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Gavralcraw
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Quote Gavralcraw Replybullet Posted: 28 December 2011 at 5:08pm
@ airstyle - no fissure - plug and plughole (tried to make that clear... may need to make it clearer. Will probably put a chain on it. If an adjacent hex wants to have something pulling the plug let me know.
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Quote darchangel Replybullet Posted: 28 December 2011 at 6:11pm
I think it might be done unless there are any suggestions:



I checked the colors and they seem to be ok, but my Animation Shop was acting up.

Is it easy to read what's going on with the mermaid on the left side?

***EDIT***
Added a few more plants and bubbles to fill some of the empty spots. Also made the light inside that cave a little brighter.

It almost fits on the tile you placed it in, although it was made for 66. can you move it over one please?




Edited by darchangel - 29 December 2011 at 12:52pm
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Quote Levaunt Replybullet Posted: 28 December 2011 at 11:00pm
You guys are making some amazing stuff. I feel out of my league!
Here is my edited one, shark is more iso, and added wave effects from jal.


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Quote Gecimen Replybullet Posted: 29 December 2011 at 12:24am
@darchangel; good tile buddy. bubbles/shiny stuff might be added to the black area.

@Levaunt; The nose of the shark should be much bigger. Remember in isometric perspective, objects do not become smaller with distance. Rest of the tile is good though and certainly not oıut of league.

-Everything updated.

Originally posted by codewarrior

@ gecimen: starting on the atlantis tile now (x-mas days are over.. thank god) will post a WIP as soon as i whipped something up.


Great news, have you claimed a tile yet or have I missed it?


Edited by Gecimen - 29 December 2011 at 3:06am
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Quote Nyno Replybullet Posted: 29 December 2011 at 3:00am
Update:




messy WIP... improved the iso perspective and changed things around a little. Took out the lotus leaves since they weren't working for me.
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Quote Gecimen Replybullet Posted: 29 December 2011 at 3:09am
Originally posted by Nyno

Update:




messy WIP... improved the iso perspective and changed things around a little. Took out the lotus leaves since they weren't working for me.


If you improve the upper and lower borders a bit I can add this to the main image. Right now it's hard to continue for your neighbours.
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Quote codewarrior Replybullet Posted: 29 December 2011 at 4:42am
Originally posted by Gecimen


Great news, have you claimed a tile yet or have I missed it?


no you didnt miss it :] ... i'd say i'll take #39.
There are still enough free adjacent tiles for you (and evtl. others) to continiue that underwatercity-theme.
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Quote Gecimen Replybullet Posted: 29 December 2011 at 8:08am
@codewarrior; reserved.

Another WIP:

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Quote darchangel Replybullet Posted: 29 December 2011 at 2:15pm
Update:




Added a few more plants and bubbles to fill some of the empty spots. Also made the light inside that cave a little brighter.

It almost fits on the tile you placed it in, although it was made for 66.
Can you move it over one please? Thank you.



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Gavralcraw
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Quote Gavralcraw Replybullet Posted: 29 December 2011 at 2:45pm
@levaunt - the shark and boat are cool. Are you going for the shark fin and tail breaking the water.
@ levaunt, jalonso and code. Depth wise my whirlpool is 32 pixels sea level to ocean floor, so I'm going to do some underwater cliffs... I'll need to make the spout angles clearer. How deep approx are you?

Edited by Gavralcraw - 29 December 2011 at 3:31pm
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Quote Levaunt Replybullet Posted: 29 December 2011 at 4:12pm
@Gecimen: I was trying to make it look like the shark is turning into the bait, or towards the boat, but I will try working on the head some. I do think it looks a little off somehow.

@Gavralcraw: I like that idea, it may add some more action and depth. As for the depth, mine could be any amount, I have a cliff wall in the back that recedes to nothing from jals tile. But I can change mine to match yours if need be.
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Quote Gavralcraw Replybullet Posted: 29 December 2011 at 8:29pm
 
Still pretty rough.. but getting there.
 
@levaunt - I'll probably put a cliff near you or something to get the water nice and deep.


Edited by Gavralcraw - 30 December 2011 at 2:33am
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Quote jalonso Replybullet Posted: 29 December 2011 at 9:30pm
Lots of great stuff everyone 

I'm still open to a mini-collab.

@Levaunt, I'll try to make a rough lineart of a shark at that angle so you can work that area out better. Isometric uses no perspective, it is an angle view. Also, the fishing line in that color appears heavier than the pole. Try a shade or 2 darker so it 'reads' thinner than the pole.

@all, try experimenting with the palette. There are plenty of options beyond the 3 blues, mkay.


Edited by jalonso - 29 December 2011 at 9:30pm
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mdog95
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Quote mdog95 Replybullet Posted: 29 December 2011 at 11:32pm
Okay, I've stalled long enough. Here's my WIP.

