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Limes
Commander
Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() Posted: 19 June 2015 at 1:06pm |
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I don't believe 42 is taken. I'll take it!
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 19 June 2015 at 2:43pm |
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I'm gonna go ahead and take 26.
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MVegum
Midshipman
Joined: 08 June 2016 Online Status: Offline Posts: 19 |
![]() Posted: 19 June 2015 at 3:22pm |
![]() here is my secret underground lab for tile 80 |
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 19 June 2015 at 6:04pm |
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These tiles are very reminiscent of the last collab's theme q:
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 19 June 2015 at 8:45pm |
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Originally posted by MVegum
here is my secret underground lab for tile 80 I believe that as the first five tiles have been completed, all tiles must have at least one tile adjacent... Originally posted by SpeedyCube Science is pretty spooky :oThese tiles are very reminiscent of the last collab's theme q: Second WIP for #4: ![]() Edited by Drazile - 19 June 2015 at 9:26pm |
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Mega_19
Midshipman
Joined: 03 April 2020 Online Status: Offline Posts: 27 |
![]() Posted: 19 June 2015 at 11:11pm |
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@Drazile: hmm idk about that outline, in my opinion i think it looks better with those tentacles thingys in the first WIP.
Edited by Mega_19 - 19 June 2015 at 11:11pm |
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 19 June 2015 at 11:36pm |
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Here's #43! I enjoyed doing this very much.
Here it is with it's neighboring tiles. Mirre, I used your WIP as a base, if you change anything, I'm willing to conform.
edit: ONCE MORE. #21, please. Edited by drain - 19 June 2015 at 11:44pm |
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MVegum
Midshipman
Joined: 08 June 2016 Online Status: Offline Posts: 19 |
![]() Posted: 20 June 2015 at 2:05am |
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Originally posted by Drazile Originally posted by MVegum
here is my secret underground lab for tile 80 I believe that as the first five tiles have been completed, all tiles must have at least one tile adjacent... i reserved my tile before the first 5 were completed. |
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 20 June 2015 at 3:47am |
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Originally posted by MVegum Ah, okay then.i reserved my tile before the first 5 were completed. Lookin' good, Drain :D |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 June 2015 at 3:49am |
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Mgvegum tile is legit.
Good work all of you! |
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 20 June 2015 at 4:13am |
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@Drazile Thanks! And I prefer my name spelt as "drain", not "Drain".
Anyways, wip with #21, Finlal's WIP didn't really have any detail for me to work on from. So I'll just leave the lower-right wing of the tile empty. ![]() Edited by drain - 20 June 2015 at 4:17am |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 4:24am |
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Originally posted by Drazile
Ah, okay then. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 June 2015 at 4:42am |
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Main image and reservations updated. If there's anything wrong please let me know.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 4:56am |
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Gecimen, check Mirre's #59 tile. Is it in the wrong place? The tile and reservation number are different.
Mirre drew tile #43 (reserved by drain) but her reservation is #51 :/ E: nvm, Mirre is the pirahna plants Edited by jalonso - 20 June 2015 at 5:00am |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 June 2015 at 6:02am |
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No worries
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 20 June 2015 at 6:15am |
I like how the tubes/pipes/whatever they're called turned out. But I'm having a bit of trouble with the container's shading; I want to blend it nicely, and I don't know if I'm even doing it right. Also, I need to think of how the new floor will look like (without copying someone). Any tips on shading and floor ideas? |
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redstone_pii
Seaman
Joined: 18 June 2015 Online Status: Offline Posts: 7 |
![]() Posted: 20 June 2015 at 6:19am |
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Jalonso i haven't even started i tought i didn't get 20 because no one answered to my guestion, if i can i could choose another tile in monday?
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 20 June 2015 at 6:25am |
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Here is my WIP:
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 June 2015 at 6:36am |
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The circle is not iso.
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Mirre
Rear Admiral
Joined: 27 October 2023 Online Status: Offline Posts: 218 |
![]() Posted: 20 June 2015 at 7:19am |
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Whoa everyone posted so much yesterday. Very nice work, you guys!
