WIP (Work In Progress)
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Blick
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Quote Blick Replybullet Posted: 03 February 2007 at 8:54pm
The 45 degree line at the top left is really over anti-aliased.

Edited by Blick - 03 February 2007 at 8:54pm
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jalonso
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Quote jalonso Replybullet Posted: 05 February 2007 at 7:01pm
@Blick, thx. Is Corona back?

So I may just be finished with this :/


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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 05 February 2007 at 7:06pm
That shadow could never look like a circle unless the light was perpindicular to the ground plane and the lightsource shared the planier coordinates of the baloon.
 
Since you have a real life baloon model use a light to get the real shadow.  If the shadow was directly under the baloon it and the light directly above it would be passable. You can't ignore the shadow shape when so much time was put into the baloon shape.
 
I'm still waiting for the iron clad basket with cannon sticking out of the sides. Arial Pirateering is all the rage with the young these days.


Edited by Pixel_Outlaw - 05 February 2007 at 7:10pm
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jalonso
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Quote jalonso Replybullet Posted: 05 February 2007 at 7:44pm
Really, now I'm confuserated? That's for real life perpective, right? Here its straight down and 26.565 degres to the left (iso grid).
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Larwick
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Quote Larwick Replybullet Posted: 05 February 2007 at 7:48pm

Jal, this is hot.

Keep the shadow like that, it's minimalistic.

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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 05 February 2007 at 9:54pm
If the light is truely directly above the baloon the oval ellipse will only change size depending on the distance from the groun. Otherwise you will have to use a skewed shadow on the ground.
 
basically if the light is directly above the baloon it will form a circle aligned with the y axis if not, you get a skewed image on the ground not directly underneath. I'm not usre about the math involved here you might try skewing in photoshop and then aligning it with your grid. Or use a cad program to do some shadowing.  
 
All I can say is having a oval circle shadow offset is really killing it. Everything else is perfect.
 
 
HMM this is more at your angle
 
 
In photoshop use Transform>distort and you can line up a distortion with the points on your iso grid. The clean up and pixel by hand.


Edited by Pixel_Outlaw - 05 February 2007 at 10:43pm
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Aleiav
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Quote Aleiav Replybullet Posted: 05 February 2007 at 11:31pm
There's something odd about his face that I don't like but maybe it's just the view.
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jalonso
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Quote jalonso Replybullet Posted: 06 February 2007 at 5:18am
thx, P_O. Your point is well made and will fix this right away.

@Aleiav, the ridges of the balloon distorts the whole dragon, only really noticed on the face. I placed the face where it was least obvious but this couldn't be avoided.  I did just otice that two over the ridges on the face I failed to shadow inward...

... guess I'm not fully done yet.
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