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Gavralcraw
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Quote Gavralcraw Replybullet Posted: 30 December 2011 at 2:30am
Decided that I needed something in the water to make the angles work. Open to crits and comments.
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Gecimen
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Quote Gecimen Replybullet Posted: 30 December 2011 at 3:24am
@darchangel; updated, sorry for the confusion but it fit well there, too :)

@mdog95; nice but the wyrm's neck turns a bit abruptly there, don't you think?

@Gravralcraw; whoa nice update there. I've got 2 things to say: 1- The spiral lines can be smoother. 2- The drainhole is a bit too clean and obvious I think, you can cover it a little with some sand or moss.

@Jalonso; I think codewarrior is starting a mini collab with sunken atlantis theme that we can join.
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Gavralcraw
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Quote Gavralcraw Replybullet Posted: 30 December 2011 at 7:14pm
This is once again more in context. I'm not sure I want to put the wave dapples from the surface on the floor. I also need to work on the shadows I reckon.
@ geciman - thanks for the input.
@mdog95 - love the BEM eyes.


Edited by Gavralcraw - 30 December 2011 at 7:25pm
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Quote Cammymoop Replybullet Posted: 31 December 2011 at 3:20pm
this is looking very cool, I'll take 29
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Quote Trick17 Replybullet Posted: 31 December 2011 at 8:50pm
WIP:



So rough and quick... Didn't had time to do more, sorry, but I wanted to post my idea at least...
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Gecimen
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Quote Gecimen Replybullet Posted: 01 January 2012 at 12:37am
Nah on the contrary it's looking great. It's the first WIP of 2012, too!

@Felix20; done!
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Quote codewarrior Replybullet Posted: 01 January 2012 at 11:42am
@ gecimen / Jal:
I keep on thinking back and forth here..
wondering on what "scale" the city actually should be. Since a theme like that would include bigger buildings aswell. Just for a quick reference:

- already this construct - reaching into neighbourtiles aswell..would still 'not' really result in a big building.

Wondering if we should keep the aspect ratio for that mini-theme.. or maybe think of a further "down" sunken city, which one would see from a far distance.
So we don't end up needing like 8 tiles just to finish the Mainbuilding, and have some smaller ones surrounding, still just feeling like a 'small village'. Would like to know what you think about that, before making further constructions =)

Edited by codewarrior - 01 January 2012 at 11:47am
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Quote Levaunt Replybullet Posted: 01 January 2012 at 3:26pm
@super17 & gavralcraw: Instead of having each of your seafloors end abruptly before my tile, I was thinking of having them meet. Here's a rough of what I mean:



And here's my tile by itself:


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Gavralcraw
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Quote Gavralcraw Replybullet Posted: 01 January 2012 at 7:09pm
 
I'm thinking about using this for another hex... when I finally finish mine. I might even pimp Jalonso's ride an put it in thereas the scale seems to fit.
 


Edited by Gavralcraw - 04 January 2012 at 4:20pm
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Quote Levaunt Replybullet Posted: 01 January 2012 at 7:51pm
Yeah I figured the angles were wrong, just wanted to see what you thought of the general idea. I'll take any help you can give.
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Quote jalonso Replybullet Posted: 02 January 2012 at 6:59am
Originally posted by codewarrior

@ gecimen / Jal:
I keep on thinking back and forth here..
wondering on what "scale" the city actually should be. Since a theme like that would include bigger buildings aswell. Just for a quick reference:

- already this construct - reaching into neighbourtiles aswell..would still 'not' really result in a big building.

Wondering if we should keep the aspect ratio for that mini-theme.. or maybe think of a further "down" sunken city, which one would see from a far distance.
So we don't end up needing like 8 tiles just to finish the Mainbuilding, and have some smaller ones surrounding, still just feeling like a 'small village'. Would like to know what you think about that, before making further constructions =)


I kinda thought the problem with this idea was scale and size too. I think we need an item or object that can be self-contained somehow. Something like a mechanical whale for example or a ship in a bottle. I think anything 'architecture' will be hard to develop with just a few tiles.
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Quote codewarrior Replybullet Posted: 02 January 2012 at 7:51am
@ gecimen: yeah. with this scale given, it would be already enough to to be an own iso-collab-theme.

I kinda like the idea of the mech-whale. I'll wrap my head around it, and see what i can come up with for the mini-collab.

Sooo.. back to work then it is :]

Edited by codewarrior - 02 January 2012 at 7:51am
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Gecimen
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Quote Gecimen Replybullet Posted: 03 January 2012 at 1:06am
Ok so; guess we can settle on one of these:
Nautilus
Mechanical Whale1  2
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codewarrior
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Quote codewarrior Replybullet Posted: 03 January 2012 at 6:57am
@ gecimen: awesome images / inspiration. Verified ;]
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Quote Oke Replybullet Posted: 03 January 2012 at 8:56am
My early WIP
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Quote jalonso Replybullet Posted: 03 January 2012 at 6:15pm
Originally posted by Gecimen

Ok so; guess we can settle on one of these:
Nautilus
Mechanical Whale1  2


Nice refs. I like both...maybe an original mix of the two??
Seems 4 tiles will be needed. How about 55, 56, 63 and 64 so the end can float out?