@Reo: Haha whaaat 8D OK, that's just amazing. I can't wait to see yours now!! @drain: Both of the tiles you've done bordering mine are great! I really like them. Very nice work there. On tile #10 it was probably really hard to see, and that is my bad! But there's like a machine/box thing coming out of the wall on the left hand side, so it needs to extend out of the wall in your tile too. I've made a quick edit for you just to show that. ![]() Also, feel free to add more details to it like buttons and levers and stuff. I really like the 'ALERT' sign, that's a very nice detail! Regarding tile #43, I will definitely be changing things. But #51 won't be done until Reo's #59 is done so I can make it seamless on that side. So I guess we can just leave it like this for now? I think your tile is just great! Really nice transition between my tile and GhostPlayer's. Maybe the lips of my plant need to be continued in your tile a little. I like the eye you gave it. :) @jeremy: A very nice tile yet again. :) @MVegum: Looks good, nice job. @jalonso: You really scared me there for a second, haha! @Eggy: You have a very good start. Nice job with the tubes and the symbol there. I think the shading is looking pretty good actually! Maybe make the dark area a bit wider since the light is coming from above and to the right. There would also be a shade on the left hand side beside the container. For the floor you could always try to continue the white floor and gradually make it darker to help whoever picks #57? You also might want to come up with something that extends out of your tile a bit at the bottom so that bordering tiles get something to work with. :) Maybe some radioactive waste spill puddles or a mutant or something? Just some ideas. |
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 20 June 2015 at 7:29am |
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More progress on tile #21. Does the water immediately read as water? If not, can someone give me tips to make it so.
Also, the fire hydrant looks like a dildo. |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 20 June 2015 at 7:58am |
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Originally posted by Mirre
@Eggy: You have a very good start. Nice job with the tubes and the symbol there. I think the shading is looking pretty good actually! Maybe make the dark area a bit wider since the light is coming from above and to the right. There would also be a shade on the left hand side beside the container. For the floor you could always try to continue the white floor and gradually make it darker to help whoever picks #57? You also might want to come up with something that extends out of your tile a bit at the bottom so that bordering tiles get something to work with. :) Maybe some radioactive waste spill puddles or a mutant or something? Just some ideas. Thanks! I'll try out your ideas. In all honesty, I was actually considering mentioning that I want to add a hybrid monster that also intersects with a neighboring tile, but I ended up scrapping that from my post for some reason. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 8:37am |
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@Eggy, just because your tank is cooper and you are using those colors does not mean you can't hit other colors you wouldn't think would work to smooth and blend.
This palette goes much farther than it seems so experiment and play with it. If the tank is made of copper then that material corrodes so adding blues, green, yellow and even the purple will work. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 8:41am |
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Originally posted by drain
More progress on tile #21. Does the water immediately read as water? If not, can someone give me tips to make it so.
Also, the fire hydrant looks like a dildo. The reason the water may not be reading as water (maybe ice/snow. The sidewalk reads ice too.) is probably because we can't read its transparency. Change one of those blues to the purple so the 'road' comes thru. Maybe even a dash of green. The ship is rather matte (ok, I suppose). Hit it with some blue and pink to highlight the metal? Dildo... where? Edited by jalonso - 20 June 2015 at 8:43am |
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Morbidus
Midshipman
Joined: 07 April 2021 Online Status: Offline Posts: 19 |
![]() Posted: 20 June 2015 at 8:43am |
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A new WIP, featuring the Vitruvian Ork:
I've done a bit of texture on one of the planks under the lying ork. Is it worth it to do the same with the rest of the floor? |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 8:46am |
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Maybe not Morbidus because it could make the orks hard to read. You could try tho.
Ending the floor planks where they meet transparency might be nice. You could even make irregular length planks to add some graphic elements. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 8:47am |
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Everyone is kicking ass with their tiles so far, kutgw.
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 20 June 2015 at 9:07am |
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Does the lid look better now or do I need more ISO?
![]() If there aren't any other suggestions I will call this done... |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 20 June 2015 at 9:11am |
How's this? The floor is still WIP, and I've decided to add that hybrid into the tile (though I'll start working on it once I'm done with everything else). |
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Asmodeusss
Midshipman
Joined: 06 August 2014 Online Status: Offline Posts: 43 |
![]() Posted: 20 June 2015 at 9:18am |
I reworked my previous tile. |
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Mega_19
Midshipman
Joined: 03 April 2020 Online Status: Offline Posts: 27 |
![]() Posted: 20 June 2015 at 10:17am |
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this is going pretty nice everyone!
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Morbidus
Midshipman
Joined: 07 April 2021 Online Status: Offline Posts: 19 |
![]() Posted: 20 June 2015 at 10:22am |
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Added more background:
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 10:29am |
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Drazile. Does this work for you?
Regardless I'll leave that whole orange bit empty for now but I may throw a rail on there.
