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Larwick
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Quote Larwick Replybullet Posted: 23 May 2006 at 12:38pm
SOOLY: Aw ok, thanks for trying though.
SANDER: ^^ Yuss?

Or no?
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Souly
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Quote Souly Replybullet Posted: 23 May 2006 at 12:45pm

The fire shouldn't point up until it gets to the peak of the rise.
Like is should spray the floor pointing down, and then as it rises the fire will float up.


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Souly
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Quote Souly Replybullet Posted: 23 May 2006 at 12:53pm

Oh and PS
The tank looks like two shoes.


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alkaline
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Quote alkaline Replybullet Posted: 23 May 2006 at 1:18pm
About the tank: something is up with the front of the treads. Whatever angle you're trying to get at there didn't work. The tread in the back is bigger than the one in front. It looks weird because the slope comes down at a wide angle.

About the flamebug thing: I see the head goes down but when the flame comes out for about 2 frames it comes out straight. and yes, I think it bends too quickly. It should riccochet and make a clear impact on the ground, and maybe curl inwards as it sweeps the ground.


Edited by alkaline
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Larwick
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Quote Larwick Replybullet Posted: 23 May 2006 at 1:33pm
Yeah, you guys are very right. I was cheap and edited the original straight fire by bending it by a few pixels. I'll edit it soon.

About the tank, i dont really understand what you mean by the treads looking larger at the back and the fronts looking weird...  But i do understand that it looks like shoes... i'll have a go at changing it then.

Btw, new weapon for Rustbug in production.
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alkaline
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Quote alkaline Replybullet Posted: 23 May 2006 at 2:09pm
I'll just see if it changes after you edit it. Maybe you could color in the metal on the cannon a bit further as well, instead of all that solid brown?
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Quote +Dark Visionary+ Replybullet Posted: 23 May 2006 at 2:09pm
Is it a...................gravity gun?
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Demon
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Quote Demon Replybullet Posted: 23 May 2006 at 4:21pm
Hehe, the gravity gun will be a very nice feature for the game, I think that anyone would love to shoot orbs of gravity that attract and fling around the enemy.  Its just a fun physics simulation, like a swing or something. :D
"At least we killed some boredom..." - Death Note.
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Quote Pixel_Outlaw Replybullet Posted: 23 May 2006 at 4:27pm
Yeah you shoot balls of negative energy and all the enemies are sucked into the shots ad are compressed into nothing. It's real scientific!
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Souly
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Quote Souly Replybullet Posted: 23 May 2006 at 4:31pm
I notice that on the tank, you have the closest side curved.
And on the furthest side it's a straight line.

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Quote Bifur Replybullet Posted: 23 May 2006 at 4:38pm
Why not a random lighting shot the burn down circuits? or following their idea a tractor beam 

I know! Leafs shouldn't make shadow...
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Larwick
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Quote Larwick Replybullet Posted: 23 May 2006 at 4:57pm
@Alkaline: Already did after i posted the latest tank wip. Thanks though.
@+DA+: Look below.
@Demon: Yeah actually, the idea has sorta grown on me. Less of an energy orb idea though. I like Bifur's tractor beam idea, which the Rustbug could swing the enemy around with and/or save allies or retrieve items.
@P_O: Lolz. The whole black whole idea though, is a bit hardcore methinks.
@Souly:  I feel quite foolish, but i still don't understand which part you're talking about. Perhaps someone could draw a huge pink arrow on it to show me? I'm sure there is something wrong but i'm still in the honeymoon stages with the tank so i'm not noticing the problem... lol.
@Bifur: as said above, i like the tractor beam idea. Not so sure about the random lighting thing.

Cheers for all the comments.

Update:


Now... that took freaking AGES.

(Ok, some things. I know the dust/smoke/crap moves in odd ways. It looks cool though, so yeah... And um, i need to know whether i should keep the flamethrower nozzle or create something different. Oh yeah and perhaps it should go slower too..)
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 23 May 2006 at 4:59pm
I like the speed. but change th nozzle to a grey and yellow radioactive symobled cylinder or something.

RPG is numberwang.
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Demon
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Quote Demon Replybullet Posted: 23 May 2006 at 5:14pm
Lookin good, man.  Maybe do like you did with the flamethrower and make an ambient light reflecting from a small area of Rustbug's front.  I like Monkey 'o Doom's idea about having a radioactive tagged cylinder.
"At least we killed some boredom..." - Death Note.
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Quote Souly Replybullet Posted: 23 May 2006 at 6:17pm
Gasoline sprays out.
Thuis gravity causes the fuel to fall to the ground
And as you raise to let the trigger go the spray goes up and then falls down in an arc.