Edited by jalonso - 03 January 2012 at 6:16pm
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Quote codewarrior Replybullet Posted: 03 January 2012 at 9:20pm
@ jalonso:
yeah guess a mixture would be nice, was thinking that when doing the first pixelstrokes. Since the extrem detailed model might be a bit hard on that scale, and the other one is nice but the surface maybe a bit boring over a bigger area. Maybe adapt the plate-design from the drawings and do breakes into its hull like in the model. Or simply a transfer from style to style by each participant. Whatever comes out of it :]

I reserved tile 39 for a start on it. As the neighbours are still free there too.

If you wonna make the start-tile let me know, before i pixel further, wouldn't have a problem with it ;]
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Quote Gecimen Replybullet Posted: 04 January 2012 at 12:52am
It's not about making the start tile but having an overall template so we can overcome compatibility problems.

So here's a rough sketch from me but it's not ripe yet.

Better if someone edited it to fit iso perspective better.
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Quote Graindolium Replybullet Posted: 04 January 2012 at 6:27am
 
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Quote Jão Replybullet Posted: 04 January 2012 at 8:01am
Can I pick number 34, please? I'm not used to ISO but I can pester you all day until I get it right I guess

EDIT: Nevermind. I somehow managed to miss that someone was already doing panel 27. Wasted some time on this WNALIP (not any longer in progress heh) but that's okay, it was looking like crap anyway:


Edited by Jão - 04 January 2012 at 9:12am
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Quote Gecimen Replybullet Posted: 04 January 2012 at 9:32am
Originally posted by Jão

Can I pick number 34, please? I'm not used to ISO but I can pester you all day until I get it right I guess

EDIT: Nevermind. I somehow managed to miss that someone was already doing panel 27. Wasted some time on this WNALIP (not any longer in progress heh) but that's okay, it was looking like crap anyway:


Just go on making this, #27 is in early WIP stage, which means he can adapt his tile to yours.
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Quote Jão Replybullet Posted: 04 January 2012 at 10:20am
If you say so... I guess I could try the opposite and adapt my tile to his, too, but I 'm too lazy for that I guess. Would rather start another one. Let's see what mdog95 says.

In any case, added some more bits:



I guess it would be interesting to see if the lower left thing becomes the dragon's tail (and how the heck it got there) or if it becomes something else entirely.

EDIT:

some minor tweaking. Is it iso alright? Also should I do anything else? I know some parts are still messy but I'm having a hard time getting them cleaner without losing information.


Edited by Jão - 04 January 2012 at 11:01am
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Quote Gavralcraw Replybullet Posted: 04 January 2012 at 7:15pm
@ Levaunt - I've tried to plot the shadows / ripples I was talking about on yours and angle the sand floor a bit more so it is more isometric (I went over part of your rolling floor that you could probably reinstate - I think long shadows might triangle / fade at the top due to diffraction ? anyone? . It's all very rough. I think you might want to tweak it some more. Any thoughts? I'm thinking the green purple surface waves above the sand bed doesn't look too good and may need to be minimised. 
I tried to work the sharks head a bit more... don't think I got it right though. Iso is hard. The spine fin may be a little off too unless the shark is banking hard right... which seems likely given it is looking for a meal.  ;) 
The shark above is from the google 3d warehouse (they also have a bull shark which kinda matches yours) - I put the model in parralel projection (no perspective) and wiggled the axis to get it close to 1:2 iso for an idea of shape / massing - a bit of a cheat but then it's all pixelling from there.


Edited by Gavralcraw - 04 January 2012 at 8:47pm
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Quote lazyjoker Replybullet Posted: 04 January 2012 at 8:25pm
Can i have number 20. I have already started it!

Also i have just joined today but i have been lurking for ages :)

              EDIT: sorry i cant do the challenge... something has come up, but for anyone interested on tile 20... this is what i have done (extremely early scratch WIP).
The greens are guides for other things in scenes (extremely messy). lol take a guess which one it is. :)


Edited by lazyjoker - 05 January 2012 at 1:19am
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Quote mdog95 Replybullet Posted: 04 January 2012 at 11:17pm
Right, I'll probably get up a newer WIP tomorrow. It's amazing how suppressed on time I am right now; I thought I would have time to regularly update such a small tile. :(

@Jão
You're going to need extend your rocky wall the same angle as the monster if he's hanging off of the edge.

