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skeddles
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Quote skeddles Replybullet Topic: RPG monster
    Posted: 03 November 2010 at 8:50pm
this one's most likely done:

this one is alright:

this one sucks:
(ps: it still needs a tail)

this is apparently what it's supposed to look like

going to animate these as soon as I get them good enough

any tips though? any thing that could be better on any of them? edits or crits or w/e appreciated.






Edited by skeddles - 10 November 2010 at 10:22pm


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PixelSnader
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Quote PixelSnader Replybullet Posted: 04 November 2010 at 4:44pm
I don't see any issues, really (aside the missing tail).

You could try making the ears in the back view more of a ( shape, as in - reversing the curve of it.

Possibly spread the legs of the front and back views to show a more stable/aggressive stance.

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Quote skeddles Replybullet Posted: 10 November 2010 at 5:01pm
hey, thanks for replying, I changed the stance a bit, not really a need to show though

Now I'm working on the running animation. 6 frames. Ignore his dancing butt cheeks.






Edited by skeddles - 10 November 2010 at 10:22pm


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Quote Hatch Replybullet Posted: 10 November 2010 at 5:59pm
This may be helpful. More leg movement!
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Quote skeddles Replybullet Posted: 10 November 2010 at 7:20pm
Originally posted by Hatch

This may be helpful. More leg movement!

oh wow, you're right, it could have a lot more.

one thing is though that this will be for following a person when they run and walk, so is there a way to keep it in between? I don't know if there are any examples of this...


EDIT:

Here's to more movement, better?


EDIT 2:
back leg better'd


Edited by skeddles - 10 November 2010 at 10:21pm


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Quote PixelSnader Replybullet Posted: 11 November 2010 at 9:33pm
This is a nice one too: http://www.youtube.com/watch?v=nlOMJPcvrEE&feature=related
It's actually reduced to 4 frames:jump, fly, land, cross. These are excellent to base your animation on, and then possibly expand to 8 frames later.

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Quote skeddles Replybullet Posted: 12 November 2010 at 10:17am
Originally posted by snader

This is a nice one too: http://www.youtube.com/watch?v=nlOMJPcvrEE&feature=related
It's actually reduced to 4 frames:jump, fly, land, cross. These are excellent to base your animation on, and then possibly expand to 8 frames later.


unfortunately I'm doing mine at 6, so I have the front legs forward and the back legs passing on frame 1, and the opposite on frame 3 and the 2 betweens.

I think 8 frames would be overdoing it, I have to do this in 2 more directions, and then again and again for each monster. So I think 6 frames would be easier. unless you think using 8 because its a more dividable number would make animation easier.

I'm working on the back legs now, they hard



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Quote PixelSnader Replybullet Posted: 12 November 2010 at 11:25am
Depends on where your strenghts lie. Using six frames forces you to deviate from standard animation patterns, which requires you to be good at animating (which I assume is actually your weak point atm)

Using 8 frames allows you to just make inbetween frames for the 4 base frames, and this is easier because you can first tweak the 4-frame which is easier than tweaking a 6-frame.

You could also try to use muybridge's cat photos as a reference, and grab 6 images off of that, but you'll probably have to tweak the animation as this cat probably moveas a bit too fast:


Anyway, how about roughing out the positions of key elements first, like I did here:

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Quote skeddles Replybullet Posted: 12 November 2010 at 4:44pm
does this look super duper retarded?

maybe I should just go with 8...





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Quote PixelSnader Replybullet Posted: 12 November 2010 at 6:01pm
You're not moving the shoulders at all, and most of the other things move very little either.

For now, try having just the head, and the rest as lines. Just lines. That'll make it a lot easier for you I think.

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Quote skeddles Replybullet Posted: 13 November 2010 at 11:30am


gonna try 8, did what you suggested, just did the 4 key frames
something's obviously wrong with the blue leg...
also kinda looks like he's hitting his on the ground

tips plox


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Quote ellie-is Replybullet Posted: 13 November 2010 at 11:55am
He seems to be running sort of diagonally now. I'd rotate the shoulders a bit.
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Quote skeddles Replybullet Posted: 13 November 2010 at 12:31pm
meh


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Quote skeddles Replybullet Posted: 14 November 2010 at 11:33am

I need help if anyone wants to give it
still looks odd to me


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Quote vlad61 Replybullet Posted: 14 November 2010 at 1:10pm
those back legs need to push off more and I STRONGLY suggest 8 frames. otherwise you are doing only have the animation and then it jumps back to where it started from, with 8 frames it would have time to go back making it look more smoother. I mean maybe i suck but i havent seen 4 frames really cut it for anything except those tiny tiny zelda top down sprites. but once the leg is more than 2 pixels i think 8 frame are needed

Edited by vlad61 - 14 November 2010 at 1:11pm
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Quote skeddles Replybullet Posted: 14 November 2010 at 2:07pm
Smaller head, made his butt not go up so high

I'm going to do 8 frames, just want to get the 4 main ones down first.

