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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 03 February 2007 at 8:54pm |
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The 45 degree line at the top left is really over anti-aliased.
Edited by Blick - 03 February 2007 at 8:54pm |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 February 2007 at 7:01pm |
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@Blick, thx. Is Corona back?
So I may just be finished with this :/ ![]() |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 05 February 2007 at 7:06pm |
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That shadow could never look like a circle unless the light was perpindicular to the ground plane and the lightsource shared the planier coordinates of the baloon.
Since you have a real life baloon model use a light to get the real shadow. If the shadow was directly under the baloon it and the light directly above it would be passable. You can't ignore the shadow shape when so much time was put into the baloon shape.
I'm still waiting for the iron clad basket with cannon sticking out of the sides. Arial Pirateering is all the rage with the young these days. Edited by Pixel_Outlaw - 05 February 2007 at 7:10pm |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 February 2007 at 7:44pm |
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Really, now I'm confuserated? That's for real life perpective, right? Here its straight down and 26.565 degres to the left (iso grid).
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 05 February 2007 at 7:48pm |
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Jal, this is hot. Keep the shadow like that, it's minimalistic. |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 05 February 2007 at 9:54pm |
If the light is truely directly above the baloon the oval ellipse will only change size depending on the distance from the groun. Otherwise you will have to use a skewed shadow on the ground.
basically if the light is directly above the baloon it will form a circle aligned with the y axis if not, you get a skewed image on the ground not directly underneath. I'm not usre about the math involved here you might try skewing in photoshop and then aligning it with your grid. Or use a cad program to do some shadowing.
All I can say is having a oval circle shadow offset is really killing it. Everything else is perfect.
HMM this is more at your angle
In photoshop use Transform>distort and you can line up a distortion with the points on your iso grid. The clean up and pixel by hand. Edited by Pixel_Outlaw - 05 February 2007 at 10:43pm |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 05 February 2007 at 11:31pm |
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There's something odd about his face that I don't like but maybe it's just the view.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 06 February 2007 at 5:18am |
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thx, P_O. Your point is well made and will fix this right away.
@Aleiav, the ridges of the balloon distorts the whole dragon, only really noticed on the face. I placed the face where it was least obvious but this couldn't be avoided. I did just otice that two over the ridges on the face I failed to shadow inward... ... guess I'm not fully done yet. |
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