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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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In both images, the trees could use more attention. Check these refs of 'gnarled trees', guess that's what you're after. I also think there might be too many. Keep some empty places.
The tree shadow perspective is wrong (2nd image), should be much more horizontal and narrow, and more so the further back. Same problem as before with grass texture and color, sorry ;) In fact I loved the colors of your 1st wip! Distant hills: they would look bigger and more distant if they were not so dark. Have some atmospheric perspective. Valid for both images, even more so because of the mist / fog. Agree with linx about fire. Fireblowers lean back, it's a more natural and dramatic gesture. And, 1st image text: 'my my'. |
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mambazo
Midshipman ![]() ![]() Joined: 21 November 2019 Online Status: Offline Posts: 48 |
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Not sure I agree about the pose.
Fireblowers lean back when they blow fire upwards, which isn't what the character is doing... What about something along these lines? ![]() |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Manupix In both images, the trees could use more attention. Check these refs of 'gnarled trees', guess that's what you're after. I also think there might be too many. Keep some empty places. The tree shadow perspective is wrong (2nd image), should be much more horizontal and narrow, and more so the further back. Same problem as before with grass texture and color, sorry ;) In fact I loved the colors of your 1st wip! Distant hills: they would look bigger and more distant if they were not so dark. Have some atmospheric perspective. Valid for both images, even more so because of the mist / fog. Agree with linx about fire. Fireblowers lean back, it's a more natural and dramatic gesture. And, 1st image text: 'my my'. Thank you but like i mentioned i really dig the style of grass used on the first pic and want to apply to the second one, the trees on the first image are mostly just silhouette since they are far away. On the second image idk what you are saying abour their shadows being wrong.. if the light is coming from the left side their shadows are suppose to go the right side :S and idk what you mean the first text "my my" :S? Originally posted by mambazo Not sure I agree about the pose. Fireblowers lean back when they blow fire upwards, which isn't what the character is doing... What about something along these lines? ![]() Thank you for the demonstration ill prob put the kegs this way but the hands i plan to add his hand sign when they do the jutsu. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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So how is this update?
I think the pose is deff better just gotta work around legs when start with the character ![]() Ive re-shaded the tree on the left corner and AA them + background... |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Looking good and fitting in...however...
In in-game screens tone down all BG elements so the action is showcased. I think this screen everything but the 2 big trees, the path and players sprites should be toned down or use a desaturated version of the same working palette. Maybe cut scene screens like the first image can have a truer perspective but the game screens can be waaaaay more flat/2D looking. Anyhoo, doing good :) |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Thank you Jalonso, how can i tone something down, just grab the color and slide it up on the edit color area?
Btw i need help with the sprite face :/ i cant make him blowing the fire expression and also any good tips on how i could shade his hair? ![]() BTW... I was thinking of maybe instead of making him burning a ninja, prob burning the kunais and other type of knives that was a trap on the path Edited by RollerKingdom - 30 January 2010 at 2:38pm |
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linx
Commander ![]() ![]() Joined: 19 January 2009 Online Status: Offline Posts: 124 |
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I really suggest you desaturate the background like Jal said, i tried a rough version of it and it looked a lot better. As for the character his head looks very weird.
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FungusTrooper
Seaman ![]() ![]() Joined: 30 January 2010 Online Status: Offline Posts: 2 |
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This is a really cool topic, it's amazing to see how much you change/improve as the drafts go on!
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Hey, Roller, great progress!
Here's a picture of a dude blowing fire. Note a few things:
Also, remember that trees grow up around a central column (which can be bent as well as straight) that branches and branches on the way to the tip of the crown. Impressive progress. |
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iggybork
Midshipman ![]() Joined: 09 January 2010 Location: United States Online Status: Offline Posts: 62 |
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Shoot, I was about to say "choose more dynamic poses!" but you're halfway there already.
