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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
![]() ![]() ![]() Posted: 03 November 2010 at 8:50pm |
this one's most likely done:
this one is alright: this one sucks: this is apparently what it's supposed to look like going to animate these as soon as I get them good enough any tips though? any thing that could be better on any of them? edits or crits or w/e appreciated. Edited by skeddles - 10 November 2010 at 10:22pm |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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I don't see any issues, really (aside the missing tail).
You could try making the ears in the back view more of a ( shape, as in - reversing the curve of it. Possibly spread the legs of the front and back views to show a more stable/aggressive stance. |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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hey, thanks for replying, I changed the stance a bit, not really a need to show though
Now I'm working on the running animation. 6 frames. Ignore his dancing butt cheeks. ![]() Edited by skeddles - 10 November 2010 at 10:22pm |
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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This may be helpful. More leg movement!
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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oh wow, you're right, it could have a lot more. one thing is though that this will be for following a person when they run and walk, so is there a way to keep it in between? I don't know if there are any examples of this... EDIT: Here's to more movement, better? ![]() EDIT 2: back leg better'd ![]() Edited by skeddles - 10 November 2010 at 10:21pm |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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This is a nice one too: http://www.youtube.com/watch?v=nlOMJPcvrEE&feature=related
It's actually reduced to 4 frames:jump, fly, land, cross. These are excellent to base your animation on, and then possibly expand to 8 frames later. |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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Originally posted by snader This is a nice one too: http://www.youtube.com/watch?v=nlOMJPcvrEE&feature=related It's actually reduced to 4 frames:jump, fly, land, cross. These are excellent to base your animation on, and then possibly expand to 8 frames later. unfortunately I'm doing mine at 6, so I have the front legs forward and the back legs passing on frame 1, and the opposite on frame 3 and the 2 betweens. I think 8 frames would be overdoing it, I have to do this in 2 more directions, and then again and again for each monster. So I think 6 frames would be easier. unless you think using 8 because its a more dividable number would make animation easier. I'm working on the back legs now, they hard |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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Depends on where your strenghts lie. Using six frames forces you to deviate from standard animation patterns, which requires you to be good at animating (which I assume is actually your weak point atm)
Using 8 frames allows you to just make inbetween frames for the 4 base frames, and this is easier because you can first tweak the 4-frame which is easier than tweaking a 6-frame. You could also try to use muybridge's cat photos as a reference, and grab 6 images off of that, but you'll probably have to tweak the animation as this cat probably moveas a bit too fast: Anyway, how about roughing out the positions of key elements first, like I did here: ![]() |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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![]() maybe I should just go with 8... |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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You're not moving the shoulders at all, and most of the other things move very little either.
For now, try having just the head, and the rest as lines. Just lines. That'll make it a lot easier for you I think. |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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![]() gonna try 8, did what you suggested, just did the 4 key frames something's obviously wrong with the blue leg... also kinda looks like he's hitting his on the ground tips plox |
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ellie-is
Commander ![]() ![]() Joined: 12 September 2021 Online Status: Offline Posts: 706 |
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He seems to be running sort of diagonally now. I'd rotate the shoulders a bit.
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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![]() I need help if anyone wants to give it still looks odd to me |
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vlad61
Midshipman ![]() ![]() Joined: 22 April 2015 Online Status: Offline Posts: 96 |
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those back legs need to push off more and I STRONGLY suggest 8 frames. otherwise you are doing only have the animation and then it jumps back to where it started from, with 8 frames it would have time to go back making it look more smoother. I mean maybe i suck but i havent seen 4 frames really cut it for anything except those tiny tiny zelda top down sprites. but once the leg is more than 2 pixels i think 8 frame are needed
Edited by vlad61 - 14 November 2010 at 1:11pm |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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![]() I'm going to do 8 frames, just want to get the 4 main ones down first. Unless I fix anything else, then doing the other 4 is what's next. ![]() Edited by skeddles - 14 November 2010 at 2:22pm |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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![]() Front leg wires in betweens / body wire in betweens |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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So far, so good.
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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Originally posted by snader So far, so good. Thank you. ![]() EDIT: ![]() ![]() wittle tail ![]() Edited by skeddles - 14 November 2010 at 10:06pm |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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![]() well heres outlines EDIT: faster ![]() Edited by skeddles - 15 November 2010 at 1:55pm |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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its looking a lot better, but something strikes me as off about the back. I could be entirely wrong as animals are nowhere near my thing, but if i was to guess it would be that the upper back should move up along with the shoulders as the front legs come up. not sure though
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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Originally posted by Zeratanus its looking a lot better, but something strikes me as off about the back. I could be entirely wrong as animals are nowhere near my thing, but if i was to guess it would be that the upper back should move up along with the shoulders as the front legs come up. not sure though not really sure what you mean, when the front shoulders go up, the back goes up ![]() |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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alright looking at some cat anatomy i think i found what was bugging me. Essentially, your creatures head is high up and looks like the back of the neck doesnt connect to the body the same as a cat's:
![]() But take it or leave it, since its obviously not realism :B |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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Originally posted by Zeratanus alright looking at some cat anatomy i think i found what was bugging me. Essentially, your creatures head is high up and looks like the back of the neck doesnt connect to the body the same as a cat's: But take it or leave it, since its obviously not realism :B ![]() |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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yeah it does actually :)
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ellie-is
Commander ![]() ![]() Joined: 12 September 2021 Online Status: Offline Posts: 706 |
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REALLY like where this is going. See if you can make his ears move slightly, very slightly, otherwise just leave them the way they are now. Also, make sure to give him a walk, too.
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krasimir
Seaman ![]() ![]() Joined: 16 November 2010 Online Status: Offline Posts: 8 |
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It seems perfect to me now! I like how it says MONSTER in the title...
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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Originally posted by krasimir It seems perfect to me now! I like how it says MONSTER in the title... because he's so cute and cuddly? HE'S A MONSTER HE CAN FIGHT sh*t ![]() EDIT: ![]() I can't get the head fur to bounce right... just looks like PKSHEW Edited by skeddles - 17 November 2010 at 8:09pm |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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I really like the ear movement :D
as for the head fur, it should probably be very subtle or none at all. I'd worry about the rest of it before that though. |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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Originally posted by Zeratanus I really like the ear movement :D as for the head fur, it should probably be very subtle or none at all. I'd worry about the rest of it before that though. yeah but the thing is all the rest of it will be hair just like that, so if I can't get it right on the face... |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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![]() but now he has some nice buttfur, just needs some tail texture |
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ellie-is
Commander ![]() ![]() Joined: 12 September 2021 Online Status: Offline Posts: 706 |
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You're gonna have to work sooo hard to animate front and back and get the same quality. :b
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H|F
Commander ![]() ![]() Joined: 14 March 2020 Online Status: Offline Posts: 363 |
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I really love this! Can't believe you started out the way you did and now have this really awesome animation. Can't wait to see how the rest looks =D
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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if all the game art is this quality, it will be ultrasexylicious
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ProfessorLayton
Seaman ![]() Joined: 12 December 2009 Location: United States Online Status: Offline Posts: 12 |
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I think it is definitely on the right track.
I am not a master by any means, but I think it looks great so far. Texture the tail and fix the head fur movement and it will be a perfect animation. Even if you stop now it would look great. |
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