WIP (Work In Progress)
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MashPotato
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Quote MashPotato Replybullet Posted: 04 November 2007 at 7:33pm
These mockups remind of why I can't play shmups 
Looks fabulous!

PS: I've only found the rustbug and kitty so far


Edited by MashPotato - 04 November 2007 at 7:55pm
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Metaru
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Quote Metaru Replybullet Posted: 05 November 2007 at 8:11am
I found myself 
I ate leel's babies
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jalonso
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Quote jalonso Replybullet Posted: 05 November 2007 at 10:07am
I such a failure finding anything but kitty >:(
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Metaru
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Quote Metaru Replybullet Posted: 05 November 2007 at 10:26am


taking this to the 2nd page.
well,, looks like i finally found Jal. :D
4/7
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spartan_117
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Quote spartan_117 Replybullet Posted: 05 November 2007 at 10:28am
he is the only one i havnt found. tell me where he is now.
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spartan_117
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Quote spartan_117 Replybullet Posted: 05 November 2007 at 10:41am
never mind found it.
 
i have kitty,rustbug,jal,squid,squirrel logo, and phrase.
sh*t. there is one more. what is it.
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Metaru
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Quote Metaru Replybullet Posted: 05 November 2007 at 10:44am
  1. Kitty
  2. Rustbug
  3. Jal's bug
  4. squid
  5. squirrel logo
  6. secret message
  7. Tarro
I ate leel's babies
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spartan_117
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Quote spartan_117 Replybullet Posted: 05 November 2007 at 10:45am
so you are the only one left.
you can hide but you cant hide forever.
i will find you.
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FrostPumpkin
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Quote FrostPumpkin Replybullet Posted: 05 November 2007 at 10:48am
I found kitty, rustbug, and tarro.

edit : found jaaal !! was very hard


Edited by FrostPumpkin - 05 November 2007 at 10:49am
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spartan_117
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Quote spartan_117 Replybullet Posted: 05 November 2007 at 10:52am
found tarro!! i have collected all seven.
where is my prize.


Edited by spartan_117 - 05 November 2007 at 10:52am
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FrostPumpkin
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Quote FrostPumpkin Replybullet Posted: 05 November 2007 at 11:29am
yeah i found the squid.
I've now 2 things to find


EDIT : yeah I found you squirrel

Only 1 thing !


Edited by FrostPumpkin - 05 November 2007 at 11:32am
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spartan_117
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Quote spartan_117 Replybullet Posted: 05 November 2007 at 12:08pm
your going to have a really hard time finding the phrase if you dont know wha you are looking for.
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FrostPumpkin
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Quote FrostPumpkin Replybullet Posted: 05 November 2007 at 12:11pm
I found some letter (9), but not enough for the phrase I think.


Edited by FrostPumpkin - 05 November 2007 at 12:11pm
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Larwick
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Quote Larwick Replybullet Posted: 05 November 2007 at 5:36pm
Haha i'm not even gunna bother looking anymore. Found kitty, tarro and rustbug tho! :D (in that order).

Awesome work Squid.
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 05 November 2007 at 6:41pm
woah, I never imagined that the new look (and eggs) would lead to 65 replies in 6 days. thanks all! my Team ( and me ) will try hard to deliver a pixel game you'll all love. and ofcourse there will be very many easter-eggs in it to search for.

the next update will follow soon... was in miniature painting craze since 2 days, and will finish my model tomorrow, so there should be plenty of time to implement another easter. :)


Edited by Squirrelsquid - 05 November 2007 at 6:42pm
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 05 November 2007 at 7:34pm
When finished I look forward to mastering the real game here. We need more pixel art shmups not the new prerender sh*t (DoDonPachi Dai Ou Jou) and Mars Matrix. Sprite artists are in a bind due to the high resolution screens. Nobody wants to make scenes with detailed images so they just use scaling with prerendering and sprite anti-aliasing.

