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serrival
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Quote serrival Replybullet Posted: 26 September 2013 at 1:52pm
Hmm, I personally like the old wing animation, looks smoother...;__;
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Zeratanus
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Quote Zeratanus Replybullet Posted: 26 September 2013 at 1:58pm
I see what you mean about them pointing up too long where it connects to the head. Not seeing what you mean about the bend. I'll keep staring at it though. Maybe it'll look right once I correct the head connect part and wont look so straight to you? Definitely not seeing a major difference in yours though, sorry! I'll mess with the wing bend as it pulls up more though. As for wing shape, her head has those funny Captain America type wings, while her back ones should be more like what you linked to (actually, need to change them to that in a few frames. Crud. Thanks for getting me to notice that!)

As for the lift movement, she does lift when then wings beat down. or, more specifically, she stops falling as she beats her wings, gains a little lift from it that she rides as her wings pull up, and then immediately begins to fall again. Your angel is very light and airy; I wanted a very heavy feel - that shield and spear weigh more than she's physically designed to fly with, so she beats her wings quickly and with enough force to keep in the air.

The new frames HAVE changed the timing on this a bit though, I'll keep that in mind and see if I should change it a bit. Might look more correct if I have her start to move up one frame sooner now.


@Serrival - woah page 2! I'll keep working on the changed frames and see if the new animation can get smoother after the changes I'm planning :) but after noticing it, her wings do need to fold as they go upward, or they'd be hitting the same amount of wind resistance and pushing her back downward.

Edited by Zeratanus - 26 September 2013 at 2:09pm
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Zeratanus
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Quote Zeratanus Replybullet Posted: 30 September 2013 at 8:09am
Lets see if this is any smoother. Where the wings connect to the head should look right now, and redid some frames, including the bend while pulling them back up.

Also redid the halo a little since it looked like butt on a dark background.

Semi-related news: I stupidly edited and saved after reducing the animation to the 10 frame loop. All the edited sprites are still fine, but now I have to redo all the timing and positioning. Urf.

Old->New->(Edit: and new timing tweaks)
->->

Edited by Zeratanus - 30 September 2013 at 8:20am
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Yuran
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Quote Yuran Replybullet Posted: 30 September 2013 at 5:58pm
Hi, I want to improve your animation, but I'm too lazy to do it illustrative manner :)
I want to say that her hand must move first in front of, and then her leg. But here they move in parallel.
=>

And besides her back should tilt a bit in front at the time of the throw (or badly because it depends on the strength of her cast)

For example like this: she is too straight back, because of this strike seems weak.
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Zeratanus
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Quote Zeratanus Replybullet Posted: 07 January 2014 at 9:24am
I'm almost disappointed that it hasn't been a full year since my last update lol. I need to get this finished.

Finally took the time to get all the frames back into one file. from the attack onwards still need a lot of cleaning up on its shapes and such, and the jump up at the end is just kinda thrown back together.




Yuran - I agree that your stick animation looks a lot more like a spear-throwing animation, but she's not actually physically throwing the spear. I could of incorporated that earlier maybe, but at this point I'm less willing to redo half the animation lol.

As for the other example, that one was done with the idea of it being a platformer type game, so the slashes were made to be quick and not change the player's hitbox, but I agree that that too could be made to have more power behind it
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neofotistou
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Quote neofotistou Replybullet Posted: 07 January 2014 at 6:10pm
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neofotistou
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Quote neofotistou Replybullet Posted: 07 January 2014 at 6:13pm
What an amazing character! Some fantastic keyframes and animations here!!
One thing that bothers me with the spear throw is its lack of energy. I just did some acting in front of a mirror, and found out that I'd use my waist twist my whole torso when throwing. Feel free to ignore my super-sloppy edit!

Also, when you animate the halo, you could just make it a filled yellow disk. It's not only less distracting, it shows a trail. A halo would leave the same trail as car headlights on a camera with an open diaphragm: it moves too fast to capture.

Also, try to keep in mind that if you take a single point of interest (e.g. elbow, knee, etc) and keep track of it throughout the animation, its trajectory should be a pleasing curve. If it isn't, then the animation is going to look jerky.

Just my two cents, fantastic work!


before  -> after



Edited by neofotistou - 07 January 2014 at 6:35pm
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Zeratanus
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Quote Zeratanus Replybullet Posted: 07 January 2014 at 6:25pm
Oh goodness! Looks like I'll be retooling it after all, because I love that too much to be happy with what I have now! 
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jalonso
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Quote jalonso Replybullet Posted: 08 January 2014 at 8:09am
This is one of those threads I just love seeing updates on. Its almost a tutorial for all.
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Zeratanus
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Quote Zeratanus Replybullet Posted: 08 January 2014 at 1:30pm
I'm both endlessly frustrated by the never ending edits to this and greatly enjoying learning and improving everything!

But someday I will call this finished. I owe that much to everyone who's been helping me out here!


Speaking of: New version. Man it hurts to cut frames out of this thing but I think it's for the best.

Changes:
• Shield now tilts when blocking the blast, so its less stiff

• Major frame cuts when getting up. Now she looks at her hand immediately and attacks, rather than staring off for a few moments

• Beginnings of the edit for the new attack, including having her lean forward more, now that this is a more energetic motion. The entire 'getting blown back' part is still in but will have to be scrapped, as it makes no sense with the new attack.


old->new


(i'm thinking of ending the attack with her losing her balance and falling over, cuz it would be cute, but I'm not set on that yet)

Edited by Zeratanus - 08 January 2014 at 1:40pm
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Quote Zeratanus Replybullet Posted: 09 January 2014 at 12:10pm
aaand down she goes~

Blocking out the new animation



edit: urf. just noticed the head wings blip right as she goes for the new attack. Figures I'd miss something while cutting out frames.

edit edit: AAAND in those wind up to attack frames i noticed I lost some revisions I had done. Had to revert to a previous save when i botched up editing a frame real bad, guess I hadn't saved as recent as I thought. Nothing significant though.


