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Mastermind*
Seaman
Joined: 26 July 2011 Online Status: Offline Posts: 4 |
![]() Topic: Need HelpPosted: 06 August 2011 at 11:48am |
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Hi guys, i'm beggining with Pixel Art, and tutorials doesn't really help me.
So i decided, to post some things here, and maybe recive some serious help, and become better. Here's first sample ![]() How can i improve it?. |
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 06 August 2011 at 12:01pm |
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you're using lines to define volumes, so all you have is little scribbles on a tree. you need to think in 3D, about the forms that compose the tree. the tree has branches, and the foliage clumps to these branches.
here's a reference. notice how the light areas on the foliage depict discrete clumps, and aren't abstractions purely to add texture: ![]() Likewise, in this tree there is volume: darker areas recede into the tree, lighter areas jut forth, being near the ends of the branches: ![]() you might also want to make the trees more irregular, right now they look meticulously manicured, and thus a bit unnatural. Edited by cure - 06 August 2011 at 12:02pm |
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Mastermind*
Seaman
Joined: 26 July 2011 Online Status: Offline Posts: 4 |
![]() Posted: 06 August 2011 at 12:33pm |
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Thanks very much cure.
I've made another one, what u think?. ![]() Edited by Mastermind* - 06 August 2011 at 12:32pm |
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Mastermind*
Seaman
Joined: 26 July 2011 Online Status: Offline Posts: 4 |
![]() Posted: 06 August 2011 at 2:07pm |
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New version of tree added.
![]() Edited by Mastermind* - 06 August 2011 at 4:22pm |
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r1k
Commander
Joined: 01 April 2014 Online Status: Offline Posts: 336 |
![]() Posted: 07 August 2011 at 11:53am |
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try to think of the tree more as a cone than a triangle. Right now yours looks a little flat. The pine tree from Terranigma might be of some inspiration for you
http://vgmaps.com/Atlas/SuperNES/Terranigma-NAmerica-GuminForest.png notice that at the base of the tree it is rounded, not flat, making it more 3d. You could also stand to use a bit more contrast, especially on the tree trunk. I noticed you used some shading on the trunk, but at 1x it just reads as a solid color. You might also try making the tree more natural by making it slightly asymmetrical. I would also stick with the more directional light source youre using, than using the mirrored method terranigma used though. Heres a rough edit I did: ![]() I basically rounded the bottom parts of the branched to make it more cone like like I explained, and made the colors a bit cooler for my own preference. As for your previous smaller tree, it feels a bit flattened. Or like its width was stretched afterwards. |
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