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Zeratanus
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Quote Zeratanus Replybullet Posted: 02 March 2011 at 2:12pm
lol. please do, and dont use blur lines. she shouldnt fall fast enough for there to be a blur effect. As it is, it looks like she starts to fall and then her head rockets into the ground. Amusing as heck, but probably not what you're going for

also, personally I'd fill up those empty pixels under the leg and head. Just expand the leg to be a pixel wider and it'll work fine im sure, and maybe move the hand up a bit or extend the head or hair. It doesnt look as "Splat" to the ground with those gaps.

also also - page 3! yay!

Edited by Zeratanus - 02 March 2011 at 2:14pm
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Quote Zeiphyrus Replybullet Posted: 03 March 2011 at 3:38am
Like zera said, it has some kind of "craving for soil" effect, as if she had the sudden idea to smash her face on the ground...

And something else makes me feel like that: her posture just before falling, as if she was in a falling stance. I think before falling you should add one or two frames in which she loses her "idle" stance and then begin to fall a bit more naturally...

Besides of that, I like the charadesign a lot :D
Nice work.
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Quote Indrik Replybullet Posted: 03 March 2011 at 7:29pm
Neat! I'm not sure you'll want to change it at this point, but there's only two things which instantly struck me as unnatural:

1. The harsh diagonals of the cloth around her waist - specifically how the coat tapers out to reveal the shorts. Fabric doesn't behave like that, and a slighter curve would look more natural.

2. The shine on the hair - It would be too much work to make a detailed gradient blend from your dark red base to the white shine, but since that is the case, a pale red shine would probably look better just to diminish that contrast. If it was shiny enough to reflect white there should be more shine throughout.


Edited by Indrik - 03 March 2011 at 7:30pm
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Quote Smilecythe Replybullet Posted: 05 March 2011 at 11:25am
I think her body should bounce a little when it hits the ground
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Quote Relix Replybullet Posted: 11 March 2011 at 7:27am


Some small things need to be fixed, and I wish I could show better the why she dies (heart attack).

I added a head bounce near the end.

Edit: I just now realized, the I made the near arm "point" to wrong way, it should be downwards...


Edited by Relix - 11 March 2011 at 7:28am
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Zeratanus
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Quote Zeratanus Replybullet Posted: 11 March 2011 at 3:52pm
The body jumps too much when the knees first start buckling and she clutches her chest.

Also i'd say that her hand is clutching the wrong side of her chest (or is it her arm she's grabbing?), but since its a sprite, one way or another she'd be wrong :\. Still, assuming to the right is the main direction, you may want to fix it. If it's her arm then you can ignore this :B
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Quote Relix Replybullet Posted: 11 March 2011 at 11:57pm
Originally posted by Zeratanus

Also i'd say that her hand is clutching the wrong side of her chest (or is it her arm she's grabbing?)


Objection!

http://en.wikipedia.org/wiki/Situs_inversus

It was inteded to be on the "wrong side", as for facing on the left, I'll just redo the arms after this one is finished - pretty sure there's trope for it...

Should I add yet another frame there or do something else?
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Quote Zeratanus Replybullet Posted: 12 March 2011 at 4:44pm
lol fine, FINE, you win on that one :P

as for the frames, i dont think you need more, but looking at it again, she doesnt begin falling until her hand's on her chest. Have her slouching down to the bent position during her arm's movement towards the chest, rather than it jumping to it when her hand reaches her heart

Edited by Zeratanus - 12 March 2011 at 4:44pm
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Quote t3nshi Replybullet Posted: 13 March 2011 at 4:57pm
the only thing I don't really like of her falling down is how her faces goes straight down on the floor eating the dirt. maybe a more "graceful" falling could be cuter, or at least making her fall with her head toward her side, maybe toward the camera... what do you think?
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Quote Relix Replybullet Posted: 19 March 2011 at 6:03am


I changed the head a little, it's still a faceplant, but maybe it doesn't look so crude now.
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Quote Relix Replybullet Posted: 26 March 2011 at 7:14am
New mockup, try to ignore the trees and the random flowers for now.