AND I'LL EDIT AGAIN since it wasnt that long since I posted the last one.

After watching her spin around over and over I felt like she didn't express enough in the rest of the animation. No emoooootion!

So now she blows a raspberry and reacts to the attack before its on screen




Edited by Zeratanus - 09 January 2014 at 2:08pm
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Zeratanus
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Quote Zeratanus Replybullet Posted: 10 January 2014 at 6:10am
Jumped on it for a bit early this morning. Got the full loop going now, though the getting up animation definitely needs more frames~

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BottleGnomes
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Quote BottleGnomes Replybullet Posted: 10 January 2014 at 6:32am
Are the ears supposed to stay rigid like that when she falls? 
Also, I think there might be one or two extra frames in the throwing animation - it seems quite slow to me.  I'd recommend at least seeing what it looks like if you take one out.
Otherwise, this animation is really cute!
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Zeratanus
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Quote Zeratanus Replybullet Posted: 13 January 2014 at 8:48am
Yeaaah now that there's more fluid animation in other parts the stiffer parts are becoming very obvious. No huge change here, but they do move more so its less rigid. Took out a frame of the attack too. Might look a little too fast for me, but it definitely looks like it has the force to spin her around now.

Also added a few more sketchy frames to the getting up pose. Not a ton of progress, but its getting there.

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neofotistou
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Quote neofotistou Replybullet Posted: 13 January 2014 at 10:18am
The attack does look more energetic! You can push it a bit more if you like, especially the anticipation. Exaggeration is a weapon, and you're good at using it! It really paid off that you took a frame out! You don't want to fall in love with your frames, treat them as sketches until you're sure the movement is right. You're already doing this.

The tumble is fantastic and adorable. I usually hate "moe" moments (where an otherwise super-powerful female character is clumsy or silly just to invoke straight male viewers to feel protective of her, even though she's stronger than they are) but this one is appropriate I think.

Watch out for how much larger she becomes in the sketchy frames when she's on the floor and getting up. It's easy to get carried away when animating frame-by-frame and note pose by pose. It pays off however, because the animation is smooth and interesting.
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Velrio
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Quote Velrio Replybullet Posted: 13 January 2014 at 2:06pm
Thanks for making this, Zeratanus. It's inspiring as all heck.
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Zeratanus
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Quote Zeratanus Replybullet Posted: 16 January 2014 at 2:20pm
@Neofotistou: Thanks! And I know what you mean about the frames. It's just hard to take something that was a finished product that I wanted to further refine and get it over with and then decide to throw out half of it . I noticed with the last frame of the getting up pose how much bigger she was becoming, so yeah I'm gonna be watching out for that. Darn me.

@Velrio - thanks! I'm glad this thread can inspire other folks, cuz it's sure been inspiring for me!

Here's the latest version. I haven't had much time to work on it, so nothing huge yet.

Changes:

• Spear now drops as it vanishes, and starts vanishing one frame later. This fits in better with her quickly ducking under her shield, and then looking at her hand noticing that the spear is gone.

• slight changes and an additional frame to the wind up to the attack

• few of the frames of the fall are now not sketchy crud.

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Zeratanus
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Quote Zeratanus Replybullet Posted: 28 January 2014 at 8:28am
You spin me right round baby right round like a record baby right round round round~



slow going but at least this isnt the months long breaks I've had in the past lol
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Zeratanus
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Quote Zeratanus Replybullet Posted: 30 January 2014 at 8:19am
I CAN TASTE THE GOLD AT THE END OF THE RAINBOW!

Only a few more totally new frames to get done and the loop will be back to the tweaking phase.

Interesting side note: this is gif #46 or so that I've made for this WIP. Not certain all of them were uploaded, but geeze that is a lot of versions!

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Zeratanus
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Quote Zeratanus Replybullet Posted: 26 February 2014 at 10:34am
Two more new frames... and only two more until I'm done with the brand new frames and can get back to tweaking everything~

This would of been done a long time ago, but twice now, once for each frame, the program crashed and lost all of my progress even though I was certain I had saved. File might be getting too big for this junky computer to handle.

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jalonso
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Quote jalonso Replybullet Posted: 27 February 2014 at 6:35am
Looking great, especially the getting up off the floor which has just the right amount of weight.
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Zeratanus
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Quote Zeratanus Replybullet Posted: 28 February 2014 at 11:33am
MUAHAHAHAHA! ITS FINALLY A FULL LOOP AGAIN! NOT DONE BUT NO MORE SKETCHY FRAMES!

Thanks Jal!

I'm not really certain the getting up frames are the best yet though. Definitely could use some tweaking, so I made a version of just her falling on her face over and over so I can stare at it.

As always, If anyone sees anything i could tweak don't hesitate to let me know!




(also just noticed the entire set of frames between the brand new ones and her being back in the air are still uncleaned :( not particularly noticeable but I'll have to get them fixed. Haven't worked on this for this long to skimp on details lol)
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Yuran
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Quote Yuran Replybullet Posted: 11 March 2014 at 6:09am
I love this charming warrior.
Could not resist and plotted cool moment



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Quote skittle Replybullet Posted: 11 March 2014 at 11:53am
@Yuran
Nice fanart ;D

@Zeratanus
Golly, you've been working on this for awhile. So much dedication O_O
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