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Topic: ISOrd & ISOrcery |
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 26 May 2021 at 11:54am |
You are doing fine. You could make a good connection of the wall with the right tile, by usinf left tile as reference (in the pink circle). Instead of making all the bricks same and dark, make the loswest ones with dark outlines, and top ones without them and painted with larger light blue clusters. This way you could make the conenction work with both sides, as both seem similar in that way. Also add the shadow of the bridge on the beach (teal selected area). You can use same browns and teals used on the sand dunes nearby. |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 26 May 2021 at 1:51pm |
Working on those tree trunks now, think the leaves are (mostly) done. |
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vrine
Rear Admiral
Joined: 16 May 2023 Online Status: Offline Posts: 225 |
![]() Posted: 26 May 2021 at 6:10pm |
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@vierbit - The bridge looks absolutely beautiful!
@eggy - Looking good! I think if you removed the refracted lighting at the bottom of the leaves/clumps, they would look much more cohesive with the others! |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 27 May 2021 at 1:31am |
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Yeah those were there to help separate the treetops from the darker parts below, I'll see about removing them.
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cjlm123
Commander
Joined: 02 June 2021 Online Status: Offline Posts: 110 |
![]() Posted: 30 May 2021 at 7:58am |
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Gotta apologise for the slow progress on this one.
The plan is to have a dragon peaking out from behind the rocks waiting to eat someone coming from the chute.
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vierbit
Midshipman
Joined: 31 October 2022 Online Status: Offline Posts: 44 |
![]() Posted: 31 May 2021 at 12:22pm |
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I'll take #12.
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 31 May 2021 at 11:55pm |
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@vierbit; sure, #12 is yours!
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 05 June 2021 at 11:59pm |
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C'mon ppl. We have a record to beat! ;)
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Reo
Rear Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() Posted: 06 June 2021 at 4:01am |
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I'm gonna drop #57 for 48!
I couldn't quite get my idea for 57 to work. |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 06 June 2021 at 7:35am |
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@Reo; NP, "48 is yours!
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Reo
Rear Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() Posted: 06 June 2021 at 11:08am |
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@Thanks Irena! Its done!
I'll take 57 again, see if I can make something else work! |
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Gen_void
Midshipman
Joined: 23 January 2024 Online Status: Offline Posts: 26 |
![]() Posted: 06 June 2021 at 11:34am |
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Love this!!!!! Everything is wonderful! Could i print this for my home? It’s lovely
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 06 June 2021 at 1:27pm |
Trees are finally done. Sorry for the incredibly slow progress. My focus has been shifting away but I'd like to see to the end of this since it's so far in. |
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 06 June 2021 at 4:04pm |
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@Reo, oh thank you so much for being with us and having this idea. It now seems like it's simply a must have on ISOrd and ISOrcery, yet nobody made it before :)
@Gen_void please do! Until this one is finished you can print a home decoration out of any of the previous collabs (links on the first page). And if you feel like it, please share the photo of the result :) @Eggy, the trees are looking great. What's comming up next? |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 06 June 2021 at 11:38pm |
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@gawrone Think I will work on the ground next. From what I feel that's the last thing left before I place Gargamel in and call it a day. This has certainly been the biggest tile I've made yet, lol.
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 06 June 2021 at 11:59pm |
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@Reo, he, he no problem. #57 is yours! Great #48 btw! @Eggy, great progress on trees. And I would love to see and Azrael with Gargamel, and maybe some Smurfs too. Actually, you have enough space to incorporate a few mushroom houses in the scene. What you think?
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 07 June 2021 at 12:39am |
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Yeah, I would say Azrael is a priority after Gargamel in here :) Smurfs and mushroom houses would be great, but if it’s not fitting your concept for the space or you had enough of that enormous tile, and already want to make a fast small one ;) than please consider adding the kitty too before calling it done.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 June 2021 at 1:50am |
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@Reo; that's really amazing, when starting the collab I thought what can be done about DND and the best thing that came to me was a dragon - but the die really nailed it.
