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jalonso
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bullet Posted: 23 January 2011 at 7:38am
cure and a3um reservations added.

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Pandora'sSecret
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bullet Posted: 23 January 2011 at 10:06am
i'd like to reserve tile # 67.
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jalonso
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bullet Posted: 24 January 2011 at 7:05am
Pandora 67 reserved. Updated main pic with kevink and Rephisto.

@Rephisto, SORRY! I totally overlooked your tile.
I think your tile is terrific and really ties that whole area together. I do think you could use the 2 lightest colors, the mint green and the light yellow, to smooth the white eyes which are a bit jaggy.
I might edit my tile so the column become a tongue or an eye.

@kevink, added your WIP to motivate and inspire you :)


Edited by jalonso - 24 January 2011 at 7:13am
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Stratto
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bullet Posted: 24 January 2011 at 6:54pm



some progress.
I'm still finding it difficult to link to the tile on the left.

Edit: some more progress




Edited by Stratto - 24 January 2011 at 8:13pm
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Gecimen
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bullet Posted: 25 January 2011 at 2:21am
@Stratto; I think it's going pretty good. What's the problem? If you're talking bout the orange part, as I said before, you gotta do what you can and leave the rest to the owner of that tile. Plus it doesn't look that bad.

Now the moai statues is a cool idea, only they could be a bit bigger.

Also try to add some texture to the water and sand, you're gonna leave a total yellow border to your upper neighbour just like #18 did to you.
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Stratto
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bullet Posted: 25 January 2011 at 10:30am
Originally posted by Gecimen

@Stratto; I think it's going pretty good. What's the problem? If you're talking bout the orange part, as I said before, you gotta do what you can and leave the rest to the owner of that tile. Plus it doesn't look that bad.

Now the moai statues is a cool idea, only they could be a bit bigger.

Also try to add some texture to the water and sand, you're gonna leave a total yellow border to your upper neighbour just like #18 did to you.

yeah, don't worry about sand or water they're still wip.
and I'm going for this lava to sand kind of thing.
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Pixel-Samurai
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bullet Posted: 29 January 2011 at 8:35pm
Can I reserve tile #96?
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jalonso
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bullet Posted: 29 January 2011 at 9:22pm
@Pixel-Ninja, 96 reserved for you :)

Please see all the rules and stuff on page 1 if you haven't already. Especially:
• Pink outer tiles MUST use transparency to 'break the grid'.
• You must post a WIP tile within 30 days of reserving a tile. Thereafter, every WIP post buys you a 30 day extension before you lose your tile reservation. (Added Jan 2011- Gecimen Rule )

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Pixel-Samurai
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bullet Posted: 29 January 2011 at 11:22pm
Alright here is what I got so far. Turtle taking a drink from its burro.



Edited by Pixel-Ninja - 29 January 2011 at 11:22pm
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jalonso
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bullet Posted: 30 January 2011 at 6:44am
@Pixel-Ninja, its a nice start but you have problems as it relates to this collab.
Your tile is not isometric which it must be. Outer (border) tiles like yours need transparent edges (see main image page 1 post 1).
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Pixel-Samurai
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bullet Posted: 30 January 2011 at 3:53pm
How is this? I'm still working on it, but is this what you mean?


I added the other claw and made the head and shell a bit more 3D.


Edited by Pixel-Samurai - 30 January 2011 at 3:53pm
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Stratto
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bullet Posted: 30 January 2011 at 4:07pm
Almost finished, just need to improve the water.


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LuckyF
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bullet Posted: 30 January 2011 at 4:08pm
 I don't think people in this collab like turtles that much.
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Pixel-Samurai
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bullet Posted: 30 January 2011 at 4:14pm
Why is that?
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Gecimen
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bullet Posted: 31 January 2011 at 3:22am
Nah that's not really true. I think what he really means is; two turtles close to eachother might be too much. Yet again you're free at that.

About your tile; to make it ISO you need to make the circles 2:1 and break the border. Like this:

Ofc you still need to make the lower side more natural; you can check tile 61 or that.

@Stratto; it's nice. Are you sure you don't want to continue the middle pole of the ship?


Edited by Gecimen - 31 January 2011 at 3:23am
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LuckyF
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bullet Posted: 31 January 2011 at 4:54am
 I mean there's two turtles, but they don't look very good. (
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Gecimen
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bullet Posted: 31 January 2011 at 5:41am
Yeah well changing it into another creature (e.g. a worm) wouldn't hurt. But the final decision is his.
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LuckyF
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bullet Posted: 31 January 2011 at 5:59am
Originally posted by Gecimen

Yeah well changing it into another creature (e.g. a worm) wouldn't hurt. But the final decision is his.

 So I guess drawing a better turtle is out of question? Anyway don't mind me.
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Gecimen
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bullet Posted: 31 January 2011 at 6:11am
Oh no, not at all. Of course it's upto us (you) to give critics.

