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BlackDragon
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Quote BlackDragon Replybullet Posted: 16 June 2008 at 2:38pm
Cool! The top of the bucket should be less of an angle in.
 
May I make a suggestion?

:P
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ellie-is
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Quote ellie-is Replybullet Posted: 16 June 2008 at 2:50pm
lol, you really want me to add that huh? >.<
I am afraid of it looking a bit like a yoshi with a bucket on his head or something, but I ll try it. Just gonna have dinner first :P
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BlackDragon
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Quote BlackDragon Replybullet Posted: 16 June 2008 at 3:11pm
Do what you want, but I think the tilted bucket with room for the snout just made more sense. Basically what I'm getting at is character design. Yours was good but not great. Just a little lacking on the details and specifics side :)
 
On a related side note, you may want to resize that Raptor to be about the size of the character if its just a "soldier" type enemy like a Goomba. If its just a tougher enemy, I suggest to resize it about 1 1/2 to 2 times the characters height. Either way, I suggest redesigning the Raptor to be more cartoony. He looks realistic and almost unfitting in the game.
 
The blue dinosaur character in super mario world is a good reference:
He's six over from the giant Bullet Bill. Compare Mario's height with him.


Edited by BlackDragon - 16 June 2008 at 3:25pm
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ellie-is
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Quote ellie-is Replybullet Posted: 16 June 2008 at 3:47pm

Thanks for the help. I also changed back the edges of the bucket, thought it looked kinda like a flower pot >.<

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BlackDragon
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Quote BlackDragon Replybullet Posted: 16 June 2008 at 6:04pm
Hey, your raptor is no longer a raptor! He is a cute lil' dino now, he almost looks harmless. You must learn to give a character... character.
 
When making a cartoon character of any kind, you must first look up a reference of a realistic photo/drawing/whatever and study it. 
Ok. So we know he has:
  • A long neck
  • A long tail
  • Long legs
  • And a distinctive head style.

Basically a fast and tough dino. 

What we decide now is what we want to exagerate...
Here I simplified the head and made him a bit shorter to fit in with the body proportions of your existing "hero" (given these there wasn't much we could do to exagerate anything else). We cant give him overy cute eyes, so I gave him a narrow slit that is colored red.
 
Not the greatest edit but I hope it shows what I'm trying to do here. 
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ellie-is
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Quote ellie-is Replybullet Posted: 16 June 2008 at 6:12pm
It shows. But what I had in mind what doing it was something as impish as a goomba, you see. A though looking dino is not something that could be smashed by just jumping at it. So my idea was to make it a bit more harmless, and maybe do a raptor later. Like a though enemy on later parts of the game.
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Indigo
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Quote Indigo Replybullet Posted: 16 June 2008 at 6:22pm
the whole concept of arne's thread was a tribute to the retro games of the past which only allowed for 16 colors.  when artists were FORCED to use the colors provided by the hardware.

now days, this is not necessary... in fact.. I'd say it is counterproductive.   Its more important to make the colors work for the piece, rather than the piece work for the colors.  Under that train of thought, I usually create my palette while I'm working on a piece; constantly tweaking the colors as I go.
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BlackDragon
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Quote BlackDragon Replybullet Posted: 16 June 2008 at 6:23pm
Well, in that case its good. Still a couple suggestions:
  • Lower his nose's angle juuust a tad.
  • Make both his legs appearant like BucketHead's are. He looks a little off-balance.
  • Round out his belly. That one pixel is bugging me.
  • Have his tail curl up or touch the ground. Or even shorten it a bit. It looks a bit unnatural hanging there like that.
  • You may want to shade him in that red and give him designs in black or a different color.
If you want to use the raptor in a more hamless enemy, round out his face and eyes.
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ellie-is
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Quote ellie-is Replybullet Posted: 16 June 2008 at 6:26pm
Originally posted by Indigo

the whole concept of arne's thread was a tribute to the retro games of the past which only allowed for 16 colors.  when artists were FORCED to use the colors provided by the hardware.

now days, this is not necessary... in fact.. I'd say it is counterproductive.   Its more important to make the colors work for the piece, rather than the piece work for the colors.  Under that train of thought, I usually create my palette while I'm working on a piece; constantly tweaking the colors as I go.