Edit:



Edited by Relix - 27 March 2011 at 2:19am
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Quote fanlynne Replybullet Posted: 28 March 2011 at 6:04am
[clever spam removed]

These bots steal text from the forums and throw in a spam link. No wonder you couldn't make sense of it.
-cure



Edited by cure - 28 March 2011 at 4:27pm
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Relix
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Quote Relix Replybullet Posted: 28 March 2011 at 9:02am
Yeah I'll replace the healt bar with something entirely different...not sure about the rest of your post ...

Trying to improve the grass/dirt tile:

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Zeratanus
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Quote Zeratanus Replybullet Posted: 29 March 2011 at 3:53pm
My main concern in that mockup is the anatomy of the wolf/fox-ish thing. That'll need some big anatomical reworking, as it just looks lumpy and odd at the moment.

The grass also may be a bit too busy in the mockup, but cant tell with the new one

It does have a nice, cohesive color scheme though. Everything's colors are looking real good together while still being easy to distinguish different objects/characters.
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Quote Relix Replybullet Posted: 30 March 2011 at 7:10am
Pff at the spam...I knew it was kinda fishy <<
Gotta raise my hat at whoever invented that thing though -

Ahem, going on...

The wolf thing was just slapped there, tried if the palette from my avatar wolf works there too.

I like the grass myself now, but still trying to make better dirt tile/transition to full brown...

I tried looking how they've made them in other games for hints&tips but that didn't really help, so, what I should do to the dirt part?
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Quote Relix Replybullet Posted: 04 April 2011 at 9:33am


Changed the transition tile slightly - I like it myself now and chances are that I wont alter it - at least I wont make big changes. Opinions?
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Quote Relix Replybullet Posted: 05 April 2011 at 7:20am
Who can spam more, me or the spam bots?

Anyway, I went and redid the dirt tiles:



Edit:




Edited by Relix - 06 April 2011 at 6:35am
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Quote Berzerkin' Ape Replybullet Posted: 06 April 2011 at 7:08am
Cool, the new ones look alot better!
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Quote Relix Replybullet Posted: 06 April 2011 at 11:55pm


Trying to find good palette ..
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Quote vlad61 Replybullet Posted: 14 April 2011 at 8:34pm
Well done, the simplistic grass is clearly waaay better than your overly noisy one. Personally I like the monchrome dirt better, The highlighted one looks like a bunch of scrotums, Maybe try putting some rocks in there for the highlight?
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Quote Relix Replybullet Posted: 14 April 2011 at 10:03pm
Whoopsies, I forget to post updated one here:


It's done imo, just need to do small fixes on the tiles/add new ones.
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Relix
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Quote Relix Replybullet Posted: 16 April 2011 at 6:03am
Old


New


Edit:



Edited by Relix - 16 April 2011 at 8:38am
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Quote vlad61 Replybullet Posted: 16 April 2011 at 7:16pm
Heey nice you ate the sausage, was it good?

On the edit you might want to fix the hat getting inflated during the animation. Also maybe try to fit the hat more snugly on her head? But I like the new direction of simplicity alot more:) Keep it up mate, always fun to watch skills improve.
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Quote Relix Replybullet Posted: 16 April 2011 at 10:54pm
I'm more of pastry man, so it was awfu.. - erhm.

I'll fix the hat, it's supposed to bounce up, so it also means that it won't be on so tightly.

I think I should change the greens too, but dunno if that's needed anymore..?

Thanks n_n


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Quote Relix Replybullet Posted: 18 April 2011 at 12:15am


Fixed? I couldn't do the bounce without it looking too silly.
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Zeratanus
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Quote Zeratanus Replybullet Posted: 18 April 2011 at 6:33am
Really liking the new colors.

I'm not sure, since im not looking at frame by frame, and it could be because it touches the hair making an illusion, but it looks like the upper left arm curves when it pulls back.

The idle does look good now (no more odd bumping around) but the speed makes moves at makes it feel like the game's going to be pretty fast paced. It very well may be, I just want to make sure you know the impression it gives.


'Fraid i cant give much input on the tiles. I don't really have any experience with those, but they look pretty good to me.
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Quote Relix Replybullet Posted: 18 April 2011 at 6:45am
I see If I can do something about the arm.

I was hoping that the idle animation gives that impression as it'll be fast paced game.

Yeah I'm pretty much done with the grass tiles, imo. (Also off-topic, I finally finished the level editor, now I can start building them!)

As for why I'm here now;


I decided to ditch the tileable mountains and make one fixed background mountain, which will slowly move as the player travels the world. Paralax scrolling, I think that's what it's called?

