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flaber
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 130 |
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the rocks should not be the focal point.
you want probably for this, 2 focal points which you have. the sails. and the dome roof. Split it left and right - that way you will look at the whole image. and to whats important. they should probably be less pointy (since they are shore rocks. the beaten down ones) and greyer. They can still have edges, like they dont have to be the smooth round rocks. But try to think almost of the rocks they put on embankments. those cold grey rough rocks. |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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The drunk with the peg leg in the corner (the one in the black hat, white shirt and green pants), I dunno, something about the way he is sitting looks... painful.
![]() And personally I liked the non-pointy rocks from the edit before last. If you want to get technical, pointy rocks are formed in sea caves, while the rounded rocks are found near shore due to erosion since the waves are moving back and forth. But that's just me being nerdy. ![]() ![]() edit: Well dang, Mash beat me to the pointy rock explanation. ![]() Edited by greenraven - 24 November 2007 at 6:58pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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*gone a googlin'
@Mash, patience is what I always call the best PA technique. |
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MashPotato
Commander ![]() ![]() Joined: 05 February 2007 Online Status: Offline Posts: 237 |
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And one of the most difficult to master
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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Originally posted by MashPotato And one of the most difficult to master ![]() Not really. Everyone has mastered patience already, it's simply a matter of realizing it. ![]() |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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spartan_117
Commander ![]() ![]() Joined: 14 June 2007 Online Status: Offline Posts: 478 |
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is this your final one.
it sure looks like it. ![]() |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Nope, I will now remake the ship : )
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spartan_117
Commander ![]() ![]() Joined: 14 June 2007 Online Status: Offline Posts: 478 |
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whaaaaa
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MashPotato
Commander ![]() ![]() Joined: 05 February 2007 Online Status: Offline Posts: 237 |
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The new rocks look excellent
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flaber
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 130 |
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i hate it ;)
you should scrap the whole project. throw it away to never be remembered. ;) |
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thedaemon
Seaman ![]() ![]() Joined: 18 April 2023 Location: United States Online Status: Offline Posts: 32 |
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Nice almost done. The rocks look much better. Is that supposed to be a cat on the roof near the highest part of the building? It doesn't look like much but a rough spot in the image.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Slightly bigger ship, lighter color kitty, changed pole direction, added some shadows, etc.
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Skaka
Commander ![]() ![]() Joined: 31 October 2007 Online Status: Offline Posts: 183 |
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When you submit this I will fav it in like 5 secs :P
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Ars longa, vita brevis.
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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I think those barrels jump out a bit too much. Maybe you could lower the contrast on them a little? (Is that a question?)
Looks awesome. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Thanks guys. I'll see what I can do about the barrels. 9 of the colors used are from the Pixeldam template and I have to work around them. They are shown in the palette with a white dot.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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•Ship is even bigger now, almost to scale.
•Ships wheel finally shows up : / •New cannons. •Barrels toned down. •Masthead reworked. • Pirate in ship with candlelight. • female dog now a male dog. ![]() |
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dropshipdvd
Seaman ![]() Joined: 22 November 2007 Online Status: Offline Posts: 2 |
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Operation Banneration complete!
Edited by jalonso - 27 November 2007 at 7:47am |
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spartan_117
Commander ![]() ![]() Joined: 14 June 2007 Online Status: Offline Posts: 478 |
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you chose the wrong thread and site to spam punk.
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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Yay Jal, nice going! But since everyone is throwing in suggestions of what to add/change.. I have a dime to
![]() Because.. what makes a real piraty scene complete? Yes ofcourse.. a voodoo lady (preferably black) with a rubber chicken. And maybe a coffin on the water where a pirate is sailing in..? (Yes I stole that idea from Monkey Island, but hey Disney did that too in their Pirates of the Caribbean movies and they got clean with it.. So ha!) |
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Elwin
Commander ![]() ![]() Joined: 29 October 2007 Online Status: Offline Posts: 172 |
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For some reason I think the ship looked alot smoother before you made it this big... I think it's something with the shading...
