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wuhu
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bullet Posted: 23 April 2011 at 10:52am
WIP for an idea for #23


You guys think it'll work ?

If nobody recognizes the movie then i have already failed
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JuninFC
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bullet Posted: 23 April 2011 at 1:41pm
Originally posted by Gecimen

@JuninFC, from this point on, it's not about making an OK tile, but improving your technique. In order to do this, people can make edits on your tile, and you may learn some stuff by comparing them to yours.

For example, in this edit below, I removed some outlines and changed some shading issues in the eye.

Now compare this with your tile, and see the difference.
If you like it, examine how it's done.
If you don't like it, just ignore it.

There's no forcing in this, do it only if you want.

(Tried to write in simple sentences.)


really, I think those black parts did not match the rest of the pixel art

here it is, made ​​a change according to what you told me and according to my knack



Edited by JuninFC - 23 April 2011 at 2:22pm
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jalonso
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bullet Posted: 23 April 2011 at 3:24pm
40 more ideas and I'm gonna give up this frikkin' tile o.O

all early stage WIPs

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Gecimen
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bullet Posted: 23 April 2011 at 4:24pm
@Wuhu; yes it works..

@JuninFC; you can add some more antialias. Note the border of the white of the eye.

@Jalonso; The hair-vine transition is cool. But what really are you looking for? Most of the things you did (UFO, tentacles etc) were really good ideas already. What's the thing about them that doesn't satisfy you?
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jalonso
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bullet Posted: 23 April 2011 at 4:44pm
Originally posted by Gecimen

...But what really are you looking for? Most of the things you did (UFO, tentacles etc) were really good ideas already. What's the thing about them that doesn't satisfy you?


I always start with a concept idea in all my pixels. For this tile I had nothing at all and only picked it because its the hardest and most challenging tile that's free and I felt it might be difficult for others to work with it (I was right).
You have dark dramatic lighting from the gear door and warm organic from the dragon area with a great deal of height difference. I was hoping to tie those two areas while making a smooth transition to the upper free corner that could be taken in other directions in height.

* maybe I'll try a mini-golf idea next _._


Edited by jalonso - 23 April 2011 at 4:45pm
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wuhu
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bullet Posted: 23 April 2011 at 6:59pm
woah more ideas..
I think if you compiled all your WIPs for the tile and combined them into a gallery submission you would be getting top pixel art for April

@JuninFC : The difference that sticks out most to me between your image and the edited image which looks to be easily improved is the angle of the metal bit sticking out at the bottom.


Edited by wuhu - 23 April 2011 at 9:25pm
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dpixel
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bullet Posted: 23 April 2011 at 11:53pm
mini golf would be awesome...maybe with hidden Easter eggs and a few bunnies.
hehe (ಠ_ಠ ) o_- :p
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Oke
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bullet Posted: 24 April 2011 at 12:10am
Can I take #52?
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Gecimen
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bullet Posted: 24 April 2011 at 2:59am
@Jalonso, yes it's a very hard tile and it's dropped twice already. So I'm afraid if you drop it as well, it'll stay empty for a long while. Also I don't see a problem about the lighting in the WIPs you did.

@dpixel; up for making 1 more tile if you've got the time? #26 is crying there without an owner (it has been dropped 3 times).

@Oke; Sure!
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Pandora'sSecret
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bullet Posted: 24 April 2011 at 5:09am
quick update


Edited by Pandora'sSecret - 24 April 2011 at 7:28am
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IvanM
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bullet Posted: 24 April 2011 at 5:17am
Can I try #91?

Here is a (very) rough sketch:


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jalonso
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bullet Posted: 24 April 2011 at 6:07am
52 reserved for Oke
91 reserved for IvanM


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dpixel
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bullet Posted: 24 April 2011 at 9:52am
Originally posted by Gecimen



@dpixel; up for making 1 more tile if you've got the time? #26 is crying there without an owner (it has been dropped 3 times).