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Edit:
![]() Explaining my point about tree shadows; toning down background trees and hills; adding light from flame on guy, ground and nearest tree. And mymy. I think foreground light means dusk, 2nd ground tree shadows mean direct sunlight: you might have to make a choice. Iggy's pose looks better too. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by linx I really suggest you desaturate the background like Jal said, i tried a rough version of it and it looked a lot better. As for the character his head looks very weird. Thank you, after looking at Manupix example ill be sure to work on it.. Ill fix head as well, thats what i was kinda asking for help but Ninja gave me a good reference. Originally posted by FungusTrooper This is a really cool topic, it's amazing to see how much you change/improve as the drafts go on! Originally posted by Ninja Crow Hey, Roller, great progress! Here's a picture of a dude blowing fire. Note a few things:
Also, remember that trees grow up around a central column (which can be bent as well as straight) that branches and branches on the way to the tip of the crown. Impressive progress. Thank you for the great reference, ill work on it! Originally posted by iggybork Shoot, I was about to say "choose more dynamic poses!" but you're halfway there already. ![]() That pose is really sexy too :) however i want him with a hand jutsu, ill work around more my hand like suggested by someone. Originally posted by Manupix Edit: ![]() Explaining my point about tree shadows; toning down background trees and hills; adding light from flame on guy, ground and nearest tree. And mymy. I think foreground light means dusk, 2nd ground tree shadows mean direct sunlight: you might have to make a choice. Iggy's pose looks better too. Wow thats a great example :D thank you.. of course i didnt work on the fire yet and im adding the fire light so thanks for the heads up, would you mind if i used the tree palette? I really liked it.. also I love the fire palette :) if you wouldnt mind me using it.. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Guys hold me because im going to faint :)
Im loving this soooo freaakkkiing far I didnt think i would ever be able to create something like this.. Thanks everyone that has been giving or gave criticism so far ![]() This update has the fire, trees saturated and back, added the status bar of the player.. i believe all i gotta do now is like add the kunais and diff weapons flying on his direction with some cool speed effect :) |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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I really like that fire effect. I think this piece has come a long way. Congratulations on these fine pieces.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by kenpokis I really like that fire effect. I think this piece has come a long way. Congratulations on these fine pieces. Thank you :) Im sure all the days and competence to work on it and not give up will be worth in the end :) |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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![]() What do you think of the kunai trap heading to madara? |
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iggybork
Midshipman ![]() Joined: 09 January 2010 Location: United States Online Status: Offline Posts: 62 |
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I'm just wondering how fire is supposed to destroy fast, flying steel. This would be a perfect trap to dodge or deflect with a katana, but it seems a waste of fire breath to use it on something that's easier to dispatch with something a little less taxing.
Also, your pose is much better, but you consistently make the legs on all of your characters too short.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by iggybork I'm just wondering how fire is supposed to destroy fast, flying steel. This would be a perfect trap to dodge or deflect with a katana, but it seems a waste of fire breath to use it on something that's easier to dispatch with something a little less taxing. Also, your pose is much better, but you consistently make the legs on all of your characters too short. Thank you, the reason he is using the fire is to give the pic a bit more of detail and thats what they usually do sometimes on the anime when there are a lot of kunais coming toward.. ![]() Also should i then make the leg a bit bigger? |
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linx
Commander ![]() ![]() Joined: 19 January 2009 Online Status: Offline Posts: 124 |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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applied it and fixed the leg a bit more better? ![]() Edited by RollerKingdom - 30 January 2010 at 11:48pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Heres a funky preview i made for it :)
needed to be stylish ![]() |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Guys I feel like I've succeeded what I had on plan and actually went further that what i expected, I got the dark atmosphere, the detail, the likeness..
I feel like it's ready to go to the gallery :) Anyone agree? Btw i decided to take the preview writing out ![]() Edited by RollerKingdom - 31 January 2010 at 9:03am |
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linx
Commander ![]() ![]() Joined: 19 January 2009 Online Status: Offline Posts: 124 |
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Why is his hair black in the game screen but blue in the cutscene?
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by linx Why is his hair black in the game screen but blue in the cutscene? Well the reason i had left it black is because sometimes some games have the character on the game simpler than during cut scenes and etc also because if i was making the game, animating the hair that way would be easier. i can change it thought if you give me an idea of how it should look Edited by RollerKingdom - 31 January 2010 at 10:51am |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Im calling this project Done,
Thank you everyone for the amazing critics and encouragement Im much more than happy with the result 5/5 for the community :) |
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