The trail of fuel from the gun  to the ground is what lights on fire.

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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 5:48am
Okidoke. I tried some different nozzles. First was the yellow and black warning stripes, but that didn't work, then i tried the biohazard sign, but it just looked silly being so small. Then i just used this nuclear one which looks best really... Also added ambient lighting... and touched it all up a bit more:


@Souly: Yeah i get ya with that. I'll have to redo most of the flames, so i'll probs do it later tonight.
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Quickie
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Quote Quickie Replybullet Posted: 24 May 2006 at 6:20am
love the way the acid or whatever it is dissappers :D and that nozzle looks good
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 24 May 2006 at 6:48am
Damn, I love it.
The smoothness of the animation reminds me of Metal Slug - and take that as a huge compliment :]
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Quote Shark Replybullet Posted: 24 May 2006 at 7:38am
great stuff :D, can u make a version where hes spraying for a while
b4 it dissapears, as though some1 was holding the shoot button
down.
Snark, we love yuu.
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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 8:28am

Thanks guys. B_p, yup i was greatly influenced by the style. Shark, not so sure about the spraying because it's more of a puff, although i will give the flamethrower such an ability. What's with all the text language? >.<

I really wanna make some monsters now... but i've still got lots of other things to fix. Tank first i think.

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Quote iSTVAN Replybullet Posted: 24 May 2006 at 8:28am
Just read through the entire WIP and I must say, you never cease to impress me Larwick. I love your stuff and I wish you the best of luck with this project.
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Quote PixelSnader Replybullet Posted: 24 May 2006 at 9:19am

lol. you gace the rustbug gonnorhoea =P

serious though, it looks good, but i dont think this stuff should give off light, might be a bit over the top. and yay! green! <3


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Demon
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Quote Demon Replybullet Posted: 24 May 2006 at 9:26am

The updated animation is even better now! :D  Keep up the good work Larwick.  The tank is looking good, but I guess somethings on it are a little off.

Update on the programming side, the game is looking good, I'll put up a new screenshot later today.  Enemies are now featured in it, and rustbug can jump on them to destroy them, for now to show that the collision detection and reaction was working. :D

"At least we killed some boredom..." - Death Note.
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Souly
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Quote Souly Replybullet Posted: 24 May 2006 at 9:39am
How goes the shoe tank by the way?

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Demon
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Quote Demon Replybullet Posted: 24 May 2006 at 12:16pm
Thought I'd give the tank a go and this was the result:
   hope you dont mind Larwick.
"At least we killed some boredom..." - Death Note.
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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 1:07pm
Aaah lol, sorry Demon, already did it. I think i realise now what you guys were saying. Was it cus you thought the front was too wide? I mean, well... i spose it is a bit too large for the perspective... although when you look at the rustbug it seems fine. Maybe it's the cannons fault, the hole at the top could be a bit wider perhaps.


@iSTVAN: ^_^ Gee wizz, thanks alot dude.
@snader: yarr, i was thinking the reflection could be a bit OTT but owel. Rustbug rabies.
@Demon: Yey for progress again. Hope to give it a go sometime soon.
@Souly: look above...dun dun DUUN.

Edited by Larwick
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Shark
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Quote Shark Replybullet Posted: 24 May 2006 at 1:17pm
fix this line and the shading here on the barrel.





Edited by Shark
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Quote Souly Replybullet Posted: 24 May 2006 at 1:20pm

That line that shark pointed out is what was making it look weird.
But it did look like shoes before.


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alkaline
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Quote alkaline Replybullet Posted: 24 May 2006 at 1:56pm
Yeah that was the line I was trying to point out I think.
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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 2:00pm
We learn something new everyday.

Any better?

OK wait. All i need to do is get rid of one pixel.

Edited by Larwick
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Quote +Dark Visionary+ Replybullet Posted: 24 May 2006 at 2:20pm

Perhaps something more like that?^^^

I dunno, yours still kicks ass!

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Souly
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Quote Souly Replybullet Posted: 24 May 2006 at 2:24pm
Try either curving both lines or making both lines straight Larwick.

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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 2:27pm
 Pah, no one understood my imagination.  Leave this discussion of that line and let me animate it to show you what i was meaning. Sort of.
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Quote +Dark Visionary+ Replybullet Posted: 24 May 2006 at 2:27pm

Yeah, thats what I was sorta trying to get at....lol

 

EDIT: oops sory, you posted whilst I was

 

EDIT,EDIT:Actually, I think I get you, is it meant to be curving around the tank?



Edited by +Dark Visionary+
< I'm British. Are yuuu? If so put flag in your sigaro.

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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 2:55pm
 
Ok, this is the reason i didn't straighten the closer line. Because it was seperate from the other part. Of course, you wern't to know, so its no fault but my own.