Unless I fix anything else, then doing the other 4 is what's next.

did in betweens for the head sprite



Edited by skeddles - 14 November 2010 at 2:22pm


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Quote skeddles Replybullet Posted: 14 November 2010 at 4:20pm

Front leg wires in betweens / body wire in betweens


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Quote PixelSnader Replybullet Posted: 14 November 2010 at 4:32pm
So far, so good.

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Quote skeddles Replybullet Posted: 14 November 2010 at 6:23pm
Originally posted by snader

So far, so good.

Thank you.


here's what i got. Not sure if I should start the next step or not

EDIT:
sh*t RUN
slow

wittle tail



Edited by skeddles - 14 November 2010 at 10:06pm


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Quote skeddles Replybullet Posted: 15 November 2010 at 1:27pm
look at me I'm skeddles I keep bumping my topic because I think I'm important

well heres outlines

EDIT:
faster



Edited by skeddles - 15 November 2010 at 1:55pm


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Quote Zeratanus Replybullet Posted: 15 November 2010 at 2:22pm
its looking a lot better, but something strikes me as off about the back. I could be entirely wrong as animals are nowhere near my thing, but if i was to guess it would be that the upper back should move up along with the shoulders as the front legs come up. not sure though
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Quote skeddles Replybullet Posted: 15 November 2010 at 5:20pm
Originally posted by Zeratanus

its looking a lot better, but something strikes me as off about the back. I could be entirely wrong as animals are nowhere near my thing, but if i was to guess it would be that the upper back should move up along with the shoulders as the front legs come up. not sure though


not really sure what you mean, when the front shoulders go up, the back goes up

a little shading


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Quote Zeratanus Replybullet Posted: 15 November 2010 at 5:27pm
alright looking at some cat anatomy i think i found what was bugging me. Essentially, your creatures head is high up and looks like the  back of the neck doesnt connect to the body the same as a cat's:



But take it or leave it, since its obviously not realism :B
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Quote skeddles Replybullet Posted: 15 November 2010 at 5:35pm
Originally posted by Zeratanus

alright looking at some cat anatomy i think i found what was bugging me. Essentially, your creatures head is high up and looks like the  back of the neck doesnt connect to the body the same as a cat's:



But take it or leave it, since its obviously not realism :B


does this version look better to you? I lowered the head in areas where it looked too high



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Quote Zeratanus Replybullet Posted: 15 November 2010 at 6:08pm
yeah it does actually :)
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Quote ellie-is Replybullet Posted: 15 November 2010 at 10:01pm
REALLY like where this is going. See if you can make his ears move slightly, very slightly, otherwise just leave them the way they are now. Also, make sure to give him a walk, too.
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Quote krasimir Replybullet Posted: 16 November 2010 at 11:45pm
It seems perfect to me now! I like how it says MONSTER in the title...
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Quote skeddles Replybullet Posted: 17 November 2010 at 6:05pm
Originally posted by krasimir

It seems perfect to me now! I like how it says MONSTER in the title...


because he's so cute and cuddly?

HE'S A MONSTER HE CAN FIGHT sh*t

he had a weird little hoppy thing that I tried to fix... next I'm gonna try to make his tail less whiplike, then finally adding details and bounce

EDIT:
look at those ears. that's adorable.

I can't get the head fur to bounce right... just looks like PKSHEW


Edited by skeddles - 17 November 2010 at 8:09pm


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Quote Zeratanus Replybullet Posted: 17 November 2010 at 8:38pm
I really like the ear movement :D

as for the head fur, it should probably be very subtle or none at all. I'd worry about the rest of it before that though.
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Quote skeddles Replybullet Posted: 17 November 2010 at 9:46pm
Originally posted by Zeratanus

I really like the ear movement :D

as for the head fur, it should probably be very subtle or none at all. I'd worry about the rest of it before that though.


yeah but the thing is all the rest of it will be hair just like that, so if I can't get it right on the face...


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Quote skeddles Replybullet Posted: 22 November 2010 at 3:02pm
should be noted that the game will be at 2x
but now he has some nice buttfur, just needs some tail texture


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Quote ellie-is Replybullet Posted: 23 November 2010 at 4:10am
You're gonna have to work sooo hard to animate front and back and get the same quality. :b
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Quote H|F Replybullet Posted: 23 November 2010 at 4:19am
I really love this! Can't believe you started out the way you did and now have this really awesome animation. Can't wait to see how the rest looks =D
 
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Quote bannanawalrus Replybullet Posted: 23 November 2010 at 9:33am
if all the game art is this quality, it will be ultrasexylicious
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Quote ProfessorLayton Replybullet Posted: 28 November 2010 at 2:56pm
I think it is definitely on the right track.
I am not a master by any means, but I think it looks great so far.
Texture the tail and fix the head fur movement and it will be a perfect animation.
Even if you stop now it would look great.
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