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Gavralcraw
Midshipman ![]() ![]() Joined: 25 August 2011 Online Status: Offline Posts: 73 |
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@ airstyle - no fissure - plug and plughole (tried to make that clear... may need to make it clearer. Will probably put a chain on it. If an adjacent hex wants to have something pulling the plug let me know.
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darchangel
Commander ![]() ![]() Joined: 18 November 2014 Online Status: Offline Posts: 182 |
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I think it might be done unless there are any suggestions:
![]() I checked the colors and they seem to be ok, but my Animation Shop was acting up. Is it easy to read what's going on with the mermaid on the left side? ***EDIT*** Added a few more plants and bubbles to fill some of the empty spots. Also made the light inside that cave a little brighter. It almost fits on the tile you placed it in, although it was made for 66. can you move it over one please? Edited by darchangel - 29 December 2011 at 12:52pm |
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Levaunt
Seaman ![]() ![]() Joined: 10 July 2020 Online Status: Offline Posts: 31 |
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You guys are making some amazing stuff. I feel out of my league!
Here is my edited one, shark is more iso, and added wave effects from jal. ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@darchangel; good tile buddy. bubbles/shiny stuff might be added to the black area.
@Levaunt; The nose of the shark should be much bigger. Remember in isometric perspective, objects do not become smaller with distance. Rest of the tile is good though and certainly not oıut of league. -Everything updated. Originally posted by codewarrior
@ gecimen: starting on the atlantis tile now (x-mas days are over.. thank god) will post a WIP as soon as i whipped something up. Great news, have you claimed a tile yet or have I missed it? Edited by Gecimen - 29 December 2011 at 3:06am |
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Nyno
Seaman ![]() ![]() Joined: 10 January 2016 Online Status: Offline Posts: 21 |
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Update:
![]() ![]() messy WIP... improved the iso perspective and changed things around a little. Took out the lotus leaves since they weren't working for me. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Nyno Update: ![]() ![]() messy WIP... improved the iso perspective and changed things around a little. Took out the lotus leaves since they weren't working for me. If you improve the upper and lower borders a bit I can add this to the main image. Right now it's hard to continue for your neighbours. |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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Originally posted by Gecimen
Great news, have you claimed a tile yet or have I missed it? no you didnt miss it :] ... i'd say i'll take #39. There are still enough free adjacent tiles for you (and evtl. others) to continiue that underwatercity-theme. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@codewarrior; reserved.
Another WIP: ![]() |
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darchangel
Commander ![]() ![]() Joined: 18 November 2014 Online Status: Offline Posts: 182 |
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Update:
![]() Added a few more plants and bubbles to fill some of the empty spots. Also made the light inside that cave a little brighter. It almost fits on the tile you placed it in, although it was made for 66. Can you move it over one please? Thank you. |
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Gavralcraw
Midshipman ![]() ![]() Joined: 25 August 2011 Online Status: Offline Posts: 73 |
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@levaunt - the shark and boat are cool. Are you going for the shark fin and tail breaking the water.
@ levaunt, jalonso and code. Depth wise my whirlpool is 32 pixels sea level to ocean floor, so I'm going to do some underwater cliffs... I'll need to make the spout angles clearer. How deep approx are you? Edited by Gavralcraw - 29 December 2011 at 3:31pm |
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Levaunt
Seaman ![]() ![]() Joined: 10 July 2020 Online Status: Offline Posts: 31 |
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@Gecimen: I was trying to make it look like the shark is turning into the bait, or towards the boat, but I will try working on the head some. I do think it looks a little off somehow.
