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Lendrick
Midshipman ![]() Joined: 12 October 2008 Online Status: Offline Posts: 71 |
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I'm trying to figure out her torso.. which is better:
![]() ![]() Edited by Lendrick - 25 July 2009 at 11:07am |
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Free, legal art for Open Source game projects. |
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Lendrick
Midshipman ![]() Joined: 12 October 2008 Online Status: Offline Posts: 71 |
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For the record, I am, in fact, still working on this, if anyone is still interested in critiquing it. :)
Before I finalize this rough walk animation (the one to the right), does anyone see any glaring issues with it? ![]() Furthermore, does the anatomy work a bit better now? I gave her more of an hourglass shape by adding a little more hip and slimming down her torso. Any thoughts? Edited by Lendrick - 28 July 2009 at 6:35pm |
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http://opengameart.org
Free, legal art for Open Source game projects. |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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The side view bothers me. The neck is thick, closer to "real" proportions, but the jaw is super-anime-slanted. I'd say either pull the right side of the neck in so the neck is thinner (and thus more keeping with the anime look) or pull the chin out to the right so the face is less anime (and going for a more realism approach)
The shading on both seems to bob around a lot too, particularly the collarbone and stomach highlights on the front view. They seem to kinda randomly pop around in a few frames rather than just shrinking and growing with the movement of the body. Oh, also on the front view, the right arm (our right) seems to go into shadow when it goes back, and then pops out of shadow for a frame, and then goes back into it. It's coming along though :) |
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Dhr. Bosch
Commander ![]() ![]() Joined: 01 February 2016 Location: Netherlands Online Status: Offline Posts: 215 |
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that ankle is looking much better now, but you should change it on the other foot too
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Vanitas, vanitatum omnia vanitas
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