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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by drain Could I switch to #31? Yes ofc. |
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Schazer
Seaman ![]() ![]() Joined: 24 March 2015 Online Status: Offline Posts: 5 |
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Posting a retooling of mine, because whoever takes 9'll need it:
![]() I realised I screwed up the height on the back wall relative to 18, now hopefully everything round that corner now sits better! |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Schazer Posting a retooling of mine, because whoever takes 9'll need it: ![]() I realised I screwed up the height on the back wall relative to 18, now hopefully everything round that corner now sits better! It sits alright. Now you still need to add both floor tiles (green-purple on the up side and perhaps grey ones on the lower side). Also there is a green cable coming up from #32, you might consider continuing. Edited by Gecimen - 29 June 2015 at 6:50am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Reserving #64
Updates to my tiles fixing some minor things. @Schazer, • I turned the very bottom corner pipes into my tile so you don't need to bother with those at all. • I threw in some general idea of where shadows in your tile go. • The corner of the metal box could use a black corner. • 1 & 2- I guess this is just because its still a WIP • 3- Notice the shadow on the wall is different than what you have. @Krugelix, • Added a caterpillar and finished the head. I think the head is misshapen a little so my line shows a tweak. • Looks like you forgot the bottom of the legs. • 1- You could move that caterpillar a few pixels into your tile there to finish it up. • 2- What is that? • Lastly, this is not wrong at all but stands out a bit and could be blended if it ends under the big caterpillar or you place another barrel or somehow cover or break up so it 'fades' in? @CuriousBeefJerky, • 1- Because the grout is like 'Tron' lights and the floor is more matte I don't think you need any edge color at all. • What you have done is fine but because you have an edge tile it would be more visually appealing if you play with your lower edge line (red) so its more irregular. You can very easily edit your panels to add interest. • If you don't want to play with that you should still add the shadow on the right hand side blue wall as I show in my peach color wall. ![]() Edited by jalonso - 29 June 2015 at 8:06am |
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Tidybraveguinea
Midshipman ![]() ![]() Joined: 04 January 2015 Online Status: Offline Posts: 25 |
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Originally posted by Gecimen
Originally posted by Tidybraveguinea This breaks a few rules;First off, all outer borders of an outer tile must be broken. You can check the tiles on the up side people made.Secondly, the circle is not legible (at least I didn't understand what it is), and it's most probably not ISO.The tanks up side doesn't have volume. For an ISO tank, check the bottom left of this collab.The tank is very small for the scale. It's not supposed to be true to original but at the moment 1 of those people can't fit in it.Last but not least, it doesn't look finished.Anyways don't be discouraged, you don't have to finish it right at this moment. Take your time, look what other people do, try different stuff. Your characters seem nice, try to move from there.May I call 46 done? ![]() Got it! I will try do so my best. |
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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@jalanso
Thank you, I'll fix it, and start playing with it. Also, how far below the bottom of my tile can I have pixels? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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You can add as much as you need but try not to over do it on the vertical.
On the sides you can go into your neighbors a bit too. Just do what you need to do to suit your vision and if anything others will bitch about it ;) |
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Krugelix
Midshipman ![]() ![]() Joined: 07 August 2024 Online Status: Offline Posts: 90 |
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Originally posted by jalonso @Krugelix, • Added a caterpillar and finished the head. I think the head is misshapen a little so my line shows a tweak. • Looks like you forgot the bottom of the legs. • 1- You could move that caterpillar a few pixels into your tile there to finish it up. • 2- What is that? • Lastly, this is not wrong at all but stands out a bit and could be blended if it ends under the big caterpillar or you place another barrel or somehow cover or break up so it 'fades' in? Tried to fix all. Thanks for help with the head. So hard for me to get good circles. The thing a the bottom should have been a break in the floor, but if you can't see it, it was a failure :D Tried to break the white curbstone. Thanks for the caterpillar on your tile. Looks very nice! Edit: forgot to add the tile ![]() May i take #45 next? Edited by Krugelix - 29 June 2015 at 5:44pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Krugelix
...The thing a the bottom should have been a break in the floor, but if you can't see it, it was a failure... No, its fine I just wondered what it was. |
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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![]() Played with the bottom,fixed issues, and tried to clean up the rest. Might clean it up more in a few days and pick another tile, but unless anyone notices anymore issues, I'm calling it done for now. Edited by CuriousBeefJerky - 29 June 2015 at 7:16pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Krugelix and Jerky, nice job guys :)
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Krugelix
Midshipman ![]() ![]() Joined: 07 August 2024 Online Status: Offline Posts: 90 |
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If i get #45 then here is the WIP with the surrounding tiles:
![]() I'm planning on add a scientist with field glasses or a telescope. |
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aeveis
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 82 |
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I will request 82. Will try to get to it this weekend.
