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Author | Message |
YukeraYasha
Seaman ![]() ![]() Joined: 25 January 2018 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 31 May 2011 at 9:32am |
Just posting this here so that I know what to fix on a piece if required?
http://www.pixeljoint.com/pixelart/62138.htm I edited the piece based on what some people said; the sky was sketchy before so I redid it, changed the colors and worked with bevelling. It's the same sky used in another piece in my gallery which was approved, but with different colors. I had a gradient effect in it, so I removed it, I adjusted the palette to remove partial transparencies and to lower the transparency count to 1 since for some reason it was more than that? It had over 1000 before, it's down to 250 or so now. I did not use blurs, or any other type of effect on it that should make it blurry etc. |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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Sky is still kinda sketch, but it's more of an acceptable random-dither now. The main problem I see is you have TONS of colors, most of which are nearly identical. ~250 is an extremely high amount of colors, and the same piece could probably be made with under 30 with no loss of quality. The 'Pixel Art Tutorial' found here in the resources/support forum explains why controlled palettes are so common in pixel art.
The pixelling itself is fine, my only qualm with that is the overuse of outlines on the ice on the left. |
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