@Gavralcraw: I like that idea, it may add some more action and depth. As for the depth, mine could be any amount, I have a cliff wall in the back that recedes to nothing from jals tile. But I can change mine to match yours if need be. |
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Gavralcraw
Midshipman ![]() ![]() Joined: 25 August 2011 Online Status: Offline Posts: 73 |
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![]() @levaunt - I'll probably put a cliff near you or something to get the water nice and deep. Edited by Gavralcraw - 30 December 2011 at 2:33am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Lots of great stuff everyone
![]() I'm still open to a mini-collab. @Levaunt, I'll try to make a rough lineart of a shark at that angle so you can work that area out better. Isometric uses no perspective, it is an angle view. Also, the fishing line in that color appears heavier than the pole. Try a shade or 2 darker so it 'reads' thinner than the pole. @all, try experimenting with the palette. There are plenty of options beyond the 3 blues, mkay. Edited by jalonso - 29 December 2011 at 9:30pm |
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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Okay, I've stalled long enough. Here's my WIP.
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Gavralcraw
Midshipman ![]() ![]() Joined: 25 August 2011 Online Status: Offline Posts: 73 |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@darchangel; updated, sorry for the confusion but it fit well there, too :)
@mdog95; nice but the wyrm's neck turns a bit abruptly there, don't you think? @Gravralcraw; whoa nice update there. I've got 2 things to say: 1- The spiral lines can be smoother. 2- The drainhole is a bit too clean and obvious I think, you can cover it a little with some sand or moss. @Jalonso; I think codewarrior is starting a mini collab with sunken atlantis theme that we can join. |
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Gavralcraw
Midshipman ![]() ![]() Joined: 25 August 2011 Online Status: Offline Posts: 73 |
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![]() @ geciman - thanks for the input.
@mdog95 - love the BEM eyes. Edited by Gavralcraw - 30 December 2011 at 7:25pm |
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Cammymoop
Midshipman ![]() ![]() Joined: 27 July 2022 Online Status: Offline Posts: 40 |
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this is looking very cool, I'll take 29
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Trick17
Commander ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 120 |
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WIP:
![]() So rough and quick... Didn't had time to do more, sorry, but I wanted to post my idea at least... |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Nah on the contrary it's looking great. It's the first WIP of 2012, too!
@Felix20; done! |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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@ gecimen / Jal:
I keep on thinking back and forth here.. wondering on what "scale" the city actually should be. Since a theme like that would include bigger buildings aswell. Just for a quick reference: ![]() - already this construct - reaching into neighbourtiles aswell..would still 'not' really result in a big building. Wondering if we should keep the aspect ratio for that mini-theme.. or maybe think of a further "down" sunken city, which one would see from a far distance. So we don't end up needing like 8 tiles just to finish the Mainbuilding, and have some smaller ones surrounding, still just feeling like a 'small village'. Would like to know what you think about that, before making further constructions =) Edited by codewarrior - 01 January 2012 at 11:47am |
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Levaunt
Seaman ![]() ![]() Joined: 10 July 2020 Online Status: Offline Posts: 31 |
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@super17 & gavralcraw: Instead of having each of your seafloors end
abruptly before my tile, I was thinking of having them meet. Here's a
rough of what I mean:
![]() And here's my tile by itself: ![]() |
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Gavralcraw
Midshipman ![]() ![]() Joined: 25 August 2011 Online Status: Offline Posts: 73 |
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I'm thinking about using this for another hex... when I finally finish mine. I might even pimp Jalonso's ride an put it in thereas the scale seems to fit.
![]() Edited by Gavralcraw - 04 January 2012 at 4:20pm |
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Levaunt
Seaman ![]() ![]() Joined: 10 July 2020 Online Status: Offline Posts: 31 |
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Yeah I figured the angles were wrong, just wanted to see what you thought of the general idea. I'll take any help you can give.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by codewarrior @ gecimen / Jal: I keep on thinking back and forth here.. wondering on what "scale" the city actually should be. Since a theme like that would include bigger buildings aswell. Just for a quick reference: ![]() - already this construct - reaching into neighbourtiles aswell..would still 'not' really result in a big building. Wondering if we should keep the aspect ratio for that mini-theme.. or maybe think of a further "down" sunken city, which one would see from a far distance. So we don't end up needing like 8 tiles just to finish the Mainbuilding, and have some smaller ones surrounding, still just feeling like a 'small village'. Would like to know what you think about that, before making further constructions =) I kinda thought the problem with this idea was scale and size too. I think we need an item or object that can be self-contained somehow. Something like a mechanical whale for example or a ship in a bottle. I think anything 'architecture' will be hard to develop with just a few tiles. |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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@ gecimen: yeah. with this scale given, it would be already enough to to be an own iso-collab-theme.