Edited by Pixel_Outlaw - 05 November 2007 at 7:37pm
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 05 November 2007 at 9:46pm
Originally posted by Pixel_Outlaw

When finished I look forward to mastering the real game here. We need more pixel art shmups not the new prerender sh*t (DoDonPachi Dai Ou Jou) and Mars Matrix. Sprite artists are in a bind due to the high resolution screens. Nobody wants to make scenes with detailed images so they just use scaling with prerendering and sprite anti-aliasing.


yea, as an artist I considder that as pretty bad. scaling to a certain degree is fine, as long as it's not overdone.

this baby will be mega-sick when it's done... I wouldn't know a single shoot em up that did it this way, so we are doing it

if anybody wants to read more of the gamedesign, business-issues and general progress be sure to check out the TIG source forum where I'll be keeping a topic with (almost) every gameplay-aspect of the game covered
http://forums.tigsource.com/index.php?topic=680.0


Edited by Squirrelsquid - 05 November 2007 at 10:45pm
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 05 November 2007 at 10:43pm
Honestly I wish you the best of luck. You have some balls using sprites that good with all the sprite ripping crooks about. I think sprite rippers are the main reason why I haven't made many raster games.
 
Have you posted a topic at Shmup-Dev? I think you may have, but these updates would warrant some notice!


Edited by Pixel_Outlaw - 05 November 2007 at 10:44pm
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 05 November 2007 at 11:12pm
Originally posted by Pixel_Outlaw

Honestly I wish you the best of luck. You have some balls using sprites that good with all the sprite ripping crooks about. I think sprite rippers are the main reason why I haven't made many raster games.
 
Have you posted a topic at Shmup-Dev? I think you may have, but these updates would warrant some notice!


oh I'm not even registered there... well I am now, though, along with a topic in the gamedesign corner :D


Edited by Squirrelsquid - 05 November 2007 at 11:12pm
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Metaru
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Quote Metaru Replybullet Posted: 06 November 2007 at 9:12am
I'm now an Easter Egg in a great shmup...


I ate leel's babies
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 06 November 2007 at 3:09pm
yes ripping, fraud and cracking are some aspects that we will adress... we haven't fully decided on how to handle such aspects. we might have an interesting model with a regular 6 level version that does not feature story or voice overs that might be free for everyone, as well as an Extended version, that features full story, characters and voice overs, as well as additional stuff like a logbook, commentary and more, that you'd have to pay for. You (might) get this as a CD in a DVD box if we can dig up a deal that's worth it.

Edited by Squirrelsquid - 06 November 2007 at 3:09pm
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spartan_117
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Quote spartan_117 Replybullet Posted: 06 November 2007 at 9:42pm
i would suggest encryption ( make your own file format ). I would also suggest making it shockwave as it is harder to rip but u would need a shockwave player , it wouldnt be practical and wouldn't look professional and u cant use it on consoles(obviousley). www.gamedev.net has always been there for me when stuck in a mess. Try the forums or articles.
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Skaka
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Quote Skaka Replybullet Posted: 07 November 2007 at 12:04am
Well you can't help people ripping and cracking it because that's pretty much what crackers do. You're best chance is to make your game awesome and negotiate a Steam release using a keycode. 
Ars longa, vita brevis.
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 07 November 2007 at 6:44am
encryption is a good thing... Shockwave ain't IMO.For one, because we have a DirectX coder and not a shockwave coder, and 2. we want to deliver a product of professional quality, and Shockwave games, no matter how good they are, are often marked as "cheap" by many customers.

A Steam release might be a good idea, if it isn't too expensive. And, yea we'r planing to make this game as awesome as Shoot em ups get :)


Edited by Squirrelsquid - 07 November 2007 at 6:45am
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Metaru
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Quote Metaru Replybullet Posted: 07 November 2007 at 7:34am
but not too expensive i guess.
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Skaka
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Quote Skaka Replybullet Posted: 07 November 2007 at 7:46am
I guess the price would depend on both the quality of the game. Like if the game is only 6 levels then I guess that might be a little short depending of course on the length of each level.
PS. You guys better go and copyright your stuff asap :P
Ars longa, vita brevis.
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 07 November 2007 at 8:52am
there are 6 levels each about 3 minutes long + 2-5 minutes for the boss,
and a Challenge mode with 50 challenges, along with the logbook that keeps track on all Enemies you've seen (and how often you killed them), additional infos on the game's story, technology and everything else worth mentioning. There will probably be more content, but we haven't decided on that matter yet.