Btw, I think Pandora's turtle looks pretty.
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LuckyF
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bullet Posted: 31 January 2011 at 9:15am
Gecimen I disagree about Pandora's turtle )
Ok a bit of the sloppy edit of how I would do the turtle. A bit flat but I didn't have much time to play around with it.

And if stick more to your idea and go with more flat turtle, I would pick something like snapping turtle.
Even more sketchy edit )



Edited by LuckyF - 31 January 2011 at 10:13am
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Pixel-Samurai
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bullet Posted: 31 January 2011 at 11:33am
Ah, I thought it was another kind of snake coming out from under the land. Two turtles looks a bit odd I agree. I'll brainstorm some ideas for another animal or just a new idea total.
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LuckyF
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bullet Posted: 31 January 2011 at 1:56pm
Just make a better turtle than the first one and you'll be fine )
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dpixel
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bullet Posted: 31 January 2011 at 2:06pm
Maybe a whole bunch of turtles?  Like hatch-lings.  :-) 
hehe (ಠ_ಠ ) o_- :p
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LuckyF
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bullet Posted: 31 January 2011 at 2:40pm
That's a pretty good idea )
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bullet Posted: 31 January 2011 at 4:33pm
Originally posted by dpixel

Maybe a whole bunch of turtles?  Like hatch-lings.  :-) 


I really like that idea, but I can not picture it in my head. Any advice on how to go about starting it?
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dpixel
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bullet Posted: 31 January 2011 at 6:22pm
Originally posted by Pixel-Samurai

Originally posted by dpixel

Maybe a whole bunch of turtles?  Like hatch-lings.  :-) 


I really like that idea, but I can not picture it in my head. Any advice on how to go about starting it?


How about a nest with some eggs in there and turtles around?  Leaving tracks in the sand.  Maybe on their way to water.  Try google to get some inspiration.
hehe (ಠ_ಠ ) o_- :p
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Pixel-Samurai
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bullet Posted: 31 January 2011 at 6:33pm
Alright yeah, I might do a small nest I just don't know how to make the little turtles look. Also how am I to do the rounded bottom of the tile if it goes outside the boundaries?

Edit
Hows this? (WIP)



Edited by Pixel-Samurai - 31 January 2011 at 7:19pm
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Gecimen
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bullet Posted: 01 February 2011 at 3:58am
You're still forgetting to break the border. For a better layout you should first decide what your landscape will look like.

Note that you don't have to make it rounded. But you can go outside of your lower border as much as you want (without entering anyone else's tile).

EDIT: I have some important notes for you.

1- You have semi-transparent pixels at the borders of your tiles. Please check if you're using "Feather" or "Anti-alias" in Photoshop's cutting tools.

2-You're using pure black. Please use the fake-black in the palette.

3-Check this edit below. It's only one of the options to show you how you can break the border. No pixels get into another person's tile but I used the empty space out of my tile. It blends with the existing tile on your left, and leaves something to blend with for the empty tile on your right. But the real important thing is it secures the integrity of the whole project by not leaving anything that seems unnaturally cut-off.


4-If you want to do a good job dont leave huge empty areas. In the above edit I tried to texturise the sand. You can do other stuff such as plants, cracks, mud, or scene elements (humans, animals etc.)


Edited by Gecimen - 01 February 2011 at 5:11am
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Pixel-Samurai
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bullet Posted: 01 February 2011 at 5:05pm
Hows this?


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jalonso
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bullet Posted: 01 February 2011 at 5:44pm
You are doing good but you have to draw in isometric perspective.
You are new to PJ and to pixelart so please know we are trying to help. We are here to help in any possible way but you should have the basics of isometric projection first, k.

Please see the resource section in the forum or the link section of the main gallery if you need to understand the basics of isometric projection.

Overall you are being somewhat sloppy. Way too much pixels in one waters edge and not enough in the other. Half the rocks have clean lines and half have dirty lines.

There is no silly question in PixelJoint if its about Pixelart.
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dpixel
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bullet Posted: 01 February 2011 at 7:07pm
Here's my attempt at little turtles in more of an isometric perspective.  Not perfect but the general idea is there. 


But what jalonso said about the general isometric perspective of the tile is what it needs.


hehe (ಠ_ಠ ) o_- :p
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Gecimen
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bullet Posted: 01 February 2011 at 7:09pm
@Samurai; to help you understand what's wrong with the perspective;

The iso perspective is something like this. Your turtles are from the top.

Whereas this may or may not be the only mistake of the perspective, this is the most significant (as far as I see) and if you corrected all the turtles the whole scene would look more iso.

I agree with Jalonso about the rocks and the line where the sea touches the beach. You can spend a little more time on these parts.

Important note: you still have semi-transparent pixels on the edges.

Important note 2: As Jalonso said, this whole critisism is for the better. The whole pixel-joint community are based on this participation process. It'll go up to the point you're satisfied with your work.

