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flaber
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Quote flaber Replybullet Posted: 24 November 2007 at 6:55pm
the rocks should not be the focal point.
you want probably for this, 2 focal points which you have.
the sails. and the dome roof. Split it left and right - that way you will look at the whole image. and to whats important.

they should probably be less pointy (since they are shore rocks. the beaten down ones) and greyer. They can still have edges, like they dont have to be the smooth round rocks. But try to think almost of the rocks they put on embankments. those cold grey rough rocks.

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greenraven
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Quote greenraven Replybullet Posted: 24 November 2007 at 6:57pm
The drunk with the peg leg in the corner (the one in the black hat, white shirt and green pants), I dunno, something about the way he is sitting looks... painful. 

And personally I liked the non-pointy rocks from the edit before last. If you want to get technical, pointy rocks are formed in sea caves, while the rounded rocks are found near shore due to erosion since the waves are moving back and forth. But that's just me being nerdy.

edit:

Well dang, Mash beat me to the pointy rock explanation.


Edited by greenraven - 24 November 2007 at 6:58pm
"pwnage comes with patience, practice and planning." ~ Jalonso   
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jalonso
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Quote jalonso Replybullet Posted: 24 November 2007 at 7:55pm
*gone a googlin'


@Mash, patience is what I always call the best PA technique.
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MashPotato
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Quote MashPotato Replybullet Posted: 24 November 2007 at 8:01pm
And one of the most difficult to master ...
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greenraven
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Quote greenraven Replybullet Posted: 24 November 2007 at 8:18pm
Originally posted by MashPotato

And one of the most difficult to master ...


Not really. Everyone has mastered patience already, it's simply a matter of realizing it.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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jalonso
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Quote jalonso Replybullet Posted: 25 November 2007 at 11:13am

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spartan_117
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Quote spartan_117 Replybullet Posted: 25 November 2007 at 11:16am
is this your final one.
it sure looks like it.

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jalonso
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Quote jalonso Replybullet Posted: 25 November 2007 at 11:19am
Nope, I will now remake the ship : )
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spartan_117
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Quote spartan_117 Replybullet Posted: 25 November 2007 at 11:47am
whaaaaa
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MashPotato
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Quote MashPotato Replybullet Posted: 25 November 2007 at 12:35pm
The new rocks look excellent   Verrrrry small nitpick: the pole on the right is getting lost a bit, I think because it's leaning at the same angle as the rock behind it.
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flaber
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Quote flaber Replybullet Posted: 25 November 2007 at 12:37pm
i hate it ;)
you should scrap the whole project.
throw it away to never be remembered.
;)

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thedaemon
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Quote thedaemon Replybullet Posted: 25 November 2007 at 3:35pm
Nice almost done. The rocks look much better. Is that supposed to be a cat on the roof near the highest part of the building? It doesn't look like much but a rough spot in the image.
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jalonso
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Quote jalonso Replybullet Posted: 25 November 2007 at 7:07pm
Slightly bigger ship, lighter color kitty, changed pole direction, added some shadows, etc.


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Skaka
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Quote Skaka Replybullet Posted: 26 November 2007 at 10:17am
When you submit this I will fav it in like 5 secs :P
Ars longa, vita brevis.
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 26 November 2007 at 10:39am
I think those barrels jump out a bit too much. Maybe you could lower the contrast on them a little? (Is that a question?)

Looks awesome.
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jalonso
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Quote jalonso Replybullet Posted: 26 November 2007 at 10:53am
Thanks guys. I'll see what I can do about the barrels. 9 of the colors used are from the Pixeldam template and I have to work around them. They are shown in the palette with a white dot.
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jalonso
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Quote jalonso Replybullet Posted: 26 November 2007 at 7:51pm
•Ship is even bigger now, almost to scale.
•Ships wheel finally shows up : /
•New cannons.
•Barrels toned down.
•Masthead reworked.
• Pirate in ship with candlelight.
• female dog now a male dog.



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dropshipdvd
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Quote dropshipdvd Replybullet Posted: 27 November 2007 at 12:08am
Operation Banneration complete!


Edited by jalonso - 27 November 2007 at 7:47am
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spartan_117
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Quote spartan_117 Replybullet Posted: 27 November 2007 at 12:16am
you chose the wrong thread and site to spam punk.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 27 November 2007 at 12:43am
Yay Jal, nice going! But since everyone is throwing in suggestions of what to add/change.. I have a dime to 

Because.. what makes a real piraty scene complete? Yes ofcourse.. a voodoo lady (preferably black) with a rubber chicken. And maybe a coffin on the water where a pirate is sailing in..?