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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calling this (87) done
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Krugelix If i get #45 There's no if. You want the tile, you get the tile :) Great tiles everyone! Here's #44, will improve it later. ![]() Edited by Gecimen - 30 June 2015 at 2:42am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Main image updated, reservations cleaned.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Krugelix
If i get #45 then here is the WIP with the surrounding tiles: ![]() I'm planning on add a scientist with field glasses or a telescope. Before you get too far into pixelling know that the tent is not iso at all. The 3 leaf plant is not iso either but could be ok if you color it using iso shading. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Here's an idea for ISO tent:
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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WIP of base for neighbors to work with #64
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Derenash
Seaman ![]() Joined: 29 June 2015 Online Status: Offline Posts: 6 |
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May I have 63? I´m a bit new with Pixel Art, But I´ll do my best to create the more close to a wonderfull Tile.
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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Hi,
I would like to reserve tile #97, is it possible? Knowing that it is a frontier (vertical one) with the completed tile #96 ? (In fact, I had starting working on tile #95 (see below), but I just so that it is reserved now, but I will rework it for #97). A quick and dirty edit, just to show the idea of what I will propose: |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by dragfly
Hi,I would like to reserve tile #97, is it possible?Knowing that it is a frontier (vertical one) with the completed tile #96 ?(In fact, I had starting working on tile #95 (see below), but I just so that it is reserved now, but I will rework it for #97).A quick and dirty edit, just to show the idea of what I will propose: You mean tile #95 not #97? |
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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@jalonso: I have started working on tile #95, but as it seems that someone has already reserved it (the number is blue on the image), I propose to get #97 and I will adapt my ongoing contribution to make it work with #97.
But maybe I have misunderstood the color code on the image. If so, I would be glad to do #95. ![]() |
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Derenash
Seaman ![]() Joined: 29 June 2015 Online Status: Offline Posts: 6 |
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This is my WIP of #63
![]() Edit: This Red is just a Random color I added, the green one was bringing trouble to me :P (There will be no such red on final art) Edited by Derenash - 30 June 2015 at 12:05pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by dragfly
@jalonso: I have started working on tile #95, but as it seems that someone has already reserved it (the number is blue on the image), I propose to get #97 and I will adapt my ongoing contribution to make it work with #97.But maybe I have misunderstood the color code on the image.If so, I would be glad to do #95. ![]() Blue colors are available tiles so you get #95, ok? The 2nd post shows reservation list with handles and #95 is open. You can always double check that post because its clear which tile is open. |
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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Originally posted by jalonso Blue colors are available tiles so you get #95, ok? The 2nd post shows reservation list with handles and #95 is open. You can always double check that post because its clear which tile is open. Ok, I take #95. Thanks for the explanation. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Reservations updated.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@dragfly; #95 is available and is yours now.
For the other matter you asked, common sense says a tile such as #97 is very much neighbored and should be available now. I wouldn't say the same for #1 or #8, which have little or no touching pixels resolved yet. IMO, the main idea here is that you interpret and continue other people's work. What's your opinion Jal? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I agree. Technically some tiles have 1 pixel that would make the next tile available but it really should be a whole diagonal side. We have always done it this way and its always worked out.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I cannot wait to see what 36 looks like.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Hmm actually I might have a shot at #97 myself.
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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I'll take 9 please!
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Shadowdrake
Seaman ![]() ![]() Joined: 21 July 2020 Online Status: Offline Posts: 8 |
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Current wip:
![]() I will have to do some moving and editing to get that new beanstalk on the bottom-right tile. Also, Gecimen, your tile grid seems to be a bit misaligned with the other ones touching mine. (does the cocoon person have to be iso? is it recommended to be?) |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Shadowdrake Current wip: ![]() I will have to do some moving and editing to get that new beanstalk on the bottom-right tile. Also, Gecimen, your tile grid seems to be a bit misaligned with the other ones touching mine. (does the cocoon person have to be iso? is it recommended to be?) You have done a nice job so far but I just want to mention all I can see in your tile in case its of interest to you...giant plantman ![]() |
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Mega_19
Midshipman ![]() ![]() Joined: 03 April 2020 Online Status: Offline Posts: 27 |
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giant plantman is happy
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Drazile
Commander ![]() ![]() Joined: 17 September 2021 Online Status: Offline Posts: 247 |
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![]() WIP for #60, playing with evolution. I think I've settled on a layout now. Also, here a couple other ideas I may do later. Other people are free to use these. ● Mythbusters ● Back to the Future (maybe have Doc & flaming tyre marks in one tile; Marty & DeLorean in another) ● Half-Life ● Isaac Newton getting hit in the head by an apple ● Tron (see tiles #88 & #96) ● Nobel Prize presentation ● Men in Black ● Big Bang Theory (TV show and/or event) While I'm here, tile #35 has an extra shade of orange on the Doctor's face. Edited by Drazile - 30 June 2015 at 10:50pm |
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Krugelix
Midshipman ![]() ![]() Joined: 07 August 2024 Online Status: Offline Posts: 90 |
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WIP for 45 - Version 2
![]() I used Gecimans tent ideas. Thanks :) and tried to somehow work your round-building-tower thing into my tile... dunno exactly. Is the explorer with the field glasses recognizable? Edited by Krugelix - 30 June 2015 at 11:09pm |
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darchangel
Commander ![]() ![]() Joined: 18 November 2014 Online Status: Offline Posts: 182 |
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I will take 37 please
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Shadowdrake Current wip: ![]() I will have to do some moving and editing to get that new beanstalk on the bottom-right tile. Also, Gecimen, your tile grid seems to be a bit misaligned with the other ones touching mine. (does the cocoon person have to be iso? is it recommended to be?) I will update my grid once you finish your tile. I recommend you to make the characters ISO, as far as you can. The perspective is the major factor (along with scale, lightsource and palette) that holds the collab together. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Krugelix, the character reads well to me, if that helps.