Sure.  Put me down for #26
hehe (ಠ_ಠ ) o_- :p
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JuninFC
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bullet Posted: 24 April 2011 at 1:41pm

Here
I put some antialias and put a shade in some places
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Gecimen
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bullet Posted: 24 April 2011 at 2:57pm
@IvanM; It's a very cool idea and layout. But I think your plane doesn't look ISO. here's a biplane sketch I did a few months earlier. I'm putting this for a reference of the perspective of the plane. You can do whatever you want though. Also note that mine is a bit too big, since it's intended to be realisticly scaled to human size but I think it's too big to fit in a tile composition.


@JuninFC, going better each time. But that brown line that shows the eye-lid, is wrong. you should put darker pixels in the middle and go lighter to the sides. You did the opposite so that line looks cut. Also the iris seems very dirty this time. A fix for both issues:


@dpixel;

@pandora's secret; is it me or did you forget to put the update?

@Oke; you don't have to stay loyal to the full-gray border with the upper-left tile (KevinK), because that tile is not finished yet.


Edited by Gecimen - 24 April 2011 at 6:38pm
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Pandora'sSecret
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bullet Posted: 25 April 2011 at 5:22am
hmm, maybe imageshack doesnt work properly ..
here's one with tinypic XD
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Gecimen
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bullet Posted: 25 April 2011 at 6:55am
Originally posted by Pandora'sSecret

hmm, maybe imageshack doesnt work properly ..
here's one with tinypic XD


It's going awesome. It's one of those hard tiles really.
I've got one thing to say, I think you should smooth out the black outlines, even replace them with light colors according to lighting direction. I can make an edit in 5 minutes if I couldn't make myself clear.
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Pandora'sSecret
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bullet Posted: 25 April 2011 at 8:00am
hmm,i'll try and see how it works out.
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JuninFC
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bullet Posted: 25 April 2011 at 8:02am
@Gecimen , thanks, always thought it was dark pixels on the sides and bright pixels in the middle , and took the part that was''dirty''

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Gecimen
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bullet Posted: 25 April 2011 at 8:30am
Originally posted by Pandora'sSecret

hmm,i'll try and see how it works out.


nothing complicated really. Talking bout this:

Lots of AA and stuff to smooth out the borders.

@JuninFC; hehe you see the difference now?
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IvanM
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bullet Posted: 25 April 2011 at 1:06pm
Thanks Gecimen.
Actually I'm not totally sure about what really mean "isometric" in pixel art, so I just mixed up our two pieces:


Now I have to find a trick to break theses obvious parallels lines:

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jalonso
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bullet Posted: 25 April 2011 at 2:45pm
Those obvious parallel lines is what makes it isometric.
Isometric is a projection style based on 26.5 degrees.
Sometimes there is just no getting around this but you have a lot of options:
An acrobat on the top of the wings. Smoke from tank fire (if an enemy), drawing metal panels on the wings whose lines are different. Partial cover from a cloud or smoke. Gun fire to the shark. An overly big propeller in the front is probably enough to break the lines too...
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bannanawalrus
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bullet Posted: 25 April 2011 at 4:17pm
Personally i don't think the plane HAS to be in iso perspective. Planes don't fly perfectly level in a cardinal direction for most of the time. Still, i like the new one so i'm not complaining.
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Gecimen
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bullet Posted: 25 April 2011 at 4:18pm
Originally posted by IvanM

Thanks Gecimen.
Actually I'm not totally sure about what really mean "isometric" in pixel art, so I just mixed up our two pieces:


Now I have to find a trick to break theses obvious parallels lines:



Yes, this is Isometric, Ivan. And don't worry, it doesn't look bad at all. Check the whole big picture. You will see most objects are parallel to eachother.
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jalonso
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bullet Posted: 26 April 2011 at 7:41am
@JuniFC, things that will make the tile better:
1- Use whatever is on the right tile already and work into your tile.
2- Use whatever is on the left tile already and work into your tile.
3- Fixing the little box which you have over pixelled.
4- The overall eye area is over pixelled in areas and underpixelled in other areas. Use the palette colors to your advantage.
5- Notice that once I brought the neighbor tile edges into the tile I mostly faded everything to 'black'. This is so the eye stands out better and gives your tile a better overall look. I don't think the background you have is bad its just that its a visual vertical curtain that looks flat. Notice the left tile is at an angle that casts a strong shadow into your tile so fading to black makes a bit more sense and actually opens the area behind the eye.