So it might sound short, but by comparing shoot em ups, you'll notice, that pretty much all of em are pretty short. ( a 3 minute long level is already quite long compared with other shmups). The point is, to get even that far on your first playthrough.
A normal player should not be able to beat it, the first time he plays it.
also, there will be variouse possibilities to tune your ship and dropship.

and besides: HZ is a score shooter... you'll always try to top your score, and try to "chain like a maniac". It's just like with Ikaruga, or any other good shoot em up: Play it again, again and again, because it is just fun to play.

and about the copyright: all of my team-mates including me are living in germany, so the german "Urheber-recht" automaticly takes effect. the Urheber-recht automaticly gives only the initial creator the publishment rights. ( unless you give them away, via a contract)
I know someone that is working in the copyright business, so I'll ask her soon, what steps would be good in protecting the code, music and art.


Edited by Squirrelsquid - 07 November 2007 at 8:53am
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Metaru
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Quote Metaru Replybullet Posted: 07 November 2007 at 10:28am
but i suposse that we, as easter eggs, will have a special copy of the game, isn't?

 
I ate leel's babies
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 07 November 2007 at 10:34am
haha, don't know, about that. ;)
I would love to do it, as the friendly person I am, but you guys on this board are probably a big share of our target audience...

we'll see about that when there's light on the horizon.


Edited by Squirrelsquid - 07 November 2007 at 10:34am
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Metaru
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Quote Metaru Replybullet Posted: 07 November 2007 at 2:07pm
but I'm an easter egg... i'm you special, random generated 'fliying creep' that gives 100.000 pts... and in a score game, that is important!
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 07 November 2007 at 4:33pm
hmmm... you are kinda right :)

so, ok everyone who got a easter in the initial mockup, will get a free copy of the game  there are still 2 places left, wonder who I'm gona pick...
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jalonso
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Quote jalonso Replybullet Posted: 07 November 2007 at 5:55pm
I suppose my copy will go unused since I can't imagine this being Mac friendly.


*continues playing finding not finding easter eggs. Can't even find myself.
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 07 November 2007 at 5:56pm
there are chances of a Mac version, Jal... it's just a matter of programming ;)
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 07 November 2007 at 6:11pm
Originally posted by spartan_117

I would also suggest making it shockwave as it is harder to rip
 
For truth, shockwave isn't hard to rip. There are programs for download that will decompile SWFs into their core components, including scripts, images, and sounds. They're definitely far more rippable than executables.

RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 07 November 2007 at 7:00pm
Everything is rippable, best not to stress over it.
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 08 November 2007 at 1:06am
Jal is right... and besides I have posted these graphics all over the web, AND in my gallery... so there is hardly a way, to let someone else say:
"ITZ MIN3! I M/\D€ THE GFX! L00k I'm making a game called ret@rd zone!"

if that happens I'll hunt him down with my TAF RX-Cerberus and blow his house up or something... anyway, here's a loong read. ( i hope it is fun to read as well)



The Alien Menace evolves

at first, the omnivore, where not even called omnivore, but carnivore.
back then I was developing the graphics and gamedesign for a swedish
mobile phone company. it only featured 4 bosses and a hand full of enemies.
but the meaty metal creatures where already there... although most featured
real human eyes, like this one:



you'll probably right away notice differences with the X-static bellow:



the new enemys all got more metal shades as well as the Eye of sauron thing.
there's not a single one without it, even the smallest has it, to get an even look for
the alien race. at a certain point during the graphic production, I expanded the
material-collection with a bone-material, that you can see in the mockup.

I'll introduce more materials to the creatures if there is new materia they can fuse
themself with. if there are asteroids, they will fuse with asteroids and fly towards
you,if they infect a plant, the plant will mutate and shoot at you.

the omnivore are driven soley by the desire to fuse, reproduce and destruction.
They have a collective mind, but only small creatures rely on that heavily, making
them rather predictable. They can shift dimensions and actualy attack with small
dimensional worm-holes. It is uncertain from wich dimension the Omnivore
originated.

it is clear however, that they invaded our world through a dimension
classified as "Lazarus Dimension", where they aquired lots of DNA and abilities
from a highly technical race known as the "insert fancy name here".

Eventualy the omnivore devoured all materia in this universe, so they searched
out  for new dimension to feed from.