Morbidus, that looks great :) Edited by jalonso - 20 June 2015 at 10:32am |
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jeremy
Rear Admiral
Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
![]() Posted: 20 June 2015 at 10:35am |
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@drain: agreed with jal, also don't forget about reflections — puddles look blue 'cos they're reflecting the sky; they're more likely to actually be muddy brown in colour. And you could always try to reflect other things (e.g. the running scientist). Basically try simplify the shading I think, water's flat so you could try rim highlights instead? Also you're using pure #ffffff in places ;)
![]() @darchangel: for future reference, an iso circle is just a half-height normal circle @Mirre: thanks :) |
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 20 June 2015 at 11:50am |
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Thank you Jeremy.
One final update: ![]() |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 12:14pm |
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darchangel nothing wrong with the way you colored and pixelled your tile so this is not a crit but a suggestion to help your overall pixelling.
The fake black color outlines could be polished a bit. You can use the dark/grey and even the brown to AA the outer line where it meets the light grey of the floor and since the darkest med blue is hardly used on the top metal part you could use the dark grey to soften the black and then bring the blue in which if you use the grey pink and lavender should help define that top better. |
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Mirre
Rear Admiral
Joined: 27 October 2023 Online Status: Offline Posts: 218 |
![]() Posted: 20 June 2015 at 12:16pm |
![]() Current progress on this. Will leave it be for now 'til Reo posts his. Is it alright if I claim another tile to work on while I wait to finish #51? @jalonso: Love your rainbow colours on the ladder! :D |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 June 2015 at 12:25pm |
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Originally posted by Mirre
@jalonso: Love your rainbow colours on the ladder! :D :'( I could not yet get stainless steel to be lit from below and it does look rainbow-ish. Even tho it is in fact a gay ladder I'll still be recoloring it once I get to the middle of my tile. |
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Reo
Rear Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() Posted: 20 June 2015 at 12:28pm |
Wip for mine, very rough still! @Mirre I think if you just include a bit of the glass wall in yours it'll look like the plant is plucking the scientist from the inside of it. |
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jeremy
Rear Admiral
Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
![]() Posted: 20 June 2015 at 1:20pm |
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Can I grab 87 please :)
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MVegum
Midshipman
Joined: 08 June 2016 Online Status: Offline Posts: 19 |
![]() Posted: 20 June 2015 at 1:25pm |
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i think tile 34 should be unavailable because speedycub got 26 and it's not finnished . i have started on 34 and then i realized that. can i reserve tile 34 and post my WIP when speedycube have finnished 26?
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Mirre
Rear Admiral
Joined: 27 October 2023 Online Status: Offline Posts: 218 |
![]() Posted: 20 June 2015 at 2:21pm |
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@Reo: cool, that's a great idea! I think I will wait until you are done before I add it. But no stress of course! :) I'm really liking your tile so far.
If I can claim another one I'd like #74, please. |
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aeveis
Midshipman
Joined: 07 April 2021 Online Status: Offline Posts: 82 |
![]() Posted: 20 June 2015 at 2:42pm |
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wow, this is moving really fast. I will request #50? thanks.
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GhostPlayer
Midshipman
Joined: 25 August 2017 Online Status: Offline Posts: 30 |
![]() Posted: 20 June 2015 at 2:57pm |
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Ok Ok, I'll take the 40 please. reverve
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DawnBringer
Commander
Joined: 11 August 2024 Online Status: Offline Posts: 568 |
![]() Posted: 20 June 2015 at 3:47pm |
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Some stuff that might be informative...
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 20 June 2015 at 4:39pm |
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Thanks Jal, I think I see what you were saying:
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Schazer
Seaman
Joined: 24 March 2015 Online Status: Offline Posts: 5 |
![]() Posted: 20 June 2015 at 7:54pm |
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May I tackle 74?
E: Mirre called it first, May I take 17 instead? Edited by Schazer - 20 June 2015 at 9:15pm |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 June 2015 at 10:59pm |
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Everything's going great. It'll take a few hours for me to update stuff.
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Asmodeusss
Midshipman
Joined: 06 August 2014 Online Status: Offline Posts: 43 |
![]() Posted: 21 June 2015 at 12:13am |
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Originally posted by DawnBringer
Some stuff that might be informative... ![]() Oh wow that is awesome!! Also rally helpful. |
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Reo
Rear Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() Posted: 21 June 2015 at 2:08am |
final version-ish! I will take 72 please!
edit: WIP of 72
edit:also final version of the dinosaur one ![]() Edited by Reo - 21 June 2015 at 7:53am |
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