Done with #64 ![]() E: Reserving #94 Edited by jalonso - 01 July 2015 at 7:04am |
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Krugelix
Midshipman ![]() ![]() Joined: 07 August 2024 Online Status: Offline Posts: 90 |
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Originally posted by jalonso @Krugelix, the character reads well to me, if that helps Yes, it helps :) I think i'm done with my tile #45. ![]() |
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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Here is an updated WIP for tile #95. Next step is to work on the flying guy. ![]() |
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ClownAround
Midshipman ![]() ![]() Joined: 11 October 2023 Online Status: Offline Posts: 14 |
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So here's the start of my tile. It's going to be #81. C+C welcome.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by ClownAround
So here's the start of my tile. It's going to be #81. C+C welcome. ![]() I find your tile really good and love the emptiness on it. Its almost a sad scene that's cute too :/ The pixelling is top notch. Shadows are all wrong is my only crit. |
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Drazile
Commander ![]() ![]() Joined: 17 September 2021 Online Status: Offline Posts: 247 |
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Originally posted by ClownAround It doesn't really merge with the surrounding tiles very well.So here's the start of my tile. It's going to be #81. C+C welcome. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by dragfly Here is an updated WIP for tile #95. Next step is to work on the flying guy. ![]() Not that what you have done is wrong or even looks bad. Below is just info you may not be aware of when making iso pixels. There are only a few lines that are iso. You can tweak lines to change the angle in the final art but when you do so its always the best choice to hide the bits where the line becomes not iso using iso parts and making the 'jaggie' hidden. Either by using another asset or by changing corners which is what my edits show. Click image to enlarge if you didn't know you can do that. ![]() |
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ClownAround
Midshipman ![]() ![]() Joined: 11 October 2023 Online Status: Offline Posts: 14 |
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Here's an update of my tile (#81).
![]() @jalonso - Thank you for the comments. I'm glad you like. Are the shadows the right direction now? To the creator of tile #88 (below and to the left of mine.) I was wondering if you'd consider updating your tile so it fits with mine as it is. I think it would flow from previous tiles better as there's a bit of a continuation issue in your tile anyway (other than that it looks great though! Metroids rock!). Thanks. |
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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Sorry to keep you waiting! Here's my next WIP of my tile.
![]() I intend on making a spaceship launchpad. The spaceship will probably take up most of the tile though because it needs room for one human, and I'll probably have to enlarge the launchpad as well. (and I'm not going to do just any spaceship ;)) Also, while I am at it... can I suggest the next ISO collab theme? I'm thinking of one that hasn't been done before and that has a perfect name to it (in my opinion). |
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dragfly
Midshipman ![]() ![]() Joined: 08 February 2015 Online Status: Offline Posts: 21 |
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Originally posted by jalonso Originally posted by dragfly Here is an updated WIP for tile #95. Next step is to work on the flying guy. ![]() Not that what you have done is wrong or even looks bad. Below is just info you may not be aware of when making iso pixels. There are only a few lines that are iso. You can tweak lines to change the angle in the final art but when you do so its always the best choice to hide the bits where the line becomes not iso using iso parts and making the 'jaggie' hidden. Either by using another asset or by changing corners which is what my edits show. Click image to enlarge if you didn't know you can do that. ![]() Thanks, I appreciate your feedback. Yes, I know the right part of the inverted pyramid is not looking good and I need to rework it. Prior to this version, the right part was designed like that: ![]() It is more respectful of iso 'rules', but as I was not satisfied with it, I did a quick and dirty edit. I will fully rework this part, maybe putting some green neons on this side as well, but I am not sure yet (there might be too much neons then). |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Eggy
... can I suggest the next ISO collab theme? I'm thinking of one that hasn't been done before and that has a perfect name to it (in my opinion). PM me right away with your idea. If you need me to edit the top of my tile where the boxes are because you need room let me know, k. |
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