I did not do a real good job so you can examine my edit and not copy. My edit should just show you a concept, lighting, coloring direction.

When something you have pixelled doesn't look right its probably the color you used so try different combinations.



Edited by jalonso - 26 April 2011 at 7:50am
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dpixel
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bullet Posted: 26 April 2011 at 2:09pm
jalonso,  I'm working on #26 and can't figure out what these things are in your tetris tile.  Are they tower tops?

hehe (ಠ_ಠ ) o_- :p
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jalonso
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bullet Posted: 26 April 2011 at 2:34pm
Originally posted by dpixel

jalonso,  I'm working on #26 and can't figure out what these things are in your tetris tile.  Are they tower tops?


Yes, those are the towers of the Russian style building when you get a high score.
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Gecimen
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bullet Posted: 26 April 2011 at 2:37pm
Yes they are tops of the towers such as the ones of St.Bazil's Cathedral.

Edit: Jal beat me to it.


Edited by Gecimen - 26 April 2011 at 2:37pm
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dpixel
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bullet Posted: 26 April 2011 at 3:57pm
Thanks.  Guess I never got a high score before.  
hehe (ಠ_ಠ ) o_- :p
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jalonso
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bullet Posted: 27 April 2011 at 11:48am
@dpixel, hehe. I drew them in shadow and set the towers back into the BG but if you choose to make towers too and have them be brighter then pixel away and I'll match to you in color/lighting. Just remember not to break the no real city stuff rule.

I think I'll go with this franken-tile and leave the top corner bare enough to blend to upper neighbor later on.

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Gecimen
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bullet Posted: 27 April 2011 at 12:59pm
Originally posted by jalonso

@dpixel, hehe. I drew them in shadow and set the towers back into the BG but if you choose to make towers too and have them be brighter then pixel away and I'll match to you in color/lighting. Just remember not to break the no real city stuff rule.

I think I'll go with this franken-tile and leave the top corner bare enough to blend to upper neighbor later on.



On the contrary, it's lovely and this was my favorite theme among your load of WIPs. Yet the new colorfulness of the UFO renders it even more spectacular.

I think I'll give a shot at #22. Unless you have a spesific tile in your mind that will be unwanted by other participants. You know, I love doing unwanted tiles :)

One more thing Jal, I think tile #60 will be a tough one. Now that Pandora's secret has almost finished #67, someone will have to look into it. It's my neighbour so I can't touch it, maybe you'd like to give it a shot? Or maybe you have someone in your mind?
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jalonso
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bullet Posted: 27 April 2011 at 1:03pm
Thanks, I'll just let this tile be then.
At this point with so few tiles left I don't want to make any more. PJ collabs are always really active at first, then it slows down, and at the end it picks up again in a fury. We're getting there.

22 looks rough. 60 is nothing but the person needs to be above average in da skillz.


Edited by jalonso - 27 April 2011 at 1:04pm
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dpixel
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bullet Posted: 27 April 2011 at 1:17pm
I find 26 a bit rough.  I mean rough in sense of not doing the expected and a lot of style matching.  I'm also confused about the shadows on the lava cast by the technodrome.  Wouldn't the lava be it's own light source?

And jal, that's good to know about the towers being in shadow.
hehe (ಠ_ಠ ) o_- :p
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jalonso
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bullet Posted: 27 April 2011 at 1:22pm
Originally posted by dpixel

...I'm also confused about the shadows on the lava cast by the technodrome.  Wouldn't the lava be it's own light source?


I think that what appears to be the shadow of the dome (which is cool too) you can look at as a dip in levels of the lava instead stream. The ship is higher than the dome so working the darker pinks to create the two levels should make that all work out smoothly. The lava does create its own light so you have a lot of play there too.