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Sparkle2232
Seaman
Joined: 07 April 2021 Online Status: Offline Posts: 9 |
![]() Posted: 07 June 2021 at 11:03am |
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ahh I'm so so so sorry it took so long for me to finish this, but I do believe my tile is done!
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Reo
Rear Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() Posted: 07 June 2021 at 12:07pm |
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Sparky the legs still aren’t the same height! And I must say I think the Phoenix read better before I think it gets mixed up with the fire a bit now.
@Everyone: Thanks! :) |
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Sparkle2232
Seaman
Joined: 07 April 2021 Online Status: Offline Posts: 9 |
![]() Posted: 07 June 2021 at 4:10pm |
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ahhhh okay! I totally forgot about the legs, I'll fix that now, regarding the phoenix, I've gotten so many different responses and feedback for it I dont know who to listen too haha
I'll fix them up and submit again |
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Sparkle2232
Seaman
Joined: 07 April 2021 Online Status: Offline Posts: 9 |
![]() Posted: 07 June 2021 at 4:54pm |
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Okay.... I think its done now. I fixed the legs and I did my best to fix the phoenix. If you have any problems with it, I'm really okay with someone fixing it for me since I will probably never do it right :')
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 08 June 2021 at 5:26am |
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Looks good Sparkle.
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cjlm123
Commander
Joined: 02 June 2021 Online Status: Offline Posts: 110 |
![]() Posted: 08 June 2021 at 4:09pm |
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An update on 96:
I think I will try to put some more Bosch figures in the upper left to continue the theme of 95. |
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vrine
Rear Admiral
Joined: 16 May 2023 Online Status: Offline Posts: 225 |
![]() Posted: 08 June 2021 at 9:20pm |
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@cjlm123
Looking good! I like the style you've chosen for the dragon, looks very medieval! A quick update to show I'm not deceased - currently working on the 2nd last sprite! Once the sprites are done I'll move onto polishing the sand/environment etc.
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cjlm123
Commander
Joined: 02 June 2021 Online Status: Offline Posts: 110 |
![]() Posted: 09 June 2021 at 4:18am |
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Another update:
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 09 June 2021 at 9:03am |
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Coming up great everyone :)
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cjlm123
Commander
Joined: 02 June 2021 Online Status: Offline Posts: 110 |
![]() Posted: 10 June 2021 at 10:30am |
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I think I'm done with #96 (and my final tile!).
@vrine, obviously feel free to do whatever you want with the area that juts into your tile, just though it would make sense to have sand partially falling over more of the stalactites.
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 10 June 2021 at 12:21pm |
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Fantastic tile! That sand dune shape is soooo good.
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vrine
Rear Admiral
Joined: 16 May 2023 Online Status: Offline Posts: 225 |
![]() Posted: 10 June 2021 at 5:52pm |
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@cjlm123
That's fantastic! The dragons are so smooth! Edit: Quick update on how I'll fit the two tiles together
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cjlm123
Commander
Joined: 02 June 2021 Online Status: Offline Posts: 110 |
![]() Posted: 11 June 2021 at 7:36am |
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Very nice Vrine!
It might be cool to have another column of stalactites hanging from the very peak of that precipice like so:
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vrine
Rear Admiral
Joined: 16 May 2023 Online Status: Offline Posts: 225 |
![]() Posted: 11 June 2021 at 6:03pm |
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@cjlm123
Thank you! I think that's a part of Mirre's tile though right? Unless we're allowed to move horizontally into someone elses? |
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cjlm123
Commander
Joined: 02 June 2021 Online Status: Offline Posts: 110 |
![]() Posted: 11 June 2021 at 11:13pm |
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Oh whoops, you're right of course. The rules do allow expanding into transparent space on the border tiles, but I guess it's meant to be once the final tile youre expanding into has been submitted.