I kinda like the idea of the mech-whale. I'll wrap my head around it, and see what i can come up with for the mini-collab. Sooo.. back to work then it is :] Edited by codewarrior - 02 January 2012 at 7:51am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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@ gecimen: awesome images / inspiration. Verified ;]
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Oke
Midshipman ![]() ![]() Joined: 25 October 2020 Online Status: Offline Posts: 45 |
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My early WIP
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Nice refs. I like both...maybe an original mix of the two?? Seems 4 tiles will be needed. How about 55, 56, 63 and 64 so the end can float out? Edited by jalonso - 03 January 2012 at 6:16pm |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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@ jalonso:
yeah guess a mixture would be nice, was thinking that when doing the first pixelstrokes. Since the extrem detailed model might be a bit hard on that scale, and the other one is nice but the surface maybe a bit boring over a bigger area. Maybe adapt the plate-design from the drawings and do breakes into its hull like in the model. Or simply a transfer from style to style by each participant. Whatever comes out of it :] I reserved tile 39 for a start on it. As the neighbours are still free there too. If you wonna make the start-tile let me know, before i pixel further, wouldn't have a problem with it ;] |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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It's not about making the start tile but having an overall template so we can overcome compatibility problems.
So here's a rough sketch from me but it's not ripe yet. ![]() Better if someone edited it to fit iso perspective better. |
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Graindolium
Commander ![]() ![]() Joined: 16 October 2011 Online Status: Offline Posts: 181 |
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Jão
Seaman ![]() ![]() Joined: 13 April 2020 Online Status: Offline Posts: 6 |
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Can I pick number 34, please? I'm not used to ISO but I can pester you all day until I get it right I guess
EDIT: Nevermind. I somehow managed to miss that someone was already doing panel 27. Wasted some time on this WNALIP (not any longer in progress heh) but that's okay, it was looking like crap anyway: ![]() Edited by Jão - 04 January 2012 at 9:12am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Jão Can I pick number 34, please? I'm not used to ISO but I can pester you all day until I get it right I guess EDIT: Nevermind. I somehow managed to miss that someone was already doing panel 27. Wasted some time on this WNALIP (not any longer in progress heh) but that's okay, it was looking like crap anyway: ![]() Just go on making this, #27 is in early WIP stage, which means he can adapt his tile to yours. |
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Jão
Seaman ![]() ![]() Joined: 13 April 2020 Online Status: Offline Posts: 6 |
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If you say so... I guess I could try the opposite and adapt my tile to his, too, but I 'm too lazy for that I guess. Would rather start another one. Let's see what mdog95 says.
In any case, added some more bits: ![]() I guess it would be interesting to see if the lower left thing becomes the dragon's tail (and how the heck it got there) or if it becomes something else entirely. EDIT: ![]() Edited by Jão - 04 January 2012 at 11:01am |
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Gavralcraw
Midshipman ![]() ![]() Joined: 25 August 2011 Online Status: Offline Posts: 73 |
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![]() ![]() I tried to work the sharks head a bit more... don't think I got it right though. Iso is hard. The spine fin may be a little off too unless the shark is banking hard right... which seems likely given it is looking for a meal. ;)
The shark above is from the google 3d warehouse (they also have a bull shark which kinda matches yours) - I put the model in parralel projection (no perspective) and wiggled the axis to get it close to 1:2 iso for an idea of shape / massing - a bit of a cheat but then it's all pixelling from there. Edited by Gavralcraw - 04 January 2012 at 8:47pm |
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lazyjoker
Seaman ![]() Joined: 04 January 2012 Online Status: Offline Posts: 9 |
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Can i have number 20. I have already started it!