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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Probably because the wood (planks) are smaller (or longer, or less high). My personal prefence goes to the larger planks. Or better shading of the smaller planks.
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Wyverii
Seaman ![]() ![]() Joined: 05 November 2007 Online Status: Offline Posts: 19 |
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I have to commend you for the amount of time and effort you've put into this and just look at the result ;p I reckon some work on the hull planks is in order to smooth them out a bit but you may already be planning that.
Heh, skeleton, I didn't notice that one earlier. |
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Fdupblindkids
Seaman ![]() Joined: 15 November 2007 Online Status: Offline Posts: 23 |
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seriously? this must have taken hours, how long..realy?
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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Originally posted by Elwin For some reason I think the ship looked alot smoother before you made it this big... I think it's something with the shading... jalonso probably hasn't gotten around to that part yet, judging by the lack of cannons. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Indeed I have not. I figured since Sabata was interested in seeing the ship being created I'd show lots of steps images for him and others too.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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a wooden penis of course, in the ancient tradition of artificial pirate limbs.
now the dog hs 5 legs :D Edited by Metaru - 27 November 2007 at 11:55am |
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I ate leel's babies
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by dogmeat Interesting, What did you add that made it male? gave it some dogmeat ![]() |
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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ew its like almost the size of his leg
Nice update. You gonna add any windows to the side of the boat? I also don't completely understand the dark lines on the sails.
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"A little pain never hurt anyone." - Blueberry_Pie
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@dog, XD
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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NICE!
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Big file Ahead!
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flaber
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 130 |
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eek.
50% dither everywhere on the sails?? the change in colours is nice now. but now it has a grainy texture. gradient your dithering, instead of using a constant harsh 50% (a quick crit for ya in between homework assignments) ill come back later. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Its your friggin fault. You made an edit of all the sails and left me no room.
Everytime I tried a scattering dithering it was looking exactly like your edit... ...urghhhhh, I'll be back later too :'( Edited by jalonso - 01 December 2007 at 3:18pm |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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WOW that's like an epic movie there of a world in the making.
![]() This thing is going to be instafaved 5 seconds after it's in the gallery. This I promise. |
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Lawrence
Commander ![]() ![]() Joined: 30 June 2005 Online Status: Offline Posts: 481 |
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This is excellent. Although I still think the underneath of the far side should be visible through the water like the ship and other stuff is.
![]() That's probably too shallow actually but you know what I mean. |
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Skaka
Commander ![]() ![]() Joined: 31 October 2007 Online Status: Offline Posts: 183 |
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I feel like an idiot to crit something so minute on such an awesome piece...but those seagulls. Shouldn't their wings be in different stages of flapping individually?
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Ars longa, vita brevis.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Well done for working so hard on this jalonso. All the recent crits are valid, although i don't see a huge problem with the dithered sails, on my screen they're quite smooth. But what a fantastic piece this is, i'm sure the pixeldam people will have alot of fun looking round all the detail. :)!
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flaber
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 130 |
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well tsk mister!
is it a bad thing to look like my edit? and theres more than 1 way to make a scatter, or a different way of blending opposed to 50% dither. ![]() In between the guy climbing the net, and the guy standing on side of boat. I only touched 3 little sections of sale, so you cant complain i did the whole thing. In this way, I used line blending. its not really dithering, rather its just running lines of colour throughout at different lenghts. Alternating 1 short and 1 long, so you get sort of a jigsaw - puzzle piece type fit within the colours. I did it quickly too - so you can get the idea, and make it better, instead of me trying to make a good version. Hopefully the idea / notion of this different method made it across. But see - theres different ways for blending colours then just 50% dither. You can either use this, line blending.. my initial dynamic dithering.. a combination of both, or something completly new and made up. Edited by flaber - 01 December 2007 at 5:35pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I WAS gonna call this Captain Exocet at Flaber Cove
![]() *launches PS with long 'to-do' list. |
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flaber
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 130 |
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hahaha
im just sayin ![]() |
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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Looks beautiful Jal!