Originally posted by Gecimen

@mdog95; nice but the wyrm's neck turns a bit abruptly there, don't you think?


Yes, I do, but the neck curves in the other person's tile, not mine, unfortunately. I would fix it if I could.

Edited by mdog95 - 04 January 2012 at 11:21pm
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Quote Gecimen Replybullet Posted: 05 January 2012 at 1:39am
Originally posted by mdog95

Originally posted by Gecimen

@mdog95; nice but the wyrm's neck turns a bit abruptly there, don't you think?


Yes, I do, but the neck curves in the other person's tile, not mine, unfortunately. I would fix it if I could.

Hmmm well if you adjust the neck's bending curve to Jao's tile it'll be OK.



  EDIT: sorry i cant do the challenge... something has come up, but for anyone interested on tile 20... this is what i have done (extremely early scratch WIP).
The greens are guides for other things in scenes (extremely messy). lol take a guess which one it is. :)

I don't know what startled you but I assure you it's not that time consuming to make a tile


some minor tweaking. Is it iso alright? Also should I do anything else? I know some parts are still messy but I'm having a hard time getting them cleaner without losing information.

The lower yellow part seems a bit rough. See how other people added plants/bubbles/light plays.


Edited by Gecimen - 05 January 2012 at 1:43am
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Quote jalonso Replybullet Posted: 05 January 2012 at 9:20am
@Levaunt, a little late 
When making any organic shape in isometric perspective always force several true 2:2 lines to 'read' iso.


@codewarrior and Gecimen, a base that is half whale(looks more like a dolphin or tuna tho) half ship to work from. We can all tweak the lineart as a collab too :) The tail is a mess but whales are mammals so the tail goes horizontal. Gecimen's WIP above is a fish tail.








Edited by jalonso - 05 January 2012 at 9:28am
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Quote Gecimen Replybullet Posted: 05 January 2012 at 9:42am
@Jalonso; mine wasn't a whale but Nautilus from 20000 leagues under the sea -_-. Anyways I agree that an original mechanical/steampunk whale is a much better idea.

So, I'm going to get the tail if you're ok with it.
Is this a good layout?

Can you make the 1st WIP or shall we do the 'at the same time' thing?
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Quote jalonso Replybullet Posted: 05 January 2012 at 10:51am
My WIP is just a base to work from. It can certainly have some Nautilus look to it. I think I'd rather go with an original mech whale ship but I'm OK with a ref. You can take the tail. I'll pick last so codewarrior can take whatever he likes and whomever joins as the fourth can take from the other 2 and I'll take whatever is left :D

I think its best if the 4 develop the lineart together so each person gets their own tile as a piece on its own that just happen to work together...right?
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Quote codewarrior Replybullet Posted: 05 January 2012 at 2:03pm
@ Jalonso / Gecimen. Sounds good to me.
@ Jalonso: i could stay with my tile #39 which seem to be the back of the whale.
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Quote Gecimen Replybullet Posted: 05 January 2012 at 2:56pm
@Jalonso; Well I'd rather have you start before we do, so that we can get some guidance for perspective and color use. I'll add some original design elements to the tail.

@codewarrior; sure dude, just go on with working on it if you've got time.
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Quote codewarrior Replybullet Posted: 05 January 2012 at 3:04pm
@ gecimen: okay, and i join in to wait for jalonso's start, in case of evtl. edits on the shape / isoperspective.
So that would be settled, before we start too.

Edited by codewarrior - 05 January 2012 at 3:05pm
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Quote Gavralcraw Replybullet Posted: 05 January 2012 at 5:42pm
 
I think I'm done with this Hex... will update based on what my neighbours do though. Any thoughts on scale of 007 Lotus carsub? I think the right one is better...  
And for anyone that wants to keep consistent with floor shadows:


Edited by Gavralcraw - 05 January 2012 at 7:19pm
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Quote mdog95 Replybullet Posted: 05 January 2012 at 7:28pm
@Jão

I'm actually finding it pretty much impossible to adapt my tile to yours without completely redoing that whole half of the tile. I'll have my tile updated (fixing the problems with the monster), and you can try to shape the legs to that, since you would have a lot less to change.



This is still very rough, but you get the idea where I'm going with it, hopefully. The edge of the tile is pretty close to the bottom of its body. I still need to work the shadows and details.

Edited by mdog95 - 05 January 2012 at 8:09pm
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Quote jalonso Replybullet Posted: 05 January 2012 at 8:12pm
Originally posted by mdog95




Very funny! Not entirely iso eyes tho.
----
Didn't want to be first but if I must then I'll work on the fin on 48


Edited by jalonso - 05 January 2012 at 8:19pm
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Quote Cammymoop Replybullet Posted: 05 January 2012 at 9:52pm
Ok here's my wip.
and with the other tile
very basic for now, let me know if I'm doing anything wrong here
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