(Yes I stole that idea from Monkey Island, but hey Disney did that too in their Pirates of the Caribbean movies and they got clean with it.. So ha!)
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Elwin
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Quote Elwin Replybullet Posted: 27 November 2007 at 5:26am
For some reason I think the ship looked alot smoother before you made it this big... I think it's something with the shading...
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Club Beuker
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Quote Club Beuker Replybullet Posted: 27 November 2007 at 6:52am
Probably because the wood (planks) are smaller (or longer, or less high). My personal prefence goes to the larger planks. Or better shading of the smaller planks.
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Wyverii
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Quote Wyverii Replybullet Posted: 27 November 2007 at 7:22am
I have to commend you for the amount of time and effort you've put into this and just look at the result ;p I reckon some work on the hull planks is in order to smooth them out a bit but you may already be planning that.

Heh, skeleton, I didn't notice that one earlier.
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Fdupblindkids
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Quote Fdupblindkids Replybullet Posted: 27 November 2007 at 9:20am
seriously? this must have taken hours, how long..realy?
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 27 November 2007 at 11:09am
Originally posted by Elwin

For some reason I think the ship looked alot smoother before you made it this big... I think it's something with the shading...

jalonso probably hasn't gotten around to that part yet, judging by the lack of cannons.
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jalonso
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Quote jalonso Replybullet Posted: 27 November 2007 at 11:16am
Indeed I have not. I figured since Sabata was interested in seeing the ship being created I'd show lots of steps images for him and others too.
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Metaru
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Quote Metaru Replybullet Posted: 27 November 2007 at 11:55am
a wooden penis of course, in the ancient tradition of artificial pirate limbs.
now the dog hs 5 legs :D


Edited by Metaru - 27 November 2007 at 11:55am
I ate leel's babies
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jalonso
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Quote jalonso Replybullet Posted: 27 November 2007 at 1:18pm
Originally posted by dogmeat

Interesting, What did you add that made it male?


gave it some dogmeat
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BlackDragon
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Quote BlackDragon Replybullet Posted: 27 November 2007 at 1:57pm
ew its like almost the size of his leg
Nice update. You gonna add any windows to the side of the boat? I also don't completely understand the dark lines on the sails.
"A little pain never hurt anyone." - Blueberry_Pie
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jalonso
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Quote jalonso Replybullet Posted: 01 December 2007 at 2:37pm
@dog, XD


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greenraven
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Quote greenraven Replybullet Posted: 01 December 2007 at 2:50pm
NICE! 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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jalonso
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Quote jalonso Replybullet Posted: 01 December 2007 at 3:10pm
Big file Ahead!

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flaber
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Quote flaber Replybullet Posted: 01 December 2007 at 3:15pm
eek.
50% dither everywhere on the sails??
the change in colours is nice now. but now it has a grainy texture.
gradient your dithering, instead of using a constant harsh 50%
(a quick crit for ya in between homework assignments)

ill come back later.

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jalonso
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Quote jalonso Replybullet Posted: 01 December 2007 at 3:18pm
Its your friggin fault. You made an edit of all the sails and left me no room.
Everytime I tried a scattering dithering it was looking exactly like your edit...



...urghhhhh, I'll be back later too :'(


Edited by jalonso - 01 December 2007 at 3:18pm
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greenraven
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Quote greenraven Replybullet Posted: 01 December 2007 at 3:42pm
WOW that's like an epic movie there of a world in the making. 

This thing is going to be instafaved 5 seconds after it's in the gallery. This I promise.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Lawrence
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Quote Lawrence Replybullet Posted: 01 December 2007 at 4:57pm
This is excellent. Although I still think the underneath of the far side should be visible through the water like the ship and other stuff is.

That's probably too shallow actually but you know what I mean.
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Skaka
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Quote Skaka Replybullet Posted: 01 December 2007 at 5:02pm
I feel like an idiot to crit something so minute on such an awesome piece...but those seagulls. Shouldn't their wings be in different stages of flapping individually?
Ars longa, vita brevis.
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Larwick
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Quote Larwick Replybullet Posted: 01 December 2007 at 5:08pm
Well done for working so hard on this jalonso. All the recent crits are valid, although i don't see a huge problem with the dithered sails, on my screen they're quite smooth. But what a fantastic piece this is, i'm sure the pixeldam people will have alot of fun looking round all the detail. :)!
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flaber
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Quote flaber Replybullet Posted: 01 December 2007 at 5:31pm
well tsk mister!
is it a bad thing to look like my edit?
and theres more than 1 way to make a scatter, or a different way of blending opposed to 50% dither.


In between the guy climbing the net, and the guy standing on side of boat.
I only touched 3 little sections of sale, so you cant complain i did the whole thing.
In this way, I used line blending. its not really dithering, rather its just running lines of colour throughout at different lenghts. Alternating 1 short and 1 long, so you get sort of a jigsaw - puzzle piece type fit within the colours. I did it quickly too - so you can get the idea, and make it better, instead of me trying to make a good version.
Hopefully the idea / notion of this different method made it across.
But see - theres different ways for blending colours then just 50% dither.
You can either use this, line blending.. my initial dynamic dithering.. a combination of both, or something completly new and made up.