At some point the Colonization ship Fenrir reached planet Cronos, and received
the construction-plans for space-folding technology via EXO-link. -

EXO-link was an early spacefolding technology, that got discovered by the famous
physics Scientist and engineer "Dr. Pavel Pipovich", who is also on board the
Leviathan.
He will analyze emies along the way, and will create new equipment
and tools while in flight.

The mentioned space-folding technology was a horrible failure since the scientist
crew did not calculate the variouse coordinates correctly, opening a worm-hole
from our world to the Lazarus Dimension.

you guys can imagine what happens next I guess.


now, the new version demands even bigger creatures ( I'll die when there's the
milestone with the first boss) so the small ones become tiny, and the otherwise big
enemies become medium enemies, and the bosses will be some of the biggest
pixel-creatures known to man, so I thought it would be wise to draw ideas for
enemies in my "survival book" first, along with a short written description.
only if I like the selout and the shapes, I will scan it in, and do a quick coloring in
photoshop, that looks like this one:



the "restless soul" is very hard to destroy, since it automaticly goes into standby
mode when it low on health, recharging itself once shut down. if the player doesn't
destroy it, it will reactivate with full health, and will start attacking again.
you can use this to your advamtage too though, since you always rais your chain
and get the score of the enemy, when it goes into standby.

that's all rants for now, hope you had an interesting read.


(new mockup with infected cerberus, using a dimensional shield)

EDIT: the sketch was missing... did a mod edit my post because of the NPA? if so, I apologize, and the image can be removed again.


Edited by Squirrelsquid - 08 November 2007 at 10:08am
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Skaka
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Quote Skaka Replybullet Posted: 08 November 2007 at 4:16am
Those enemies remind me of the Zerg  a little o0
Ars longa, vita brevis.
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Larwick
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Quote Larwick Replybullet Posted: 08 November 2007 at 4:42am
Originally posted by Squirrelsquid





Vaginaship.
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 11 November 2007 at 7:40am
Originally posted by Larwick

Originally posted by Squirrelsquid





Vaginaship.


lol yea, that's what many people said XD

anyway, I decided to only include one more Egg, that being the Egg Spartan_117 suggested.  I need to move on with the project, will add bullets, and submit this to the gallery.
Oh, and I'll put the easters into different places, so you can have fun searching in the gallery all over again ;)
here's the new pic:




Edited by Squirrelsquid - 11 November 2007 at 7:41am
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spartan_117
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Quote spartan_117 Replybullet Posted: 11 November 2007 at 7:49am
i hate to spoil the suspense....
but i found it   
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Quote Shadow-gamer Replybullet Posted: 11 November 2007 at 12:49pm
Wow that was easy....
But.... What is it?
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 13 November 2007 at 5:04pm
since I don't feel like opening another Havoc Zone WIP thread, I decided to make this thread a Dump from now on. ;)

here's the current progress on the restless soul enemy... pixeling large creatures sure takes it's time, but it's just very rewarding.




Edited by Squirrelsquid - 13 November 2007 at 5:04pm
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 18 November 2007 at 2:01pm
here's more progress... this time in the form of an animated gif:

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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 19 November 2007 at 3:33pm
and again some more progress:
 
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 19 November 2007 at 9:18pm


no crits?
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surt
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Quote surt Replybullet Posted: 19 November 2007 at 9:32pm
Crit: the mandibley-wingy bits look beautiful, but rather flat. They look directly top-down while the rest doesn't. Try and bulk them out some.
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 19 November 2007 at 9:55pm
thanks for the feedback, surt!

here's an update:

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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 19 November 2007 at 11:16pm
The restless soul in it's natural habitat:


100th post wooooo! ^^;

I'm bumping like a maniac here... hope that's ok? :/
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Quote greenraven Replybullet Posted: 19 November 2007 at 11:19pm
Bump all you want, I don't mind.

I think those wings should match the rest of the level, unless this isn't the level that it's going to be on.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Squirrelsquid
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Quote Squirrelsquid Replybullet Posted: 20 November 2007 at 4:57am
The Wing-blades are made out of Bone, one of the materials, that an Omnivore organism can produce, without the need to fuse with materia.

And, I currently have no idea where in the game this enemie will be... but it will probably be in the first public demo.


Edited by Squirrelsquid - 20 November 2007 at 4:57am
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