I traced the outline from a mountain pic I found on google, I self-justified it to myself <<

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Quote Zeratanus Replybullet Posted: 18 April 2011 at 8:44am
well you -should- draw your own. It's not too hard - use references, but dont copy them exactly. That there looks good, though its a bit odd that the left side is green while the right is blue. The right side, with its blues and grey-blues looks more like a mountain, the left side looks a bit moss covered.

And I think a single, slowly moving background is a good plan. Now that I think of it, Rocket Knight Adventures, one of my favorite Genesis games, uses that for the first level (at least, pretty sure), though it's a pretty long image so eventually the stuff you see in the background at first does go off camera. That may be something to consider if you have any background layers between the mountain and the play area
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Quote Elk Replybullet Posted: 18 April 2011 at 9:06am
i think you should remove the clowns...they dont fit on the cows :/
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Quote Zeratanus Replybullet Posted: 18 April 2011 at 11:51am
I... uh... are we speaking in code now? I'm completely baffled by that, Elk
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Quote bannanawalrus Replybullet Posted: 18 April 2011 at 12:20pm
The midnight butterfly sprinkles verily at dawn...

no seriously elk, what?
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Quote Elk Replybullet Posted: 19 April 2011 at 6:50am
sorry nevermind that, i was on drugs when i wrote that
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Quote Lochie Replybullet Posted: 21 April 2011 at 10:42pm
That mountain's shape is superb! On the idle animation, however, I feel that her hat moves too much - almost like there's a gerbil inside it that's trying to get out.

Originally posted by Elk

sorry nevermind that, i was on drugs when i wrote that


teeheheheheheh

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Quote Relix Replybullet Posted: 22 April 2011 at 12:51am
Clown cows and gerbils in hats...hmm...

I got an freaky idea!!

Edit:
Oh and the mountain, maybe I'll redo it without tracing.


Edited by Relix - 22 April 2011 at 12:52am
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Quote Relix Replybullet Posted: 25 April 2011 at 6:30am
I forgot why I made this, prolly to test colors or so;



Edit:
Link fail,

http://img825.imageshack.us/i/20011707.png/

Stupid imageshack.


Edited by Relix - 25 April 2011 at 6:32am
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Quote r1k Replybullet Posted: 25 April 2011 at 8:30pm
if youre intending to use that last image, consider either raising or lowering the darkest section of the sky, because right now that section looks like its balancing on the mountain top.
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Quote bannanawalrus Replybullet Posted: 26 April 2011 at 3:48am
Maybe it is? Maybe the mountain is the only thing preventing them from being crushed by the sky? Who knows? ;)

The idle is looking much better by the way.
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Quote Relix Replybullet Posted: 28 April 2011 at 12:14am
Originally posted by r1k

if youre intending to use that last image, consider either raising or lowering the darkest section of the sky, because right now that section looks like its balancing on the mountain top.


Ah, I see what you mean, but I'm gonna redo the whole thing again, maybe.

New stuff;



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Zeratanus
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Quote Zeratanus Replybullet Posted: 28 April 2011 at 10:44am
that new hat kind of looks like a deflated ball sitting on her head :P lessen the upward curves on the bottom side to make it look flatter onto her head. It was less noticeable before because it went off from the back of her head farther. New hair looks good though. Definite improvement there.

That tree looks really good, but the colors are compleeetely different from anything you've been using. It may look fine if there are other bright stuff added in but as it is I think it will stand out way too much.

Edited by Zeratanus - 28 April 2011 at 10:46am
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Quote Relix Replybullet Posted: 29 April 2011 at 3:16am
Sorry, I don't understand what you mean with the hat, care to clarify?

And I'll darken the colors on the tree - later.
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Quote Zeratanus Replybullet Posted: 29 April 2011 at 5:32am
hm... lets see if I can explain it better, since (as is becoming the norm for me) i cant do an edit at the moment.

I guess it looks a bit like if you took a baret and inflated it a bit. Before the back of it came away from the head more and wasnt so round (looking at them harder, it seems the top of the back is actually whats more curved now), so it didnt look inflated like that.

Edited by Zeratanus - 29 April 2011 at 5:33am
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Quote Relix Replybullet Posted: 30 April 2011 at 1:40am


And the hat is supposed to be wool cap (why she wears it in summer, I've no idea), which come in many shapes and forms and it seems that the english speaking people have wrong idea what's a wool cap.

