Joined: 09 June 2016 Online Status: Offline Posts: 95 |
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@Mirre I will definitely be revisiting it in the near future. But for now, tile #68 awaits.
Edited by drain - 10 July 2015 at 6:45am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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wip2#97
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Drazile
Commander ![]() ![]() Joined: 17 September 2021 Online Status: Offline Posts: 247 |
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Thanks Finlal, but it seems your tile is one pixel too short. Wait, no it isn't! Which of us claims that line between the tiles?
Anyway, here's what I've done so far, and a minor fix for #60. ![]() ![]() Those craters are definitely unfinished, and that purple circle is going to be a sort of secret trapdoor. Also, if there was any confusion, gogglecrab's tile fits in with its surrounding tiles perfectly. Edited by Drazile - 10 July 2015 at 9:49pm |
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ClownAround
Midshipman ![]() ![]() Joined: 11 October 2023 Online Status: Offline Posts: 14 |
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Here my WIP for tile #21. It's super rough right now but I would like some feedback/tips on shading the head. Thanks.
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Drazile
Commander ![]() ![]() Joined: 17 September 2021 Online Status: Offline Posts: 247 |
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Originally posted by ClownAround You mean #24, right? You should probably try to join up with tile #31 better (see above posts).Here my WIP for tile #21. It's super rough right now but I would like some feedback/tips on shading the head. Thanks. As for the tile itself, I don't mean to be rude, but what is it supposed to be? A fetus? |
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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Here is an update for tile #95:
![]() I consider it as finished, but let me know if you don't think so (I am not an expert in pixel art and comments/advices are welcome). |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by ClownAround Here my WIP for tile #21. It's super rough right now but I would like some feedback/tips on shading the head. Thanks. ![]() Hello ClownAround; at the moment, nothing in the tile is isometric. First off, the head should be iso, then it's supposed to be in scale with everything else, unless we can understand it's something else than a human head. |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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53
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darchangel
Commander ![]() ![]() Joined: 18 November 2014 Online Status: Offline Posts: 182 |
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"Bath Time"
![]() for tile #37 |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Nice tiles guys!
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aeveis
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 82 |
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Here's a work in progress. May do more machine-y stuff and make the white tiles transition better.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by aeveis Here's a work in progress. May do more machine-y stuff and make the white tiles transition better. ![]() Not that it's a must but maybe you can consider the tile below. Or if you wish I can add a few pixels of sand. ![]() Edited by Gecimen - 12 July 2015 at 2:33pm |
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gogglecrab
Commander ![]() ![]() Joined: 17 November 2014 Online Status: Offline Posts: 104 |
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@Mirre: Noted!
![]() ![]() Playing around with the textures some more, trying to make it look a bit more "Spacey" so to speak. Any tips for improvement, color or otherwise would be much obliged! ![]() Edited by gogglecrab - 12 July 2015 at 8:09pm |
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aeveis
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 82 |
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@Gecimen ah ok, I didn't see that tile when I was working on it. I can accommodate for it, thanks!
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by gogglecrab
![]() I find your tile really beautiful and very nicely pixelled. You have improved so much since joining PJ ![]() I have some issues with your tile design you might want to consider. The main thing I suppose is that the white breaks or swirls are reading more like a graphic 2D treatment than iso elements. Is there a way to make this element clearly more iso'd? The bottom area is much better than the top area. It does not help that what's behind it is 'space' which is the only 'bg world' that exists in iso but here too is not reading iso :/ Overall the tile is missing the overall theme, imo. Perhaps a spaceship, satellite or jet pack rider could fix that? Edited by jalonso - 13 July 2015 at 5:10am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@gogglecrab:
It's looking great. I have a small concern: The fact that the "space" is spread as a "Venom"ish substance is confusing. Can you somehow help clarify that? Is the "space" supposed to be visible through a crack on the floor or is it something else? Edited by Gecimen - 14 July 2015 at 3:59pm |
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sjhwi1a
Midshipman ![]() ![]() Joined: 04 November 2011 Online Status: Offline Posts: 70 |
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#26 looks unsolvable
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by sjhwi1a #26 looks unsolvable Not at all... |
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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Minor fix to tile #95: there were 3 pixels in the bottom area that were black instead of being transparent.
