Print Page | Close Window

brief question

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=12249
Printed Date: 13 September 2025 at 11:46am


Topic: brief question
Posted By: YukeraYasha
Subject: brief question
Date Posted: 31 May 2011 at 9:32am
Just posting this here so that I know what to fix on a piece if required?

http://www.pixeljoint.com/pixelart/62138.htm

I edited the piece based on what some people said; the sky was sketchy before so I redid it, changed the colors and worked with bevelling. It's the same sky used in another piece in my gallery which was approved, but with different colors.

I had a gradient effect in it, so I removed it, I adjusted the palette to remove partial transparencies and to lower the transparency count to 1 since for some reason it was more than that? It had over 1000 before, it's down to 250 or so now.

I did not use blurs, or any other type of effect on it that should make it blurry etc.



Replies:
Posted By: cure
Date Posted: 31 May 2011 at 11:32am
Sky is still kinda sketch, but it's more of an acceptable random-dither now. The main problem I see is you have TONS of colors, most of which are nearly identical. ~250 is an extremely high amount of colors, and the same piece could probably be made with under 30 with no loss of quality. The 'Pixel Art Tutorial' found here in the resources/support forum explains why controlled palettes are so common in pixel art.
The pixelling itself is fine, my only qualm with that is the overuse of outlines on the ice on the left.



Print Page | Close Window