Edited by flaber - 01 December 2007 at 5:35pm

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jalonso
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Quote jalonso Replybullet Posted: 01 December 2007 at 5:36pm
I WAS gonna call this Captain Exocet at Flaber Cove 


*launches PS with long 'to-do' list.
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flaber
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Quote flaber Replybullet Posted: 01 December 2007 at 5:42pm
hahaha
im just sayin

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Reo
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Quote Reo Replybullet Posted: 02 December 2007 at 2:04am
Looks beautiful Jal!
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ceddo
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Quote ceddo Replybullet Posted: 02 December 2007 at 3:37am
Simply incredible, Jal. The amount of time you must have spent on this and your patience are mindboggling, and with a fantastic result so far!
You've got to post a link to the monkey island theme when you submit this, it goes wonderfully with the atmosphere of the piece!
--
I think the transition from the dirty green sidewalk and the red sidewalk needs to be smoothed out a tad more (more green on the left side. Maybe you could put some 4 pixel square splotches to represent grime more clearly :)

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jalonso
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Quote jalonso Replybullet Posted: 02 December 2007 at 11:49am
thx guys :)
I recolored the sails...again.
I grimed up the sidewalks more as per ceddo.
I added some depth to the far wall as Lawrence pointed out but the blues ran into the ships reflection too much and looked ugly. I say we think shallow waters ; )

I'm thinking the rips in the sails are just not reading well : /




Edited by jalonso - 02 December 2007 at 11:50am
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flaber
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Quote flaber Replybullet Posted: 02 December 2007 at 2:06pm
;)
allo allo.
So i sat back and took alook at your sails. Now that you retextured them, with the random pixels (cant figure out your technique, but if it works for you, then great!). But, its still abit grainy. Even the edits I made were abit grainy. So as I sat back, i realized.. texture can only fix so much.
Its the colours. You have it ranging way too much.

You are trying to have a full scale from browns to near whites all within the sails, which is causing too much contrast and the grainy look. You need to shift your ramp so that it only focuses on one. Either choose to be slightly darker, washed out, and browner... Or choose to have it more white, with little colour in the sails.

I made you a quick edit, that can show the difference. I didnt touch any of your pixels, nor shading, or anything. Simply just changed the colours. It seemed you wanted more brown,tan coloured sails. So I lightened the darkest shade, (becaues it was very contrasting to the others) and darkened your lightest shades so that they are more tan, than white. I also added a few grey neutral colours within the ramp, instead of just a progressive lighten-ing of colours.



Then I looked at the side of your boat.
I think i counted, roughly, 3trillion colours on the side of the boat there.
Maby, just slightly a few too many. Im sure you could make it with half or less the colours you have in there. But again, I didnt change any of that just strictly the colours.
im not sure about the greys on the wood. perhaps get rid of those.
I didnt darken the side of the boat too much, rather just got rid of some of those greys. Maby a deep mahogany type colour would work well there.

for the most part everything looks pretty well shaded and textured. its just the actual colours now. throughout your boat and town, there is no differential of light source. the very bottom of the boat should have the darkest ramp, but its near the same as the sails are. So now, its just a matter of adjusting your colour ramps to indicate where light hits, and doesnt.

There are sections within the buildings that are difficult to read because all the colours are very close to each other. its almost like, you need a bigger contrast between each ramp, instead of each colour within the ramp. if that makes sense. Your ramps all have lots of contrast within them, separating each colour out significantly. But when all your ramps do that, and to the same degree, you begin to loose detail, and light source, intensity.

I didnt take the time to care if you re-used those colours else where within the image. I just isolated each section as a separate pallete. That way I sill left room for you to work ;)



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jalonso
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Quote jalonso Replybullet Posted: 02 December 2007 at 7:01pm
hmmmm, All those colors are used throughout. Changing the sails will throw all else off. You are of course correct.


*goes to think :'(
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Acherhar
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Quote Acherhar Replybullet Posted: 02 December 2007 at 7:11pm

Darkening the sails makes every other highlight look too bright, as if the sails are the only spot not getting as much sunlight. By the way, is the entrance to the yellow tower supposed to be pitch black? I'm sure there would be some light that would make the floor and maybe a part of the wall visible?

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jalonso
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Quote jalonso Replybullet Posted: 02 December 2007 at 7:14pm
crap!
I have so much to work on still.
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Acherhar
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Quote Acherhar Replybullet Posted: 02 December 2007 at 7:16pm
Not at all, this piece is begging to be submitted, hurry up!
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greenraven
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Quote greenraven Replybullet Posted: 02 December 2007 at 7:23pm
Don't confuse the bug man, let him work on his magnum opus. 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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