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Gecimen
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bullet Posted: 24 May 2011 at 7:04am
Originally posted by Sergiotron

@Jalonso: Thanks! I want to learn how to properly export my images
@Gecimen: Thanks for your PM!
Yesterday I was reading about my color problem, but until today I will be able to fix it.
Maybe there's something wrong wit my comor settings in photoshop. This is what I have:
*Working Spaces*
RGB: Adobe RGB (1998)
CMYK: Japan Web Coated (ad)
Gray: Dot Gain 15%
Spot: Dot Gain 15%
 
Is there a problem with my color settings? or maybe I have to check my "Save for Web & Devices" settings?
Thanks in advance


I don't know if this has anything to do with it but my settings which are default are:
RGB: sRGB IEC61966-2.1
CMYK: U.S. Web Coated (SWOP) v2
Gray: Dot gain 20%
Spot: Dot gain 20%

Anyways I don't know what the problem is but your colors were very different (usually with more saturation) than the original ones.

Here when I replace all of them this is the result:

But please check these yourself once more because there may be results you won't like.


Edited by Gecimen - 24 May 2011 at 7:13am
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jalonso
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bullet Posted: 24 May 2011 at 7:22am
@Sergiotron, your profile default setting are off. Try this:
Go to Page 1 Post 1 and download the main image (or the palette since it has the colors and HEX values).

Open that file  >
drag/drop your tile >
See what dialog box comes up. If your settings have profile warnings checked then it will tell you the profile differences.

*I'm almost sure my settings are also:
RGB: sRGB IEC61966-2.1
CMYK: U.S. Web Coated (SWOP) v2
Gray: Dot gain 20%
Spot: Dot gain 20%



Edited by jalonso - 24 May 2011 at 7:25am
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Sergiotron
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bullet Posted: 24 May 2011 at 7:50am
Step by step:
1. Open te main image => Missing profile alert => Leave as is (don't color manage)
2. Drag/Drop my tile => (/) (not allowed becouse indexed color mode)
 
Do I have to change the color mode in the main image?
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jalonso
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bullet Posted: 24 May 2011 at 7:57am
Step by step:
1. Open the main image => Missing profile alert => Leave as is (don't color manage)
YES
2. Drag/Drop my tile => (/) (not allowed because indexed color mode)
Select All then Drag/Drop (this bypasses)
 
Do I have to change the color mode in the main image?
You could do this. Change Mode to RGB then the drag/drop will be seperate layer.

*You are just trying to determine the difference between your PS settings and a file we know if good.
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Sergiotron
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bullet Posted: 24 May 2011 at 8:02am
1. Done
2. Done (select all, copy and paste)
 
3. Dialog box: No
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jalonso
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bullet Posted: 24 May 2011 at 8:08am
With no file open at all change your settings to this:

Check the 3 boxes with the 'Arrow ??'
Then open the files. Those 3 dialog boxes get really annoying so turn off after you are done.
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Sergiotron
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bullet Posted: 24 May 2011 at 8:21am
Everything was the same exept for "Color management Policies: RGB => Off (?)"
I'm uploading a new image.

Edited by Sergiotron - 24 May 2011 at 8:23am
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Sergiotron
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bullet Posted: 24 May 2011 at 8:25am
This is the result
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jalonso
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bullet Posted: 24 May 2011 at 8:44am
That worked \o/

*updating main pic with your tile and JuninFCs.
** forgot to remove Lucky's pisser :/...next update


Edited by jalonso - 24 May 2011 at 8:47am
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Sergiotron
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bullet Posted: 24 May 2011 at 9:12am
Great! thanks for the help!
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Sergiotron
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bullet Posted: 24 May 2011 at 9:53am
I still have a problem with Photoshop
When I open the main image, then open my tile and then copy/paste it, Photoshop changes some colors. I don't know why.
This is the result
 
Comparison:
 
Look at the parachutist's boots and the dialog's upper line
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jalonso
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bullet Posted: 24 May 2011 at 10:07am
Do the colors change on the original or your tile?

*I encounter this issue from time to time too so don't think its just you.
A cheat for this is to have an 'empty file' on your desktop which is all pixel friendly (for example, any file in cure's gallery (the monster's sheet is good)will do as his files are technically output perfect, level balanced, etc.). Then whenever you are going to pixel open that empty file, change the canvas size as needed and 'save as'. Then start pixelling. This insures anything you drop into the file automatically adjusts and converts...I do this all the time because I use PS for many reasons and not always pixel work. This just keeps me from having to 'think' when I'm feeling creative.


Edited by jalonso - 24 May 2011 at 10:08am
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dpixel
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bullet Posted: 24 May 2011 at 10:50am
Originally posted by Sergiotron

When I open the main image, then open my tile and then copy/paste it, Photoshop changes some colors. I don't know why.


Graphicsgale does this to me sometimes.

EDIT:  My tile #26 still needs to be added.