Here's the closest I could find;


Edit:


I tried a slightly different angle and style on the hair than before.


Edited by Relix - 30 April 2011 at 6:33am
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Quote Relix Replybullet Posted: 01 May 2011 at 2:04am
Double post, waah.



The clouds might need different colors.


Edit:


Cloud overload?


Edited by Relix - 01 May 2011 at 3:29am
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Quote CELS Replybullet Posted: 01 May 2011 at 4:51am
I really love the clouds. A few suggestions though: Try to make them a bit more flat on the bottom, some of them look as "bubbly" on the top as on the bottom. The clouds further away are darker, but things that are very far away tend to be brighter, or at least blend in with the colour of the sky. Right now the distant clouds are a different hue, which is confusing. I think the distant clouds should be somewhere between the white clouds and the background colour, realistically. Also, the dark edges make them look kind of close (again, things far away tend to blur into the background)

Finally, I would probably add some shades and shadows to the clouds. I mean, it depends on your style of drawing. A really cartoony style, like Super Mario, would work well with absolutely white clouds. But when the moon and the mountain has so much detail, I'm expecting the clouds to have some depth as well.

Everyone might not agree with that.
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Quote Relix Replybullet Posted: 01 May 2011 at 5:37am
Okay, I'll flatten them + mess with the colors.

Btw, is there any tutorials for pixel art clouds? I only found one that uses photoshop and is not actually pixel art then.

And, if I managed to make something like these (http://www.pixeljoint.com/pixelart/48619.htm), I'd be very happy.

Edit:


I
a) forgot to change the frame speed
b) was too lazy to actually make proper animation for the mock up, because ingame it'll be just simple line of code
c) think I "stole" the palette for the water from somewhere



Edited by Relix - 01 May 2011 at 7:31am
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Quote Relix Replybullet Posted: 02 May 2011 at 3:51am

<- I think I'll do proper water animation instead ...
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Quote Zeratanus Replybullet Posted: 02 May 2011 at 2:47pm
Well if its actually supposed to be balooning up a bit (as it shows in the new portrait), then that's fine. I didn't think that was the kind of thing you were going for :)

Those last clouds look pretty interesting. Add a bit more depth to them (and the lower hils) and i think it'll look pretty good.

I am still a bit concerned though that since the background uses a lot more bright and saturated colors than the character and foreground it may not read the best, but im not sure. Throw these new graphics into that older mockup and check how it all looks together :)

also for some reason, the pattern on that water makes it look like there are ripples along the edges of the rock, even though they dont actually move. Whatever the name for that technique is (is that what subpixeling is? im not really term-savvy), and whether or not its intentional, thats actually a pretty cool effect for water.
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Quote Relix Replybullet Posted: 02 May 2011 at 10:03pm
I just don't know what I should do with the clouds, but I'll try to think up something.

And I've been meaning to desaturate the background...I always forgot.

For the water, I dunno what the term is either, I just though it'd look cool.

Is the sign readable or should I make it larger + color it differently?

And next up, two more trees and the first enemy.
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Quote CELS Replybullet Posted: 03 May 2011 at 5:52am
To be honest, I'm not sure about the curvy clouds in the last image. What are you using as reference material? Since the perspective is from ground level, you're looking up at the clouds, and even though these are very low clouds, I think they should be more flat on the bottom. Realistically, that is.

Example 1.
Example 2.

Sometimes they're not completely flat on the bottom, but I don't think I've seen as extreme curves as in your version.
Example 3.


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Quote Juniorps Replybullet Posted: 04 May 2011 at 6:31am
Originally posted by Relix



Okay, I'll flatten them + mess with the colors.Btw, is there any tutorials for pixel art clouds? I only found one that uses photoshop and is not actually pixel art then.And, if I managed to make something like these (http://www.pixeljoint.com/pixelart/48619.htm), I'd be very happy.Edit:Ia) forgot to change the frame speedb) was too lazy to actually make proper animation for the mock up, because ingame it'll be just simple line of codec) think I "stole" the palette for the water from somewhere







The Portuguese site that I attend on pixel art has a low level and I think this tutorial is well explained.

http://bit.ly/e9TtQK
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