Edited by jalonso - 27 April 2011 at 1:22pm
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dpixel
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bullet Posted: 27 April 2011 at 1:40pm
Also, what's going on in (I think #18)?  Looks like there's a big gap in the lava flow.  Or is it supposed to be something else?  It's hard to read all this lava.  
hehe (ಠ_ಠ ) o_- :p
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jalonso
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bullet Posted: 27 April 2011 at 1:55pm
I'll throw you a mini illustration, gimme me a few minutes :)

E: This is what I see lightsource-ish...cept the lavaboarder.
Ev2: I see a few steps of lava. Just to get your juices going not telling you what to do, k.
Ev3: Use the towers to hide whatevr lava gap you see along the edges...they can be destroyed and floating by too.




Edited by jalonso - 27 April 2011 at 2:05pm
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dpixel
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bullet Posted: 27 April 2011 at 2:06pm
Thanks for the illustration.

I meant this section though:

It looks like there's a break in the flow.

EDIT:  Oh I have ideas...lol 


Edited by dpixel - 27 April 2011 at 2:07pm
hehe (ಠ_ಠ ) o_- :p
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jalonso
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bullet Posted: 27 April 2011 at 2:08pm
Never noticed that. Looks like _top didn't finish his tile.
We'll get the committee to send him a form with his violations.

*now I feel bad about my quicky draw


Edited by jalonso - 27 April 2011 at 2:08pm
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dpixel
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bullet Posted: 27 April 2011 at 2:11pm
Don't feel bad.  I like the quicky draw.     I was just trying analyze the lava flow and shadows.  Maybe a mis-communication on my part.  
hehe (ಠ_ಠ ) o_- :p
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IvanM
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bullet Posted: 27 April 2011 at 4:00pm
Some more WIP on #91:

With some* "free for all" textures, randomness and others anarchists pixels.

Any tips?

*actually, a lot
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jalonso
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bullet Posted: 27 April 2011 at 6:47pm
@IvanM, looks wonderful. My only c+c is that overall that whole general area is devoid of greens which might make your tile stand out. Both the rocks or the plane could be greener. The plane is in the greens now but is reading blue...just a thought.
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Gecimen
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bullet Posted: 27 April 2011 at 8:29pm
@IvanM; great tile. Yes the floating isles could use some grass on top of them like Jalonso says. 1 more thing, I can't see the propeller. Maybe you should draw it with a light color?

@dpixel; click :D
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IvanM
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bullet Posted: 28 April 2011 at 10:37am

Almost done, I guess...
Playing with the propeller, here is the best result I v got so far. I will try to improve it asap.

=> In situ

edit: removed the blurred freak from imageshack
edit2: smaller fix ever

Edited by IvanM - 28 April 2011 at 1:43pm
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wuhu
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bullet Posted: 28 April 2011 at 10:59am
Is this ok for #23 ?




It is supposed to be a scene from the movie tremors, which is about a fictional underground species of giant worms called graboids.


Edited by wuhu - 28 April 2011 at 11:01am
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Gecimen
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bullet Posted: 28 April 2011 at 2:30pm
@IvanM; great stuff man. Onto the next tile perhaps? :)

@wuhu; Everything's great in general. Only thing is, you should AA the black colors in the lower left with a few dark brown pixels. Also maybe you could try to blend that green on the lower part of the cliff by dithering? Nothing big really, I can add an edit if you wish...

Edit:



Edited by Gecimen - 28 April 2011 at 6:46pm
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bullet Posted: 28 April 2011 at 3:12pm
Yay, #15 is no longer a floater and I can start on it )
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dpixel
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bullet Posted: 28 April 2011 at 5:20pm
Still a ways to go, but here's a wip of #26
hehe (ಠ_ಠ ) o_- :p
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Gecimen
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bullet Posted: 28 April 2011 at 6:40pm
@LuckyF; yay! I think I'm going to make #22 after you produce a WIP :)

@Jeremy; awesome, it really fixed the place.

@all who this may concern, this is the current picture with the latest WIPs and/or completed tiles of dpixel, Jalonso, Pandora, JuninFC, wuhu and IvanM (To be deleted later):
X <jal


Edited by jalonso - 01 May 2011 at 9:43am
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a3um
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bullet Posted: 28 April 2011 at 7:07pm
Made some edits to blend better with Stratto's tile. Still not sure about JuninFC's

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Gecimen
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bullet Posted: 29 April 2011 at 1:50am
@a3um; I'll let you know if your border with JuninFC requires an edit at the end.
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