Also i have just joined today but i have been lurking for ages :) ![]() Edited by lazyjoker - 05 January 2012 at 1:19am |
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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Right, I'll probably get up a newer WIP tomorrow. It's amazing how suppressed on time I am right now; I thought I would have time to regularly update such a small tile. :(
@Jão You're going to need extend your rocky wall the same angle as the monster if he's hanging off of the edge. Originally posted by Gecimen
@mdog95; nice but the wyrm's neck turns a bit abruptly there, don't you think? Yes, I do, but the neck curves in the other person's tile, not mine, unfortunately. I would fix it if I could. Edited by mdog95 - 04 January 2012 at 11:21pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by mdog95 Originally posted by Gecimen
@mdog95; nice but the wyrm's neck turns a bit abruptly there, don't you think? Yes, I do, but the neck curves in the other person's tile, not mine, unfortunately. I would fix it if I could. Hmmm well if you adjust the neck's bending curve to Jao's tile it'll be OK. ![]() The greens are guides for other things in scenes (extremely messy). lol take a guess which one it is. :) I don't know what startled you but I assure you it's not that time consuming to make a tile ![]() ![]() The lower yellow part seems a bit rough. See how other people added plants/bubbles/light plays. Edited by Gecimen - 05 January 2012 at 1:43am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Levaunt, a little late
![]() When making any organic shape in isometric perspective always force several true 2:2 lines to 'read' iso. ![]() @codewarrior and Gecimen, a base that is half whale(looks more like a dolphin or tuna tho) half ship to work from. We can all tweak the lineart as a collab too :) The tail is a mess but whales are mammals so the tail goes horizontal. Gecimen's WIP above is a fish tail. ![]() Edited by jalonso - 05 January 2012 at 9:28am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Jalonso; mine wasn't a whale but Nautilus from 20000 leagues under the sea -_-. Anyways I agree that an original mechanical/steampunk whale is a much better idea.
So, I'm going to get the tail if you're ok with it. Is this a good layout? ![]() Can you make the 1st WIP or shall we do the 'at the same time' thing? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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My WIP is just a base to work from. It can certainly have some Nautilus look to it. I think I'd rather go with an original mech whale ship but I'm OK with a ref. You can take the tail. I'll pick last so codewarrior can take whatever he likes and whomever joins as the fourth can take from the other 2 and I'll take whatever is left :D
I think its best if the 4 develop the lineart together so each person gets their own tile as a piece on its own that just happen to work together...right? |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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@ Jalonso / Gecimen. Sounds good to me.
@ Jalonso: i could stay with my tile #39 which seem to be the back of the whale. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Jalonso; Well I'd rather have you start before we do, so that we can get some guidance for perspective and color use. I'll add some original design elements to the tail.
@codewarrior; sure dude, just go on with working on it if you've got time. |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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@ gecimen: okay, and i join in to wait for jalonso's start, in case of evtl. edits on the shape / isoperspective.
So that would be settled, before we start too. Edited by codewarrior - 05 January 2012 at 3:05pm |
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Gavralcraw
Midshipman ![]() ![]() Joined: 25 August 2011 Online Status: Offline Posts: 73 |
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![]() ![]() Edited by Gavralcraw - 05 January 2012 at 7:19pm |
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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@Jão
I'm actually finding it pretty much impossible to adapt my tile to yours without completely redoing that whole half of the tile. I'll have my tile updated (fixing the problems with the monster), and you can try to shape the legs to that, since you would have a lot less to change. ![]() This is still very rough, but you get the idea where I'm going with it, hopefully. The edge of the tile is pretty close to the bottom of its body. I still need to work the shadows and details. Edited by mdog95 - 05 January 2012 at 8:09pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by mdog95 ![]() Very funny! Not entirely iso eyes tho. ---- Didn't want to be first but if I must then I'll work on the fin on 48 Edited by jalonso - 05 January 2012 at 8:19pm |
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Cammymoop
Midshipman ![]() ![]() Joined: 27 July 2022 Online Status: Offline Posts: 40 |
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Ok here's my wip.
![]() ![]() very basic for now, let me know if I'm doing anything wrong here |
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