![]() @alonso: are you still working on tile #94? What is the edit process as part of your WIP is overlapping with the bottom part of my tile? |
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keeling00
Midshipman ![]() Joined: 29 April 2007 Online Status: Offline Posts: 62 |
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Originally posted by jalonso
Originally posted by Mega_19
i must join this. Not possible until you call a tile :p *We spent hours and hours writing all that for nothing :'( --- @Speedy...First tile for being, ya noes, speedy >.< Real story Some guy had a youtube video where some song is played on the intro only. People started to ask what song this was. On next videos, he added the name of the song on the intro (hardcoded on video, if you disable youtube "subtitles" it will not disable this. Some guys still asked what the song name was (on those new videos) |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by dragfly
Minor fix to tile #95: there were 3 pixels in the bottom area that were black instead of being transparent. ![]() Your tile is fine for my tile. I'm only using the very corner of your tile to connect with machinery. The rest of my tile will be a creature on dirt or sand to bring yellows to that area that is so blue. |
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darchangel
Commander ![]() ![]() Joined: 18 November 2014 Online Status: Offline Posts: 182 |
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I'll take #26
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Mirre
Rear Admiral ![]() ![]() Joined: 27 October 2023 Online Status: Offline Posts: 218 |
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WIP for #34:
![]() Should give darchangel something to work from on that side! Also I noticed while working on this that the top of the other green container is not an ISO circle. It's in tile #33 I think? |
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Mega_19
Midshipman ![]() ![]() Joined: 03 April 2020 Online Status: Offline Posts: 27 |
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fixed.
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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27 looks to be a challenge, but doable if you can figure a way to resolve the walls being different heights
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Drazile
Commander ![]() ![]() Joined: 17 September 2021 Online Status: Offline Posts: 247 |
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27 looks fun :D
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darchangel
Commander ![]() ![]() Joined: 18 November 2014 Online Status: Offline Posts: 182 |
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Thank you Mirre, I was looking forward to what you had planned for 34.
The only thing that has me a little stumped is that staircase on the top...wish me luck. Edited by darchangel - 14 July 2015 at 4:44am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by darchangel Thank you Mirre, I was looking forward to what you had planned for 34. The only thing that has me a little stumped is that staircase on the top...wish me luck. Such things are not hard to do. If you can't find a way out, you can cover it with a bigger object in the front or add some rubble to break stuff. |
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sjhwi1a
Midshipman ![]() ![]() Joined: 04 November 2011 Online Status: Offline Posts: 70 |
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![]() #89 Evil mutant cactus that spits needles |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Haha that's great :D
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gogglecrab
Commander ![]() ![]() Joined: 17 November 2014 Online Status: Offline Posts: 104 |
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@Gecimen: My intention was to have it sort of a "tear in the fabric of reality" type thing. Like space itself is being sucked into the black hole/portal in the tile below, hence the Venom-esque space dust stuff. Looking back now though it's a bit too flat to look like much of a cloud/fog.
@Jalonso: Well thank you kindly, That's means a lot coming a man such as yourself. Anyhow, after taking a bit of a break from it, I think I can see what you and Geci were talking about. As you said, I don't think there's enough dimension to it for it to read as iso. ![]() This is just rough example, but before I rework it too much, adding some shadows and highlights as such should improve on the iso aspect of it, no? Edited by gogglecrab - 14 July 2015 at 8:18pm |
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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An update to tile #47
![]() Also an update to #96 to make the green spines look closer to sjhwi1a's tile. ![]() @sjhwi1a Cool tile. Hehe I was hoping someone would have a good reason that guy got stabbed. May I have tile #5 next? |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Reservations and main image updated.
I will make a clean up within 1 day, so if you have a long term reservation, at least post your status. |
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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![]() Edit: Ouch this is my bad: ![]() I did 46 as a spur of the moment thing and I thought I had made sure it wasn't picked. But I see now tidybraveguinea had already started it. ![]() Edited by Reo - 15 July 2015 at 7:26am |
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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Damn Reo, that's an awesome tile! I'm sure you'll be able to place it in one of the slots beneath.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Reo ![]() I think it's just as it's supposed to be. The colors are great, too. Originally posted by Reo Ouch this is my bad: ![]() I did 46 as a spur of the moment thing and I thought I had made sure it wasn't picked. But I see now tidybraveguinea had already started it. ![]() No probs Reo. I will move Tidybraveguinea's reservation to one below; 61, as his last WIP was not tile-specific. Tidy, is #61 ok for you or would you like another? ![]() Edited by Gecimen - 15 July 2015 at 9:57am |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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Geci, don't delete my tile please.
I'm now far away from the computer and can't pixel, but I'll be able in a week. Edited by Finlal - 15 July 2015 at 12:48pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Finlal your reservation is not nearly old enough to be cleared. Sorry for not clarifying. The pixellers I am still expecting an answer are Schazer and Shadowdrake.
As a reminder, here are the time rules again: • Once you reserve a tile you must post an initial WIP within 7 days so it doesn't hold others up. • Once you post an initial WIP you get 14 days to update your tile or post a comment letting us know its active. Every new WIP/post update (busy, school, work, sick, moving, etc.) thereafter buys you 14 days. |
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