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vrine
Rear Admiral
Joined: 16 May 2023 Online Status: Offline Posts: 225 |
![]() Posted: 12 June 2021 at 1:03am |
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Ah okay makes sense, thanks for clearing that up! :D Definitely happy to add it once Mirre is done with hers and if she's keen on it!
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Crispy
Seaman
Joined: 26 August 2020 Online Status: Offline Posts: 3 |
![]() Posted: 14 June 2021 at 3:24am |
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Would I be able to do tile 25 if it hasn't been taken already? It'll be my first collab and I'm keen to give it a go.
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 14 June 2021 at 4:42am |
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@Crispy; no problem, #25 is yours! If you need some advice, feel free to ask, also you have a fantastic opportunity to learn from other artists here, studying their finished tiles, their decisions on how to texture, what colors to use for what purpose,... And don't forget to enjoy!
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Crispy
Seaman
Joined: 26 August 2020 Online Status: Offline Posts: 3 |
![]() Posted: 15 June 2021 at 7:09pm |
Here's my WIP so far for 25. I started it a few days before taking the tile to see how I'd go and honestly I'm pretty proud of how it's turning out. Still has a lot to go though. |
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 15 June 2021 at 11:36pm |
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Brave! I love it! Thank you for adding her to the collab as we all apparently forgot :) It looks great so far. Keep it going.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 16 June 2021 at 4:09am |
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@Crispy: It's going very good.
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 19 June 2021 at 4:57am |
Think this is nearing completion! Again really sorry for the slow progress. Just hoping this will be done soon, lol. Just need to figure out how to implement Gargamel (do have a potential idea though), and since people wanted it I guess Azrael too haha. |
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 19 June 2021 at 12:43pm |
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Awesome!!! What about sitting on the edge?
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 19 June 2021 at 1:32pm |
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Originally posted by gawrone
Awesome!!! What about sitting on the edge? Idk, kinda wanted him in the middle lol. I imagined his potential posture to be something like this: click here because the image is too big |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 June 2021 at 8:01am |
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@Eggy; just please don't forget the shadow of the house :)
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 20 June 2021 at 11:03am |
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Originally posted by Gecimen
@Eggy; just please don't forget the shadow of the house :) Hmm do you mean some of the small and subtle shadows that I see in places? Tried to look but it didn't seem like all the structures had a big and distinctive shadow haha. I might be able to add something if it absolutely needs one but at this stage I just wanna be able to wrap it up with my next post xD |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 21 June 2021 at 7:31am |
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Well yes all the structures in the collab has a shadow, some big and distinctive, some subtle (mostly because of unexpected tile intersections). Our light source dictates shadows but you can keep it subtle. Something like this: ![]() |
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vierbit
Midshipman
Joined: 31 October 2022 Online Status: Offline Posts: 44 |
![]() Posted: 21 June 2021 at 9:01am |
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Finished #12
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 21 June 2021 at 9:51am |
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Man, this is unbelivable!
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 21 June 2021 at 10:03am |
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Omg a few months ago gawrone and I discussed how to properly end the scaffolding and this was more or less what we came up with, but this is far beyond what I could have drawn...
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vrine
Rear Admiral
Joined: 16 May 2023 Online Status: Offline Posts: 225 |
![]() Posted: 22 June 2021 at 2:12am |
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That's fantastic vierbit, so creative!
Look forward to seeing yours finished Eggy! I think shadows for the structure would really make the piece pop. |
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vierbit
Midshipman
Joined: 31 October 2022 Online Status: Offline Posts: 44 |
![]() Posted: 22 June 2021 at 1:21pm |
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Originally posted by Gecimen
Omg a few months ago gawrone and I discussed how to properly end the scaffolding and this was more or less what we came up with, but this is far beyond what I could have drawn... Yeah, it's bit tricky. If you just extend the steps it wouldn't work well. It still isn't perfect, but finding solutions that work is also part of the challenge in these collaborations.:) |
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