Collaborations/Challenges | |
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Author | Message |
administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 06 December 2010 at 12:01am |
CHALLENGE: New High Score!Create a high score screen mock-up for a new, original game. An example. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe New High Score! pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! |
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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![]() quick WIP for the day You'll notice there is alpha transparency in one of the layers, there. Would that be permitted? I don't see any reason alpha transparencies should be disabled in a game mockup, but I know how you guys are, so I'm posting to ask before I work on refining those clouds. Edited by Setzer - 07 December 2010 at 9:45pm |
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jeremy
Rear Admiral ![]() ![]() Joined: 08 April 2021 Location: New Zealand Online Status: Offline Posts: 1694 |
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Nah, that wouldn't be allowed. Fully pixelled clouds look better anyway, and the partial transparency bumps it up to 140 colours atm :/
E: the challenge rules also call for no transparency :P Edited by Jeremy - 07 December 2010 at 10:09pm |
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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thanks, just used a cheap dither then
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