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Armageddon
Seaman
Joined: 15 September 2010 Online Status: Offline Posts: 2 |
![]() Topic: [WIP] Sleepy Ben's Wonderful Wonder WorldPosted: 29 July 2011 at 3:36pm |
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So me and someone else are making a game that takes place in a boy's dream. I'd like some crits on my mock up and some help with my walk cycle.
These are my terrible walk cycles.
I've hardly animated anything before so any help would be appreciated. Edited by Armageddon - 29 July 2011 at 3:36pm |
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ChrisButton
Commander
Joined: 10 September 2010 Online Status: Offline Posts: 371 |
![]() Posted: 29 July 2011 at 7:38pm |
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I'll give you some crits on animation later. :-)
*is animator lol*
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 30 July 2011 at 6:46am |
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I suggest mentioning any references or sources of inspiration when posting works here (especially in the gallery). Not accusing you of ripping or anything, just saying :)
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Elk
Commander
Joined: 12 May 2024 Online Status: Offline Posts: 483 |
![]() Posted: 30 July 2011 at 8:13am |
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is that arnes palette
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Fran Gonzalez
Seaman
Joined: 15 December 2009 Location: Spain Online Status: Offline Posts: 5 |
![]() Posted: 30 July 2011 at 2:41pm |
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I was playing with your character and I got this
walk cycle. I hope this helps you. With so little pixels it's a bit complicated make the walk illusion, but like in bigger animations the rules are the same, make keyframes with the most important poses of the action and inbetween some drawings to make it smoothest. I'd choose the character's perspective used in the mockup rather than use a total side view, this way the movement are more understandable. Don't you think? See you.
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Fran Gonzalez
Illustrator-Animator www.fran-gonzalez.com |
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Armageddon
Seaman
Joined: 15 September 2010 Online Status: Offline Posts: 2 |
![]() Posted: 30 July 2011 at 7:39pm |
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Thanks Franz, I'll learn from it. :)
Also yes it's Arne's palette, and sorry for not mentioning my inspiration. |
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