If anyone can guess what's inside the hatch (apart from a man who's been pressing a sequence of numbers every 108 minutes for 3 years) otherthan Quickie cus he already knows then you win... something not-so-amazing but better than nothing.

Edited by Larwick
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Quote Quickie Replybullet Posted: 24 May 2006 at 2:58pm
excelent, except that the front highlight moves down a pixel on the hatch when it opens :P and rofl @ lost rip-off
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Quote Tomohashi Replybullet Posted: 24 May 2006 at 3:02pm
Originally posted by Larwick

SOOLY: Aw ok, thanks for trying though.
SANDER: ^^ Yuss?

Or no?


Cooler, given. But it would be better if Rusty didn't move until the fire hit the ground and the force of it hitting knocked him upward, causing him to shoot it up.

Gah, I'll do an uncolored example. ^_^
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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 3:26pm
Quickie, you're right. And yeah, lol.

Tomohashi, no need to do an edit, i understand. Cheers.
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Quote Tomohashi Replybullet Posted: 24 May 2006 at 3:36pm
Originally posted by Larwick

Quickie, you're right. And yeah, lol.

Tomohashi, no need to do an edit, i understand. Cheers.


Alright. And you can call me ToMo.

Great work on this, by the way. I'm loving your persistance.
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Quote Demon Replybullet Posted: 24 May 2006 at 3:58pm
As promised, here are the newest screenshots:

AND!

"At least we killed some boredom..." - Death Note.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 24 May 2006 at 4:12pm
I think Larwick needs to make better floating platforms.

RPG is numberwang.
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Quote Quickie Replybullet Posted: 24 May 2006 at 4:12pm
ausom! D: but the tech-rat  thingys are standing 2 pixels to high and the tank is 1 pixel to high :P id totally like to try it out tho D;
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Quote Psychotic_Carp Replybullet Posted: 24 May 2006 at 4:23pm
Originally posted by Larwick



 Ok, this is the reason i didn't straighten the closer line. Because it was seperate from the other part. Of course, you wern't to know, so its no fault but my own.If anyone can guess what's inside the hatch (apart from a man who's been pressing a sequence of numbers every 108 minutes for 3 years) otherthan Quickie cus he already knows then you win... something not-so-amazing but better than nothing.




Whats Desmond doing in the tank?
got game?
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Demon
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Quote Demon Replybullet Posted: 24 May 2006 at 5:11pm
MoD: The floating tiles are simply there to test out the collision detection, so they are temporary.  I dont even know if Larwick wants floating tiles for any/all levels.

Quickie: Ya, thats because the original sprite images are 1 or two pixels from the bottom of the image, I'll just have to go in and shorten the images.  Not really a big thing.  I think a playable demo would be possible in the very near future, just keep an eye out on this thread. :D


Edited by Demon
"At least we killed some boredom..." - Death Note.
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Quote Q.K. Replybullet Posted: 24 May 2006 at 5:13pm
Oh, not without music it won't be ;)

Hehe. Speaking of music... well.. sounds I suppose now. I've finished off a couple basic sounds...not sure how many will even be used, but whatever. Larwick, I'll get those to you right away.
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Quote Saboteur Replybullet Posted: 24 May 2006 at 5:18pm

Reallly not digging the ground tiles. My brain can't help but see them as sloped upwards toward the  back wall, and so my mind gets confused as to why things are hovering. Of course, I've no helpful suggestion as to how to IMPROVE it, simply whinings.

Oh, and I nominate we make this the ON-TOPIC thread and keep posting in it foreverandever, 'cause this stuff is awesome and if we don't stop commenting, maaaybe Larwick won't stop creating.

Which would be awesome.

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Quote Brian the Great Replybullet Posted: 24 May 2006 at 5:20pm
I second that motion.
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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 5:34pm
@Carp: Because i'm THAT good.
@Demon: Yeah, no floating platforms for the ship level atall. There could be higher platforms in other parts (such as a pile of scrapmetal or a cliff or a different route in a cave) but no 'floating' ones, as it wouldnt suit the style for this game.
@Saboteur: I see what you mean, perhaps with the dark line above them it would look better, or i could give a darker shadow under the first sticky-outy-bit which should get rid of the seamless flat look of it. ANd Lolz On-topic.
@BtG: Yeyz...!
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 24 May 2006 at 6:11pm
w00t opposites attract... however that applies here.

RPG is numberwang.
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Quote Demon Replybullet Posted: 24 May 2006 at 6:19pm
Q.K.: If you have any sounds for the game, you can send them my way through email at dodgedemon@gmail.com
"At least we killed some boredom..." - Death Note.
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