EDIT: dpixel was faster than me :)

@dpixel; why don't you grab another tile dude?


Edited by Gecimen - 01 February 2011 at 7:10pm
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dpixel
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bullet Posted: 01 February 2011 at 8:10pm
Originally posted by Gecimen


@dpixel; why don't you grab another tile dude?

Maybe if it stops snowing here.  I've just been very tired lately dealing with it.  I'll be back up on the roof again for the 3rd time, tomorrow. 
hehe (ಠ_ಠ ) o_- :p
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Pixel-Samurai
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bullet Posted: 01 February 2011 at 10:24pm
Thanks for all the help guys. I'll take another crack at it tomorrow. I'll do you proud.

Edited by Pixel-Samurai - 02 February 2011 at 11:52pm
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wishuponapixel
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bullet Posted: 02 February 2011 at 10:10pm

I would like to call this finished, but I feel like there is still a few areas that could be worked on. Is that line still visible on the left?
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Gecimen
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bullet Posted: 03 February 2011 at 2:20am
Only on top of the coloumn-ish thing (with no eye).
Other than that this is great.
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jalonso
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bullet Posted: 03 February 2011 at 11:27am
main pic update :)

Great tile wish04, thanks for contributing.
______

@stratto, totally forgot adding your tile to the main pic in this update, my bad. Luckily you are not 100% done. Next update :)
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antymattar
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bullet Posted: 04 February 2011 at 1:27pm
Is 37 taken?
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Gecimen
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bullet Posted: 04 February 2011 at 4:26pm
Originally posted by antymattar

Is 37 taken?


Nope, but it neighbours your tile #30. If you'd like to drop that you can pass on to #37.
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antymattar
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bullet Posted: 05 February 2011 at 7:11am
Um, no, I don't quite get why my tile is not visible on the main pic though. Why? And, how did you notice?

EDIT: I update my pic in order to sinc it with the ones next to it:

Edited by antymattar - 05 February 2011 at 8:04am
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jalonso
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bullet Posted: 05 February 2011 at 12:10pm
@antymatter, tile 30 is listed as a WIP but not added because you were still working on it...I thought. Also, snader and  his neighbor didn't post anything and they touch #30...anyhoo, is tile 30 complete?
You can't have tile 37 because you can't touch your own tile, which touches 30,  k.

Just let us know :)
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Gecimen
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bullet Posted: 05 February 2011 at 1:59pm
Why don't you pick another tile that doesn't touch 30?

Also if you want critics with tile #30, why don't you make a brick texture on the pyramids?


Edited by Gecimen - 05 February 2011 at 5:29pm
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Stratto
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bullet Posted: 05 February 2011 at 3:23pm
any help with the water?
I have seriously no idea how to finish it, I've literally tried everything and nothing fits. or should I just leave it that way?


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jalonso
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bullet Posted: 05 February 2011 at 5:16pm
Originally posted by Stratto

any help with the water?
I have seriously no idea how to finish it, I've literally tried everything and nothing fits. or should I just leave it that way?


Sometimes its not what you do with the item challenging you but working on its opposite. For example, if you had a female Moi statue in the water being all sexy it would not just give the 2 guys a purpose but the viewer would not focus on the water. Moi mermaid too... any story would work, just think about it.


Edited by jalonso - 05 February 2011 at 5:16pm
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Gecimen
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bullet Posted: 05 February 2011 at 5:28pm
Originally posted by Stratto

any help with the water?
I have seriously no idea how to finish it, I've literally tried everything and nothing fits. or should I just leave it that way?




If you had an item in the water you could make ripples around it (check tile #17 of Jalonso for water ripples). Also for the shore check tile #92 of Satsume.
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Stratto
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bullet Posted: 05 February 2011 at 6:32pm
okay, I took everything you guys said into consideration
so I hope this is an improvement


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jalonso
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bullet Posted: 05 February 2011 at 8:19pm
@Stratto, That looks great but the colors overall are very monochromatic on that side of the tile. The dolphin can be green or even yellow or a mix of colors to brings some action there as the neighbors smoke has pushed you into a creative corner, ya noes?
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Gecimen
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bullet Posted: 05 February 2011 at 8:26pm
@Stratto, I simply love your dark/light blue use on the left corner. Reminds of a very natural reflection.
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Stratto
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bullet Posted: 05 February 2011 at 9:10pm
Originally posted by Gecimen

@Stratto, I simply love your dark/light blue use on the left corner. Reminds of a very natural reflection.

wow thanks, that was actually unintentional since the neighbor tile was using light blue, and I was using dark and I had really no way to connect the two, but using a half assed shortcut.

@Jal

I made the dolphin a little bit more colorful
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tanuki
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bullet Posted: 06 February 2011 at 12:51am
I have ideas for either 91 or 37, but I'd prefer 37.
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