I see what you mean. Which makes me wonder, should I use more colors then and give up the 16 colors thing?
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BlackDragon
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Quote BlackDragon Replybullet Posted: 16 June 2008 at 6:34pm
I see what you're saying Indigo, but Lucas is going for that style. Old-school. The colors benefit the style.
 
But yes. Maybe it is better for him to go out on his own with his palette. Maybe not. Right now he is learning what colors to use and which to not use. Its like training wheels, he has a smaller range of colors to explore before going into the full spectrum. Maybe just limit yourself to a limited amount of colors per sprite? I don't know, im for it and against it at the same time at this point.
 
Your choice Lucas.


Edited by BlackDragon - 16 June 2008 at 6:34pm
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Indigo
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Quote Indigo Replybullet Posted: 16 June 2008 at 7:52pm
Originally posted by lucas_irineu

I see what you mean. Which makes me wonder, should I use more colors then and give up the 16 colors thing?


I'm not saying you should bump up the color-count... nor am I saying that you shouldn't.  What I am saying is add, subtract, and modify the colors as you work.  Think you need another buffershade for this lil piece here? add a shade.  Think you need a new hue all together for another thing? add a ramp.  Think two colors are similar enough that they can be merged? merge them.  Think one color may be more recyclable if you tweak it?  Then tweak the color.

Obviously it is good practice to keep the color-count low, but its more about not using needless colors.  Keeping it within a predefined amount is only good if you are working with hardware restrictions - otherwise, do whats best for the *ART*.  If you can do the same job (or better) with fewer colors, then thats what pixel art is all about; making the most out of the least.


Edited by Indigo - 16 June 2008 at 7:54pm
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ellie-is
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Quote ellie-is Replybullet Posted: 17 June 2008 at 9:22am
I see, thanks. Just finished this, I dunno if its better or worse, I am afraid the contrast may be too low on this one.

EDIT: Reshaded the raptor as well, still did not added the stripes. Dunno if its better now.



Edited by lucas_irineu - 17 June 2008 at 9:43am
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dragonrc
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Quote dragonrc Replybullet Posted: 17 June 2008 at 10:25am
I agree with Indigo on this, don't restrict yourself to using lesser colors, especially since you are still learning most of the basic things of pixelling. Use the colors you need, but you shouldn't overdo it either.

I made of an edit of your sprite:

I'm not too fond of the shading of the bucket on your current version since it looks more like a pot now. A bucket usually has the shading I used on my edit. But I totally agree with Blackdragon on that it would look weird when placed on the background. So I made another edit in which I combined both types of shading:

I hope it helps!

Anyway, Great progress so far, you can really see you are learning from editing and perfecting your pixels.

edit:
I was playing around with your character some more and this is the result:


personally I prefer this design over the bucket totally over the head design because this gives more character to the sprite.


Edited by dragonrc - 17 June 2008 at 10:45am
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ellie-is
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Quote ellie-is Replybullet Posted: 17 June 2008 at 11:06am
Thanks for all the help, tried to make the shading better on the sprite, here is it.

I dunno about that. Everyone seems to be saying its better to show part of the head instead of the bucket  totally covering it, so it seems to be the right thing to do. I ll be trying to change the sprite in order to show more of its head but I still dunno. Perhaps if I can make it look good I ll keep it.
EDIT: Been trying to change it. I dont think I can do it. Like, I was thinking, and it do look better withouth the bucket covering its head but I dont think I can sprite it. Aint good enough to =\


EDIT2: I ll be puting this project on hold until I get a better understandment of how Game maker works. I know enough to make a basic plataformer but I am not familiar enough with it for the more advanced stuffs I wanted to do for this game. As to avoid creating too many topics, I ll be posting all my WIPs in this one, even though I think they wont be about this game anymore =\ Thanks for all the help though, you guys helped me to improve a lot in this short period.


Edited by lucas_irineu - 17 June 2008 at 1:24pm
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BlackDragon
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Quote BlackDragon Replybullet Posted: 17 June 2008 at 2:02pm
Originally posted by lucas_irineu

EDIT: Been trying to change it. I dont think I can do it. Like, I was thinking, and it do look better withouth the bucket covering its head but I dont think I can sprite it. Aint good enough to =/
 
You did this didn'tcha:
 
---><---
 
What makes you think you can't sprite a dino/croc/lizard/whatever head? There are several references and edits posted for you and you should use them. More importantly learn from them.
 