Edited by dpixel - 24 May 2011 at 5:35pm
hehe (ಠ_ಠ ) o_- :p
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Justincrdibl
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bullet Posted: 25 May 2011 at 3:07pm
If #56 is open for reservation, I'd like to reserve it :)
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jalonso
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bullet Posted: 25 May 2011 at 5:27pm
#15 removed, #26 added, #56 reserved.
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ekobor
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bullet Posted: 25 May 2011 at 6:27pm
Could I tentatively claim #15 then?

I'm not sure I can do it, but I'll give it a shot...

Edited by ekobor - 25 May 2011 at 6:36pm
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jalonso
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bullet Posted: 25 May 2011 at 7:52pm
Originally posted by ekobor

Could I tentatively claim #15 then?

I'm not sure I can do it, but I'll give it a shot...


Start shooting, post WIPs :)
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ekobor
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bullet Posted: 25 May 2011 at 8:18pm


My beginning; it is bed time now.
I would certainly like some suggestions towards making better water, if anyone has some. ^-^
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jalonso
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bullet Posted: 25 May 2011 at 8:38pm
Maybe for this piece you can study the water already in the collab so your tile fits into the whole pic.

Looks nice, good layout.
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Gecimen
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bullet Posted: 26 May 2011 at 2:50am
Originally posted by ekobor



My beginning; it is bed time now.
I would certainly like some suggestions towards making better water, if anyone has some. ^-^


It's a GREAt start. 2 issues:
1- you should drop shadows and reflections over the water witht he 2 other tones of blue.
2- you can use some browns in the sand in larger areas instead of small grains.

I really like the rocky part of your tile.
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IvanM
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bullet Posted: 26 May 2011 at 2:40pm
Working with Lien on #22, here is the result:



sorry ekobor:


Edited by IvanM - 26 May 2011 at 2:49pm
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Gecimen
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bullet Posted: 26 May 2011 at 3:18pm
The first issues that come to me are:
1-These edges are too corner-ish and not anti-aliased
2-The waterfall shouldn't have a corner I think.

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Justincrdibl
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bullet Posted: 26 May 2011 at 9:13pm
WIP for my tile (#56)

I'm kinda stuck for ideas on the blue wall...
It's been pretty difficult (but fun) to connect to all the surrounding tiles
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antymattar
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bullet Posted: 27 May 2011 at 2:55am
I'm a bit confused. I remember being told that number eight turned out to be taken but I guess its not. Oh well then. I'l continue then.
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Gecimen
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bullet Posted: 27 May 2011 at 3:14am
@Justincredibl: Awesome :)
you could put some rubble on where the green and blue walls connect.
Or maybe some Hellenic coloumns or King Tombs engraved in the wall?


Edited by Gecimen - 27 May 2011 at 3:15am
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Gecimen
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bullet Posted: 27 May 2011 at 3:15am
Originally posted by antymattar

I'm a bit confused. I remember being told that number eight turned out to be taken but I guess its not. Oh well then. I'l continue then.


The one who took it before you left it to you :)

This is the current setup you can work on:



Edited by Gecimen - 27 May 2011 at 3:20am
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Damian
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bullet Posted: 27 May 2011 at 1:06pm
Is 52 free? If so I'm up for it.
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jalonso
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bullet Posted: 27 May 2011 at 2:42pm
@Jim16, Oke has 52 reserved. The reservation list will be cleaned up this weekend so please check in again in a day or so. We want you in, so the next cleared tile is yours first to decline or accept :)

@Gecimen, what's our reservation deadline looking like atm?
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Gecimen
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bullet Posted: 27 May 2011 at 5:30pm
Originally posted by jalonso

@Jim16, Oke has 52 reserved. The reservation list will be cleaned up this weekend so please check in again in a day or so. We want you in, so the next cleared tile is yours first to decline or accept :)

@Gecimen, what's our reservation deadline looking like atm?


No deadline exceedings except for:

44-KevinK: Forever + 1 day

I think it's time to pass that tile to Jim16?
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jalonso
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bullet Posted: 27 May 2011 at 5:56pm
I will pm kevink right now about 44.
Is 60 shampoop active?
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Gecimen
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bullet Posted: 28 May 2011 at 3:37am
Originally posted by jalonso

I will pm kevink right now about 44.
Is 60 shampoop active?


Yes Shampoop just PMd me that he already has a WIP... Let's wait and see.

I don't think there's a point to PM KevinK, he just doesn't answer.
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Damian
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bullet Posted: 28 May 2011 at 3:48am
Ive got all week free. So if something frees up be sure to pm me.

Edit:
I retract my statement. I'll be doing free lance work. So now I'm busy all week.

