| WIP (Work In Progress) | |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 20 June 2006 at 9:29am |
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You've just been TRUCKED.
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 20 June 2006 at 9:55am |
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That's awesome! Make a little snappy animation
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 20 June 2006 at 10:54am |
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Wewt, it's Jack's arch-enemy...
![]() I need to think of a snazy name... He's a jester. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 20 June 2006 at 11:21am |
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Lol, sweet. He looks a bit too timid at the moment though, i'd perhaps give him a blunt stare, sorta freaky looking. For some reason i also thought of a zip for a mouth.. but thats just my weird imagination.
Howabout just 'Jester'... if you can't think of anything else... lol. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 20 June 2006 at 11:45am |
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I tried making a better atatck animation.
![]() If anyone wants to try animating it that'd be swell. :] My internet is going too slow for me to download an animation program at the moment. |
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
![]() Posted: 20 June 2006 at 12:03pm |
![]() But if I where you, I'd remove some frames when punching. This way, it moves more pixels per frame, thus appearing to be moving faster, thus having more force in the movement. I woulda made the edit even powerfuller by removing frames if it wasn't so easy to Reverse an animation. ![]() |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 20 June 2006 at 12:10pm |
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xD I just realized that I did the force thing when it came back into the box but not when it came out.
So by reversing the animation it now springs out rather then spring back into the box. Thanks Brian. <333 |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 20 June 2006 at 12:13pm |
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I say make the boxing glove stupidly large, or it's hard to tell it's a boxing glove. You also need some recoil. But yeah, it's cool.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 20 June 2006 at 12:36pm |
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Ok new update on Jester.
![]() Changed the symbol on his box from a boring moon to a broken heart. I did what Larwick suggested and added a zipper like mouth. Alright newer attack animation.. I took Larwick's suggestion of a rediculously large glove and used it. I also added some movement from Jack's head when the glove ejects out. ![]() Could anyone animat this one please? <3 Edited by Souly |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 20 June 2006 at 1:14pm |
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That would be an awesome boss, <3. EDIT: anim=anim'd
Sorry for no loopage. Edited by Monkey 'o Doom |
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 20 June 2006 at 1:22pm |
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I like it - though I think the glove should extend a bit futher - to come out seriously fast and then go back in a normal speed - it'll be a nice touch I think.
The Jester is looking ace. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 20 June 2006 at 9:23pm |
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Ok so we changed the dimensions to 320x240
I also got the idea to base the first level off of an exact version of my room. So first we're starting off on my desk. ![]() It's most definitly a work in progress... Ok so I fixed up the monitor, and moved everything around. ![]() Darkened the monitor's shading a bit, and I also added my window/window ledge. ![]() New idea for the Jester. ![]() He turns against JOoTB, and goes psycho evil on his ass. And I thought up a cheesy name! CHESTER the JESTER Edited by Souly |
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 20 June 2006 at 11:32pm |
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Emo heartbreaking <3
I like, I like. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 21 June 2006 at 5:19am |
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I would love to kill that green Jack, awesomeness. The BGs are nice too ('SHOES' XD), but what's the tan thing with the red and yellow bits? |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 21 June 2006 at 9:22am |
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That's the working of an electrical bar.
You know those things that make 4 power outlits by plugging it into a wall socket? I definitly need to animate the electricity. |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 05 July 2006 at 1:13pm |
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Is this WIP... DEAD? |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 05 July 2006 at 1:16pm |
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Of course not, I just need too get the momentum back up.
Once I get the inspiration to work more on JOoTB. |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 05 July 2006 at 1:52pm |
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That's good to hear. I may have not worked on this as much as I should have either; I still haven't quite finished adding the tiles for the desk and tweaking my collision-detection for them. By the way, when you get time, can you finish an edge of the computer desk? It's the only other thing I need to make a level (or part of one at least) out of that tileset/mockup. |
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kaltsu
Midshipman
Joined: 19 June 2006 Location: Finland Online Status: Offline Posts: 41 |
![]() Posted: 05 July 2006 at 9:49pm |
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OMG what a cool character(s) and the concept and the simple, yet so functional over-all look!!!1! <3 <3 <3
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 15 August 2006 at 3:35pm |
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I might start working on this again once I get my living situation problems solved.
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Scruffs
Midshipman
Joined: 13 September 2005 Location: United States Online Status: Offline Posts: 79 |
![]() Posted: 15 August 2006 at 5:28pm |
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my dad works for ibm :F
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 15 August 2006 at 7:04pm |
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I recommend you to animation adobe dreanweavr
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 15 August 2006 at 7:08pm |
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Actually, the way that seems(ed? lozl) to work best is for Souly to put them in a side-by-side still image and I import them into the game from that.
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