WIP (Work In Progress)
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Lendrick
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Quote Lendrick Replybullet Posted: 25 July 2009 at 11:07am
I'm trying to figure out her torso..  which is better:

or


Edited by Lendrick - 25 July 2009 at 11:07am
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Lendrick
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Quote Lendrick Replybullet Posted: 28 July 2009 at 6:35pm
For the record, I am, in fact, still working on this, if anyone is still interested in critiquing it.  :)

Before I finalize this rough walk animation (the one to the right), does anyone see any glaring issues with it?



Furthermore, does the anatomy work a bit better now?  I gave her more of an hourglass shape by adding a little more hip and slimming down her torso.  Any thoughts?



Edited by Lendrick - 28 July 2009 at 6:35pm
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Zeratanus
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Quote Zeratanus Replybullet Posted: 28 July 2009 at 11:50pm
The side view bothers me. The neck is thick, closer to "real" proportions, but the jaw is super-anime-slanted. I'd say either pull the right side of the neck in so the neck is thinner (and thus more keeping with the anime look) or pull the chin out to the right so the face is less anime (and going for a more realism approach)

The shading on both seems to bob around a lot too, particularly the collarbone and stomach highlights on the front view. They seem to kinda randomly pop around in a few frames rather than just shrinking and growing with the movement of the body. Oh, also on the front view, the right arm (our right) seems to go into shadow when it goes back, and then pops out of shadow for a frame, and then goes back into it.


It's coming along though :)
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Dhr. Bosch
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Quote Dhr. Bosch Replybullet Posted: 29 July 2009 at 12:57am
that ankle is looking much better now, but you should change it on the other foot too 
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