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ceddo
Commander ![]() ![]() Joined: 01 June 2020 Online Status: Offline Posts: 466 |
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Simply incredible, Jal. The amount of time you must have spent on this and your patience are mindboggling, and with a fantastic result so far!
You've got to post a link to the monkey island theme when you submit this, it goes wonderfully with the atmosphere of the piece! -- I think the transition from the dirty green sidewalk and the red sidewalk needs to be smoothed out a tad more (more green on the left side. Maybe you could put some 4 pixel square splotches to represent grime more clearly :) |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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thx guys :)
I recolored the sails...again. I grimed up the sidewalks more as per ceddo. I added some depth to the far wall as Lawrence pointed out but the blues ran into the ships reflection too much and looked ugly. I say we think shallow waters ; ) I'm thinking the rips in the sails are just not reading well : / ![]() Edited by jalonso - 02 December 2007 at 11:50am |
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flaber
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 130 |
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;)
allo allo. So i sat back and took alook at your sails. Now that you retextured them, with the random pixels (cant figure out your technique, but if it works for you, then great!). But, its still abit grainy. Even the edits I made were abit grainy. So as I sat back, i realized.. texture can only fix so much. Its the colours. You have it ranging way too much. You are trying to have a full scale from browns to near whites all within the sails, which is causing too much contrast and the grainy look. You need to shift your ramp so that it only focuses on one. Either choose to be slightly darker, washed out, and browner... Or choose to have it more white, with little colour in the sails. I made you a quick edit, that can show the difference. I didnt touch any of your pixels, nor shading, or anything. Simply just changed the colours. It seemed you wanted more brown,tan coloured sails. So I lightened the darkest shade, (becaues it was very contrasting to the others) and darkened your lightest shades so that they are more tan, than white. I also added a few grey neutral colours within the ramp, instead of just a progressive lighten-ing of colours. ![]() Then I looked at the side of your boat. I think i counted, roughly, 3trillion colours on the side of the boat there. Maby, just slightly a few too many. Im sure you could make it with half or less the colours you have in there. But again, I didnt change any of that just strictly the colours. im not sure about the greys on the wood. perhaps get rid of those. I didnt darken the side of the boat too much, rather just got rid of some of those greys. Maby a deep mahogany type colour would work well there. for the most part everything looks pretty well shaded and textured. its just the actual colours now. throughout your boat and town, there is no differential of light source. the very bottom of the boat should have the darkest ramp, but its near the same as the sails are. So now, its just a matter of adjusting your colour ramps to indicate where light hits, and doesnt. There are sections within the buildings that are difficult to read because all the colours are very close to each other. its almost like, you need a bigger contrast between each ramp, instead of each colour within the ramp. if that makes sense. Your ramps all have lots of contrast within them, separating each colour out significantly. But when all your ramps do that, and to the same degree, you begin to loose detail, and light source, intensity. I didnt take the time to care if you re-used those colours else where within the image. I just isolated each section as a separate pallete. That way I sill left room for you to work ;) |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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hmmmm, All those colors are used throughout. Changing the sails will throw all else off. You are of course correct.
*goes to think :'( |
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Acherhar
Commander ![]() ![]() Joined: 13 September 2021 Location: United States Online Status: Offline Posts: 179 |
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Darkening the sails makes every other highlight look too bright, as if the sails are the only spot not getting as much sunlight. By the way, is the entrance to the yellow tower supposed to be pitch black? I'm sure there would be some light that would make the floor and maybe a part of the wall visible? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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crap!
I have so much to work on still. |
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Acherhar
Commander ![]() ![]() Joined: 13 September 2021 Location: United States Online Status: Offline Posts: 179 |
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Not at all, this piece is begging to be submitted, hurry up!
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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Don't confuse the bug man, let him work on his magnum opus.
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