Also, less is more. Don't use ridiculous amounts of colors to shade a metal "properly". The 3 or 4 were fine. No need to change :) Keep color counts in mind when making a sprite or any pixel art. Don't use any more colors than what is necessary.

Avoid posting to many WIPs. They can easily get out of hand. Only work on what you are serious enough to finish.
 
What do you need to do in GM that you don't know currently? I know a bit.


Edited by BlackDragon - 17 June 2008 at 2:04pm
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ellie-is
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Quote ellie-is Replybullet Posted: 17 June 2008 at 2:50pm
You are right. But what I cant do aint the dino, its the bucket. Like, I can make a bucket, but I cant make it look good enough to fit the head.
Some fancy plataformer stuffs. Like, grabbing on a cliff's edge, and other stuffs. But dont worry. On the meantime I ll be working on simpler projects and try to learn from them, until I am ready to go back and work on this game.
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BlackDragon
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Quote BlackDragon Replybullet Posted: 17 June 2008 at 3:15pm
Always remember to post what you have. We can't help you if we can't see the problem!
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ellie-is
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Quote ellie-is Replybullet Posted: 17 June 2008 at 3:18pm
Right. This is not pixel art or anything, just some concept art I am doing for the lil guy. The game is stoped due to coding difficulties but I decided I ll still be spriting for it .

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BlackDragon
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Quote BlackDragon Replybullet Posted: 17 June 2008 at 4:52pm
Heehee :P
 
Its cute! Now sprite it :)
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dragonrc
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Quote dragonrc Replybullet Posted: 18 June 2008 at 5:02am

I totally like the new design!
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ellie-is
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Quote ellie-is Replybullet Posted: 18 June 2008 at 5:07am
Thanks ^^

Still did not added the eyes, wanted to know what you think of the shading first. It uses less colors than the previous one and its better imo :P

EDIT: Forgot to add the stuffs on its tail, added them now. Dont like the result too much
EDIT2:


Edited by lucas_irineu - 18 June 2008 at 5:25am
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BlackDragon
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Quote BlackDragon Replybullet Posted: 18 June 2008 at 10:50am
Have you given up on the 16 colors? Sure seems like it :/
 
The bucket has WAY too many colors. Like I said 3-4 is fine.
 
You may want to try out a different snout, he looks a lot like Yoshi currently.
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ellie-is
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Quote ellie-is Replybullet Posted: 18 June 2008 at 11:11am
Yeah, I give up on the 16 colors :P
And the bucket has only 5 colors :P
And I ll try a different snout then. Just gimme a while, dunno how to do it :P
EDIT: Try it now



Edited by lucas_irineu - 18 June 2008 at 11:34am
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dragonrc
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Quote dragonrc Replybullet Posted: 19 June 2008 at 9:46am
The new sprite it great! A big improvement over the old one
Made a little edit again (color and shapes)

My edit still has some issues but I hope it helps in some way


Edited by dragonrc - 19 June 2008 at 9:53am
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ellie-is
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Quote ellie-is Replybullet Posted: 19 June 2008 at 2:56pm
Thanks. But I dunno, your edit looks more like yoshi than mine. But your bucket is better, I ll try to make mine look a bit more like that.
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dragonrc
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Quote dragonrc Replybullet Posted: 19 June 2008 at 10:00pm
Originally posted by lucas_irineu

Thanks. But I dunno, your edit looks more like yoshi than mine. But your bucket is better, I ll try to make mine look a bit more like that.


You are right, it would resemble yoshi too much. But those things are usually solved with just minor tweeks.


But my edit was just for guidelines anyway, to show you what could be improved on your sprite. Like the bucket, the colors, the length of his arm and the feet. This is for a platformer, right? With your current feet making a walk animation would be harder than it should be.


Edited by dragonrc - 19 June 2008 at 10:00pm
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BlackDragon
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Quote BlackDragon Replybullet Posted: 20 June 2008 at 10:36am

Edited Dragon's edit for visibility:

Keep in mind what colors can and cannot be seen. Dragon's edit was good but it had a few color issues which were worked out in mine.


Edited by BlackDragon - 20 June 2008 at 10:37am
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