Edited by Jim16 - 28 May 2011 at 11:15am
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ekobor
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bullet Posted: 28 May 2011 at 12:13pm


I feel like I've at least made progress. I'm just not happy with it yet. So I'm going t let it sit until tomorrow, and see what I can do with it then ^-^
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Gecimen
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bullet Posted: 28 May 2011 at 4:40pm
@ekobor; yes definitely you've made progress. Maybe you can AA the streaming water on the rocks. Apart from that you can add something interesting in the tile if you wish. Maybe only a palm tree and a camel?
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dpixel
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bullet Posted: 28 May 2011 at 11:46pm
@ekobor, your tile is looking better but I think the problem is with the lack of shadows defining the terrain.  Plus added contrast would go a long way in helping defining things as well. I did an edit to show what I mean...along with camel and palm tree per gecimen's request.  (I couldn't help myself) 
The rocks/cliffs in the back could benefit from the same shadows as well.


EDIT:  Nice to see my finished tile added finally.  And why I'm I still "noob in chief"?  Who running this racket anyway?   You know I'm kidding jal.


Edited by dpixel - 28 May 2011 at 11:54pm
hehe (ಠ_ಠ ) o_- :p
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ekobor
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bullet Posted: 29 May 2011 at 7:41am
Y'know, I always find it so neat that someone can change so little of something, but make it so different!

I'll definitely take more shadows under my hat, you've given me some further direction that I want to explore -nodnod-

Edit:


I tried to bring out some of the contours that I was imagining using the method of shadows you put down, as well as darkening the rocks and hopefully making them stand up better.
I'm still playing with that waterfall, but I just noticed that, between my tweaking and IvanM's edits, the river doesn't match up anymore(not hardly!). So I've left that off for now.

I'll be back to it, but it is break time again. ^-^

Edited by ekobor - 29 May 2011 at 10:47am
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Gecimen
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bullet Posted: 29 May 2011 at 4:30pm
@ekobor; that's surely much better, the mossiness of the rocks make them more realistic. Again I think you should add something interesting.
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ekobor
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bullet Posted: 29 May 2011 at 6:17pm


I matched the edge up to IvanM's.

I want to add something interesting, I'm just not sure what. The camel and palm tree might just end up being it.

I was thinking of trying to show shimmery fish under the water, or making the water different in some way, but water and I just don't get along at the best of times.

We'll see what I come up with; I'll be back at it after work tomorrow.

{e}
I am reading a book about werewolves. That should explain the "interest" I felt like adding:



Edited by ekobor - 30 May 2011 at 11:57am
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Gecimen
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bullet Posted: 30 May 2011 at 12:08pm
Werewolves and no blood? :D
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dpixel
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bullet Posted: 30 May 2011 at 12:16pm
It's just looking better and better ekobor!
hehe (ಠ_ಠ ) o_- :p
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ekobor
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bullet Posted: 01 June 2011 at 11:43am


I tried to add a meal dying behind them, but instead it became a comrade shot mid-transformation.

I would like to call this done, if no one objects?
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Gecimen
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bullet Posted: 01 June 2011 at 12:26pm
I've got one little thing to say,
The sand texture on the lower right side, don't you think it's too empty? That pure yellow area stands out as a line when I put your tile on the main picture.
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Geoglatico
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bullet Posted: 01 June 2011 at 2:04pm
I can make the number 15 ??
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Gecimen
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bullet Posted: 01 June 2011 at 2:11pm
Originally posted by Geoglatico

I can make the number 15 ??


Sorry that tile is reserved and completed (see the above post).
Right now we're short of free tiles. Please check back in a day or two.
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ekobor
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bullet Posted: 01 June 2011 at 4:02pm


Anything I do past this appears only to make the line more noticeable. There is enough of a disparity between my tile and the one directly to the right that easily meshing something as finickity as sand appears to be beyond me. I hope this is acceptable, despite being only a minor adjustment?
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dpixel
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bullet Posted: 01 June 2011 at 4:40pm
@ekobor - I tried to notice the line Gecimen mentioned, but I noticed a few things.  First, the tile is too large by 2 diagonal lines.  Second, the river doesn't line up.


Great looking tile otherwise.
hehe (ಠ_ಠ ) o_- :p
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Gecimen
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bullet Posted: 01 June 2011 at 5:46pm
@ekobor, yes it's alright now.

@dpixel; that river was changed at a later update by IvanM.
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dpixel
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bullet Posted: 01 June 2011 at 6:28pm
Originally posted by Gecimen


@dpixel; that river was changed at a later update by IvanM.


I thought the main image was updated.  Nevermind then.
hehe (ಠ_ಠ ) o_- :p
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jalonso
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bullet Posted: 01 June 2011 at 6:47pm
Originally posted by Jim16

Ive got all week free. So if something frees up be sure to pm me.
Edit:
I retract my statement. I'll be doing free lance work. So now I'm busy all week.


#44 by kevink seems to be abandoned (several PMs and no replies). If you want it we'll remove his WIP tile for you when you get free time.
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Gecimen
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bullet Posted: 01 June 2011 at 6:50pm
Originally posted by dpixel

Originally posted by Gecimen


@dpixel; that river was changed at a later update by IvanM.


I thought the main image was updated.  Nevermind then.


Ok in order to avoid confusion I've glued the latest updates together.

To be deleted by Jalonso (I love this)
edit: deleted myself :P


Edited by Gecimen - 02 June 2011 at 1:41pm
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